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Old 03/03/09, 4:07 AM   #151
turlockmike
Glass Joe
 
Night Elf Druid
 
Silvermoon
Assuming the Darkmoon Card greatness is worth 190 spirit. (90 static, 33% update on the 300 spirit proc). Then its value is roughly 190 which is about the same as the trinket, however, I believe that with the nerf to spirit, those numbers will have to be reexamined.

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Old 03/26/09, 10:56 AM   #152
fyren
Glass Joe
 
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Tauren Druid
 
Archimonde (EU)
Edit : I've Edited my post because it was long and useless, and can ben simply resumed in one or two questions.

After reading the post, I haven't clearly understand why the [Spirit-World Glass] seems to be less efficiency than other trinkets concerning mana regene.

ps : I would like to apology for my poor english, I'm french and not n fluent english speaker.

Last edited by fyren : 03/26/09 at 1:40 PM.

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Old 03/26/09, 1:20 PM   #153
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
Hi Fyren,

Trinkets have been discussed in this thread extensively. If you have questions about which are the best trinkets for you, I would suggest you go through the thread and read what others are writing. But it's probably better (in general) if you don't link what you have in your bank and then ask what we think is best. Especially in a thread which is now 7 pages long.

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Old 03/26/09, 2:41 PM   #154
Agromgmt
Glass Joe
 
Tauren Druid
 
Fenris
Trinkets that will change value in 3.1

Fyren, I think it's because it averages out to be a 140 spirit trinket, and if you had that by itself on a trinket equip, it would be fairly weak compared to the others available.

My question is about 3.1:
All the nourish buffage has me wondering whether trinkets like Forethought Talisman and Talisman of Troll Divinity are going to be worth more.

Can anyone on the PTR (or live since I don't have that trinket) confirm that the HoT from FT is affecting nourish with the glyph or the 4t7 bonus?

I looked but couldn't find any reference to how the 5 stack bonus (+288 healing) on the ToTD works out in a nourish heavy rotation. Is there a reference I missed to put that into better perspective?

Thanks

Last edited by Agromgmt : 03/26/09 at 2:43 PM. Reason: didn't finish question right

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Old 03/30/09, 2:40 PM   #155
GTtheBard
Von Kaiser
 
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Tauren Druid
 
Sen'jin
3.1 Trinkets

Just going through whatever Wowhead has thus far in terms of 3.1 Trinkets.

List of 3.1 Trinkets

Eye of the Broodmother
Spark of Hope
Pandora's Plea
Energy Siphon
Titan-Forged Rune of Audacity

So far it seems to be two Regen Trinkets, and three other trinkets. Eye of the Broodmother should stop competition for Illustration of Dragon Soul, which will still be better for Resto Druids (trading 75 SP for 2% crit). Most other casters will prefer the Eye, it seems.

Spark of Hope is one of the trinkets that I personally have my eyes on. A good chunk of Spirit along with a sweet passive effect. Pandora's Plea is another interesting trinket, though Procced SP effects are not something that I'm personally fond of. Energy Siphon is just a straight MP5 trinket, though the use effect is certainly a nice boost when compared to Living Ice Crystals.

And huzzah for a Movement Impairing Trinket that's not PVP. Though this will mean that we'll have a lot more Archimonde style fights.

Last edited by GTtheBard : 03/30/09 at 2:45 PM. Reason: Lame formatting issues

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Old 03/30/09, 8:00 PM   #156
ikl2
Glass Joe
 
Night Elf Druid
 
Aegwynn
The sheer mana regen value on Spark of Hope is pretty silly. Whether we actually *need* the regen or not seems to me to be irrelevant; it's much like the argument for using an IED, in that it simply may be the most efficient use of the slot. And I'm entirely with you on Illustration. Good thing one has dropped for me at this point...

Although, for a pure throughput set (for a hypothetical super-short fight), I might be inclined towards Scale of Fates. The on-use haste (432) is less than amazing, but 125 passive spellpower's kind of pretty (in tandem with an Illustration maybe?). And even the haste isn't bad -- would make a direct heal spam part of the fight less stressful. I think I'll probably try to pick that one up, too (though I imagine there'll be a fair amount of competition).

Edited 'cause I'm bad at linking.

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Old 04/08/09, 11:10 PM   #157
Trop
Glass Joe
 
Night Elf Druid
 
Stormreaver
Darkmoon cards

With the upcoming change to spirit, I was wondering if it would be more worthwhile for a druid to get the 90 int Greatness card. Would anyone have any idea whether this would be better than just taking the straight spirit trinket?

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Old 04/09/09, 6:05 AM   #158
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by Trop View Post
With the upcoming change to spirit, I was wondering if it would be more worthwhile for a druid to get the 90 int Greatness card. Would anyone have any idea whether this would be better than just taking the straight spirit trinket?
The int version has probably been "better" to date already due to the value of int in both the regen formula and replenishment.

That said, I think you -- and many others -- remain highly confused about the spirit change. Spirit during casting is not being nerfed. And since druids are casting nearly every GCD, the spirit change should have no discernible effect on druid mana (with the exception of the second-order effect on innervate). Since spirit affects yours healing power and intellect does not, however, spirit remains a two-pronged stat, while intellect (with a tiny benefit to crit) is basically a single-pronged stat. You would want your Greatness card to proc spirit, not intellect, I'd think given that you'll still get a burst to mana regen that way, while also getting a burst to healing.

In my current resto gear, if I had the intellect version, I'd get an int proc instead of a spirit proc. While I'm sure there are people that would value that more highly, I'm not one of them.

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Old 04/09/09, 9:06 AM   #159
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Mideci View Post
The int version has probably been "better" to date already due to the value of int in both the regen formula and replenishment.

That said, I think you -- and many others -- remain highly confused about the spirit change. Spirit during casting is not being nerfed. And since druids are casting nearly every GCD, the spirit change should have no discernible effect on druid mana (with the exception of the second-order effect on innervate). Since spirit affects yours healing power and intellect does not, however, spirit remains a two-pronged stat, while intellect (with a tiny benefit to crit) is basically a single-pronged stat. You would want your Greatness card to proc spirit, not intellect, I'd think given that you'll still get a burst to mana regen that way, while also getting a burst to healing.

In my current resto gear, if I had the intellect version, I'd get an int proc instead of a spirit proc. While I'm sure there are people that would value that more highly, I'm not one of them.
If you combine a spirit proc with Innervate it also gives a lot of extra mana, so probably it's in any way better to have a spirit proc, both on mana and on spellpower.


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Old 04/13/09, 10:42 PM   #160
Rainne
Glass Joe
 
Night Elf Druid
 
Area 52
Does the INT or Spirit version of DMC: Greatness provide more regen in 3.1? (both Spirit procs)

The INT version is better Live, but the Spirit version provides more mana return from Innervate because of the +90 Spirit in 3.1.

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Old 04/14/09, 12:53 AM   #161
Allinone
Von Kaiser
 
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Night Elf Druid
 
Sen'jin
If Spirit is proccing for both trinkets, the real question you are asking is what provides more mana regen, 90 Spirit or 90 Int. To find that answer simply ask yourself what is better for mana regen. 1 spirit or 1 Int? For Regen alone, on both live and in 3.1 the answer still is Int. Deriving from the values i posted recently in the Restoration Itemization forum, with a full compliment of raid buffs, plus factoring in innervate (unglyphed) and mana tide (unglyphed), at high end Ulduar level gear (1300 spirit/1300 Int),

1 Spirit = .5085 mp5
1 Int = .6058 mp5

At lower gear levels the gap between the two will be even wider. This is not to say which is the better overall trinket. I would agree that the int card (with Spirit Proc) is superior, but that point is open to some debate. Spirit also does add some spell power, so its real value is higher than that, but strictly comparing mana regen, int still pulls out ahead. Intellect is still worth more mana regen after you factor in Innervate if you have a reliable source of replenishment.

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Old 04/14/09, 4:20 AM   #162
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
It's really dicey to justify the int card. It might provide some tiny amount more mana regen... But if your gear ends up having more int than spirit because of it, you lose all that benefit and more. Since your healing spells as resto heal for less with the int version, you are playing an odd game of min-maxing -- regen (by a little) over spellpower (by a little). Maybe in Tier 8 there is no risk with the int card of having it proc "wrong". But if there is, the int card is much more questionable period. So why bother when the spirit card provides strong regen while casting, a benefit to innervate, spellpower, etc.?

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Old 04/14/09, 4:53 AM   #163
grimtage
Von Kaiser
 
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Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Norfair View Post
If you combine a spirit proc with Innervate it also gives a lot of extra mana, so probably it's in any way better to have a spirit proc, both on mana and on spellpower.
The by far biggest problem I have with spirit proc is if I cast a HoT whilst it's up, and I'm about to go out of range of someone and I want to refresh that rejuv that has 2seconds left on it, I can't. I have to wait until the HoT is off before I can refresh it. Effectively lowering my HoT up time by noticable amounts - up to 15 seconds per time this happens for rejuv alone. The amount of spell power difference is negligible in my opinion, 15% of 300 is 45 spell power more on a rejuv - hardly worth the hassle in my opinion. Spell power proccing trinkets are a different kettle of fish, being able to stack that to put up some really powerful HoTs is a bonus, not a disadvantage. (Just thought I'd clarify)

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Old 04/14/09, 5:16 AM   #164
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Spellpower proc-ing trinkets have the exact same problem you describe Grimtage... Spirit procing trinkets are no different in this regard, sorry.

The only spellpower trinket that wouldn't have the problem is the Illustration if you keep the stack up, and that's not a "proc" by definition.

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Old 04/14/09, 6:50 AM   #165
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
Originally Posted by Mideci View Post
Spellpower proc-ing trinkets have the exact same problem you describe Grimtage... Spirit procing trinkets are no different in this regard, sorry.

The only spellpower trinket that wouldn't have the problem is the Illustration if you keep the stack up, and that's not a "proc" by definition.
He's not saying they work differently. He's saying spellpower procs from trinkets are generally large enough that the bonus healing your hot gets from it outweighs the inconvenience from being unable to overwrite the hot. Therefore they're a good thing, instead of an annoyance like the small amount of spellpower from a spirit proc.

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