Some of the crafted cloth items , like the bejewled wrists are attractive for its attributes . Do y'all think they are worth the mats if i was to make them for ilvl245 gear?
As stated a few posts above, I suppose that [Merlin's Robe] is, in 245er content and for moonkins, BiS. The bracers are indeed very powerful, too, and I can't remember any other 245.bracers which could compete with these.
That's wrong. [Malfurion's Vestments of Triumph] updated to [Merlin's Robe] will provide +18 SP, -10 Spirit, -8 Crit. So what's better ... 18 SP or 10 Spirit + 8 Crit? and why should I lose 2T8/2T9? My setup is "T9: Helm, Legs / T8: Shoulders, Gloves / Merlin's Robe".
I disagree as well.Theres no way the Merlins Robe would be BiS.
My setup is "T9: Helm, Legs / T8: Shoulders, Gloves / Merlin's Robe".
You take gloves and pants with such a useless stat as Spirit,rather when t8 pants,t9 chest and Anub or Algalon gloves?
In my oppinion Merlin's Robe is a very good item,but not worth it for balance druids,just because our t9 chest it that good.
t9 chest + head,t8 pants + shoulder + Anub gloves ist the way to go.
alternatively you could also try: t9 chest + head,t8 hand + shoulders and Anub pants.some calculations must be done on this,i think.
Ah, ok. I didn't know the [Breeches of the Deepening Void] and they are *really* good because of the massive hit on them. Thanks for the hint. But nethertheless, my setup with the earlier mentioned gear values is still slightly better. The difference between T9.chest and Merlin's Robe is very slightly as well, but the chest is still better in my opinion.
We regretably stopped doing 25 uld so the shoulders were never an option , though i had managed to get the weapon back then . So my shoulder will not be t8 . Im already in t9.3 shoulders and head , and t8 chest and legs , with the hands t9 due to the drop in hit prefered . Legs of awakening look appealing to me , or the anub gloves .
Well the end game raiding reference was the fact the once again many cloth items at the highest ilvls are looking more appealing for max output .
edit: Oh and royalite, you would do well to check out the Moonkin think tank thread. Your hit rating is atrocious, and your specc needs work.
I am aware of the thread and I have read it entirely. However, this is the gear I have to work with as of now. I changed guilds due to the guild's incapability to get passes any keepers on UL10/25. The new guild uses a loot system that wasn't fairable to newcomers and then got the GL got hacked. Getting new equipment as a result has been slow and painful. My new pieces have come from badge gear pretty much and I have a wish list and a plan to hopfully fix my problem.
For now I have decided to roll with the extra hit and not use balance of power (maybe not a bright idea losing the dmg reduction but it has been working). This leaves me with some points to play around with. My dps isn't a problem and depending on my movement hit over 6k and on pugs out dps moonkins more geared than myself.
So I know I don't have the cookie cutter build or the ideal pieces. However, I am not some idiot moonkin stacking hit. I am making the best of the hand that is dealt to me and hopefully I can get some more appropriate upgrades.
Originally Posted by Arawethion
Does Jaraxxus use his spells on a shared cooldown like Freya?
You could replace your current hit trinket with an old badge trinket like the Sundial, drop one point in BoP, and you'd have higher dps and still be way over the hit cap. Currently you are an "idiot moonkin stacking hit" whether you are aware of it or not.
I have a question regarding [Fetish of Volatile Power]. Most people have trashed this item and some of the people in my guild are not all too happy that I raid with it. I still think this is one of the best trinkets for moonkins though (unless you have [Scale of Fates], but this post isn't about my horrendous luck with drops) seeing as you can pop Starfall with it, and that, included with casting Wrath or such, has allowed me to build up that trinket relatively quickly, usually ~3 seconds.
Question is, is it still worth it to use that trinket, or should I just stick with Sundial?
Beargarden, read the info here on haste rating and soft caps, then compare to the other trinkets available. I think you'll find that those haste-proc trinkets are poor choices because you have no control of when they proc, and where you are in your spell rotation when the proc occurs.
edit: I see you linked two trinkets with Use effects. If you can manage to time them effectively and use them as much as possible to see a real dps increase in raids, more power to ya.
I'm running with 444 haste rating and 20% crit unbuffed, before moonkin form. I got Reign of the Dead last night (245) which is an amazing trinket, but I ran into one little problem. My starfire fully raid-buffed with nature's grace has a 1.98 second casting time, not allowing me to get a mote every cast. I figured latency would push me over, but I definitely noticed not getting a mote every starfire crit during an eclipse.
Is it worth losing some haste for crit and actively avoiding gaining more haste in order to keep starfire above 2 seconds?
I've ran in that problem a while back (I got lucky on the trinket, got it on our first run). The fire procs does a lot of damage (3% - 4% of my DPS), averaging 2.5k damage per proc. That is equivalent to our spell doing 833 more damage on a spell crit where you gain a mote. Having starfire's cast time go below 2 sec effectively our starfire's final damage by 416, which is a huge loss. You will need a lot of haste to even compensate for the loss damage, let alone increase your dps, if you go over haste soft cap.
As such, I've taken to roll on gear with crit / something else, trying to stay right at hit cap and below haste cap. crit/haste, crit/hit and even crit/spirit. I intend to get the Heroic version too, which will probably make haste a big dps loss stat until Icecrown and higher gear level comes out, where it will be possible to get to 700+ haste rating.
Note that since we're working on Anub 25 Heroic, mana is a bitch (Hurricane spam on only 4-5 means omen of clarity doesn't proc every hurricane), I don't mind the extra spirit atm. Doing it with 3/3 Intensity and 1/3 Dreamstate, and when I need to BR someone and give off my innervate I'm still short on mana when we enter P3.
On a side note, I'm getting closer to crit soft cap. Once where I was over 100% crit on starfire my starfire didn't crit on the boss (all the buffs were there, including lunar eclipse). Does anyone know if we need more than 100% crit to guarantee a crit on a lvl 83 target, the same way tanks need 102.4% avoidance (and not 100%) to guarantee a block from a lvl 83 mob ?
I have a question regarding [Fetish of Volatile Power]. Most people have trashed this item and some of the people in my guild are not all too happy that I raid with it. I still think this is one of the best trinkets for moonkins though (unless you have [Scale of Fates], but this post isn't about my horrendous luck with drops) seeing as you can pop Starfall with it, and that, included with casting Wrath or such, has allowed me to build up that trinket relatively quickly, usually ~3 seconds.
Question is, is it still worth it to use that trinket, or should I just stick with Sundial?
The problem I have with [Fetish of Volatile Power] is that you have to stack it. Since Wrath is pretty much hit capped as it is the only time you would use it is with lunar eclipse and starfire. Being very generous lets assume an average 1.7 second cast time on Starfire. Without lag it will take you 13.6 seconds to stack it up. Lunar Eclipse is only 15 seconds long and if you use WiseEclipse then your probably switching to Wrath as soon as its done.
Basically there isn't an effective way for moonkin to use this trinket. I guess you could pop it as your casting Wrath to proc Lunar, but your relying on RNG to make it useful. There are just a lot of better options out there, and not all of them are difficult to get.
The problem I have with [Fetish of Volatile Power] is that you have to stack it. Since Wrath is pretty much hit capped as it is the only time you would use it is with lunar eclipse and starfire. Being very generous lets assume an average 1.7 second cast time on Starfire. Without lag it will take you 13.6 seconds to stack it up. Lunar Eclipse is only 15 seconds long and if you use WiseEclipse then your probably switching to Wrath as soon as its done.
Basically there isn't an effective way for moonkin to use this trinket. I guess you could pop it as your casting Wrath to proc Lunar, but your relying on RNG to make it useful. There are just a lot of better options out there, and not all of them are difficult to get.
The trinket lasts 20 seconds, and your eclipse only lasts 15 - you pop it before you're done with solar. It's usually full stacked by the start of Lunar - RNG can screw you out of some time occasionally, but you usually get 10+ seconds of full-stacked haste. It's not the best trinket out there, but it's certainly better than you make it out to be.
The problem I have with [Fetish of Volatile Power] is that you have to stack it. Since Wrath is pretty much hit capped as it is the only time you would use it is with lunar eclipse and starfire. Being very generous lets assume an average 1.7 second cast time on Starfire. Without lag it will take you 13.6 seconds to stack it up. Lunar Eclipse is only 15 seconds long and if you use WiseEclipse then your probably switching to Wrath as soon as its done.
Basically there isn't an effective way for moonkin to use this trinket. I guess you could pop it as your casting Wrath to proc Lunar, but your relying on RNG to make it useful. There are just a lot of better options out there, and not all of them are difficult to get.
There is one way a moonkin can stack it quickly early in an Eclipse cycle (i.e. using Starfall, it's been confirmed earlier in this thread I think). This however isn't great since the trinket's cooldown isn't similar to Starfall's unless you glyph it or something silly like that. I'd still prefer Sundial/Abyssal Rune over it though.
That's wrong. [Malfurion's Vestments of Triumph] updated to [Merlin's Robe] will provide +18 SP, -10 Spirit, -8 Crit. So what's better ... 18 SP or 10 Spirit + 8 Crit? and why should I lose 2T8/2T9? My setup is "T9: Helm, Legs / T8: Shoulders, Gloves / Merlin's Robe".
There's just no way any setup that includes T8 helm or gloves is going to be optimal. That said, the good gloves come off anub 25, which you may not have access to. I would be surprised if a set with T9 hat/chest/gloves and T8 legs/shoulders didn't handily beat the one you describe though.
Given the extent to which sp beats other dps stats for us I'd be surprised if a trinket without any static or proc beat one with it.
From what I've looked at myself, the best set up is t8 shoulders and gloves, t9 head and chest, with the legs off of 25 anub'arak.
but I have another question. I received [Reign of the Dead] today, but my Starfire cast time is around 1.9 seconds in 25 man. I'm thinking of replacing [Abyssal Rune] with [Talisman of Resurgence] seeing as it's the most available item for me right now. Is it worth it to spend my badges on that or should I hold out for a different trinket?
There's just no way any setup that includes T8 helm or gloves is going to be optimal. That said, the good gloves come off anub 25, which you may not have access to. I would be surprised if a set with T9 hat/chest/gloves and T8 legs/shoulders didn't handily beat the one you describe though.
Given the extent to which sp beats other dps stats for us I'd be surprised if a trinket without any static or proc beat one with it.
Gloves? Helm I can see, but the gloves are a smaller sacrifice than going with T8 legs, leaving you to get the [Legwraps of the Awakening] which are quite impressive. This was discussed a little bit back.
Note that since we're working on Anub 25 Heroic, mana is a bitch (Hurricane spam on only 4-5 means omen of clarity doesn't proc every hurricane), I don't mind the extra spirit atm. Doing it with 3/3 Intensity and 1/3 Dreamstate, and when I need to BR someone and give off my innervate I'm still short on mana when we enter P3.
A free tip for you, courtesy of someone else in this thread (i think). Glyph gotw and cast that before you cast a hurricane. Very high chance of getting an ooc proc for very little mana
From what I've looked at myself, the best set up is t8 shoulders and gloves, t9 head and chest, with the legs off of 25 anub'arak.
but I have another question. I received [Reign of the Dead] today, but my Starfire cast time is around 1.9 seconds in 25 man. I'm thinking of replacing [Abyssal Rune] with [Talisman of Resurgence] seeing as it's the most available item for me right now. Is it worth it to spend my badges on that or should I hold out for a different trinket?
A free tip for you, courtesy of someone else in this thread (i think). Glyph gotw and cast that before you cast a hurricane. Very high chance of getting an ooc proc for very little mana
I've considered that, but I've at time taken aggro (and died) from raid buffing right when the fight start on other bosses as gotw generates quite a bit of threat. Since new adds keep spawning on H Anub and I've my back to them, I feel that using glyphed gotw is risky for that fight. Even more so with our leader fast on the "50 DKP minus" for any screw up.
Not to mention that the GCD lost casting gotw is a lot more DPS lost than removing points from talents like IIS and putting them in mana regen talents. I rarely dot then single target DPS something. Little scarabs I don't dot as they die too fast, and when the boss is up I'm hurricaning the adds.
If you are using hurricane at the right time, it should be hitting 5 trgets, the chances of OoC procing at that point is pretty high. I used my own Innervate twice and with that had no issues, even with AEing and using starfall every CD.
On a side note, I'm getting closer to crit soft cap. Once where I was over 100% crit on starfire my starfire didn't crit on the boss (all the buffs were there, including lunar eclipse). Does anyone know if we need more than 100% crit to guarantee a crit on a lvl 83 target, the same way tanks need 102.4% avoidance (and not 100%) to guarantee a block from a lvl 83 mob ?
I think this was answered in the "Crit depression and combat table" thread in the main section of class mechanics. Apparently there is looking to be a 4.8% forced chance to hit instead of crit.
# Item - Druid T10 Balance 2P Bonus - When you gain Clearcasting from your Omen of Clarity talent, you deal 10% additional Nature and Arcane damage for 6 sec.
# Item - Druid T10 Balance 4P Bonus - Reduces the cooldown on your Eclipse talent by 6000.
First one looks very strong. 20-30% uptime maybe, off the top of my head? Will look into it more.
Second one probably has to be reworked entirely. An Eclipse cooldown reduction (I think that means 6s) doesn't really interact well with the new cycle. At all.