I believe the general feeling on Binding Stone is that it is quite underpowered for it's ilevel. In a 10 man raid environment, you are better off shooting for the easy to reach [Spark of Hope] or [Sif's Remembrance]. I definitely would advise against replacing Illusion with it, unless you are having real mana problems.
I use [Spark of Hope] and [Sif's Remembrance] for everything. I have 2600+ spellpower in treeform with my Idol proc'd, and that feels like enough. I never have mana problems on hardmodes, if i need to pot its because i used my innervate at the wrong time. Ideally, i would like to have IDS or Eye of the Broodmother to swap out on shorter fights, but it really does not feel necessary.
Wanted a [Spark of Hope] for so long, but i was lucky enough to pick up [Solace of the Defeated] and then the heroic [Solace of the Defeated] ^^ the procs on both stack, so in raids with both 8 stacks im sitting on around 850ish mp5 casting, crazy trinkets, and the SP on both is so nice, though i can see the stacking mp5 buff being nerfed somehow, it just seems way too good ><
There have been several allusions to Blizzard no longer allowing the use of both Heroic and Normal versions of items in the future. So far however there has been no official note on the matter.
As a pure 10man raider, I am currently leaning towards using Spark of Hope in combation with Je'tze's bell(Sif's Remembrance once I obtain it). T9 4pc has made me wonder wether the combination of either, depending on the mana situation, with an Eye of the Broodmother would be more beneficial though. Purely for throughput it would seem worth it, especially taking into account my higher ratio of Nourish in an instance where crits aren't purely overheal.
As opposed to my current setup, [Spark of Hope] and [Energy Siphon], this looks to lose a lot of regen, but gain significant throughput. Would this have any worth over my current setup?
If I were to get [Solace of the Fallen] to replace Energy Siphon, I have a feeling that that combination would be the sweet spot for me regen and throughput-wise and would be better than the shard combo. Thoughts?
So, I haven't seen any consideration of the [Talisman of Resurgence]... I picked it up on a whim because my previous trinket was a 213 [Soul of the Dead] and it looked like a reasonable upgrade given what I was working with. I know there are better for druids out there, but I've had terrible luck landing healing trinkets since it is my off spec. I must say, I definitely like the extra 2k mana and the use is nice for those times I'd really like to amplify the power of my hots.
I won't lie, I'm dreaming of an upgrade that is more tailored for druids, but if you guys are hard up for a good trinket upgrade, I would consider that talisman an option...
It seems to be a 68.2 SP trinket with a nice MP5. What you think 'bout it?
I don't remember the exact numbers behind Spark of Hope (Something along the lines of 200 mp5 and 21 spirit->spell power?) It's really hard to replace something with such an overwhelming amount of mp5. The only thing Rawr tells me to replace it with anymore is [Talisman of Resurgence] due to it trying to stack intellect/crit to take advantage of T9 4set. I'm not quite sure if I'm in line with that reasoning yet, but maybe after a few more upgrades I'll consider it.
[Spark of Hope] seems to be a trinket with 250MP5 and 20.5 SP (accordinly with Wowhead).
Anyway, I agree with you: it is hard to replace it (at least for the heavy MP5).
Please even with a GCD lock resulting in 5 RJs thats 29x5= 145 MP5 and that's pretty much the highest result you can get out of the trinket effect so anything much beyond that is flat out false. (Please note I have not included the MP5 from the 100 Spirit but that is not going to exactly be a huge value to bring it to the 250 level)
This is not even new information and I'm rather certain some basic searching of this thread will result in the information about the trinket from when it was first implemented in 3.1 including where it would state that the mana reduction is applied on the base spell and then your %reduction spells are applied after resulting in bringing it down from 42 by 29% (Tree of Life & Moonglow) to 29 which your spell tooltip will confirm for you.
The last thing to note is spamming RJ 5x every 5 seconds is not happening in Coliseum except perhaps on Twins and even in Ulduar it is limited to a few choice hardmodes so that upper-end value of 145 should not be counted as the standard if you intend to use the trinket full time.
The 245 version of Solace of the Defeated is 128 MP5 in comparison and also grants 130 more SP.
Well yeah the [Spark of Hope] helps on long fights a lot. But I found out recently that it's not a must have all the time.
I only play in 10 man raids at Ulduar, and do not plan on going to any 25 man raid ^^
I used to equip The spark of hope and [Je'Tze's Bell] all the time since I had mana troubles, especially on the firsts fights of Ulduar (Ignis and what the hell's his name dragon). It helped me a lot going through the whole fight and not being oom at the end of it (I had a Naxx 10 equipment).
On shorter fights (Onyxia, XT, Thorim, etc..) I find the [Embrace of the Spider] a lot more usefull than the spark.
The 245 version of Solace of the Defeated is 128 MP5 in comparison and also grants 130 more SP.
The Problem is, unfortunately, not all druids have access to Solace of the Defeated. For 10 man strict druids, the best trinket is [Sif's Remembrance]. Our 2nd Slot really depends on Boss and Raid Setup, 10 man raiders doesn´t have access to all buffs like 25 man raiders, and on most fights, at least in my guild, we run with just 2 healers, so for me [Spark of Hope] is the best choice for some Coliseum Heroic fights.
Let´s take a closer look in the fights:
Northrend Beasts: 2 healers, need to roll LB on both tanks for a big part of Gormok, Acidmaw and Dreadscale fights. Without Spark of Hope, probably i would have mana problems.
Lord Jaraxxus: 2 healers, but the boss doesn´t hit hard, so i don´t need to roll LB, mana is not a problem, probably a trinket like [Illustration of the Dragon Soul] or [Je'Tze's Bell] is a better option.
Faction Champions: 3 healers, short fight, mana is really not a problem, SP trinkets win.
Twin Val'kyr: 2 healers, but bosses doesn´t hit hard, SP trinkets win again.
Anub'arak: 2 healers, roll LB on MT and occasionally on OT, 3rd phase is really mana consuming since i roll all hots on MT and OT, and spot heal the Penetrating Cold targets, my preference here is for Spark of Hope.
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25 man raiders doesn´t need to make this choice, The 245 and 258 versions of Solace of the Defeated stack for an effective 318 spell power and 272mp5 while casting. This is by far the best trinket combo in the game for us. Even with just one of them, you can pass without mana problems for any encounter in the game atm. But for 10 man raiders, i thought it was a good idea to analyze what is the best trinket for each encounter.
The Problem is, unfortunately, not all druids have access to Solace of the Defeated. For 10 man strict druids, the best trinket is [Sif's Remembrance]. Our 2nd Slot really depends on Boss and Raid Setup, 10 man raiders don´t have access to all buffs like 25 man raiders, and on most fights, at least in my guild, we run with just 2 healers, so for me [Spark of Hope] is the best choice for some Coliseum Heroic fights.
I'm also in a 10man strict guild. We're currently up to H Anub which 2 heal, we do 3 heal the other fights but are looking to reduce it to 2. For mana intensive fights I switch out [Sif's Remembrance], so I tend to go with [Item not found!] and [Spark of Hope]. The reason I do this is to keep the throughput from [Item not found!] whilst gaining all the extra regen I need to get through the fights from [Spark of Hope]. I believe the regen from both Sif's and Spark would be more than I need for these fights, hence sticking with the higher throughput from Illustration.
Twin Val'kyr: 2 healers, but bosses doesn't hit hard, SP trinkets win again.
You should try it with 2 healers, much easier, even dropping a heal out, the extra dps makes the burn much faster.
On this fight i usually spot heal most of the time, and as it goes heal goes easier
Anub'arak: 2 healers, roll LB on MT and occasionally on OT, 3rd phase is really mana consuming since i roll all hots on MT and OT, and spot heal the Penetrating Cold targets, my preference here is for Spark of Hope.
All anub fights, and even heroic10 i have never had mana issues
You could skip Spark of H here since theres a long phase to recover mana while the boss is underground
Has Rawr effectively modeled Resto trinkets and their use effects/procs?
I think the answer to this is 'no' as [Talisman of Troll Divinity] is showing up surprising high despite being dissed early on in this thread.
Being the author of Rawr.Tree I'm investigating this issue. (Yes yes, long time no playing WoW, so long time no updating the module. But I'm fixing a few things now, especially with 3.3 coming)
My logic to calculate the item value is like this.
I assume the healing added works as additional hit points healed, so a flat bonus on top of the healing spell you cast.
A further assumption is that you're healing a single target. Obviously, this trinket is best suited for single target healing (e.g. a tank that is going to need maximum healing for the next 20-30 seconds).
Now, lets assume that when activating the trinket, we will chaincast our quickest direct heal five times, and keep the buff up by casting an additional direct heal every ten seconds and right before the buff wears off. Now assume that our quickest heal has a cast time of 2 seconds (this is a safe assumption)
This will result in an event list like this:
0.0 -- Trinket activated
2.0 -- 1 stack on target
4.0 -- 2 stacks on target
6.0 -- 3 stacks on target
8.0 -- 4 stacks on target
10.0 -- 5 stacks on target
20.0 -- last refresh
30.0 -- buff disappears from target
This will result in an average of 4 stacks on the target: 2 stacks on average the first 10 seconds, then 5 stacks on average the next 20 seconds. 4 stacks equals 232 extra healing received by the target from every healer in your group or raid.
Rawr further assumes you're the only healer, so if for example two or three healers are healing your target, you will see even more healing. Now lets try to convert this value to spell power (obviously, this is a tricky concept and will not be the same for different spells). A Nourish spell that's not increased by hots will have about 2/3 spell power added to its heal. 3/2 times 232 = 348 spell power. This would make it similar to a trinket that gives 348 spell power on use for say 20-30 seconds. And in case you're going to say "well it's all wasted spell power because of overhealing", that argument goes for any temporary healing buff on a cooldown. Basically what you're saying then is "try to avoid trinkets that give healing buffs on a cooldown, like trinkets that give temporary haste, crit, spell power, etc.
What's wrong with this?
I did find a bug that apparently happened a few months ago during the transition to the new special effects system, in which the trinket was badly handled (this will be fixed in an upcoming version of Rawr). It appears right below Mark of the War Prisoner.
So it seems it will get its right place. I'm still curious if my logic is correct, though.
Properly providing gear evaluation is a tough nut to crack, though. If there are any suggestions, let me know of a better way, though I'm currently trying to rethink the way a rotation is defined.
Last night i recieve the Althor's Abacus (Sorry i dont know how to link) 179 SP and "Each time your spells heal a target you have a chance to cause a nearby friendly target to be healed for 5550 to 6450" I was wondering if anyone could tell me if there is an internal CD on this or is it a proc chance? Also i am assuming that when it says "Each time your spells heal" this means that HoTs also trigger this effect, is this correct? And lastly is this a smart heal, or a random raid member?
Last night i recieve the Althor's Abacus (Sorry i dont know how to link) 179 SP and "Each time your spells heal a target you have a chance to cause a nearby friendly target to be healed for 5550 to 6450" I was wondering if anyone could tell me if there is an internal CD on this or is it a proc chance? Also i am assuming that when it says "Each time your spells heal" this means that HoTs also trigger this effect, is this correct? And lastly is this a smart heal, or a random raid member?
After quickly looking at wowhead.com, this is what it wrote:
Just got this trinket today. As a resto druid, the proc does about 6% of my total healing done on average. Not bad!.
6% of healing is quite a bit... but that means it is prolly a smart heal. On fights where there is little overall HPS going out, like Icecrown or Jaraxxus, I could see this trinket with those numbers. No confirmation on an ICD, but I assume there is one, even if it is like 10 seconds. a 30% proc chance is too high.
Artificial Intelligence usually beats real stupidity.
We got one last night. Our priest used it for Saurfang and the first two bosses in ToC heroic. She decided she didn't want it we ended up trading it.
The log below shows her with it for Jaraxxus and NRB. If you go back to the entire day you can see it on Saurfang as well. It does crit, and does appear to have ~45 ICD. I didn't time it out, but it seems accurate and given most ICDs on these types of things are 45 seconds it is probably safe to assume it is as well. It does overheal often, but I haven't seen it be a full overheal (not counting ooc testing) yet so it is probably safe to assume it does smart heal.
My limit playtime with the trinket on my druid in 10 ICC showed the trinket usually ending up somewhere around 3% of my healing as well. I have no log for it, but I suppose I can link the log we get for ToC tonight.
This is for a pretty new druid there only will see 5 mans and 10 mans.
/edit:
I just made a quick calc for my self. I usally have 5xrejuv, 2xregrowth and WG on 5 targets:
Over any given 60 sec period thats 20x5 rejuv ticks, 20x2 regrowth ticks and 60x5 WG ticks for a total of 440 ticks.
The trinket give 11 mana per heal for a total of 4840 mana or 403 MP5.
WG alone seems to be ((7*5)*11*5)/7=275 mp5 if used on CD.
Equipping this trinket last night effectively gave me infinite mana, regardless of my spell selection. It's going to be fun while it lasts.
The funny thing about this is that giving up a trinket slot with something good like IDS, for infinite mana, isn't even a no-brainer. It's kind of a niche use. I need to farm it up because there are some fights where I'd use it, but at lots of fights I can cast what I want and not run out. The trinket at most would save me an Innervate cast.
fe: actually, I'd swap out Solace, not IDS, as once I have Snowflake equipped, other mana sources don't matter anyway.
The funny thing about this is that giving up a trinket slot with something good like IDS, for infinite mana, isn't even a no-brainer. It's kind of a niche use. I need to farm it up because there are some fights where I'd use it, but at lots of fights I can cast what I want and not run out. The trinket at most would save me an Innervate cast.
fe: actually, I'd swap out Solace, not IDS, as once I have Snowflake equipped, other mana sources don't matter anyway.
Combo it with Spark of Hope for just completely retarded hacks. On that thought, would this work General Vezax? (old content is old). It is a mechanic, and not a buff like Sif's and others. Then again, you didn't get mana from IED.
In the gear we are in now, I can't think of a fight where I would want to use this. Not bad to have in your bags, I still lug around Spark of Hope, and used it not too long ago for tank healing Algalon 10m. I just honestly don't know how much content this trinket would see compared to 2x Solaces or 1x Solace + New badge trinket.
Artificial Intelligence usually beats real stupidity.