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Old 05/08/09, 2:03 PM   #1216
vrathen
Glass Joe
 
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Tauren Druid
 
Azgalor
Originally Posted by Ownoko View Post
Alright, guys, I have afew questions. I have been going through pages here for quite some time. I've finally actually signed up and now I can finally ask my questions, instead of searching through pages for it. I've looked and figured some of them out because of you number crunching gods <3 Thank you for that.

So here's my first one; With the gear I'm in (I'd give a link but the armory isn't bringing up my character..)
If you do armory me, then you'd see I can get rid of my Main hand, (I hope to do so with the Fist weapon from naxx 25)
My trinket from Vh can be replaced now with the badge one which will be very nice. Aswell for a helm upgrade to Valor would help for a minimal upgrade, but all helps.

Second; my rotation goes like this. Mf-IS-W(till eclipse pops)-Sf(End clipse)/Reapply IS-MF ((Repeat))
Am I doing something wrong? With the gear im wearing and the glyphs I have, should I be doing a different rotation?

Third; I'm always told I don't have enough haste, and I always fall under 3k dps, when really people tell me I should push 3-4k easy with my gear. With what i've said and my gear lay out, what am I doing wrong?

Fourth; My spec was taken from a top dps Boomkin on a chart I saw, i'm seeing alot of people with this - Talent Calculator - World of Warcraft
Should I swap my spec over to that one?

Firth; Glyph problems, I think I have my self Glyphed wrong D:

Thank you all for your help! :]
1. I am not sure what the question is.

2. Your gear is currently your feral gear, so we cannot tell the gear at the moment. However, the rotation is fine, except you have to consider whether you cast IFF, and then I would use IS before MF due to the SF glyph. Occasionally, you get bad luck with wrath procs, and MF gets off. This gets you an extra second.

You can reapply IS after the eclipse ends, and then again before the ICD is done, as well as MF. Starting a fresh new eclipse rotation with both DoTs at max uptime helps a lot.

3. Again, your gear isn't showing. But, 400 haste is the threshold for eclipses. < 400, you go with a Solar Eclipse (SF until eclipse, Wrath spam), > 400, with the other. There's a lot of talk in this thread about the exact mechanics of exterior haste (Bloodlust) which you may want to follow.

4. http://talent.mmo-champion.com/?drui...0&version=9868

This is the basic talent spec I recommend. You have 7 points to distribute around, I choose Starfall, Typhoon, Force of nature, and for the last four, you can either get Owlkin Frenzy, Gale Winds, Imp. IS, or Intensity. A lot depends on your style and what fights you have trouble with.

5. You have the MF/SF glyphs, which are correct. The last is usually IS glyph, although I prefer Starfall, especially in Ulduar.

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Old 05/08/09, 2:38 PM   #1217
r22yu
Glass Joe
 
Night Elf Druid
 
Deathwing
Originally Posted by Druidbomb View Post
I threw on my crit heavy gear rather then my hast stuff, and sat in the haste buff on hodir and just spammed starfire. Good lord so much damage.
I do the same thing, putting on all my heavy crit and spellpower gear. Forget the eclipse rotation, just stand in the light and starfire like no tomorrow. I kept up my imp IS for and imp FF for the extra crit, and just moonfired nonstop. The reason I avoid wrath is because every now and then everything stacks up perfectly for you and yoru starfire crits become ridiculous. I pull on average 10k dps doing that, and I had to stop casting completely for a few seconds when I go upwards of 13k dps (when I get repeated 65-70k crits) as my threat would jump up way too high.)


Same plan on General Vezax. I only DPS in the black cloud, and I do not DPS for the first 30seconds or so to let the tank build up a good amount of aggro, and all I would cast is starfire. 10K dps again easily, probably more if I never had to battle rez, or run away from guildmates who don't notice their own debuffs =\

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Old 05/08/09, 11:04 PM   #1218
h3llraiser
Glass Joe
 
Tauren Druid
 
Archimonde
when doing 2-4 mobs trash pulls, i find myself falling behind a lot of classes (mages DK's rogues). I normally do my normal rotation, IS-MF-wrath untill eclipse.

how do a lot of you that stay on the top of the charts handle small trash pulls without aoeing?

i was wondering if spamming starfire waiting for a solar proc would yield more dps (or overall damage) because of the faster cast time and easier to swap targets (starfire is a pretty long cast time when mobs only have 2-300k hp remaining)

Last edited by h3llraiser : 05/09/09 at 12:52 AM.

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Old 05/09/09, 2:43 AM   #1219
Horao
Glass Joe
 
Tauren Druid
 
Kel'Thuzad
I had two questions, and I was hoping to draw on the experience of others.

1. Eclipse rotations seem to be extremes, haste stacked (lunar) or crit stacked (solar) - meaning that in the process of switching gear from one to the other, dps seems to drop. Thus the question is what crit rating are people stacking to before switching?
I recently tried moving from a lunar rotation to a solar one, dropped a few pieces of haste to pick up more crit. It really felt like a dps loss, although at time my dps would really spike during good crits under solar rotation. It felt like solar would be amazing, but my crit just wasn't high enough. I'm switching back to lunar until I can pick up a few more solid crit pieces. I think I just got excited over solar eclipse and my gear didn't support it. Rawr and theorycrafting show it's definitly feasible, but those tests seem to be done with everyones BiS gear which nobody has all of that yet. Has anyone experimented and found a good level for crit rating to be before switching?

2. 4 piece T7 VS 2 piece T8 under Lunar eclipse, the impact to being able to proc Lunar with losing 5% bonus from t8.
Nothing worse than spamming 10 wraths straight and not getting a Lunar eclipse. And losing the 5% bonus from t8 seems to compound the problem, dropping wrath crits by 5%. RNG will always be, and we'll always see a string of non crits or crits that don't proc, but what's the balance. We know that 2 piece t8 is a dps boost, but do those simulations use perfect rotations, where it procs Eclipse as soon as it's up every time? I guess what I'm getting at is with the overall crit nerfs and then dropping 5% to pick up 2 piece t8, in a non perfect eclipse rotation, where you have to spam 5 or 6 or more wraths to get eclipse to proc, how much of an upgrade is it still? Similar to #1, is it better to wait for multiple upgrades, including some crit increase before switching to the 2 piece t8 when using Lunar?

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Old 05/09/09, 2:55 AM   #1220
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Originally Posted by Horao View Post
I had two questions, and I was hoping to draw on the experience of others.

1. Eclipse rotations seem to be extremes, haste stacked (lunar) or crit stacked (solar) - meaning that in the process of switching gear from one to the other, dps seems to drop. Thus the question is what crit rating are people stacking to before switching?
I recently tried moving from a lunar rotation to a solar one, dropped a few pieces of haste to pick up more crit. It really felt like a dps loss, although at time my dps would really spike during good crits under solar rotation. It felt like solar would be amazing, but my crit just wasn't high enough. I'm switching back to lunar until I can pick up a few more solid crit pieces. I think I just got excited over solar eclipse and my gear didn't support it. Rawr and theorycrafting show it's definitly feasible, but those tests seem to be done with everyones BiS gear which nobody has all of that yet. Has anyone experimented and found a good level for crit rating to be before switching?

2. 4 piece T7 VS 2 piece T8 under Lunar eclipse, the impact to being able to proc Lunar with losing 5% bonus from t8.
Nothing worse than spamming 10 wraths straight and not getting a Lunar eclipse. And losing the 5% bonus from t8 seems to compound the problem, dropping wrath crits by 5%. RNG will always be, and we'll always see a string of non crits or crits that don't proc, but what's the balance. We know that 2 piece t8 is a dps boost, but do those simulations use perfect rotations, where it procs Eclipse as soon as it's up every time? I guess what I'm getting at is with the overall crit nerfs and then dropping 5% to pick up 2 piece t8, in a non perfect eclipse rotation, where you have to spam 5 or 6 or more wraths to get eclipse to proc, how much of an upgrade is it still? Similar to #1, is it better to wait for multiple upgrades, including some crit increase before switching to the 2 piece t8 when using Lunar?

I feel as though the bigger impact is having under 400 haste makes Solar slightly better except in bloodlust/similiar buffs or mana intensive fights. I think it has a lot less to do with crit, crit is just more beneficial after you hit that soft haste cap on wrath spam. I personally use Lunar unless I know for sure there won't be a hero, or I won't have time to idol swap before hero.

This also depends on rotation, it seems like the solar eclipse benefits more the moment you get your 2pc, but without any math or anything, just personal experience, the Lunar seemed to suffer at first, then balance out more with more crit from gear.


Also h3llraiser: I feel like dots should only be applied if you think the mob will be up the full duration. I usually wrath spam to proc lunar eclipse on trash. Sometimes I don't purely out of boredom.

I also still have the habit of moonfiring as a killing blow, despite it being glyphed since the great Sunwell nerf. Hard to break a habit that's 4 years old I suppose.


Finally, on Hodir, doing hard mode tonight we found making sure our tank got a charge from 1 or 2 of the crit buffs going out. 1 is absolutely nessicary for threat as far as I can tell, 2 maybe.

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Old 05/09/09, 1:42 PM   #1221
Lilija
Piston Honda
 
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Worgen Druid
 
Bronzebeard (EU)
Poromu, I noticed you mentioning idol swapping. It made we wonder, isn't it "dead" since SWP times when weapon switching in combat got nerfed? Just wanna make sure I haven't missed something

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Old 05/09/09, 3:50 PM   #1222
Saldek
Glass Joe
 
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Tauren Druid
 
Zirkel des Cenarius (EU)
Originally Posted by Lilija View Post
Poromu, I noticed you mentioning idol swapping. It made we wonder, isn't it "dead" since SWP times when weapon switching in combat got nerfed? Just wanna make sure I haven't missed something
It's comparable with weapon changes for innervate. When you use a solar rotation and have to switch to a lunar one or just plain sf spam because of bloodlust or other haste buffs, you can change your idol to maximize damage.
This can best be done while running and having no instants to cast or with a macro that swaps the idol right after an instant, during the gcd.

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Old 05/09/09, 8:14 PM   #1223
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Yep, I only swap idol's while moving from fight mechanics and all my instants are spent/applied.

Even then to be perfectly honest, i've chilled out a lot on it during hard mode attempts. There's more to pay attention to than tweaking another 10-20dps. (Not sure on the numbers, just the idea behind it.)

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Old 05/10/09, 1:59 PM   #1224
Lemzix
Glass Joe
 
Night Elf Druid
 
Magtheridon
While it remains a foggy issue as to solar or lunar being better, or most likely gear dependant, im going to stick to my lunar rotation since i enjoy it better playstyle wise, and i find it difficult to not have too much haste to cut in a lunar one. So my question for some of you math calc people is: obviously the lunar rotation excels with increasing levels of haste, while at the same time us boomkins have always seeked high sp. So for gemming my new ulduar gear and such, do I want SP or do I want haste? Is there a cossover point where you want to gem for one over the other?

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Old 05/10/09, 5:19 PM   #1225
spiritryu
Von Kaiser
 
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Troll Druid
 
Ner'zhul
Originally Posted by Lemzix View Post
While it remains a foggy issue as to solar or lunar being better, or most likely gear dependant, im going to stick to my lunar rotation since i enjoy it better playstyle wise, and i find it difficult to not have too much haste to cut in a lunar one. So my question for some of you math calc people is: obviously the lunar rotation excels with increasing levels of haste, while at the same time us boomkins have always seeked high sp. So for gemming my new ulduar gear and such, do I want SP or do I want haste? Is there a cossover point where you want to gem for one over the other?
As moonkins we should always be gemming for spower.
Here's a link to a post that explains it well.
Gray Matter: Mailbag: The Moonkin Haste Cap

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Old 05/11/09, 2:58 AM   #1226
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Lemzix View Post
While it remains a foggy issue as to solar or lunar being better, or most likely gear dependant, im going to stick to my lunar rotation since i enjoy it better playstyle wise, and i find it difficult to not have too much haste to cut in a lunar one. So my question for some of you math calc people is: obviously the lunar rotation excels with increasing levels of haste, while at the same time us boomkins have always seeked high sp. So for gemming my new ulduar gear and such, do I want SP or do I want haste? Is there a cossover point where you want to gem for one over the other?
I too, am planning to stick with Lunar. The difference between the two is really within the precision of current theorycraft*.

For now and the foreseeable future, spellpower is significantly stronger than all other stats. And actually, don't always assume haste is better than crit. If you look at my current setup, WrathCalcs has crit slightly edging out haste for marginal DPS value.


*Although this reminds me, it might be worth an examination into whether Solar looks like it has a chance of scaling strongly once more crit gear is available. On the other hand, higher tier gear will only many it harder to stay under the haste cap for Solar. So people building around Solar and high-crit gear might be working into a bit of a dead end.


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Old 05/11/09, 4:28 AM   #1227
Lilija
Piston Honda
 
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Worgen Druid
 
Bronzebeard (EU)
One thing that makes me wonder. We have those 2 approaches at the moment, meaning:
- stacking haste for lunar based rotation
- stacking crit for solar based rotation
(I am aware it's a bit of generalization but it isn't the point here)
While the solar one seems a bit less dps (yet supposingly still comparable) it's unfortunatly the only reliable approach. The problem with lunar approach and haste stacking is horribly low crit which leads to very hard time proccing the eclipse ... and we all know how much dps is lost if we spam wrath for a long long time without a proc.

This leads me to thinking that with current gear and current mechanic of a balance druid we somehow should find something in between those 2 approaches. That is why I am wondering what would be a decent level of crit that we should keep for lunar rotation to work well. I don't have any maths to support it but it seems that anything below 40% raid buffed is bad for lunar rotation. The thing is however that without T7 bonus this is somehow challanging and at the same time keeping T7 lower our capabilities of haste and spellpower increasing not to mention the 2xT8 bonus.

In the end, I don't know if I understood GC's last posts correctly but I do find them some light in the darkness. I mean eclipse mechanic doesn't really work well with current available gear so if they don't want to change the gear maybe they will take a closer look at the mechanic.

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Old 05/11/09, 9:23 AM   #1228
Lemzix
Glass Joe
 
Night Elf Druid
 
Magtheridon
Originally Posted by Lilija View Post
One thing that makes me wonder. We have those 2 approaches at the moment, meaning:
- stacking haste for lunar based rotation
- stacking crit for solar based rotation
(I am aware it's a bit of generalization but it isn't the point here)
While the solar one seems a bit less dps (yet supposingly still comparable) it's unfortunatly the only reliable approach. The problem with lunar approach and haste stacking is horribly low crit which leads to very hard time proccing the eclipse ... and we all know how much dps is lost if we spam wrath for a long long time without a proc.

This leads me to thinking that with current gear and current mechanic of a balance druid we somehow should find something in between those 2 approaches. That is why I am wondering what would be a decent level of crit that we should keep for lunar rotation to work well. I don't have any maths to support it but it seems that anything below 40% raid buffed is bad for lunar rotation. The thing is however that without T7 bonus this is somehow challanging and at the same time keeping T7 lower our capabilities of haste and spellpower increasing not to mention the 2xT8 bonus.

In the end, I don't know if I understood GC's last posts correctly but I do find them some light in the darkness. I mean eclipse mechanic doesn't really work well with current available gear so if they don't want to change the gear maybe they will take a closer look at the mechanic.
Oh I dont think in any way should we completely ingore crit. But I think looking at my intended BiS list, many of the items come with crit (ex: robes of the umbral brute, shoulderpads of dormant energies, handwraps of the vigilant, T8.5 Legs) so while we concentrate on SP and Haste for our lunar rotation, the crit should come along on its own just fine.

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Old 05/11/09, 11:44 AM   #1229
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Lemzix View Post
Oh I dont think in any way should we completely ingore crit. But I think looking at my intended BiS list, many of the items come with crit (ex: robes of the umbral brute, shoulderpads of dormant energies, handwraps of the vigilant, T8.5 Legs) so while we concentrate on SP and Haste for our lunar rotation, the crit should come along on its own just fine.
This. While theorycraft may suggest that you should point yourself in one direction or the other, the way it usually plays out is that you're going to end up with a more balanced set, either by design of the BiS items (which do not all forsake either crit or haste), or by which drops you actually end up getting. Passing on a 226 item when you're wearing 213 simply because it has crit instead of haste is a bad idea, as our stats are close enough together that it's still going to be an upgrade, though it may cause you to change your rotation a little.

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Old 05/11/09, 5:21 PM   #1230
h3llraiser
Glass Joe
 
Tauren Druid
 
Archimonde
tier 8, right now sense the 4 piece set bonus is bugged, it isnt really worth bothering with right? some one posted it was only a 30-40 dps increase?

my question is if you are going for the 2 piece t8 set bonus what are the two BEST pieces to take?

What is some of your opinions on the best two pieces to use currently?

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