I think your best bet is to only tab-DoT while moving.
I don't know about other moonkins but Mimiron/Freya there are melee/ranged assignments for distinct reasons. For Yogg the Tentacle priority (Crushers>Constrictors>Corrupters) dictates what you should be killing while standing still.
I basically spam IS on anything that moves while i'm moving though. I was thinking about using 4pc on Yogg this week just to play with it and all the movement seems like it might shine.
Ok I just want to ask a question. Even with the bonus not fixed is there any reason to wear the 4 t8 over offset items. If so, does it only pertain to solar rotations? Would using a solar rotation with the 4p bonus provided you had enough crit and such be better than say running a lunar with better (and more lunar itemized) offset pieces? Thanks in advance
My guild has been farming Hodir on Hard Mode for the past 3 weeks (still haven't gotten the achievement though for some reason), and there are several things we found that greatly increase the raids' DPS.
First and foremost we have everyone in our raid enable Projected Textures in their Video -> Effects options, this allows the normal icicles dropping from snowflakes to display a blizzard rune circle on the ground covering the affected area. To maximize DPS we just step outside of the circle a couple seconds after it appears and wait for the icicle to fall then move back into the Moonbeam, obviously preferring Moonbeams near a Fire.
For tanking position, we have our tank have his back against the cache to the left when you enter the room, putting Hodir in the corner. This forces the NPCs to be closer to him and the Moonbeams and Fires are all spawned in a crescent within 20 yards of Hodir. Players are all closer together within the crescent, allowing less movement with Stormclouds and Flash Freezes. With Stormclouds we force that one player (who is marked with a skull from DBM) to spread it to as many DPS as he can, the first Stormcloud attempting to get it to the tank to minimize threat issues. Having one person moving to spread it is better than the entire raid moving to him, in terms of DPS. Obviously everyone focuses on Flash Freezes to break out NPCs when they're trapped as priority over the boss.
So far with this setup we've killed him in an average of 2 mins 35 seconds, this week being 2 mins 55 because our mages forgot that our locks don't provide 5% crit with their fire-destro build, and didn't apply scorch. Last night we brought a caster-stacked group for 10 man and killed him in 1 min 38 seconds
As far as what I do for the fight myself, I have a crit set pushing 800 crit rating with only sacrificing a minimal amount of Spellpower and a lot of Haste. Since most of your DPS is going to be during Moonbeams and when you have the crit buff, stacking Crit to get a Lunar Eclipse ASAP with it will yield more than stacking haste like our usual setup and almost pushing the GCD cap with Starfire. Movement-wise you obviously want to minimize it as much as possible to maximize your DPS, I only apply my DoTs when I do have to move. I typically push around 13k DPS, 15k being my best on kill.
Just some helpful tips to maximize you and your raids' DPS :]
So I did 10 man hard mode Vezax tonight, did my usual spec just switched out the point in genesis and 2 from imp mf into 3/3 moonglow. I finished the fight with about 5-6k mana. I don't think i'll respec for 10 man hard modes again.
However I am curious if anyone here has done this on 25 yet and as to their mana situation near/at the end of it.
Also I found out that battle ressing someone is pointless unless they're a mana less class since the Paladin I ressed came back with 15 mana. (On one of our wipes.)
is there a formula to calculate how much dps the 2 piece t7 bonus is worth? (based off your stats and talents)
im looking at having my t8.5 pants/gloves, ill be dropping my tier 7.5 gloves, will still have 3 pieces, but at that point im wondering if i can start looking for major upgrades over single pieces and keep the 2 piece bonus, or if i should go ahead and look at replacing it all (if the 2 piece is ignorable)
We have a fix for the current set bonus to make it work the way you imagine it should at a 7 or 8% proc chance. It's our policy not to announce patch dates ahead of time, but it will be long before 3.2.
Just going off our last Council kill
172 ticks of IS at 7% is roughly 12 procs, averaged SF 6672 over 7:03 minutes.
Came out to 190 dps (or 4% of my total). However this is assuming I was in movement every Starfire proc usage. Which on Council could of very well been the case.
Assuming I didn't move for any of them it would be basically cut in half to 95 dps. Either way it feels like 4pc will be a good thing again. Perhaps one of the more gifted people could run the math on it and perhaps what we're sacrificing by not getting BiS over 4pc Nightsong.
It's almost certainly worth keeping the set over the IL239 pieces. Rawr gives me a 53 DPS gain from the stat changes when going from 4/5 to 2/5 in an optimal way (swapping in the Robes of the Umbral Brute and Shoulderpads of Dormant Energies, specifically) and as noted a first order approximation of the 4 piece bonus puts it at around 100 DPS. The two options are likely quite equal even with the current version of the proc; it procs twice as often but is consumed to no effect 80% of the time, thus ending at around 40 DPS.
A more interesting test is the effect it'll have on our rotations, specifically how much benefit we gain from keeping IS up during Eclipse. We can approximate the effect as simply a larger IS tick: each one does its regular damage plus Starfire * 15% * (Starfire Cast Time - GCD)/Starfire Cast Time. I took some semi-default values out of WrathCalcs: an Eclipse'd Starfire hits for roughly 11750, a typical IS tick with the Glyph is 1230, average SF cast time in Eclipse is 2.14 and GCD is 1.16. The value of an IS tick in Eclipse then becomes around 2030/tick.
Further, DPET for Starfire in Eclipse is 5490 and for IS is 1756 per additional tick gained over not refreshing until the Eclipse is finished. Equivalence occurs at slightly more than 3 ticks, meaning that it's worth refreshing IS instead of casting Starfire when there are 4 or more ticks of IS in the Eclipse or 8 or more seconds of Eclipse remaining.
There are errors in that calculation -- I've not specified my gear setup in detail, I'm not properly accounting for lag, lost NG uptime or procs at the end of the Eclipse that are not fully utilized and probably more -- but it should be a good enough approximation to safely conclude that refreshing IS in Eclipse will be a DPS gain if you have 8-10 seconds or more remaining.
I plan on keeping just 2T8, legs and shoulders specifically.
It's not just how suboptimal the non-legs T8 are, it's how much +hit they have. A lot of the really good (i.e. non-spirited) non-tier items ([Collar of the Wyrmhunter], [Bracers of Unleashed Magic], [Sandals of Rash Temperament], all of which I have) have +hit on them, so add those to the best T8 item (legs), and there's little room for adding more +hit, such as from the T8 gloves. In fact, if I picked up the T8 gloves, not only would I be losing crit or haste in that slot, but I'd have to change one of my other items to be non-optimal as well.
Whichever way the scale tips in the final analysis, I think I'll be doing just fine w/o the 4T8 bonus.