For [Living Ice Crystals] as long as it doesn't incur the global cooldown I could imagine binding it to a macro with Swiftmend as a sort of emergency heal booster.
Using the trinket does not prevent instantly casting both Swiftmend and Living Ice Crystals. I'm not a master at macros, so there may be an abbreviated way to combine the actions. That said, here is what I use to combine Swiftmend, Living Ice Crystals, and suppress error messages that would otherwise appear when trying to cast one or both while on cooldown:
#showtooltip Living Ice Crystals
/use Living Ice Crystals
I confirm, the IDS no longer procs on HoT ticks. It only procs on spell cast.
From the point of MDF (and IDS is most likely the same), this is no reason to not use them since rolling your HoTs will guarantee most of the time its up. (Know you didnt say that, just wanted to mention)
On the PTR they changed the way IDS and MDF were applied for some reason.
Someone actually noticed the flaws in regards to IDS on the PTR and posted about it, Maaven took the feedback and modified what triggered IDS. This resulted in IDS hitting Live with better (but different from 3.0.3) functionality than MDF because there was no testing done by players to get MDF modified as well.
After enough negative feedback since 3.0.8 went live on the new functionality of MDF (and slightly on IDS) Blizzard ended up reverting most changes to both trinkets because the majority of changes were in fact bad ones.
Both trinkets are now working on cast of any healing or damage spell wether it does any healing/damage or not, they do not proc from Thorns, Mark of the Wild, Faerie Fire or other (de)buffing abilities.
I'm surprised no one has mentioned the bangle of endless blessings. I think it has an internal CD of about 45 seconds, and if you average it at about 1 PPM you get regen about equal to this:
10% regen for 15 seconds @ 1 PPM = ~ 2.5% mana regeneration while casting.
Assuming raid buffed you're probably sitting at about 400mp5 before BoW. 400 mp5 / 30 * 2.5 = 33.33mp5. If you hit your "use" effect once before an innervate during the proc, once during an innervate, and once after an innervate, I'd say you're looking at at LEAST 60 + mp5 over a 6 minute fight
I have no idea how to measure it, but an extra 1 spirit during an innervate is about 15-20 mana (if not much more, it was 12 mana before they added the intellect mechanic) So the 130 spirit would add appx. 1950 - 2600 mana. That averages out to about 27 - 36 mp5 over 6 minutes.
And I've still yet to calculate the "use" effect stacked with the proc 2x in a fight.
PS: Anyone know where I can find an intellect/spirit regen calculator or formula?
1) Both prock independently of each other and they do proc at the same time.
2) JB dosnt prock off over heal HOTS just direct heals where DMCG procks off amything
3) They both internal CD of 45 seconds so thety both can proc once every 45 seconds.
4) When procking JB is called "Effervescence" and DMCG is "Greatness" the duration is 15 seconds for both.
5) The MP5 buff is static at 100 MP5 and does not change with buffs although the DMCG 90 equip IS effected; the buff isnt.
6) 106 Spell Power on equip & 90 Spirit on equip/
7) JB will proc off heals cast only and not HOT's ticking where DMCG will proc off anything.
After spam testing the JB trinket i can confirm the following this by casting Life Bloom consrtantly for 6 minutes on my self.
So it appears to have an internal cooldow from this small sample of testing as it procked on 52, 66, 55, 50, 52, 56 & 60 seconds while spamming Life Bloom so i would guess that it is fair to say on these numbers, in a 5-6 minute fight, you will get around 7 procs from this trinket which is 7 * 300 = 2100 mana back for a typical Naxx encounter.
So effectivly 330 seconds of casting gives around 7 procks and this means the numbers are as follows: -
7 * 300 = 2100 mana / 330 seconds = 6.36 mana per second * 5 = 31.81 MP5.
The closer this gets to 5 minutes the better JB will proc 10 times producing 3,000 mana back. Hope this heps some people decide but for me i'm still delighted with this trinket combo and id recomment it to any resto druid.
Right now I have Spirit-World Glass with Je'tze's Bell. I am gemmed/enchanted with more SP currently, and these two trinkets make up for my regen. Popping Spirit-World Glass + Innervate helps for some amazing regen. Usually when I pop the trinket and Innervate, I can dump Regrowths on very many raid members, especially during AoE fights (Sapph comes to mind), and still have full mana when Innervate is over.
Je'tze's Bell is nice; the proc goes off fairly often (have not gotten a definite percentage yet). The spellpower on this is nice as well. All in all, I think one of the best trinkets for Resto druids.
Just got Je'Tze's Bell, cant bring myself to equip it yet despite pouring over forum posts getting the math down. After reading here and on other WoW loot sites, I think it would be safe to say the bell is the best trinket you can get as a resto druid. It is hard to beat approx. 30 mp5 and 106 SP (thanks Devine for that math) on a single trinket.
Last edited by MesmericDruid : 02/02/09 at 11:22 AM.
Reason: realized i needed to change it