This topic is about resto druid gearing. As trinkets are somewhat different compared to usual gearing, there is a seperate trinket topic:
Restoration Trinkets. In this first post the value of each type of stat is discussed.
Spellpower
Spellpower increases the healing of each spell differently. In the table below the number in the "no talents" columns are how they scale without any talents. The full talents column is the coefficient if you have Master Shapeshifter, Gift of Nature, Improved Rejuvenation, Empowered Touch, Empowered Rejuvenation, Genesis and Tree of Life active. After some testing I concluded the following:
- Gift of Nature and Genesis stack. They increase HoTs by 15% (1.15 coefficient) instead of 10% and 5% seperately (1.155 coefficient). They also stack with improved Rejuvenation (making the coefficient for this spell 1.3).
- Empowered Rejuvenation affects both the final Lifebloom ticks as the initial Regrowth heal. Genesis does not affect these.
- Master Shapeshifter, Tree of Life aura and Gift of Nature with Genesis are all multiplicative. This means: healing * 1.15 (GoN + Genesis) * 1.06 (ToL aura) * 1.04 (Master Shapeshifter).
- Wild Growth's extra bonus healing is divided equally over the ticks, in contrast to the base healing which heals less each tick.
SPELL NO TALENTS FULL TALENTS
Lifebloom HoT 0.666 [0.095] 1.013 [0.145]
Lifebloom Bloom 0.645 0.939
Rejuvenation 1.88 [0.376] 3.233 [0.647]
Regrowth Initial 0.537 0.781
Regrowth HoT 1.316 [0.188] 2.002 [0.286]
Nourish w/o HoT 0.671 0.814
Nourish with HoT 0.806 0.977
Healing Touch 1.611 2.439
Wild Growth n/a 1.225 [0.175]
The numbers in brackets are the coefficients per tick (these are more important as Nature's Splendor uses these coefficients for each tick).
Intellect
1 intellect provides the following:
- 1 intellect increases mana pool with 15 mana. On a typical 8 minute fight with Kings and IMotW this can be converted to 0.175 mp5
- Assuming 1200 intellect and 1200 spirit, 1 intellect increases your main mana regeneration with 0.325 mp5 out of the five second rule or 0.162 mp5 in the five second rule (with Kings, IMotW and Intensity).
- Since Replenish works off the size of your mana pool, 16.83 (Kings and IMotW) extra mana means 0.210 mp5 more through Replenishment.
- 1 intellect also increases the chance you critically hit with spells by 0.00676% (this is with Kings and IMotW).
This sums up to 0.547 mp5 (0.560 with the meta gem) and a little bit of crit chance. However, this number can change a lot based on your intellect, spirit, Replenishment uptime, duration of the encounter and time spent in the five second rule.
Spirit
1 spirit provides the following (assuming Living Spirit, Intensity, Kings and Improved Mark of the Wild):
- Assuming 1200 intellect and 1200 spirit, 1 spirit increases your main mana regeneration with 0.748 mp5 out of the five second rule or 0.374 mp5 in the five second rule.
- If you have improved Tree of Life, 1 spirit also increases your spellpower with 0.194.
For a more elaborate table of values, see
uliko's post.
Haste rating
32.79 haste rating increases your haste by 1%. If you have Gift of the Earthmother, you need around 35% haste to get to a 1 second global cooldown, or 1148 haste rating. Wrath of Air totem provides 5% haste and improved Moonkin aura provides 3% haste. Here is a list of the amount of haste rating you need with these buffs:
Wrath of Air and Improved Moonkin Aura/Swift Retribution Aura (with 3/3 Celestial Focus)
0/5 GotE = ~34.66% Haste = ~1137 Haste Rating
1/5 GotE = ~32.02% = ~1050 Haste Rating
2/5 GotE = ~29.48% = ~967 Haste Rating
3/5 GotE = ~27.03% = ~887 Haste Rating
4/5 GotE = ~24.68% = ~810 Haste Rating
5/5 GotE = ~22.42% = ~735 Haste Rating
Wrath of Air only (with 3/3 Celestial Focus)
0/5 GotE = ~38.70% Haste = ~1269 Haste Rating
1/5 GotE = ~35.98% = ~1180 Haste Rating
2/5 GotE = ~33.36% = ~1094 Haste Rating
3/5 GotE = ~30.85% = ~1012 Haste Rating
4/5 GotE = ~28.42% = ~932 Haste Rating
5/5 GotE = ~26.09% = ~856 Haste Rating
Improved Moonkin Aura/Swift Retribution Aura only (with 3/3 Celestial Focus)
0/5 GotE = ~41.39% Haste = ~1358 Haste Rating
1/5 GotE = ~38.62% = ~1267 Haste Rating
2/5 GotE = ~35.95% = ~1179 Haste Rating
3/5 GotE = ~33.39% = ~1095 Haste Rating
4/5 GotE = ~30.92% = ~1014 Haste Rating
5/5 GotE = ~28.54% = ~936 Haste Rating
No outside buffs at all (only 3/3 Celestial Focus)
0/5 GotE = ~45.63% Haste = ~1497 Haste Rating
1/5 GotE = ~42.78% = ~1403 Haste Rating
2/5 GotE = ~40.03% = ~1313 Haste Rating
3/5 GotE = ~37.39% = ~1226 Haste Rating
4/5 GotE = ~34.84% = ~1143 Haste Rating
5/5 GotE = ~32.39% = ~1063 Haste Rating
Wrath of Air and Improved Moonkin Aura/Swift Retribution Aura Only (no Celestial Focus)
0/5 GotE = ~38.70% Haste = ~1269 Haste Rating
1/5 GotE = ~35.98% = ~1180 Haste Rating
2/5 GotE = ~33.36% = ~1094 Haste Rating
3/5 GotE = ~30.85% = ~1012 Haste Rating
4/5 GotE = ~28.42% = ~932 Haste Rating
5/5 GotE = ~26.10% = ~856 Haste Rating
Thanks to uliko, itecho84 and
Zoltair's post for finding the mechanics and numbers.
Thanks to cuddlekin for finding the numbers for 3.3. See
his post for a more elaborate list of haste numbers.
Critical strike rating
45.91 critical strike rating increases your chance your spells critically hit by 1%.
The mana regeneration formula used:
ManaRegen(SPI, INT) = (0.001+SPI*0.003345*(INT^0.5))*5
Gear list
People often come here and ask what is best in slot for resto druids. For druids this isn't always very clear since every player has different preferences. Almost all druid gear has the following stats: stamina, intellect, spellpower, a manaregen stat (mp5 or spirit) and an additional stat (often haste or crit). Usually the spirit-based items are better as they give more mana per itembudget point and also provide more spellpower (through improved ToL talent) compared to a mp5-item of the same itemlevel. Since spellpower is the best way to increase output for a druid, it is still best to find items with the most spellpower on them.
Further it is advised to stack haste until you have at least reached the softcap so that your global cooldowns will be 1 second within a usual raid setting. After that it becomes a lot of personal preference, as then both haste and crit will only affect your direct heals (save for the "bloom" and Swiftmend as they can crit) which you will be using a lot less compared to your instant hots. Crit has the benefit of making your heals more mana efficient and has synergy with the Nature's Grace and Living Seed talents, while haste is cheaper on itembudget level and is more reliable compared to crit.
For a pre-Ulduar list, you can go see this post:
http://elitistjerks.com/1113202-post373.html.
An early Ulduar BiS list by Goomp:
Restoration Itemization
Updated on December 20th to reflect 3.3 changes.