Nitpick: Innervate increases that by 400%. That is a 500% multiplier.
Changed to adds, I had it down right on paper right
I saw a post by const on the Priest mega-thread about the DC:Greatness-Int and on my rough calculation it came out slightly better for us (75-80 MP5) from just the Int alone.
MDF came out at roughly 56~ MP5 (assuming 0 OO5SR time).
If anyone has some time spare to compare these both against each other it would be interesting to see the results.
Changed to adds, I had it down right on paper right
I saw a post by const on the Priest mega-thread about the DC:Greatness-Int and on my rough calculation it came out slightly better for us (75-80 MP5) from just the Int alone.
MDF came out at roughly 56~ MP5 (assuming 0 OO5SR time).
If anyone has some time spare to compare these both against each other it would be interesting to see the results.
Would it be DC:Greatness (Int), but proc Spirit? I can't imagine an Int buff being useful in the slightest.
Edit: Oh duh. I was thinking of Shadow Priest's Replenishment. Oops. Deleted that part of this post.
I think we're gonna need to hold off/wait until the PTR to determine anything about Int. From the patch notes, Judgement of Wisdom is getting changed to Base Mana, not Total Mana, making Int only fairly useful again.
Would it be DC:Greatness (Int), but proc Spirit? I can't imagine an Int buff being useful in the slightest.
I'm using the +90 INT version of DC: Greatness and it's staggering. I've kept my Spirit obviously above my INT so it's proccing 300 Spirit but wow, honestly all resto Druids should be taking the 90 INT version. It does so much more for us and makes a meta like [Ember Skyflare Diamond] even more valuable. Basically, that meta starts really ramping up at ~ 1000 base INT. I'm running (I think) 21k mana raid buffed right now and I'm absolutely positive that will be way more valuable from a regen standpoint going into Ulduar.
As i couldn't find any math on [ZZOLD Design: Insightful Earthsiege Diamond] i decided to do some quick estimates based on the only wws i'we got from my guild runs so far. On sapphiron, KT and Sartharion, the 5 healers we had with the meta got between 1800 and 5400 mana per boss. KT was the longest fight at 6:57, with sartharion (1 drake) being the shortest at 6:16. So we have the worst case scenario at ~21.8mp5 (1800 mana on KT) with the best case one at ~67.7mp5 (sapphiron 5400mana over 6:39).
With the average boss encounter at 6:39 and the average mana gained per fight at 3240, we're looking at ~41mp5.
Comparing [ZZOLD Design: Insightful Earthsiege Diamond] against the [Ember Skyflare Diamond], we're pretty much looking at 25spell power vs 41mp5 (the int is fairly equal, with 1055int being the break point with kings i believe). In other words the insightful earthsiege is coming out quite far ahead, and seems to be the last place to look for replacing regen with spell power.
I know this is a really small sample size, but it should give a rough idea of the strength of the insightful earthsiege diamond. Note that even in the worst case scenario, item budget wise the insightful diamond comes out way ahead.
Generally, Int will give you more regen (from Replenishment, larger mana pool to fill with Innervate and spirit regen increase) and Spirit 17 more spellpower. I would go for the Int version if I had the 20k gold needed.
I've got the Spirit-World Glass, Alchemy trinket, Egg of Mortal Essence, Embrace of the Spider (none of the DPS casters wanted it, so meh) and the DC:BD, and I keep thinking that my regen is low (310mp5 in casting unbuffed with the 2 regen trinkets) so I always end up taking the Spirit-World Glass and the Darkmoon Card.
The Blue Dragon scales so well with increased spirit, so it was natural to pair those two up for mana regen - when I'm either at 50% mana during a raidboss fight or I've just had a Blue Dragon proc when under 70% mana, I pop the Spirit-World Glass and watch my incasting regen hit 1.5kmp5.
At what value of raidbuffed regen (we're talking about 10 mans, no 25 mans for my guild yet T.T - so you'd have 1-3 of the following: Blessings, Mana Spring, Replenishment, Divine Spirit etc) does it become acceptable to lose regen for more raw +spellpower?
At what value of raidbuffed regen (we're talking about 10 mans, no 25 mans for my guild yet T.T - so you'd have 1-3 of the following: Blessings, Mana Spring, Replenishment, Divine Spirit etc) does it become acceptable to lose regen for more raw +spellpower?
As soon as you finish fights regularly where you never needed to pot or use Innervate.
There's no "right" answer because everyone heals a little differently and has different expectations on them depending on their guild.
As soon as you finish fights regularly where you never needed to pot or use Innervate.
There's no "right" answer because everyone heals a little differently and has different expectations on them depending on their guild.
Hm, is that boss fights, or just trash? I don't think anyone (yet) has the mana regen capability to go through boss fights w/o potting or Innervating... at least, in 10 mans.
Heroics I have 0 mana issues with if I go with both Egg and Embrace, but raids have recently got me thinking, especially when I hit 0% mana at our guild's first KT kill at around 60%, needing an Innervate and some more thought into my mana efficiency.
Anyway, back on topic - will anyone be using Darkmoon Card: Illusion? Hefty chunk of raw +spell, and a very odd mana regen clicky. I've been looking at it for the past few days and I'm thinking of replacing my Egg with it, even though it's only a minimal difference in terms of passive bonus.
Yes, I've been using it. Itemization of raw spellpower trinkets is pretty paltry. Hopefully I can end up with a Bell (when they become BoE) and a Battlemaster trinket.
Hm, is that boss fights, or just trash? I don't think anyone (yet) has the mana regen capability to go through boss fights w/o potting or Innervating... at least, in 10 mans.
Heroics I have 0 mana issues with if I go with both Egg and Embrace, but raids have recently got me thinking, especially when I hit 0% mana at our guild's first KT kill at around 60%, needing an Innervate and some more thought into my mana efficiency.
Eh? As Regrowth spec with a lot of haste, I use maybe 2 pots per Naxx25 and none for Naxx10, only Innervate after a brez or soulstone, and my throughput is only second to Circle of Skill priests.
Originally Posted by Asona
Anyway, back on topic - will anyone be using Darkmoon Card: Illusion? Hefty chunk of raw +spell, and a very odd mana regen clicky. I've been looking at it for the past few days and I'm thinking of replacing my Egg with it, even though it's only a minimal difference in terms of passive bonus.
The passive only comes out to 4 MP5 (and a completely negligible damage shield), I can't see that being worthwhile even if it is instant regen like a pot. I'm gonna try to get my mitts on a Jet'ze's Bell after the patch for a spellpower trinket with a more substantial mana regen component.
Generally, Int will give you more regen (from Replenishment, larger mana pool to fill with Innervate and spirit regen increase) and Spirit 17 more spellpower. I would go for the Int version if I had the 20k gold needed.
At my server Llane, Noble Cards are too underpriced, i bought 3 cards for 400g to 600g each, and i had Ace of Nobles and Eight of my Inscription, Miss 2,3 and 7 of Nobles.
Remember, on PTR, Inscriptioneers can trade 10 Ink of the Sea for 1 Snowfall Ink, i have 360 Ink of the Sea atm hehe.
I think i will buy the Int One, If i need more spirit for some reason, ill use another spirit trinket.
Eh? As Regrowth spec with a lot of haste, I use maybe 2 pots per Naxx25 and none for Naxx10, only Innervate after a brez or soulstone, and my throughput is only second to Circle of Skill priests.
I'm not so well geared as you, obviously :] I run a HT glyph spec which was primarily there for heroics, and I've been looking to keep going with it until we hit 25 mans. I Innervate only at bosses, but a number of occasions I've had the mana capacity to be able to throw an Innervate on our mage.
However, potting I always do since I always have a crapload of them around and I chug em near the beginning of the fight to time them with Shadowmeld, so I have another 4k mana battery later into the fight. My throughput is pretty hefty at the moment, but that might go down once I start properly co-ordinating stuff with the rest of the healers - at the moment, it's more of a free-for-all healing situation in our 10 mans and it seems to be fine.
As for the Bell, I'm not counting on it dropping for me any time soon, it being a damn friggin' world drop. There doesn't seem to be many regen trinkets on a similar level to it, so I guess I'm going to get myself a Illusion card and stick with my Spirit-World Glass.
Currently I'm using [Majestic Dragon Figurine] and [Figurine - Sapphire Owl] socketted with 2x[Sparkling Sky Sapphire] because I really, really need the extra regen on long fights like Saph and Kel'Thuzad, althougth the rest of Naxx was doable without much in the way of problems. With a full stack from the Dragon Figurine, I sit at 324 mp5 unbuffed (I mainly heal 10 mans).
As much as I would like to consider [Spirit-World Glass] and [Darkmoon Card: Greatness], I find it really irritating when I can't refresh a hot early so I can focus my attention elsewhere. I think this would be especially irritating on the DM card due to the random and frequent nature of the proc. How do other people deal with this issue? When I have hots on 6+ people, I don't want to be wasting time getting the "A more powerful spell is active" error message.
...However, potting I always do since I always have a crapload of them around and I chug em near the beginning of the fight to time them with Shadowmeld...
I thought you needed to drop combat for the pot cooldown to reset? Raid bosses (unlike h5-man heroic bosses) don't seem to drop me out of combat when I shadowmeld, except for the first phase of Kel'thuzad(25). Which bosses does it work for you on?
It would be nice if this did work on any boss, as I can then switch out to spellpower trinkets.
<onslut> all the women in my family leave a bad taste in my mouth =(
Just got [Forethought Talisman] last nite and even tho I was suspicious at first, I can tell its a very good trinket, even for a hot user like me.
On unfriendly fights for regrowth and nourish, this trinket was already doing 1% of my healing. I can foreseen this trinket doing like 1.5 to 2% of my healing on a whole nite. The healing power upgrade is solid and even tho I dont think its the perfect upgrade (the incoming boe bell is the perfect upgrade), its a very good one. Since I am already using [Mercurial Alchemist Stone], this is a solid combo right there.
Just got [Forethought Talisman] last nite and even tho I was suspicious at first, I can tell its a very good trinket, even for a hot user like me.
On unfriendly fights for regrowth and nourish, this trinket was already doing 1% of my healing. I can foreseen this trinket doing like 1.5 to 2% of my healing on a whole nite. The healing power upgrade is solid and even tho I dont think its the perfect upgrade (the incoming boe bell is the perfect upgrade), its a very good one. Since I am already using [Mercurial Alchemist Stone], this is a solid combo right there.
The Alchemist's Stone is pretty poor actually, so I would replace that one instead. 50 haste and 60 spellpower is not something to write home about. I'd rather have a trinket with 100ish spellpower. Hopefully I can get my hands on a Bell next patch as Sartharion refuses to drop any of the good resto trinkets.
Im using Egg of the Mortal Essence atm, i wanna use 1 spell power trinket AND 1 regen trinket, since i just raid 10 man and i wanna go for 2k spell power +.
I was thinking to do DC: Greatness for my regen trinket... But doing some simulations on Rawr, my conclusion is, the best regen trinket for us is [Majestic Dragon Figurine]
Im herbalist, and you can full regen using Lifeblood and its refresh the trinket, i can use it on transitions like on Malygos Fight.
[Darkmoon Card: Illusion] is a VERY nice trinket, but people underrate it becouse of its USE, 1200 mana on 5 mins is 20 mp5, godammit, its really nice for a trinket, if it have 100 spell power and 20 mp5 instead of 1200 mana use, people would sell it on AH for 10k gold lol.