Originally Posted by Fallenangel
No, this is not a viable build. ToL gives way more mp5 than dreamstate, and imp ToL gives more SP than lunar grace. The rest is just trading off the great deep resto talents for useless balance ones.
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If you are stacking int>spirit, it should come out to roughly the same +spells, if not more so. I have roughly 125 less intel than spirit, and that's with a couple of +16 spirit gems in my gear (which will be swapped out for +spell after reading this thread

) It has even been said in here that int is weighted more than spirit in traditional treebe forms. All dreamstate does is make spirit just like it is for most other classes.
Perhaps I should explain the concept of dreamstate in more detail.
With the end of spamming different ranks of healing touch (the heart and soul of dreamstate), the build was pretty much dead. However, I believe with Nourish, Regrowth, and Healing Touch, there are still enough options to continue the build, especially with the emphasis on haste this latest expansion. Obviously there are a lot of points wasted (5 to be exact) just to get down to dreamstate, and in the end we end up sacrificing almost all of our great hot-based talents. Fortunately for all of us, dreamstate isn't about hots. It's about spaming touch heals. Granted, now that ToL can healing touch, why would we even consider casting out of our elemental tree (short of seeing a lock in pvp)?
First off, let's look at improved regrowth combined with nature's grace. The prospect of a spell critting half of the time makes me all giddy inside, but more importantly, besides healing for more with that crit, we get a half a second off of our next cast. This means a >1 sec nourish, a >1.5 second regrowth, and a 2 sec healing touch. We know this from our current builds. All that dreamstate does is take it a step further. An earlier post considered the prospect of a 25% crit rating combined with regrowth. Dreamstate is meant to realize that scenario. More crit=faster casts+more heals. Eat your heart out palidins!
Of coarse other classes will be better at touch healing than druids, that's what they were designed to do. So why should we get obscure gear for a wierd build that will most likely be sub-par to other healers?
1-Dual specs are on the horizon!
For all of the crit chickens of the world, this build would require less item-swapping. Just uhm...ignore all that hit on your gear...
2-We can now single-target heal!
Patchwork got you down? Regrowth, regrowth, nourish, HT...
3-It's different.
Variety is the spice of life.
Until we see some numbers on how this build might actually preform, it may be best to consider it a novelty build. However, you cannot expect to heal the same way with a different build.