Originally Posted by Centarion
As of today, the 4pc-Nightsong bonus works properly - happy rotating with a vastly longer SR.
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I was testing out the fixed set bonus yesterday on dummies, and I have to say it felt like I was working harder just to get similar numbers to my double 2-set (T7/T8). With no mangle glyph and no rip set bonus, there were a lot of cycles where I simply couldn't get 3 shreds in before the rip expired if I wanted to keep perfect mangle/rake uptime, effectively losing more than just 4 seconds on the rip. This also resulted in less FBs, as I was always fighting to keep up rip and shred in between.
In theory, you're trading a 4s duration of one finisher for 8s of another, so it ought to be a net gain in efficiency (though rip does cost 5 more energy and any shreds under 3 takes that duration down another 2). And with full raid buffs it should of course be far easier to maintain, but at the same time on most fights you have full raid buffs, maintaining cycles is complicated by other factors. If you need to run out, switch targets, etc, the odds of getting the 3 shreds in goes down a little more, again increasing the chance you lose more than just 4s of rip.
I'm wondering how others feel about the choice between the two set bonuses in the current progression content. Also, I'm still trying to find the "right" number of CPs to savage roar at in various situations - with the set bonus I've tried doing it at a lower number of CPs for efficiency but often get caught in bad situations of needing to shred to extend a dying rip, and needing to refresh savage roar soon.