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04/08/09, 12:35 PM
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#276
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Goomba
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Originally Posted by OuMaiGode
I have a question about Owlkin Frenzy and how it procs. Does Owlkin Frenzy procs only from direct damage? or other damages like AoE (Sapphiron) is able to proc it too? I am not sure if I would spec it or not for 25men. Does it worth?
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Yes, it does proc off of AoE spells, but it is generally not worth the points in T7 raids (ie, on Sapphiron, you will most likely spend a lot of time decursing, so your dps is already going to be very low). With the changes to Celestial Focus in the next patch, you will likely not need it in T8.
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04/08/09, 2:22 PM
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#277
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Glass Joe
Tauren Druid
Mazrigos (EU)
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Originally Posted by Alerian
Yes, it does proc off of AoE spells, but it is generally not worth the points in T7 raids (ie, on Sapphiron, you will most likely spend a lot of time decursing, so your dps is already going to be very low). With the changes to Celestial Focus in the next patch, you will likely not need it in T8.
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Correct me if i'm wrong but aura dmg like on Saph does not procc it, only his blizzard and curse.
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04/08/09, 3:57 PM
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#278
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Von Kaiser
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I'd agree with the posters that due to the randomness of Eclipse and it's importance to our DPS, Moonkin are more affected by interrupts to DPS casting than other classes are. Without built in pushback resistance our DPS is also more vulnerable to pushback and Treants are very fragile. Basically, we could be top DPS on a Patchwerk style fight but still lag in more involved situations.

Originally Posted by Ashaera
...<Excerpts as in several cases I agree it is a minor or non-factor>
Maexxna - 100% predictable web sprays. (Bad luck web wrap but equal for everyone)
Grobbulus - Practically 0 movement that cant be done while casting dots / starfall / treants / ff (Bad luck debuff, 1 pr fight max on average).
Thaddius - Phase 1 0 movement / Phase 2 100% predictably movement (Either way theres a 5sec window where you arent doing double damage, a clever player applies dots & loads the SF that lands just after -- Screws Eclipse timing abit, but nothing major).
Gothik - Have a hard time looking at this as a boss, either way its hopeless for anyone to run a rotation here.
Sapphiron - Full dps stops, eclipse CD is clear before dps starts again (If anything this is good for owls).
Malygos - Vortex can be annoying, first vortex is just about when its time for a second eclipse.
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The moonkin cycle awards the player capeable of thinking 5-10seconds ahead, in my book thats good design. Saying that alot of current fights are disruptive to the moonkin cycle is in my opinion plain wrong.
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Maexxna - Web sprays are predictable, but Eclipse isn't. Expected value at 50% crit is 3 Wraths, but sometimes it takes 1, sometimes it takes 15 and often it is 6+. All we can do is hope it procs quickly when we want it to and doesn't wait to proc until just before the spray.
Grobbulus - Getting the debuff during an Eclipse hurts much more than getting it during cooldown. No way to know which it will be. Also, Treants die quickly here.
Thaddius - One of my better fights relative to the rest of my guild, I think in part due to the ability to reapply DoT's during moves, but phase 1 can have lots of pushback and phase 2 Eclipse randomness can result in Eclipse popping just when we need to run.
Gothik - Eclipse mechanic is more affected here than anything except maybe combo points. Pushback if on dead side although it can be limited by DPS in corner with tank towards middle.
Noth - Decursing that has to happen immediately, even if it's during an Eclipse.
Sapphiron - Shouldn't be that long a stop to DPS as you can DPS almost up until the time the blue ice orb lands. The breath is infrequent enough to be a small factor, but Eclipse time gets lost dodging Chill and decursing.
Malygos - With a shortage of DK's usually I'm on point for controlling the Sparks. Vortex can interrupt Eclipse depending again in the time to proc for Eclipse.
Basically, the randomness and the importance of the Eclipse proc make it more difficult to control our DPS cycle accurately than any other DPS class and make us suffer more from interruptions. The Moonkin cycle does reward thinking ahead, but it also is heavily based on a random proc with only limited player control.
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04/09/09, 5:46 AM
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#279
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Free spirit
Night Elf Druid
Moonglade (EU)
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Three of the examples listed are more of a raid organization problem. Resto druids, resto shamans, and maybe even mages are better for decursing than a moonkin. You can only do it during Eclipse cooldown without suffering too much. Malygos's sparks as you said are much better handled by a death knight.
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04/13/09, 4:53 PM
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#280
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Glass Joe
Night Elf Druid
Stormrage (EU)
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Someone already made a BiS list from Ulduar gear? Or is it to soon for that. I know we don't know all the loot yet, but might be interesting too see what we have so far.
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04/13/09, 7:37 PM
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#281
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Glass Joe
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Im wondering if Dreamstate will be a much better talent to pick up over intensity due to the coming spirit nerf
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04/13/09, 7:42 PM
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#282
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Luneth
Im wondering if Dreamstate will be a much better talent to pick up over intensity due to the coming spirit nerf
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Simple math is hard. Spirit was nerfed. Intensity was buffed. The outcome is that the talent provides exactly as much in-combat regen as it did pre-3.1.
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04/13/09, 10:44 PM
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#283
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Goomba
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Originally Posted by Takkenboom
Someone already made a BiS list from Ulduar gear? Or is it to soon for that. I know we don't know all the loot yet, but might be interesting too see what we have so far.
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A lot of the items in Ulduar haven't yet been seen, so it's hard to make a BiS list for anything at this point.
But here's a list I quickly made up of some iLvl 213 and higher items for MK that don't need hit and here's the list if you can use the hit on items without going over the cap. I feel like I might be valuing crit a bit too highly (.05 - .1). Please keep in mind that these lists don't show you the whole picture of MK itemization and they are really only useful for questions like "well, I have an item with X spell and Y crit and another has C spell and D haste, which might be a better choice?"
Since a lot of Ulduar drops are iLvl 226, a lot of things that are iLvl 213 will be better itemized (similar to how some iLvl 200 items are better than iLvl 213) and thus the T7-level item may hold you over until late Ulduar. Surplus Limb is one good example.
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04/14/09, 10:49 AM
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#284
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Glass Joe
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with 3.1 out today here are my duel specs (NOTE: will not be healing for a while and may not have a resto druid all of the time)
http://talent.mmo-champion.com/?drui...0&version=9767
- single target. I'm taking intensity for the moment because I honestly have no idea what mana regen or the fights will end up like on live. Once I'm comfortable with mana those points will likely go to brambles or gale winds-typhoon (depending on how well the treants survive in Ulduar)
http://talent.mmo-champion.com/?drui...0&version=9767
- AOE in case there is trash like we see in naxx (there will likely not be any but you never know)
Any comments/criticisms(sp?)?
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04/14/09, 1:39 PM
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#285
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Glass Joe
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Originally Posted by pukabg
with 3.1 out today here are my duel specs (NOTE: will not be healing for a while and may not have a resto druid all of the time)
http://talent.mmo-champion.com/?drui...0&version=9767
- single target. I'm taking intensity for the moment because I honestly have no idea what mana regen or the fights will end up like on live. Once I'm comfortable with mana those points will likely go to brambles or gale winds-typhoon (depending on how well the treants survive in Ulduar)
http://talent.mmo-champion.com/?drui...0&version=9767
- AOE in case there is trash like we see in naxx (there will likely not be any but you never know)
Any comments/criticisms(sp?)?
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Typyoon instead of Force of Nature? Not for me. And I would skip Owlkin Frenzy and put those points into Imp Insect Swarm. Your guess is as good as mine about the rest.
Looks like my first dual spec is going to be a couple of different variations on the balance build to see what works.
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04/14/09, 2:00 PM
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#286
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Glass Joe
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Originally Posted by Earley
Typyoon instead of Force of Nature? Not for me. And I would skip Owlkin Frenzy and put those points into Imp Insect Swarm. Your guess is as good as mine about the rest.
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Sorry, I thought I pointed out that spec was for trash (of the aoe pack variety) not for individual targets
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04/14/09, 2:04 PM
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#287
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Glass Joe
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Originally Posted by pukabg
Sorry, I thought I pointed out that spec was for trash (of the aoe pack variety) not for individual targets
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Typhoon is still not that good for trash unless you glyph it to remove the knockback. Did they change typhoon with 3.1 to change the knockback? I didn't make a note.
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04/14/09, 5:38 PM
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#288
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Glass Joe
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Originally Posted by Earley
Typhoon is still not that good for trash unless you glyph it to remove the knockback. Did they change typhoon with 3.1 to change the knockback? I didn't make a note.
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No but it has a stun effect, so now I'm going to glyph it and save myself by stunning the mobs rather than knockback
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04/14/09, 6:41 PM
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#289
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Soda Popinski
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It's a daze (50% slow) for three seconds, not a stun.
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04/14/09, 7:48 PM
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#290
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Glass Joe
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I think the questions you need to be asking yourself when considering whether or not to pick up Typhoon are:
1. Is it worth 32% base mana for 1190 Nature damage with most of its effects been useless in Ulduar?
2. Is the chance to daze beneficial in any way when in a raid instance?
3. Will it be a hindrance to the tanks by spreading out the trash that has been neatly collected?
4. Will knocking packs back (that aren't immune) really be a benefit?
Furthermore the way i reason this is purely looking at the Viability of Typhoon in a raiding scenario, Even if you had it Glyphed would it not be more beneficial not to mention a dps increase using such Glyphs as ISS,MF,SF etc....
Typhoon = Fantastic PVP Talent....
Last edited by darkart : 04/14/09 at 8:09 PM.
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04/14/09, 10:49 PM
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#291
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Glass Joe
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Except that the typhoon anti-knockback glyph is a minor glyph, not a major one.
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04/15/09, 9:18 AM
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#292
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Glass Joe
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will the added 2% to attributes from Imp GotW help us enough to be worth dropping my 2 pts in natures focus? I have never specced into imp GotW as there is always a resto in the raid who will or a feral who doesn't ned the full 5/5 furor to buff us and i just give them a stack of weeds. 2% spirit and 2% Int don't seem worth it to lose 50% pushback resistance
Last edited by mallhoof : 04/15/09 at 9:31 AM.
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04/15/09, 10:26 AM
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#293
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Don Flamenco
Night Elf Druid
Echo Isles
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Originally Posted by mallhoof
will the added 2% to attributes from Imp GotW help us enough to be worth dropping my 2 pts in natures focus? I have never specced into imp GotW as there is always a resto in the raid who will or a feral who doesn't ned the full 5/5 furor to buff us and i just give them a stack of weeds. 2% spirit and 2% Int don't seem worth it to lose 50% pushback resistance
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It depends how often you expect to get pushback in a raid while casting Wrath/CC/Heals. Many Mob AoE's/DoTs don't cause pushback.
If you feel that NF > IMotW, you should probably ask yourself if NF > Furor. 2% Int is not massively better than 1% stats. Spirit is worth at least half as much as Int, and Stamina is worth something.
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04/15/09, 7:53 PM
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#294
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Glass Joe
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Originally Posted by Feritas
Correct me if i'm wrong but aura dmg like on Saph does not procc it, only his blizzard and curse.
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Just confirming this. I tested Owlkin frenzy on three separate occasions back in the day, and Saph's aura does NOT proc it. I understand the argument about a passive dps increase, and I wanted to believe that too, but on the WWS of the three nights the highest dps increase I got from OF was 4% on one Loatheb fight. For all other fights on the three nights no other fight passed 2% and it was usually under 1%. This talent is not worth it for PVE, take brambles and train your shamans / fury warriors to call out bloodlust and battleshout.
As to typhoon, I liked it's situational use too, but I haven't had it for months and I have not missed it. in the 59/0/12 a lot of us were using at the end of Naxx, there's no way to get typhoon and I promise you won't miss it as much as you think.
And GOTW (lol we're arguing about such minor things here), I currently have it because our resto druid is a flake, but I usually don't have it. OBVIOUSLY just base it on whether you have a resto druid in the raid. If you feel that guilty, buy him some reagants. Minor upgrades, no matter how minor they are still outweigh having an unneeded talent.
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04/15/09, 10:13 PM
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#295
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Piston Honda
Night Elf Druid
Bloodhoof
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If you feel that guilty, buy him some reagants. Minor upgrades, no matter how minor they are still outweigh having an unneeded talent.
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2% to stats is not unneeded is the argument. You are trading 2% to stats and dropping push back on Wrath, which most times is at a cast time equal to the GCD.
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04/15/09, 10:35 PM
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#296
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Glass Joe
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Originally Posted by Eilt
2% to stats is not unneeded is the argument. You are trading 2% to stats and dropping push back on Wrath, which most times is at a cast time equal to the GCD.
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Actually, you're right, I was misguided for pre-patch before they made changes to the talent.
Last edited by cirynne : 04/15/09 at 10:43 PM.
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04/15/09, 10:44 PM
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#297
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by cirynne
Actually, you're right, I was misguided for pre-patch before they made changes to the talent.
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edit:fixed
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04/15/09, 10:46 PM
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#298
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Glass Joe
Night Elf Druid
Jubei'Thos
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edit: too slow.
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04/16/09, 2:56 AM
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#299
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Soda Popinski
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Trip report: 5 bosses down so far in Ulduar. Three of those had a mechanic that encouraged killing adds with aoe before you get back to damaging the boss. I'd say gale winds is quite important at least to this point
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04/16/09, 5:45 AM
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#300
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Glass Joe
Tauren Druid
Kel'Thuzad (EU)
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Typhoon !
We killed 3 Bosses in 25 and 3 in 10 Man last Night.
Typhoon Kick was a really nice to have at XT-002.
But i did run into Mana Problems at this long fight.
Wrath Eclipse did allot more dmg then it does before. Now i understand why wie geht all this Spirit on T8.
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