Originally Posted by Knofle
I suppose the reason they put spirit on gear in the first place, is that blizzard wants us to solar eclipse? That has to be the only answer, since I have no mana problems on any ulduar fight whatsoever. That is however with 2/3 Intensity and 3/3 moonglow.
Now that the 4set bonus on T8 has been buffed, and with the recent spirit buff, maybe this set is worth taking overall?
I haven't done any theorycrafting on it yet, but will try to do some over the next couple of days. I suppose solar eclipse means that we have to drop loads of haste (which will happen with T8 anyways) to prevent clipping, and rather up the crit and spellpower. I'm not sure if I like the idea of totally rebalancing my gear too much.
Just my thoughts on the topic. Hopefully some other smartie comes with a perfect equation, or it is being updated in rawr.
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2/3 Intensity and 3/3 Moonglow (and 1/1 OOC assumed) is a lot of mana talents. If you're not having mana problems ever you should consider dropping a few. That said, Blizzard realizes that spirit is not a good mana stat for moonkins (it is for resto), and this is not the reason they put it on our gear.
The reasons Blizzard put spirit on gear are:
1. Complexity of gearing - Spirit is a stat. Having one more stat to itemize with makes gearing more interesting. Caster gear already has less stats then melee gear. You may not care or agree, but I assure you this is a consideration.
2. Gear consolidation I - holy priests and resto druids want spirit. Blizzard wants less kinds of gear usable by more people, for excellent reasons extensively covered in many other places. So they try to push healers and casters to want and use the same gear.
3. Gear consolidation II - this is doubly applicable to leather gear, since the ratio of healers to casters is much more biased towards the former than in cloth wearers.
4. As Kluger mentions, preventing mudflation is also a consideration, though I think a more minor one at this point.
The problem is that spirit is a vastly inferior stat for moonkins, which undermines points 2 and 3. The increase of the spirit-->SP conversion to 30% is an attempt to make spirit gear viable for moonkins, and narrow the gap between those people who managed to get the (very rare, always cloth) spirit-free pieces and those who are using "standard" leather caster gear.
To see how effective this is let's revisit Eilt's
comparison of the Robes of Umbral Brute to T8.25 chest from the last page of this thread. If we assume you socket T8 with +19 SP and Umbral with SP/SPI for socket bonus, we see that the T8 gains 32 SP and loses 7 haste and 58 crit against the Umbral robe. The non-spirit gear is clearly still better (as expected), but I'm holding off on final conclusions since I don't have the Rawr stat weights handy.