Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Reply
 
LinkBack Thread Tools
Old 12/31/08, 7:52 AM   #61
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
My situation is very much simular to your Daylis (High haste & a shitload of hit floating around).

I usually swap [Dying Curse] to [Embrace of the Spider], which lands me around the hit cap.
Running more or less the same haste level as you, but that seems fine. Surely it forces you to look more at starfire, but math seems to support that approach anyway.

As I do very much prefer the spellpower procs, i'm thinking about getting the Wintergrasp Mark trinket once patch 3.08 comes out - its simular to [Sundial of the Exiled].

Long term id love to drop enough hit to be able to utilize [Dying Curse] - I rate [Leggings of the Wanton Spellcaster] as the strongest non T7-piece, so thats probably not happening anytime soon though.


Im specced 59/0/12 ignoring all mana regen talents, so theres not really anything useful to pick up instead of balance of power. A 2nd point in Genesis or 1 point in Moonkin Frenzy feels like a weak trade off for 2% hit & even with the glyph I dont see much use in getting Typhoon for current raiding.

Offline
Reply With Quote
Old 12/31/08, 1:33 PM   #62
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Yeah, I think the strongest 4t7+1 setup is Leggings of the Wanton Spellcaster. But those 5 pieces give you a ton of hit. You just have to keep an eye out for low-hit options in other slots--nearly every slot has at least one very strong spellpower/crit/haste piece. Even still, I suspect most people are going sit over the hit cap until they really have the opportunity to tune a dream set. This does mean, among other things, that Dying Curse is weaker than it looks--few people will be able to use enough of the hit to make it better than Embrace (top two trinkets in optimized current gear are probably Illustration and Embrace).


United States Offline
Reply With Quote
Old 01/02/09, 4:35 AM   #63
Abyssusox
Glass Joe
 
Tauren Druid
 
Dethecus
Has anyone considered where the alchemy trinket would place in terms of effectiveness?

Offline
Reply With Quote
Old 01/02/09, 12:40 PM   #64
Woodlum
Von Kaiser
 
Night Elf Druid
 
Hyjal
+hit will become a filler stat and I don't think you'll soon see scaling itemization that is devoid of it. It will come in larger quantities as you grow through the content tiers and making and exceeding your cap will be much easier. This observation easily has historic reference if you look back in time at the stepping stones of gear level compared to now, no need to go into great detail here. If hit somehow scaled with content, then you would always be concerned with it and it won't, so you won't. We may eventually get to a time and place where the only logical choice is to drop BoP because of so much native hit on base itemization.

I have had a chance at picking up [Dying Curse] on a number of occasions, however have elected otherwise and let other guild members snag it because my current 242 (9.23%) renders a .2% miss in a longer boss fight per WWS (I'd have to post a current URL sometime after holiday break ends and guild raiding goes back to norm) and I would assume that has something to do with a point Misery/IFF wasn't up or I was out of range of HP perhaps (which might just be a negative on my patience). I use both [Embrace of the Spider] and [Illustration of the Dragon Soul] and I am a ways off yet from being finished upgrading and suspect by the time that it is all said and done, my choices of avoiding going over 9% hit or even 10% hit rating will be far more difficult. Even at present, I am more likely to use a Sundial in typical conditions over the +hit trinket. Not to say Dying Curse is not useful, as I certainly would use it in those situations I couldn't depend on having the external +hit benefits I depend on, or even when I might have to swap gear for something but need to make up for +hit in an area. If it's useful at your particular time and place, grab it but at some point you are going to do better without the capping stats that are exceedable. I'll get one eventually but probably before it gets sharded.

Offline
Reply With Quote
Old 01/02/09, 1:10 PM   #65
dukes
Bald Bull
 
dukes's Avatar
 
Dukes
Tauren Druid
 
No WoW Account (EU)
The thing at the moment is the major lack of sockets. When Ulduar and further gear becomes available, I have no doubt we'll see more sockets and slightly less total stats to balance it out, which may mean a lot less base hit on items but more options of socketing for hit.

England Offline
Reply With Quote
Old 01/03/09, 1:09 PM   #66
Woodlum
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by dukes View Post
The thing at the moment is the major lack of sockets. When Ulduar and further gear becomes available, I have no doubt we'll see more sockets and slightly less total stats to balance it out, which may mean a lot less base hit on items but more options of socketing for hit.
I can't say I subscribe to the "may mean a lot less base hit" prospect considering the history of things which I mentioned before.

T7 = +77 hit/5
T6 = +89 hit/8
T5 = +44 hit/5
T4 = +19 hit/5

I won't venture to bother looking at T3 and below for obvious reasons.

None-the-less, I am hopeful like you that it would play out as you mentioned, more sockets is better for all of us. This has a historic scaling value too look back on also so I would expect to see at least 1 additional socket come available.

Offline
Reply With Quote
Old 01/04/09, 12:02 AM   #67
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
The main gearing issue is that proper gear aint out yet - Double stat items (as in 2 of the rating stats - hit / crit / haste) are still very rare. Once Blizzard stops making 90% of the spellpower drops healing orientated we have a much easier time gearing up.

Most of the items with 2 useful Moonkin stats have hit rating atm - This leads to us looking at items with spirit &/or sockets instead of the items that are properly designed for our needs.

Offline
Reply With Quote
Old 01/06/09, 1:38 PM   #68
gnoop
Von Kaiser
 
Night Elf Druid
 
Frostmane
Originally Posted by Ashaera View Post
The main gearing issue is that proper gear aint out yet - Double stat items (as in 2 of the rating stats - hit / crit / haste) are still very rare. Once Blizzard stops making 90% of the spellpower drops healing orientated we have a much easier time gearing up.

Most of the items with 2 useful Moonkin stats have hit rating atm - This leads to us looking at items with spirit &/or sockets instead of the items that are properly designed for our needs.
It's also possible we're not going to see a lot of gear that is ideally optimized. Remember, Blizz said that they were more or less intentionally not putting out ideally itemized gear and that we would need to make trade-offs or socket differently to get all the stats we want.

90% healer oriented, though? That seems high. Consider that all cloth dps classes now get more benefit from spirit than in the past. Moonkins also get some additional spell power from spirit along with the mana regen. It seems that spirit is no longer considered by Blizzard to be a healer-only stat - especially considering I see some gear with +hit and spirit.

Offline
Reply With Quote
Old 01/06/09, 2:23 PM   #69
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
I think it's also fair to say that they belived spirit would be more desirable for us, and that we wouldn't be able to simply skip every mana related talent when it came to 25 man raiding.

Offline
Reply With Quote
Old 01/09/09, 4:15 PM   #70
Olddrippy
Von Kaiser
 
Tauren Druid
 
Ursin
[Illustration of the Dragon Soul] is getting less of a nerf according to mmo-champion which is nice, 20 x 10 for stacking to 200 instead of 180.

Offline
Reply With Quote
Old 01/13/09, 3:15 AM   #71
Gerronimo
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Embrace vs Dying Curse

I have the feeling that at most levels of haste embrace is providing less benefit than it could due to wrath clipping when it procs. It is fantastic to have the trinket proc during both a lunar eclipse and heroism, but I suspect its overall benefit is somewhat reduced. I recently dropped enough hit to utilise dying curse to its full potential and have yet to see conclusive results. Was wondering if others have run into the same issue.

Offline
Reply With Quote
Old 01/13/09, 6:45 AM   #72
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
If you can utilize the hit then Dying Curse wins by far. Check the first post for averaged numbers on the procs value, even if you assume a 100% benefit from the haste proc Dying Curse is alot better.

Offline
Reply With Quote
Old 02/02/09, 7:36 AM   #73
hquest
Glass Joe
 
Tauren Druid
 
Ursin
So we have a good average of DPS on each of our common trinkets.

Can we expect to have trinkets added on WrathCalcs - Moonkin DPS Spreadsheet, under Gear section, similar as with Idol?

I am trying to add these avg values, but my Excel skills are still 3/75

Offline
Reply With Quote
Old 02/02/09, 6:00 PM   #74
Ailetha
Piston Honda
 
Night Elf Druid
 
Antonidas
Feelings don't produce DPS. Figuring it out for the first 30 seconds and then every other 30 seconds isn't hard, and even if it isn't pinpoint accurate, it'd be a HECK of alot closer to the actual value than just slapping 200 spell power on it.

First you just figure out how many casts of which you have in 30 seconds, then figure out the value of all the damage and divide it by the number of casts:

1.5 - Faerie Fire - Cast 0
1.5 - Moonfire - Cast 1
1.5 - Insect Swarm - Cast 2
6 - Wrath - Cast 3-6
8 - Starfire - Cast 7-10

1100 spell power - 18.5 seconds

8 - Starfire - 4 casts
1.5 - Moonfire - 1 cast
1.5 - insect swarm - 1 cast

1200 spell power - 29 seconds - 17 casts


2300 - first 30 seconds
3200 - every 30s thereafter

which comes to

5500 first minute
6400 every minute thereafter

1 minute fight - 34 casts - 5500 - 161 spell power
2 minute fight - 68 casts - 11900 - 175 spell power
3 minute fight - 102 casts - 18300 - 179 spell power
4 minute fight - 136 casts - 24700 - 182 spell power
5 minute fight - 170 casts - 31100 - 183 spell power


Dragon Soul is really not that great of a trinket, pretty overrated as far as I can see. I don't know why Rawr doesn't do this based on the length of the fight, considering it 'calculates DPS' supposedly. In addition to that, nearly everything in the game is 3 minutes or less, which makes that trinket pretty bad in comparison to the Embrace and Dying Curse. Just slapping 200 spell power value on it and calling it good seems kind of lazy in comparison to how much theorycrafting goes on here.


Offline
Reply With Quote
Old 02/02/09, 8:25 PM   #75
calderstrake
Piston Honda
 
calderstrake's Avatar
 
Troll Druid
 
Exodar
Excellent addition Ailetha, thank you very much for spelling it nice and clear.

IDS is clearly the best trinket for an Affliction Warlock or Restoration Druid, but for a Balance Druid it seems to be less than the best for current content with such short boss fights.

DC + EotS will provide a constant 98 + 127** = 225

This seems a much better combo for fights less than 5min in duration.

**DC = 765 spell power * 10 s / (45 s + 15 s) = 127.5 spell power according to Wowhead user calculations.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Druid - Hydross Add OT: Resist and def balance? sasugaa Public Discussion 6 05/02/07 7:57 AM
Feral Druid Discussion Runnybabbit Public Discussion 362 08/15/06 1:49 PM
Balance Druid Discussion Mythological Public Discussion 10 05/12/06 6:41 PM