Aye, I'm kinda excited about these stacking trinkets, I'm hoping Blizz doesn't go overboard with them. It's an interesting way to have a passive effect.
But what I mean is, does the stack wear off after ten seconds once it's been maxed out (and then start over from 1 stack, etc.)? Or will we be able to keep the stacked effect until we stop casting spells? It seems a bit too overpowered to be the latter, but I can always dream.
You can renew the stack over and over. I personally have come to like running heroics without dropping my bloom stack off the tank during the whole instance. Keep the healing rolling and keep the majestic dragon figurine at 10stack.
[Soul Preserver] is currently bugged and the proc doesn't waste when you cast wild growth. You can spam Wild Growth for free when it procs unless you cast another spell. Doesn't know if this also happens with circle of healing.
It also is bugged the same way with Nourish. so you don't have to go all crazy hitting only WG.
[Valonforth's Remembrance] seems to have a bugged tooltip - and works on Spellcast instead of Spell Hit. Wowhead is saying 15% proc rate, no idea of internal cooldown. I like it, although I'd really like the trinket from Sartharion for stacking spirit.
I've yet to find any encounter where mana is a concern. We haven't killed 3 drake Saratharion, but have finished all the other 25 man content and I rarely even need to use my innervate.
If things go smoothly, I don't have mana issues at all and can almost always spare my innervate for a Priest. I think that the troubles some are having come from the fact that with a longer Lifebloom timer and the addition of WG, we can pretty much spend mana as fast as we like. I do have to stop myself from putting HoTs & heals out there on everyone I see and trust in the other healers to take care of things.
We've cleared all 25 man content but not done Sartharion with any extra drakes yet so I can't comment on that fight.
I have no hard numbers on the egg, but the egg seems to proc a lot in heroics for me. In the limited testing I've done, it seems it can proc off of any hot ticks or direct heals, but ONLY if the target is not at full health. Can anyone confirm this?
Also, just my opinion, but it seems to me that [Illustration of the Dragon Soul] would probably be better for the raid overall if it were in the hands of a magic DPS class than a healer. If I'm reading the comments right, you can have 260 extra spellpower up for the majority of a boss fight, essentially, and kind of build up that extra threat gradually at the start of the fight. It just seems very caster-dps oriented to me rather than to a healer.
That has always been the case on these things though, DPS gearing up makes it easier for healers as does gearing up tanks.
We are ment to need less gear as people progress and then take the items near the end in order to allow us to endure the start of the next tier until the rest of the raid gear up.
The only way healers really 'need' gear is if you are going to cut down and go -1 healer in future.. which doesn't bode well :P
Compare your first Naxx25 to the following ones - sure you have geared up a little but the significant difference is not coming from your gear it's from others.
Taking less healers might be a push from Blizzard's side, as all existing raid content can be easily healed by 6 healers, and very most likely with 5 - I did Sapphiron with 5 and it's probably the most healing intensive fight. This might be due to spammability of WG and CoH, but overall it is healty for the game if the required number of healers in a raid is 5-6 and not 7-8.
Why do you say that it is healthy for the game to have to bring 5-6 healers to a raid rather than 7-8? If you are looking at it from a "5x5 groups" make up kind of philosophy, no one needs to bring 5 tanks to a raid either.
Remember that healers are definitely not covered by the "bring the player not the class" paradigm that governs tanks & dps but are instead more pigeonholed into their niche roles.
While it is entirely possible for few healers to address all the raid damage at this stage of progression, you can't seriously expect that Blizzard will keep it that way unless they are prepared to release a major content patch every 2 months or so. Raid guilds have already cleared all 25 man content and will thus be farming until Ulduar is released. Unless it is a significant step up in terms of difficulty, you will simply see ennui set in amongst the upper tiers of raiders.
Finally, if 5-6 healers are what Blizzard intend then we are definitely going to see the development of a very antagonistic and competitive attitude between healing classes. For example, if a Holy Paladin is needed to address MT damage then you have 4-5 slots left for three classes which strongly promotes a direct comparison between healing classes & specs to determine the 'best'. While it wouldn't return to the days of Shaman Plateau, at least one class will generally be relegated to 1 raid slot with corresponding backlash in the community.
[Je'Tze's Bell] is like Memento of Tyrande on drugs. Unfortunately, it appears to be a BOP World Drop. Grats to any Rogues who find this.
The irony of this statement is that it actually dropped off a random mob in Storm Peaks for me while on my Rogue alt. I was so dissapointed seeing as it were BOE, I would have mailed it to my Druid immediately.
[Darkmoon Card: Blue Dragon] procs 2% of the time with no internal cooldown. So a druid with a one sec GCD casts ~50 times a minute. So it takes 50 casts (100/2 =50) to get the trinket to proc and we cast 50 times in 60 secs. So (15secs/60secs)*100% = 25% uptime. So using one of the spirit trinkets like [Majestic Dragon Figurine] for example, you would have ~1400mp5 out of 5 second rule, subtracting what we get from intensity that leaves 980mp5. So Blue dragon gives you 980mp5 inside the 5 second rule when it procs. With a 25% uptime that comes out to 245mp5 passively. So blue dragon alone is worth 245mp5 and the other spirit trinket is worth ~60mp5. Meaning from this combo alone we're sitting on 305mp5 just from trinkets.