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Old 01/02/09, 3:57 AM   #211
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
I completly agree with Coldbear.
Those results are from my simulations (target dummy like) but in real fight hit and expertise will be more important (and they are already the most important stats).
As for the miss/hit screw up, the reason is simple. In a t7 gear setup I assume that you are hit/expertise capped with about 50% crit (raid buffed). In that situation you are "near perfection" if you consider the randomness of crit and ooc proc you will see that you can basically always substain a 2SR/5RIP cycle and the vast majority of cases you can do a 4SR/5RIP/5FB cycle. With hit and expertise not capped the chance to substain that cycle goes down very very quickly and you will have a bigger chance to do a double SR cycle that screw the rotation for at least 20 seconds if not 34 due to the extra SR cycle added.

EDIT:
I've changed the computer and I missed my simul file, when I'll found them I'll post it. It's good to notice that with hit/exp capped and 50% crit you will have a "perfect average cycle" (2SR/5RIP will last 19 sec on average, 4/SR/5RIP/5FB will last 29 sec on average).

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Old 01/02/09, 7:14 AM   #212
Qdragon1105
Glass Joe
 
Tauren Druid
 
Malfurion
Dang. I must be doing something wrong.

The World of Warcraft Armory

Best I can do on the training dummy only self buffed with MotW is about 2100 DPS where as Rawr says I should be doing almost 2700. Granted alot of times my ping is rather high so maybe thats what's messing me up. I do my best to follow the rules for the rotation or whatever you want to call it. Am I missing something or is it just I need to work on cleaning up my rotation?

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Old 01/02/09, 9:47 AM   #213
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
Well, doing 2100 DPS is good. Rawr works in that case more like a simulation and you should be able to get close to the value in lag free simulation environment. The question I have would be during what time you recorded the 2100 DPS and what was the ping during the time.

The best thing is doing these in the city with the least population. On the ally side3 I would go for Exodar or Darnassus. Silvermoon might fall in the same category on the horde side. That can have major effects on lag issues. Keep that in mind and do the routines for 3-6 minutes to build up more experience with the rule set. I did that just after I hit 80.

edit: check your gear and especially regarding hit rating. you are at over 9%. You need only 8%.

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Old 01/02/09, 10:14 AM   #214
Qdragon1105
Glass Joe
 
Tauren Druid
 
Malfurion
I thought it was 9% or 295 hit rating for Heroic Raid bosses? I know I'm over that slightly because of gear. Yeah it's good DPS but not as close to the predicted amount according to Rawr. I mean granted that Rawr is an optimal completing the rotation perfect type thing. Still I'd like to be only 200 off rather than 600. Ping varies. Tonight it was around 100 othertimes I'll be up in 300 to 400 but the upload of the connection I'm on has some serious issues so that could be part of it I guess.

I'm sure it's out there and I'm gonna go look in a sec but does Rawr average in over time the use of Trinkets and Berserk as well? If it does that's prolly part of my problem I've been trying to avoid using them so I could get a better idea and focus mainly on the base rotation I have to keep up. I wish there was an option to turn off the use of both in Rawr if that's the case.

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Old 01/02/09, 10:22 AM   #215
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
It is 8% or 263 Rating according to [FAQ]Working theories of raiding at level 80 I have not looked up the detailed explanations, but there was something a long these lines in the Feral numbers post.

Yes, Rawr calculates in Berserk and trinkets. There should be somewhere a mouse over explaning the skils used in ther Rotation.

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Old 01/02/09, 10:29 AM   #216
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Rawr is also using Rake that includes Savage fury isn't it? That won't account for the whole discrepancy but it will account for some. Also, check your crit rate vs your char sheet crit rate. I spent 10 min on a dummy (simulating a longish boss fight) and my actual crit rate was near 10% lower than my sheet crit rate. RNG can screw you sometimes. Finally theres cooldown/proc usage. Rawr averages procs out but if for some reason your mirror is always proccing after you've ripped you're "losing" some DPS. Not using berserk/TF in an ideal manner also can be a part of it.

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Old 01/02/09, 10:36 AM   #217
Qdragon1105
Glass Joe
 
Tauren Druid
 
Malfurion
Yeah I saw the mouse over but it doesn't mention trinket and berserk being averaged in. I was able to get much closer 2330 when I tried again this time using the trinket's and berserk. Initially I started off only about 50 dps short of the projected figures but it lowered down by 300 dps by the end of the 3 minutes so I'm not to unhappy much closer than before.

Thanks for answering questions. I don't know where I got confused about my hit rating that makes it much easier though for me to switch gear around.

Yeah I figured 100 to 200 dps was just due to badluck if I was that low 600 dps I was like uhhh I'm doing something wrong

Originally Posted by Valerian View Post
Rawr is also using Rake that includes Savage fury isn't it? That won't account for the whole discrepancy but it will account for some. Also, check your crit rate vs your char sheet crit rate. I spent 10 min on a dummy (simulating a longish boss fight) and my actual crit rate was near 10% lower than my sheet crit rate. RNG can screw you sometimes. Finally theres cooldown/proc usage. Rawr averages procs out but if for some reason your mirror is always proccing after you've ripped you're "losing" some DPS. Not using berserk/TF in an ideal manner also can be a part of it.
I was wondering about that too if it uses the broken Rake currently in game or the fix that's coming with the next patch.

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Old 01/02/09, 11:44 PM   #218
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by Valerian
Only step 5 doesn't sit well with me. Is it really worth it to refresh Rip rather than "waste" combo points by using other combo point builders while sitting at 5 combo points? Also what if you're at more than 40 energy between 5-7 seconds left on rip?
basically you want to use one of those things:

a) fb
b) shred then fb
c) wait for energy to replenish and rip
d) rip

wich one you use depends on your energy value, rip timer and your crit/ap values.

Usually it's safe to assume (with 2t7+glyph) that fb with 8+ sec on rip and <40 energy it's ok.
With less than 4-6 seconds it's usualy better to wait for about 80 energy and then rip.

Between 4 and 8 second really depends on gear and situation, I've studied a "formula" but it's not applicable in real game fights.

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Old 01/03/09, 8:17 AM   #219
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Originally Posted by coldbear View Post
If you have 5 cp on a boss, 15sec left on SR and just got called to go deal with adds, you can reasonable expect to get away with one shot at a 5-cp Rip. If it misses and you spend another GCD or two trying to get it to land - people will be screaming for your head over vent at best, and at worst you just ate a lava wave and made yourself look like an ass in front of 24 other people that you've been working with for years. With the recent extensive nerf to miss rates there's just not much reason not to get hit-capped, it's just too easy and the opportunity cost too low. The expertise cap is another issue entirely, and expertise rating is so plentiful on most dps leather it's simply a non-issue for most of us.

Civilian, if you want to min/max your gear for static fights like Patchwerk, that's your prerogative. Personally I'd rather prepare for a broader spectrum of bossfights with a focus on events that are a challenge for reasons beyond just got-gear-got-rotation-checks. I'm sure the vast majority of theoreticians here are in very skilled company, but my last 25-man Thaddius was a mess with people not making the jump and dying for various reasons. I was not hit-capped at the time, got 5 cp and got called to battlerez our top dps machine with boss at 5%, enrage imminent and 1/4 raid dead. Rip missed. I opted to go do what I was told, got caught out in a polarity shift and didn't get back in to use the 5 cp til too late. We would've wiped anyway, but at that moment I would've LOVED to have been hitcapped.
First, a remark. I do not optimize gear for static fights, nor can I see how that claim could possibly have followed from my previous posts. In fact, I do not believe I have even once mentioned static or non-static fights in this thread.


Now let us attempt to estimate numerically how the value of hit changes for a non-static fight. In a static fight, damage is proportional to

(1-miss chance)(white damage fraction) + (1-miss chance/5)(fraction of damage from energy) + (1-miss chance)^2 (fraction of damage from omen of clarity).

(Explanation: a missed attack using energy only costs 1/5 the energy, and omen of clarity is affected twice by miss chance: first in the proc rate, and second in the clearcasted attack itself.) The white damage fraction is about .3, and the yellow damage fraction overall is about .7. Energy regenerates at 720/minute (10*60 passive + 120 from tiger's fury), and omen of clarity procs about 3.5 times per minute, thus being worth about 140 energy. Thus, the energy fraction is about .7*720/(720+140) = .59 and the omen fraction is about .7*140/(720+140) = .11. Damage is then proportional to

(1-miss) .3 + (1-miss/5) .59 + (1-miss)^2 .11

If miss chance is small, then we can approximate (1-miss)^2 as (1-2*miss), so the expression simplifies to

1-.64*miss

or

0.95+.64*hit,

since miss = .08-hit.

Now let us model our non-static fight by making the player lose contact with the target every, say, minute of dps time. For the last attack before each such event, we say that a miss costs the full energy cost of the attack, since the player will not get a second chance, and we suppose that contact is lost long enough for the energy to regenerate to full. These attacks represent 40 energy/minute, and thus .59*40/720 = .03 of the damage. Damage is now proportional to

(1-miss) .3 + (1-miss) .03 + (1-miss/5) .56 + (1-miss)^2 .11,

which simplifies to

1-.66*miss

or

.95+.66*hit.

The mechanics of this non-static fight therefore increased the value of hit rating by a factor of 66/64 = 1.03 relative to a static fight. This is a very marginal increase: if hit rating were worth 1.3 strength in a static fight, it would be worth 1.34 strength in this non-static fight.

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Old 01/03/09, 11:55 PM   #220
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Civilan it's not the math flawless but the assumptions, You are considering damage without CP, CD, buffs. A missed attack is not only a damage loss or energy loss but also a cp loss that became a buff/dot possibly expire. What really make hit the best stats while it wasn't in the past is that now we have a really tight cycle, while before we had a lot of waiting time.

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Old 01/04/09, 2:49 AM   #221
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
You lose more when attack hits instead of critting, than when an attack misses instead of hitting. You lose more when omen of clarity doesn't proc than when an attack misses. The random elements of critical hits and omen of clarity procs will throw off a cycle much more than a nonzero miss chance.

I'm not ignoring combo points. It is possible to relate combo points, energy, and damage based on the costs of one's abilities such that it is sufficient to provide only one of those values (or two, depending on how much information is given). For example, you could say a missed shred costs 4000 damage (or whatever) and 1 combo point, but gains you 33.6 energy. Or equivalently, you could just say it costs 8.4 energy and no damage or combo points. All combo point generation results from special attacks which are fueled by energy, so it is reasonable to ignore combo points and account for energy instead when looking at the damage distribution.

As for buffs, yes, a missed attack can cost 1 second of uptime (as I acknowledged earlier). I still contend that this is not very significant.

Finally, we still have a lot of waiting time. Energy regenerates at 860/minute (600 passive + 120 tiger's fury + 140 omen of clarity), or 14/second. The average energy cost of an ability is somewhere around 35 energy. Thus we are using abilities on average every 2.5 seconds, i.e. we are only spending 2/5 or 40% of the time using abilities. (I ignored berserk here - obviously during berserk, close to all of the time is spent attacking. In this case a miss can cost more.)

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Old 01/04/09, 4:55 AM   #222
Cluey
King Hippo
 
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Night Elf Druid
 
Dragonblight
Originally Posted by a civilian View Post
You lose more when attack hits instead of critting, than when an attack misses instead of hitting. You lose more when omen of clarity doesn't proc than when an attack misses. The random elements of critical hits and omen of clarity procs will throw off a cycle much more than a nonzero miss chance.
You are saying you think lose more by missing an OoC proc, which can be improve by reaching the +hit and -dodge cap, but at the same time don't think you lose as much by not being capped?
I hope you realise that is a little contradictory.

Many people are saying that they prefer to hit the cap on +hit and -dodge because it makes the human element much easier to maximise. I fall into this group as I find myself with enough things to monitor in most encounters.
I like the assurance of knowing that in X seconds, at most, I will have enough combo points to refresh Rip or Savage Roar.
While crits will effect the amount of combo points you get they shorten the time to get to finishers not lengthen it, this gives you a much greater degree of accuracy on whether you will be able to get the Rip off before running from timed boss abilities or needing to go bear for picking up adds.


Edit.
I just realised I was in the right thread for a question I have been meaning to ask.
For anyone else running Mongoose on your cat weapon, what have you found the up time to be like?
From the runs I looked at which a friend logged and displayed with StasisCL the up time was only about 30% on Patchwerk. At that level I don't need to be brilliant at maths to know other enchants would be better.

Last edited by Cluey : 01/04/09 at 5:08 AM.

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Old 01/04/09, 5:15 AM   #223
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Originally Posted by Cluey View Post
You are saying you think lose more by missing an OoC proc, which can be improve by reaching the +hit and -dodge cap, but at the same time don't think you lose as much by not being capped?
I hope you realise that is a little contradictory.
That is not what I said. I said you lose more by not getting an omen of clarity proc, i.e. by omen of clarity failing to proc within some arbitrary interval.

Edit: maybe I misunderstood you. Hit and expertise indeed increase the chance for omen of clarity to proc within some interval. That is beside the point, which was that a missed special attack is not particularly disruptive to the ability rotation.

Put another way, the effect of hit rating and expertise on omen of clarity proc rate is already accounted for by the existing models and simulations. The discussion of which my post was a part entirely concerned the effects of hit and expertise that were not accounted for by these models and simulations.

Last edited by a civilian : 01/04/09 at 5:22 AM.

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Old 01/04/09, 5:43 AM   #224
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by Cluey View Post
Edit.
I just realised I was in the right thread for a question I have been meaning to ask.
For anyone else running Mongoose on your cat weapon, what have you found the up time to be like?
From the runs I looked at which a friend logged and displayed with StasisCL the up time was only about 30% on Patchwerk. At that level I don't need to be brilliant at maths to know other enchants would be better.
Checked our WWS for you:
Loatheb: 6'25", 6 procs
Heigan (yes, I know): 5'10", 5 procs
Noth: 6'49", 4 procs
Razuvius: 5'11", 4 procs
Maexxna: 3'11", 4 procs

ie. roughly 20-25% uptime.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 01/04/09, 11:03 AM   #225
Davaeorn
Von Kaiser
 
Night Elf Druid
 
The Maelstrom (EU)
Am I just deluding myself in thinking there is some remote possibility to perform with near perfection as a DPS kitty on any fight with a modicum of movement required? When it comes to my gear I'm kind of optimized, but my damage in any fight that matters doesn't seem to match that of the mainstream DPS classes. Sure, I can average fourth on damage done on most fights, but there's just too much happening to keep track of four debuffs, one positionally impaired high energy combo generator, one short duration combo point driven buff and two semi-active cooldowns - especially when the boss turns/moves/forces me into movement.

I'm not sure I want to ask Blizzard to dumb down feral dps, but at this point it doesn't really seem worth spending 4x the effort of any other class (save perhaps Affliction warlock) and still not being number one.

Does anyone know if someone is developing or is thinking of developing some addon which runs the feral algorithm and derives the next course of action given all the circumstances (energy, cps, debuffs, buffs, cooldowns) in realtime? I figure it would be possible to code (think ShockAndAwe) and it would make my job, and the job of every other kitten out there, much less of a hassle.

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