I'd agree with the posters that due to the randomness of Eclipse and it's importance to our DPS, Moonkin are more affected by interrupts to DPS casting than other classes are. Without built in pushback resistance our DPS is also more vulnerable to pushback and Treants are very fragile. Basically, we could be top DPS on a Patchwerk style fight but still lag in more involved situations.

Originally Posted by Ashaera
...<Excerpts as in several cases I agree it is a minor or non-factor>
Maexxna - 100% predictable web sprays. (Bad luck web wrap but equal for everyone)
Grobbulus - Practically 0 movement that cant be done while casting dots / starfall / treants / ff (Bad luck debuff, 1 pr fight max on average).
Thaddius - Phase 1 0 movement / Phase 2 100% predictably movement (Either way theres a 5sec window where you arent doing double damage, a clever player applies dots & loads the SF that lands just after -- Screws Eclipse timing abit, but nothing major).
Gothik - Have a hard time looking at this as a boss, either way its hopeless for anyone to run a rotation here.
Sapphiron - Full dps stops, eclipse CD is clear before dps starts again (If anything this is good for owls).
Malygos - Vortex can be annoying, first vortex is just about when its time for a second eclipse.
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The moonkin cycle awards the player capeable of thinking 5-10seconds ahead, in my book thats good design. Saying that alot of current fights are disruptive to the moonkin cycle is in my opinion plain wrong.
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Maexxna - Web sprays are predictable, but Eclipse isn't. Expected value at 50% crit is 3 Wraths, but sometimes it takes 1, sometimes it takes 15 and often it is 6+. All we can do is hope it procs quickly when we want it to and doesn't wait to proc until just before the spray.
Grobbulus - Getting the debuff during an Eclipse hurts much more than getting it during cooldown. No way to know which it will be. Also, Treants die quickly here.
Thaddius - One of my better fights relative to the rest of my guild, I think in part due to the ability to reapply DoT's during moves, but phase 1 can have lots of pushback and phase 2 Eclipse randomness can result in Eclipse popping just when we need to run.
Gothik - Eclipse mechanic is more affected here than anything except maybe combo points. Pushback if on dead side although it can be limited by DPS in corner with tank towards middle.
Noth - Decursing that has to happen immediately, even if it's during an Eclipse.
Sapphiron - Shouldn't be that long a stop to DPS as you can DPS almost up until the time the blue ice orb lands. The breath is infrequent enough to be a small factor, but Eclipse time gets lost dodging Chill and decursing.
Malygos - With a shortage of DK's usually I'm on point for controlling the Sparks. Vortex can interrupt Eclipse depending again in the time to proc for Eclipse.
Basically, the randomness and the importance of the Eclipse proc make it more difficult to control our DPS cycle accurately than any other DPS class and make us suffer more from interruptions. The Moonkin cycle does reward thinking ahead, but it also is heavily based on a random proc with only limited player control.