1. A Basic but Fundamental Question
Under "normal" stand-and-nuke conditions, Moonkin DPS relies on having the highest DoT uptime possible, whilst performing an Eclipse rotation.
However, such conditions rarely exist in Ulduar. Fights are more complex and interesting and "standing and nuking" is impossible due to multiple combat mechanics that need to be avoided, as well as adds that need to be dealt with.
Which brings me to this question:
When is applying DoTs worth the GCD and when should we just nuke Wrath/Starfire?
Whilst I always strive to have the highest DoT uptime possible on bosses, I never know what to do on adds and trash. If a mob has very low HP and dies fast (let's take the Razorscale healer mobs as example), is it worth it to apply MF/IS on it? Or will it die before enough ticks are applied?
How long does a mob have to live for, for the DoTs to be worth spending the GCD to cast them?
I realise that it's a very basic question, but I can't recall it being discussed anywhere, and my extremely limited understanding of maths prevents me from calculating it myself. If any more knowledgable theorycrafter would be able to provide an answer (even if a general, napkin math one), I would be very grateful.
2. No Glyph of Insect Swarm
Originally Posted by Arawethion
Your spec/gear has a few significant errors (no Glyph of Insect Swarm, Dreamstate, Int/MP5 gems).
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I'm not saying that lacking it wasn't an error in that particular case, but lack of Glyph of Insect Swarm doesn't always have to be one. I don't glyph for it, on purpose, as I was asked by my raid leader to provide the 3% hit debuff for the raid.
3. Rotation
Originally Posted by Arawethion
Check the latest spreadsheet I posted above, I think with the currently live version it's best to switch your filler to Wrath, Starfire during Eclipse, and use the SF Idol.
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So that would mean:
Pre-Eclipse - Wrath
Eclipse - Starfire
Eclipse on CD - Wrath
Correct?
Two questions:
First of all, does it mean that you should aim for a bit more crit and a bit less Haste due to the amount of Wraths you are using? Or does most of your damage come from eclipsed Starfire anyhow, so that it shouldn't be an issue? Just worrying about Wraths getting clipped.
Secondly since most of the spells you will be casting will be Wraths, wouldn't the Wrath idol be a better choice? Or again is that because most of your damage comes from Starfire (and the DPS value of the SF idol doubles with crits) anyhow?
Finally, isn't Starfire during Eclipse CD still better if you are glyphed for it?
4. Talent Discussions
The conditions I am under at the moment:
- killed all bosses in Ulduar on non-Hard modes
- attempted Heroic Hard modes and successfully completed some Normal Hard modes
- gear is overall dissapointing (Armory shows solo gear, not my raid gear I'm afraid).
However, with the new Innervate (I always cast one on myself), I am never finding myself OOM. Even in 10-man raids.
Maybe that's partly my fault (not doing enough casts) but at the moment I am seriously considering going back to my pre 3.1 spec.
That would mean dropping all mana regen talents and give this:
http://talent.mmo-champion.com/?drui...0&version=9901
However, once my guild starts attempting more Heroic Hard modes very seriously, fights will be getting much longer, healers might require my Innervate and OOM problems could possibly return. If they do, I would go with:
http://talent.mmo-champion.com/?drui...0&version=9901
3/3 Moonglow instead of taking Omen of Clarity because I use a Lunar rotation and keep a 100% uptime on Moonfire (two casts per Eclipse cycle) so prefer to take 0/2 Improved Moonfire and 3/3 Improved Insect Swarm to 2/2 Improved Moonfire and 2/3 Improved Insect Swarm, that I would have to if I took 1/1 Intensity.
Do I correctly assume that one point in Improved Insect Swarm is worth more than two points in Improved Moonfire under the conditions described above? (Having said that, since I have the Starfire glyph I probably should forego Moonfire clipping in any case)
3/3 Moonglow would also have the benefit of being the only talent helping on Vezax Hard mode (that we're currently aiming for on Normal mode).