+hit will become a filler stat and I don't think you'll soon see scaling itemization that is devoid of it. It will come in larger quantities as you grow through the content tiers and making and exceeding your cap will be much easier. This observation easily has historic reference if you look back in time at the stepping stones of gear level compared to now, no need to go into great detail here. If hit somehow scaled with content, then you would always be concerned with it and it won't, so you won't. We may eventually get to a time and place where the only logical choice is to drop BoP because of so much native hit on base itemization.
I have had a chance at picking up
[Dying Curse] on a number of occasions, however have elected otherwise and let other guild members snag it because my current 242 (9.23%) renders a .2% miss in a longer boss fight per WWS (I'd have to post a current URL sometime after holiday break ends and guild raiding goes back to norm) and I would assume that has something to do with a point Misery/IFF wasn't up or I was out of range of HP perhaps (which might just be a negative on my patience). I use both
[Embrace of the Spider] and
[Illustration of the Dragon Soul] and I am a ways off yet from being finished upgrading and suspect by the time that it is all said and done, my choices of avoiding going over 9% hit or even 10% hit rating will be far more difficult. Even at present, I am more likely to use a Sundial in typical conditions over the +hit trinket. Not to say Dying Curse is not useful, as I certainly would use it in those situations I couldn't depend on having the external +hit benefits I depend on, or even when I might have to swap gear for something but need to make up for +hit in an area. If it's useful at your particular time and place, grab it but at some point you are going to do better without the capping stats that are exceedable. I'll get one eventually but probably before it gets sharded.