The Alchemist's Stone is pretty poor actually, so I would replace that one instead. 50 haste and 60 spellpower is not something to write home about. I'd rather have a trinket with 100ish spellpower. Hopefully I can get my hands on a Bell next patch as Sartharion refuses to drop any of the good resto trinkets.
I actually disagree, I think haste is a very stats for resto druid unless you are a regrowth spammer. It allows you to react faster to any given situation and to fasten up your hot rotation. As for the special bonus in itself, I think 40% on potions is just something yuo can spit on, even if you're having good gear. A well-timed potion of nightmare with that potion is worth at least half of an innvervate, for a 5 seconds healing break.
I honestly think haste is a stat resto druid should be taking a better look at.
I've been using [Darkmoon Card: Blue Dragon] and its been working out great! The other day I had 550 mp5 in and 1250 mp5 out. Every time it procs it returns an additional 2100 mana over 15 secs. With a 2% proc rate it procs about every 45 seconds. With a 15 second time to run it adds about 150 mp5 to my total mp5in. This is an amazing trinket and will scale even better once I get better gear.
I have a question about trinkets for my resto druid.
The gear I am shooting for without any buffs (in Caster form) gives me the following stats minus the 2 trinkets.
int: 895
Spirit: 955
Healing 1936
Mana regen: 911/353
So for raiding which 2 trinkets should I use. I have a Darkmoon Card Nobles, but am not sure if the Int or the Spirit will be the appropriate choice. . I do not get the Spirit Buff in our raids, and I do get AI. The fear I have is that if I get the Int version it will proc int.
My second trinket I would Love a Je'Zte Bell, but I can't count on it. So either the Majestic Dragon, or the spirit world glass would seem appropriate. Any discussion or advice?
Adjust some gear choices to get higher Spirit so that Nobles(Int) will proc Spirit as I believe this ends up as the best 'Regen' trinket you can have.
I am kind of confused how your Int could be that high and your Spirit so low unless you are going after quite a few Spiritless items (I think my BiS setup had around 1075~ unbuffed Spirit with the Mace/Neck without Spirit).
I doubt there are any encounters in game yet (perhaps Sarth+3 10man as 2 healers? Haven't done it yet so..) that will reasonably give you a need for a second Regen trinket so I would advise going for a SP trinket like Illusion/Forethought/Bell or even the Battlemasters, DC:Illusion or the Egg/Embrace trinkets instead.
I would still pick up MDF if no one else wants it for being lazy in Heroics and such though :P
I doubt there are any encounters in game yet (perhaps Sarth+3 10man as 2 healers? Haven't done it yet so..) that will reasonably give you a need for a second Regen trinket
Nope. I'm pretty much pure spellpower and I was able to stretch my mana until after Vesperon's death. I was nearly bottomed out after that and spent about 45 seconds just rolling LB/Rejuv until my Illusions card came back up, which gave me enough to last until my Innervate came back up a couple minutes later.
I got the [The Egg of Mortal Essence] tonight, I'm pretty happy with it so far. I'm hoping to get [Spirit-World Glass] and [Majestic Dragon Figurine] some time soon, but it's making a pretty decent stand in trinket until I get around to grabbing them. It's very nice when it procs in hectic situations where I'm using a lot of Regrowths Or Nourish's to keep the tank/party alive. The only annoying thing about it is when it procs at the start of a fight off a rejuv tick or something when I'm not really doing much else but stacking Lifebloom, then I have to wait out the internal cooldown while the damage ramps up a bit depending on whatever gimmick the boss has.
Adjust some gear choices to get higher Spirit so that Nobles(Int) will proc Spirit as I believe this ends up as the best 'Regen' trinket you can have.
I am kind of confused how your Int could be that high and your Spirit so low unless you are going after quite a few Spiritless items (I think my BiS setup had around 1075~ unbuffed Spirit with the Mace/Neck without Spirit).
Thanks, here is my gear setup, and I would love to switch the Kel thuzad mace in for the spire, but loose spirit. chardev.org - a World of Warcraft Character Planner - x
What is hurting is the Neck again, a Ring. I could switch out the ring to one with spirit, but I am not sure if it would be enough.
Originally Posted by Playered
I doubt there are any encounters in game yet (perhaps Sarth+3 10man as 2 healers? Haven't done it yet so..) that will reasonably give you a need for a second Regen trinket so I would advise going for a SP trinket like Illusion/Forethought/Bell or even the Battlemasters, DC:Illusion or the Egg/Embrace trinkets instead.
I would still pick up MDF if no one else wants it for being lazy in Heroics and such though :P
thanks I already have a Forethought Talisman, I can always use it instead, and pray for a Bell LOL.
Thanks, here is my gear setup, and I would love to switch the Kel thuzad mace in for the spire, but loose spirit. chardev.org - a World of Warcraft Character Planner - x
What is hurting is the Neck again, a Ring. I could switch out the ring to one with spirit, but I am not sure if it would be enough.
Your culprit is partially the 2% int meta, as well as some gear choices: helm and bracers. I ran into the same problem. I don't think it's worth the relatively small upgrade over the MDF when I'd have to essentially lose the int on my other gear and/or downgrade (prioritizing spell damage).
I really don't get why people are using regen trinkets. With very little effort I can last every fight with more than enough mana, most times not even needing my own innervate. Why waste a trinket slot on a bunch of spirit and lose out on 100+ spellpower?
I really don't get why people are using regen trinkets. With very little effort I can last every fight with more than enough mana, most times not even needing my own innervate. Why waste a trinket slot on a bunch of spirit and lose out on 100+ spellpower?
The shear amount of natural overhealing the majority of healers are doing now is enough to merit dropping raw spell-power trinkets out of those slots. Opting in for increases to either base stat is a far more suitable choice. Unless of course you get lucky and have the bell.
For most healers at end game currently, they are way overstacked on spellpower, and lacking their required regen to support offensive/aggressive healing in a raid environment. With the upcoming nerf to Coh and WG, spamming these spells will become a thing of the past, and you will see more people chain casting prenews and such.
In those situation, opting for above-mentioned regen is a far better choice.
I really don't get why people are using regen trinkets. With very little effort I can last every fight with more than enough mana, most times not even needing my own innervate. Why waste a trinket slot on a bunch of spirit and lose out on 100+ spellpower?
I'm not sure if that was in reference to me but I'm kinda forced to use regen trinkets because I just hit 80 and my gear is still rather shitty. I definitely agree with your point and would adjust given the fight, but yeah.
For most healers at end game currently, they are way overstacked on spellpower, and lacking their required regen to support offensive/aggressive healing in a raid environment. With the upcoming nerf to Coh and WG, spamming these spells will become a thing of the past, and you will see more people chain casting prenews and such.
In those situation, opting for above-mentioned regen is a far better choice.
Spellpower is easily the best stat for a pre-hot healing strategy. I heal most encounters by chain-casting rejuvenation, and I can't wait to get a bell to replace my spirit-world glass for the majority of fights My regen isn't even particularly strong, and I have 1930 spell power with only motw and tree.
I'm not sure why you would say the reason why most healers have too much spellpower is because they lack the regen to heal aggressively, while simultaneously saying overhealing is out of control. Wouldn't aggressive healing produce that kind of overheal? Rejuvenation is ridiculously efficient with the set bonus and idol. You don't need to gear for huge regen numbers using rejuv as your main heal. Spell power is the way to go,
Originally Posted by Trouble
I really don't get why people are using regen trinkets. With very little effort I can last every fight with more than enough mana, most times not even needing my own innervate. Why waste a trinket slot on a bunch of spirit and lose out on 100+ spellpower?
Probably because worthwhile spellpower trinkets are not easy to come by. The only one I've seen drop is illustration of the dragon soul, which I think a dps class makes better use of. (Don't get me wrong, I'd love one)
I picked up the Soul Preserver from non-heroic Culling of Stratholme.
Noticed all the comments on WowHead about Nourish not removing the buff, same with Wild Growth. Which is fine, I don't plan on abusing something like that anyways.
But I can't get the trinket to proc casting nourish. Anyone know if there are current bugs with this trinket?
I picked up the Soul Preserver from non-heroic Culling of Stratholme.
Noticed all the comments on WowHead about Nourish not removing the buff, same with Wild Growth. Which is fine, I don't plan on abusing something like that anyways.
But I can't get the trinket to proc casting nourish. Anyone know if there are current bugs with this trinket?
As far as I know, nourish will neither proc the buff nor spend it.
10-man stuff is harder on my mana than 25-man stuff. And I start to have some serious mana issues if I don't have a paladin or shaman along for wisdom/spring, and god forbid not having a replenish.
I couldn't agree more. Expanding on this one post a bit, the trinkets we choose to use will depend greatly on group composition and raiding environment. In 10 man raids, we are likely to have 1 or 2 replenishment spells (Ret Pally, SP, Survival Hunter, etc.) and if we're lucky, a mana totem as well. While we will typically run into fewer mana issues in this scenario compared to say a 5-man Heroic, we will run into even less in a 25-man environment with even more buffs and replenishment opportunities. I find I can swap out my regen trinket (Talisman of Troll Divinity) and replace with my SP trinket (Soul Preserver). The ability to swap our Regen and add SP also expands to your choice of flask (Flask of the Frost Wyrm vs. Flask of Pure Mojo) which in turn adds to our flexibility and ability to adapt to different raid requirements.
I also want to touch on the Mercurial Alchemist Stone trinket. As a Resto druid using this trinket, I seldom will need to use my glyphed Innervate as the extra mana gained per pot restores close to half my mana pool, instead leaving the Innervate available to any Caster DPS in need of mana, especially during prolonged Boss fights. In the rare case that I do need to use my Innervate I find that if the fight is not over by the time I run though my buffed mana pot AND burn my Innervate, it is not for a lack of healing but either a lack of group coordination or DPS in which case its time for the dreaded grave run!
Assume the 180 Spirit from MFD and Replenishment are both up 100% of the time.
Assume the FSO is socketed with 2x 16 Spirit gems.
Assume the FSO "use" ability could be used once or twice for a fight.
Which is superior from a regen standpoint only? If the FSO can used twice in a fight, is it better overall?
Assume the 180 Spirit from MFD and Replenishment are both up 100% of the time.
Assume the FSO is socketed with 2x 16 Spirit gems.
Assume the FSO "use" ability could be used once or twice for a fight.
Which is superior from a regen standpoint only? If the FSO can used twice in a fight, is it better overall?
ok your gear is nice so i calculate with 1100 Int 1220 Spirit Raidbuffed with 1 trinket not concerned.
I assume 15% FSR (Five Second Rule) and 90% Replenishment uptime,
both of those Assumptions lower the value of F-SO
30% Uptime -> 199.5 Mp5 Out of FSR -> 80.8 Mp5 + 14.9 SP
For Manaregen who would have assumed this?
Because [Figurine - Sapphire Owl] has a on use Manaregen it has a periodic Mp5 equivalent part.
It is strong for every 5 Min which had begun. I'd say [Figurine - Sapphire Owl] for every fight that
doesn't last 3-5Mins. [Majestic Dragon Figurine] if you need a Trinket with some SP support,
or for static Trash pulls that you dont need to reggen. [Darkmoon Card: Greatness] Intellect
is just way too expensive to fill that gap of 2 Min where it is better. [Darkmoon Card: Greatness]
Spirit is the same as [Majestic Dragon Figurine] just with the ability to do nothing and have
90 more Spirit, but you would never do this and not giving you that much constant SP.
but Still IED > all 3 trinkets at any given Time! 57 SP < 100 SP (Replacement of a Regen Trinket you dont need).
If you find wrong values (differences of more than 1,5%) PM me i'll correct after verifing your statement.
In my mind, once content starts becoming farmed then regen drops down my list of priorities and I just want trinkets to boost my output. More output = more opportunity to swap a healer for dps.
I just got the [Forethought Talisman] a few days ago to go with my [Spirit-World Glass], but my question is: what two trinkets will boost my healing the most. I'm thinking my new trinket with the IotDS will give maximum spell power increase. Most of the high end trinkets seem to include a regen component and there are very few that are just about output.
I'm pretty happy with the Talisman. It's good to see 890 ticks on the tank alongside my usual HoTs. From the couple of heroics I've run i'm seeing about 1.7-2% healing increase, but the real test will be next weekend when we hit Naxx again, especially on Patchwerk where I'm RG spamming.
A much undervalued advantage of an alchemist stone is that if you chug a potion in a panic situation you'll not only extra mana but also a decent amount of extra HP (from crazy alchemist's potion). This said, haste is a bit troublesome since it can be largely wasted when you are already hitting the 1.0 sec global cooldown with instants.
I am not that of a math miracle but im pretty sure when i entered the value of 1200 spirit into his spreadsheat about how to calculate the rough mp5 you will get from the 10% chance on the 15% increased mana regen while casting it gave me a rough 115mp5. I find this pretty amazing and its a big help for the fights as Sartharion 3 adds up where u simply need alot of healing output and alot of regen.
I am seriously thinking of using the Bangle of Endless Blessings and the Spirit trinket which drops from Sartharion non heroic as my 2 trinkets.
I would like to hear your opinion on this lost and forgotten TBC blue trinket!
I am not that of a math miracle but im pretty sure when i entered the value of 1200 spirit into his spreadsheat about how to calculate the rough mp5 you will get from the 10% chance on the 15% increased mana regen while casting it gave me a rough 115mp5. I find this pretty amazing and its a big help for the fights as Sartharion 3 adds up where u simply need alot of healing output and alot of regen.
I am seriously thinking of using the Bangle of Endless Blessings and the Spirit trinket which drops from Sartharion non heroic as my 2 trinkets.
I would like to hear your opinion on this lost and forgotten TBC blue trinket!
Go to Wowhead and check the text of that trinket. Or even just scroll over the link in your previous post.
Equip: Your spell casts have a chance to allow [15-max(PL-70)/2]% of your mana regeneration to continue while casting for 15 seconds.
Where PL is player level. At level 70, the formula was [15-(70-70)/2]%, or (15-0)%. At level 80, this formula becomes [15-(80-70)/2]%, or [15-5]%, or 10% mana regen. Also, the Bangle has an internal cooldown. Just skimming the R4L article, I'm not sure this was taken into account. Nevermind that the article was written before the changes to regen back in BC, where it began to scale off Int and Spirit.
Phaelia is all sorts of awesome, but that article is outdated in terms of determing regen from the trinket. Regardless, Bangle has a built in formula to keep it from scaling too well past 70.
A much undervalued advantage of an alchemist stone is that if you chug a potion in a panic situation you'll not only extra mana but also a decent amount of extra HP (from crazy alchemist's potion).
Does the [Crazy Alchemist's Potion] give you an elixir buff that overrides your current buff the same as [Mad Alchemist's Potion]? If so, then it would be inadvisable to use this in a raid encounter as you will lose your flask/elixir buff.
I am not that of a math miracle but im pretty sure when i entered the value of 1200 spirit into his spreadsheat about how to calculate the rough mp5 you will get from the 10% chance on the 15% increased mana regen while casting it gave me a rough 115mp5. I find this pretty amazing and its a big help for the fights as Sartharion 3 adds up where u simply need alot of healing output and alot of regen.
I am seriously thinking of using the Bangle of Endless Blessings and the Spirit trinket which drops from Sartharion non heroic as my 2 trinkets.
I would like to hear your opinion on this lost and forgotten TBC blue trinket!
a calculation at 80 was done earlier in the thread:
Originally Posted by Unseen
Another trinket of interest is [Bangle of Endless Blessings]. At level 80 it's only 10% mana regeneration, but it is still interesting as it will scale very well with gear. With my current gear (1372 spirit, 779 intellect with motw and figurine 10stack, it increases my mp5 from 339 to 445, so 106mp5 for its duration. According to wowhead, it procs on average every 51 seconds, so using 1proc/minute or a 25% is most likely fairly accurate. So we're looking at ~26mp5 self buffed, and going from memory (iirc i have around 1400 mp5 not casting with kings, no divine spirit), around 35mp5 fully buffed. The use, assuming its used on cooldown, is ~22 spirit.
36 mp5 at that gear level is decent, but if you compare say Living Ice Crystals or MDF you'll get more regen, along with more spell power or haste or whatever depending on the trinket. I would use it (and in fact do sometimes) if I didn't have something better and still needed the regen.