Yeah, I noticed that too. I'm thinking it's intentional though. After all, it is a 264 iLevel.
Rough math is showing it to be worth 152 mp5 used on cooldown, with more SP to boot. And though I hate Use effects on trinkets, it's basically like chugging a mana pot, which could be more clutch than the stacking effect from Solace (eg after using a Soulstone or getting Battle Rezzed).
On a related note, I've taken most of the "end-game worthy" trinkets and compiled whatever necessary data might be needed at a quick glance. This will likely go into the Itemization Thread once the Resto Topics are all cleaned up. If anything should be added or noted, let me know, but for now, this is fairly comprehensive while not overwhelming at all:
Trinket discussion always seems to be a point of interest when raiding, and more often than not specific trinket discussion is lost in the endless amounts of pages around here. Unlike the previous topic, this is focusing on competitive end-game Trinkets only, split into Throughput and Regen.
Throughput is self explanatory; these trinkets give druids the most spellpower or healing output compared to other trinkets. Ideally, you'll be using these trinkets when Regen is not an issue.
I'm lumping all trinkets with any sort of regen effect into the Regen pile, even if they have a lot of passive spellpower. Mechanics of all these trinkets will be discussed after the list.
Throughput:
[Althor's Abacus] - Gunship Battle (25)
[Illustration of the Dragon Soul] - Sartharion (25)
Regen:
[Solace of the Fallen] - Lord Jaraxxus (25)
[Spark of Hope] - Kologarn (10)
[Sliver of Pure Ice] - Lord Marrowgar (10)
[Purified Lunar Dust] - 60 Emblem of Frost
--
[Show of Faith] - Yogg-Saron (25 Hard)
--
[Sif's Remembrance] - Thorim (10 Hard)
[Ephemeral Snowflake] - Halls of Reflection (5 Heroic - Marwyn)
Other:
[Titan-Forged Rune of Audacity] - Wintergrasp Vendor (25 Badges)
Notes on Trinkets:
[Althor's Abacus]
-Smart heal
-Can crit
-Does not scale with spellpower
-Procs off HOT ticks
-45 second internal cooldown
-Normal and Heroic versions do not work together

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Originally Posted by Carnathagia
2: I tested this in the arena with a group of 4. 3 were taking FoK and poison damage, 1 (Saht) was being autoattacked. 4 Rejuvenations were maintained on each damaged target.
World of Logs - Real Time Raid Analysis
Thanks to Jayde for her help.
[12:06:46.555] Emraldè gains Rejuvenation from Emraldè
[12:06:51.512] Emraldè Echoes of Light Joslin +0 (O: 6521)
[12:07:37.344] Emraldè Echoes of Light Saht +6520
[12:08:23.864] Emraldè Echoes of Light Saht +5288 (O: 1659)
[12:09:07.845] Emraldè Echoes of Light Saht +6599
[12:09:53.053] Emraldè Echoes of Light Saht +6416
[12:10:38.487] Emraldè Echoes of Light Saht +6389 (O: 101)
[12:11:24.104] Emraldè Echoes of Light Saht +6518
The first proc occurs 5 seconds after the first application of rejuvenation, but procs on the lowest HP player since everyone is at full health for full overheal. Each subsequent proc happens on Saht, who always has the greatest health deficit. They occur at an interval of 46, 46, 44, 46, 45, and 46 seconds.
The proc is roughly equivalent to a critical, instant cast Nourish on the lowest health raid member in 40 yards, every 45 seconds. It could be a nice increase to raid survivability when there are 6 of these in your raid. Yes, it's ~2.5% total healing, but its valuable healing that can save someone's life. If the overhealing is high, it is because there was no healing for it to do when the proc happened.
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[Solace of the Fallen]
-Stacking 144 mp5 (Heroic - 258 ilevel), 128 mp5 (Normal - 245 ilevel)
-Normal and Heroic mp5 effects stack
[Spark of Hope]
-Applies effect before talent reductions (Tree of Life, Moonglow, Tranquil Spirit, etc.)
-100 Spirit => 115 Spirit = 17 Spellpower (assuming 3/3 Improved Tree of Life)

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Originally Posted by GTtheBard
Assumed Talents: Improved Tree of Life (3/3), Moonglow (3/3)
Base Mana at 80 = 3496
Mana Reduction on Rejuvenation (18% Base Mana):
Cost = (3496*.18) = 629 Mana
(629 - 42) * (1 - (.09+.20)) = 416
Without Spark, Rejuvenation costs 447 Mana, a reduction of 31 Mana.
Mana Reduction on Regrowth (29% Base Mana):
Cost = (3496*.29) = 1014 Mana
(1014- 42) * (1 - (.09+.20)) = 690
Without Spark, Regrowth costs 720 Mana, a reduction of 30 Mana.
Mana Reduction on Wild Growth (23% Base Mana):
Cost = (3496*.23) = 804 Mana
(804 - 42) * (1 - .20) = 610
Without Spark, Wild Growth costs 643 Mana, a reduction of 33 Mana.
Mana Reduction on Lifebloom (28% Base Mana):
Cost = (3496*.28) = 979 Mana
(979 - 42) * (1 - .20) = 750
Without Spark, Lifebloom costs 783 Mana, a reduction of 33 Mana.
Mana Reduction on Nourish (18% Base Mana):
Cost = (3496*.18) = 629 Mana
(629 - 42) * (1 - .09) = 534
Without Spark, Mana Cost is 572 Mana, a reduction of 38 Mana.
Mana Reduction on Swiftmend (16% Base Mana):
Cost = (3496*.16) = 559 Mana
(629 - 42) = 517
Without Spark, Mana Cost is 559 Mana, a reduction of 42 Mana.
Assuming a five minute fight with a 5x1 rotation (250 Rejuvs, 50 Wild Growths), you will save 9400 Mana, making this trinket roughly 157 mp5 under such conditions, not taking into account the effect from Spirit.
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[Sliver of Pure Ice]
-Normal Mode has 2 minute cooldown
-Heroic is a datamined 1 minute cooldown
-Used on cooldown, Normal = 68 mp5, Heroic = 153 mp5
[Purified Lunar Dust]
-45 second ICD
-Can proc simultaneously with similar trinkets (
[Je'Tze's Bell],
[Show of Faith], etc.)
-Returns 912 mana every 45 seconds, roughly 101 mp5
[Ephemeral Snowflake]
-0.25 second ICD (unconfirmed)
-Procs off HOT ticks
-Is not affected by Clearcasting or Overhealing
-Maximum of 220 mp5