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Owlkin Frenzy now affects all attacks. (Old - Physical melee and ranged attacks only)
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So if OF proc off spells, I wonder if it would be worth finding 3 points to move into it for ulduar. Considering all the spell attacks that could proc it..
Flame Leviathan: N/A
Ignis: Flame Jets - Only cast about once every 40 seconds, so in a 4.5 min fight thats 7 times. 15% chance proc on 7 spells = probably not worth it.
Razorscale: Fireball, Chain Lightning, Wing Buffet - Only the fireballs aren't avoidable, and considering that they can hit any 1/25 people and the duration she actually spends in the air = probably not worth it.
XT: Gravity Bomb, Light Bomb, Tantrum - might be viable for this fight
Iron Council: largely variable depending on diffuculty... Death Rune, Chain Lightning, High Voltage, Lightning Whirl. Most of these are easy to avoid = probably not worth it.
Kologarn: Eyebeam, Shockwave, Stone Grip? By the time you get released from stone grip Of will be largely waisted. Possibly viable due to unavoidable shockwaves and badly run eyebeams?
Auriaya: Horifying Screech, Sonic Screech, Feral Spirit. Possibly viable, however the fear will cut into the 10seconds of OF uptime, and the feral spirits will lock out either nature or arcane for the duration aswell.
Hodir: Biting Cold, Freeze. Probably a great fight for OF due to the frequency of these 2 attacks, so long as they proc OF?
Freya: Sunbeam, Natures Fury, Conservators Grip, Detonating Lashers, Tidal Wave, Lightning Lash. Ground Tremor. Many sources of attacks being mostly unaviodable may make OF viable.
Thorim: Chain Lightning, Forked Lightning, Blizzard, Frostbolt Volley, Frost Nova. Most should be avoided, OF would be better on hard mode clearly though
Mimiron: Napalm Shell, Heat Wave, Rapid Burst. OF likely good on this fight since most attacks are unavoidable
General: Shadow Crash, Mark of the Faceless, Profound Darkness. Only profound darkness should hit you, and thats only for hard mode = probably not worth it
Yogg: My knowledge of this fight is too limited to comment.
My verdict: seems to be very situational, great sometimes, usless others. While imagining having a 10% dmg increase with eclipse and heroism up seems like a wet dream, the practicality leads me to say the 3 points could be better spent on a talent that gives more consistent benefits.
Thoughts?