Originally Posted by Baranak
I'm surprised to be honest that you have time to stop casting in that fight. Unless it's right out of vortex, there really isn't a time that I find to stop casting a HoT. Even if the damage is sporadic, pre-HoTing is never a bad idea for that fight since his arcane bolts are pretty random and 4-5 take it at a time. There's enough raid damage going around that I find myself refreshing it through the odd rejuvenation or heal to the tank that it's enough to keep the trinket going.
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In 10 man only 3 people seem to be taking the arcane bolts at once. I found it pretty easy to heal up in time for the next one.
At any rate, I am guilty of being stupid and not giving all the pertinent information in my first post and I do apologise. The reason why I was not so keen on the MDF was that I replaced the Spirit World Glass with it for Malygos 10 and was less than impressed at the difference.
Your points (and Playered's points are noted) and I am sorry for not thinking things through and realising that it would be good on the vast majority of fights.
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But back on point, having it drop off on that fight, or any fight really should be pretty bad in terms of lost MP5 and SP.
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Yep, I was super paranoid about that which was probably affecting my play badly.
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I can honestly not think of a fight where I'm casting a HoT for no reason within a 10 second time frame. It may seem mana-inefficient to cast, but in all honesty, I haven't had much mana issues after picking up the trinket. When you say issues with taking advantage of OoC, what are you getting at? If you're on raid healing, why not just throw out a WG anyways? It's better than losing a constant 33mp5 and ~190mp5 oo5sr.
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Oh, I agree. My issue came with the contrast between MDF & the Glass where, with the Glass, you would lose nothing by not tossing that WG and thus be able to maintain more ooFSR time.
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As far as IDS and MDF proc-ing off HoT ticks, I'm surprised it doesn't work when you cast a crit RG to proc Seed. Unless I'm misinformed, scorch procs the trinkets multiple times over a single cast.
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I think I'll attempt to redeem myself and go do some testing and post the results back here.
EDIT
I've done some testing within the limits of my Resto spec and found the following:
What works:
All healing, offensive, buff and debuff spell casts proc and increase the MDF stack. I was unable to test Insect Swarm, Typhoon or Starfall.
Hurricane procs it on the first cast and increases the stack each time it does damage. The initial hit of Hurricane also increases the stack.
What doesn't:
Shapeshifting does not proc MDF and does not increase the stack.
Feral attacks and abilities of any kind available in a Resto spec neither proc nor increase the stack.
HoT ticks and LB bloom do not proc and do not increase the stack.
The application of the Living Seed buff, application of Natural Perfection buff, application of Clearcasting and the application of Nature's Grace all neither proc nor increase the stack.
Living Seed heals do not proc or increase the stack (in other news, falling damage does not activate Living Seed :P)
Creating and using a bandage both do not proc the MDF nor do they increase the stack.