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Old 05/01/09, 8:31 PM   #1126
crenshaw
Glass Joe
 
Blood Elf Priest
 
Tarren Mill (EU)
Well to put it "short"

After reading alot of theory on these forums, i thought it would be okey to write some lines.

My question is about what talents are the worse ones.

I've been running with the "normal" talents for awile but thought i would perhaps mix it up some with brambles and owling frenzy after reading some.

But that leaves me with to little point as one could imagine.

This is what i end up with Talent Calculator - World of Warcraft which leaves me 5 points to spend on Celestial focus / frenzy and brambles
(seeing celestial focus most be on of the worse talents that i picked atleast :P or perhaps iIS (i'll start useing the wrath eclipse))

So after thinking some (which i might be completly wrong) going for 2x frenzy and 3x brambles and 0 focus could be a cool build.

Anyone got some input on this?

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Old 05/02/09, 1:38 AM   #1127
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
Celestial focus is better than improved insect swarm. The effect is greater since it's multiplicative, and it effects more spells since it effects all of them.


From a ghostcrawler post:

World of Warcraft - English (NA) Forums -> Innervate!! Horray.

Making Improved Moonkin Form grant 30% Spirit to spellpower instead of 15% is the kind of thing that would make Spirit a more attractive stat.
If they go through with that, it should make quite a few more higher ilvl items an actual upgrade, though spirit is still inferior to the other damage stats by quite a bit.

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Old 05/02/09, 3:19 AM   #1128
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Lord BEEF View Post
Celestial focus is better than improved insect swarm. The effect is greater since it's multiplicative, and it effects more spells since it effects all of them.


From a ghostcrawler post:

World of Warcraft - English (NA) Forums -> Innervate!! Horray.


If they go through with that, it should make quite a few more higher ilvl items an actual upgrade, though spirit is still inferior to the other damage stats by quite a bit.

And cf now gives pushbackresist <3

About the possible spirit change, I'm really glad they have acknowledged it, but even with the change it is still the red headed stepchild of stats. I was wondering if anyone with a U.S account could post the statweights we have currently and the ones we will have if we get 30% spirit ->sp.
Vague rough headmath tells me its still gonna be less then half the value of our lowest spell-stat (Crit)

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Old 05/02/09, 10:08 AM   #1129
Axl
Von Kaiser
 
Night Elf Druid
 
Icecrown
I think their reasoning is specious. Spirit is a stat so we have to use it. Thats like saying that warriors and rogues should use spirit too. Not all stats have to be useful for all classes. What is so wrong just leaving it a healer stat?


I'm not sure about the stat weighing, but it still seems 'sub-optimal' to give up 40-50 of a favored rating for at the high end, 20 spell power. They have to crit/int are disgustingly important for our damage too, since they allow us to keep NG up. It affects our mana pool for the incredibly important replenishment, and affects spirit regen too. Its just an amazingly integrated stat. Spirit doesn't synergize in any way nearly as important, unless they decide to link it to something like spell haste too.

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Old 05/02/09, 7:31 PM   #1130
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Axl View Post
I think their reasoning is specious. Spirit is a stat so we have to use it. Thats like saying that warriors and rogues should use spirit too. Not all stats have to be useful for all classes. What is so wrong just leaving it a healer stat?
That forces them to itemize for one spec out of 30. Not going to happen.

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Old 05/02/09, 7:46 PM   #1131
Woodlum
Von Kaiser
 
Night Elf Druid
 
Hyjal
Yeah, not sure why anyone would look a gift-horse in the mouth. A buffs a buff is a buff, so I am looking forward into getting more mileage out of the tertiary spirit stat that seems fairly well connected to many things. And I do think it is due.

On the subject of Celestial Focus, I don't get why so many folks are interested in dropping the talent when we are getting a % increase per point AND spell pushback protection for a spell we are spamming the majority of our time (in content, T8, where we are taking enough residual damage that owlkin frenzy is getting a second look once again). All this assuming you are Starfire centric (besides Hurricane getting TONS of instance mileage) which I believe most of us are right now as we pull ahead into the unknown.

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Old 05/02/09, 9:13 PM   #1132
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Woodlum View Post
Yeah, not sure why anyone would look a gift-horse in the mouth. A buffs a buff is a buff, so I am looking forward into getting more mileage out of the tertiary spirit stat that seems fairly well connected to many things. And I do think it is due.
Brief summary of what I just posted on the BB about this:

Buffing from 15% to 30% is certainly nice in the "yay I have 70 more spellpower now" sense. But that's just an arbitrary balance change and does nothing to change the itemization problem. Spirit gear will still be effectively a tier or more lower than non-Spirit gear. Something much higher would be necessary to change this.


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Old 05/03/09, 8:51 AM   #1133
Orodreth1
Glass Joe
 
Night Elf Druid
 
Ner'zhul
Had a quick thought about a talent that I haven't seen talked about for a while, Typhoon. I never used it to raid with during naxx due to its less the amazing usefulness on bosses (although nice for trash and a good oh crap button i prefered single target dps for bosses). I have realized a lot of the ulduar bosses have a decent amount of trash during the fights. I can see this being a very useful talent to now pick up for any boomkin. It is very useful for the following fights:
Flame Leviathan: None
Ignis:Very minimal, maybe used while the boss is being kited.
Razorscale:Phase 1 Extremely
Deconstructor:Amazingly useful during the whole fight especially if not glyphed.
Iron Council:Minimal maybe while on the move
Kologarn:Adds after you kill the right arm
Auriaya:When adds are spawned
Mimiron:Phase 3 with the adds
Freya:Entire fight sence so much moving and decent amount of adds.
Thorim:Both the arena and the hallway it would be useful.
Hodir:Minimal helps to break the ice while moving
General:None
Yogg-Saron:Add phase it would be excellent.

This is now my new spec http://talent.mmo-champion.com/?drui...7&version=9767

I only took a second point in moonglow because its the only one that is still useful for general and I didnt know where else Id really want the point. Any thoughts on this would be appreciated.

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Old 05/03/09, 9:31 AM   #1134
Lemzix
Glass Joe
 
Night Elf Druid
 
Magtheridon
Originally Posted by Orodreth1 View Post

This is now my new spec http://talent.mmo-champion.com/?drui...7&version=9767

I only took a second point in moonglow because its the only one that is still useful for general and I didnt know where else Id really want the point. Any thoughts on this would be appreciated.
I agree that unglyphed typhoon is quite useful on XT, Thorim, and Mimiron, and trash.

I use almost the same spec except i put only 1/3 in moonglow and 1/2 in natures reach. I put those extra 2 points in gale winds for the 15% increase to hurricane. I find the extra 3 yards i lose from having 1/2 natures reach doesnt make much difference and im still ok on threat. Im actually really happy with my current spec which is weird because I usually have one flaw or another. I get all the dps talents i want and still get to take typhoon. The only downside is that I take no mana regen talents other then the required 1/3 moonglow for entrance to the next tier. When they make the innervate change this will be the supreme spec imo, until then i just have to be a little conservative on aoe fights.

If you were left with only that one point that you put in moonglow i would at least move it to intensity. Omen of Clarity > Intensity > Dreamstate > Moonglow for mana regen talents: you would get better use out of that point elsewhere.

Last edited by Lemzix : 05/03/09 at 9:55 AM.

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Old 05/03/09, 7:31 PM   #1135
ioeuropa
Glass Joe
 
Night Elf Druid
 
Magtheridon
don't see it

i am missing on your screenshot where it shows a proc. First post, so I may be missing something easy.

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Old 05/03/09, 9:30 PM   #1136
Reala
Glass Joe
 
Night Elf Druid
 
Medivh
Originally Posted by Orodreth1 View Post
Had a quick thought about a talent that I haven't seen talked about for a while, Typhoon. I never used it to raid with during naxx due to its less the amazing usefulness on bosses (although nice for trash and a good oh crap button i prefered single target dps for bosses). I have realized a lot of the ulduar bosses have a decent amount of trash during the fights. I can see this being a very useful talent to now pick up for any boomkin. It is very useful for the following fights:
...
Auriaya:When adds are spawned
...
Only issue I can see with using it on Auriaya without the glyph is maybe pushing the adds out far enough they could pounce again.

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Old 05/04/09, 2:53 AM   #1137
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
I think he means when the AoE groups spawn, not the pouncing ones since that would be plain silly. Most of the time for the AE mobs I just pop starfall, they're usually dead in a few seconds, enough time for a Typhoon but not a Hurricane. I don't run Typhoon currently because of mana issues, however when they change Innervate, I will likely go back to pre3.1 spec with no regen except Omen of Clarity.

Is there anyway to calculate the mana i've saved with OoC procs or is it too big of a variable?
Also if I chain proc OoC does it take me out of the 5sr, curious since it's hard to test in a raid where my oo5sr regen is barely noticable over raid buffed mp5.

On kind've a side note what two peices was everyone thinking of using of t8? I was thinking the pants and gloves.
Obviously if they buff 4pc it'll change to 4 peices but as it stands right now 4 peices seems like a waste.
The only time I can see the current proc having any use is on Hodir where any time it procs can be useful to remove a stack of Biting Cold. Other than that it can proc at inopprotune times and on Vezax even cause a loss in dps if in crash.

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Old 05/04/09, 5:49 AM   #1138
spiritryu
Von Kaiser
 
spiritryu's Avatar
 
Troll Druid
 
Ner'zhul
Originally Posted by ioeuropa View Post
i am missing on your screenshot where it shows a proc. First post, so I may be missing something easy.
If you're talking about my screenshot, look at the combat log and it's the lines
"Ryuujintl gain's Ryuujintl's Elune's Wrath."
and
"Ryuujintl's Elune's Wrath refreshes itself on Ryuujintl"
First one is after an IS tick, another IS tick, then a 3rd IS tick and then the proc refreshes itself.

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Old 05/04/09, 8:24 AM   #1139
Orodreth1
Glass Joe
 
Night Elf Druid
 
Ner'zhul
Originally Posted by Poromu View Post
I think he means when the AoE groups spawn, not the pouncing ones since that would be plain silly. Most of the time for the AE mobs I just pop starfall, they're usually dead in a few seconds, enough time for a Typhoon but not a Hurricane. I don't run Typhoon currently because of mana issues, however when they change Innervate, I will likely go back to pre3.1 spec with no regen except Omen of Clarity.

On kind've a side note what two peices was everyone thinking of using of t8? I was thinking the pants and gloves.
Obviously if they buff 4pc it'll change to 4 peices but as it stands right now 4 peices seems like a waste.
The only time I can see the current proc having any use is on Hodir where any time it procs can be useful to remove a stack of Biting Cold. Other than that it can proc at inopprotune times and on Vezax even cause a loss in dps if in crash.

Yes i was talking about the AoE group that spawns. Or glyph it and you could use it on the ones that pounce if wanted.
As far as mana goes I was best in slot pre-ulduar and I still really have no mana issues for any ulduar fights except General but thats to be expected.


As for the 4 pcs it has been buffed if you look at MMO. The proc chance has gone from a 3% to a 15% chance for it to proc. If you look a page or two back someone did the math as to how often this would proc per minute. To be honest I think its worth having now.

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Old 05/04/09, 8:40 AM   #1140
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
It was 5%, it's getting buffed to 15%. The problem isn't the proc-rate, it's that it still eats a GCD, with my haste levels it saves me .5sec of CT while raid buffed with NG, and my haste is fairly low. Without grace it's more like .7sec CT.

Without delving too far into math 3 PPM (this is a realistic PPM number since 4 assumes 100% IS uptime which is virtually impossible since there is always going to be .1-.2 latency and human error). This is 1 free starfire a minute assuming i'm not already moving in which case the proc is well worth it and I will likely get the set for those types of fights. Not to mention the proc can waste itself refreshing before I get to use it.

Either way, it comes out to 160 dps with my current starfires averaging the crit rate with the normal hits. Which could be off depending on when it procs (I.E. during eclipse). At the same time it could proc during a wrath spam while i'm trying to proc eclipse and turn out to be less dps or worse proc a wrath eclipse.

Compared to best in slot items, I can lose a lot of the lackluster stats they forced onto our tier gear and gain somewhere in the region of 210 dps getting stats that matter. This could change if they do more than just double IMF spirit benefit.

Edit: I'm certain the proc getting eaten by a starfire mid-cast will get fixed but it still seems like a very flawed 4pc bonus.


About the regen, I didn't really get all my BiS items from tier 7 so I lack a lot of the crit found on peices like wanton spellcaster and the ring off KT. However I actually found since we have all the fights on farm now mana isn't such a concern and I will be speccing back to my pre-3.1 spec before the Innervate changes go live.

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