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04/21/09, 8:47 PM
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#421
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Glass Joe
Dwarf Paladin
Argent Dawn (EU)
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The reason why int is so valuable as a stat, is basically because of Replenishment, which grants you a huge regen bonus, and that bonus does not depend on spirit. Given the 3.1 nerf to regen, the amount of mana you gain before adding Replenishment, is 60% of what you would get before 3.1. However, this does not affect Replenishment, making it even better. As the above poster already said, you will not see spirit take over until late in Ulduar.
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04/21/09, 9:53 PM
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#422
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Piston Honda
Night Elf Druid
Kor'gall (EU)
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Intellect will in all normal gear setups always give more mana then spirit. You'd need something retarded as 1750int and 1500spi for spirit to give more mana in an 8 minute fight. Assuming 100% FSR time and one innervate, no glyph.
The lower your spirit gets the bigger the difference has to be. Even going up to 1700 spirit you still need around 200 more intellect for spirit to win. Just gem intellect if you need mana and spellpower if you don't, spirit is a stupid stat and picking it above intellect because of the spellpower gains is stupid.
Using some made up numbers for BiS Ulduar gear at 1200 int and 1600 spirit (probably higher then it will be) intellect will be giving ~15 more mana (65 vs 50) per point then spirit in the above fight.
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Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
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04/21/09, 11:23 PM
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#423
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by Inorrri
Can somebody from US report this as a bug please? I'm pretty sure it wasn't intended that way.
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Done.
Bug Report Forum.
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04/22/09, 6:45 AM
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#424
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Von Kaiser
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Some napkin math for BiS & set items, due to the fact that there are some non-set pieces that are significantly better then T8. Assuming the 4pc set bonus is mandatory, there is only one slot where you'd be allowed to use an offset item. Here are the best candidates from what I can see:
[Shoulderpads of Dormant Energies]
[Gloves of the Frozen Glade]
Using 19sp for red, 9sp/8spirit for blue, and 9sp 8int for yellow, here are the comparsions:
Using offset shoulders + t8 gloves:
145 stam
133 int
129 spirit
103 crit
232sp
Using offset gloves + t8 shoulders:
145 stam
141 int
125 spirit
48 haste
55 crit
226 sp
In my particular setup, I was 38 haste off being GCD capped w/ GoTEM with both shoulder/glove slots empty. So I'd use the offset gloves. If you dont need the haste however, use the shoulders.
Thought i'd share~
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04/22/09, 7:14 AM
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#425
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Don Flamenco
Tauren Druid
Chromaggus (EU)
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Not to continue the nourish/regrowth/GHT argument here, but regrowth benefits very little from crit rating. I'm gonna continue my no-crit policy, which will sadly be broken for 4t8.
For a true BiS list you need to wait for all the hard modes to be beaten, anyway.
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04/22/09, 10:44 AM
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#426
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Von Kaiser
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Originally Posted by uliko
Intellect will in all normal gear setups always give more mana then spirit. You'd need something retarded as 1750int and 1500spi for spirit to give more mana in an 8 minute fight. Assuming 100% FSR time and one innervate, no glyph.
The lower your spirit gets the bigger the difference has to be. Even going up to 1700 spirit you still need around 200 more intellect for spirit to win. Just gem intellect if you need mana and spellpower if you don't, spirit is a stupid stat and picking it above intellect because of the spellpower gains is stupid.
Using some made up numbers for BiS Ulduar gear at 1200 int and 1600 spirit (probably higher then it will be) intellect will be giving ~15 more mana (65 vs 50) per point then spirit in the above fight.
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The number is closer to 1400 when Spirit starts to beat out Int for a pure regeneration stat (when factoring in Innervate). My numbers above are at a 6 minute fight, an 8 minute one will devalue Int slightly as an Mp5 stat. At 1300 the overall benefits granted by spirit are about even (depending on how much value you place on Spell Power), with Spirit turning into the better stat to stack @ 1400 or so. But until you reach 1300/1400 spirit and Int, Stacking Int is the way to go to combat any mana problems.
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04/23/09, 1:28 AM
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#427
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Piston Honda
Night Elf Druid
Kor'gall (EU)
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Stop posting dumb and incorrect stuff. Spirit scales only with intellect so having 1400 or 1800 or 1000 spirit will have no effect on how much mana additional spirit gives. Intellect scales with spirit and negatively with itself.
Mana per 1 point:
Intellect
| Spi\Int | 1200 | 1300 | 1400 | | 1600 | 65.619743430052 | 64.498473713937 | 63.499545832644 | | 1700 | 67.40685239443 | 66.215503321058 | 65.154142447185 | | 1800 | 69.193961358809 | 67.932532928179 | 66.808739061725 |
Spirit
| Spi\Int | 1200 | 1300 | 1400 | | 1600 | 49.335734256551 | 51.350260280279 | 53.288683480377 | | 1700 | 49.335734256551 | 51.350260280279 | 53.288683480377 | | 1800 | 49.335734256551 | 51.350260280279 | 53.288683480377 |
Assumptions in the calculations; kings, living spirit, imp. motw, replenishment, one non-glyphed innervate, 8m fight.
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Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
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04/23/09, 5:00 AM
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#428
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Don Flamenco
Tauren Druid
Chromaggus (EU)
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Originally Posted by uliko
Just gem intellect if you need mana and spellpower if you don't, spirit is a stupid stat and picking it above intellect because of the spellpower gains is stupid.
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Lets see some figures. Taking the 1300/1700 as an example, int is worth 0.69mp5, which spirit is worth 0.535. 1 point of spirit also gives 0.193 SP. Now, most druids will agree that 1 SP > 1 int.
So, converting to Int-equiv-points, 1 int is worth 1. Spirit is worth 0.535/0.69 + 0.193 or 0.97.
Question is how much you value SP compared to mana regen. By giving a bit of an extra weight to SP Spirit surpasses Int.
Regardless, I wouldn't call the SP gains stupid or negligable.
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04/23/09, 8:38 AM
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#429
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Piston Honda
Night Elf Druid
Kor'gall (EU)
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The only place the spirit vs intellect choice will matter is sockets. Getting spirit gear is obvious due to how the itemization formula works and getting haste/crit/hit/mp5 which is what you'd get if you didn't pick spirit gear is even worse. Lets say you have 10 sockets and you want some spellpower and regen from those sockets. You go with either 2x runed + 8x luminous or 10x purified.
2x runed + 8x luminous would give you 19*2+9*8=110 spellpower and 8*8*66.2155=4237.792 mana.
10x purified would give you 9*10+80*1.02*1.10*1.15*0.15=105.4836 spellpower and 8*10*51.3503=4108 mana.
Socket bonuses might drive the result some other way but that's why everyone rolled JC.
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Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
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04/23/09, 9:09 AM
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#430
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Don Flamenco
Tauren Druid
Chromaggus (EU)
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It still stands that Int and Spirit are pretty close to each other if you factor in the SP you gain from Spirit. If you talk about a specific usage like gemming, the fact that they are pretty close together with the common socket bonus for yellow/blue sockets which is SP is that gemming for socket bonus via the SP/int and the SP/spirit gems is probably the best course of action.
Another place where Int and Spirit contend is the trinket slots. Ideally they both lose to SP, but we don't have a 2nd Illustrations just yet...
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04/23/09, 9:45 AM
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#431
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Von Kaiser
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Originally Posted by uliko
Stop posting dumb and incorrect stuff. Spirit scales only with intellect so having 1400 or 1800 or 1000 spirit will have no effect on how much mana additional spirit gives. Intellect scales with spirit and negatively with itself.
Mana per 1 point:
Intellect
| Spi\Int | 1200 | 1300 | 1400 | | 1600 | 65.619743430052 | 64.498473713937 | 63.499545832644 | | 1700 | 67.40685239443 | 66.215503321058 | 65.154142447185 | | 1800 | 69.193961358809 | 67.932532928179 | 66.808739061725 |
Spirit
| Spi\Int | 1200 | 1300 | 1400 | | 1600 | 49.335734256551 | 51.350260280279 | 53.288683480377 | | 1700 | 49.335734256551 | 51.350260280279 | 53.288683480377 | | 1800 | 49.335734256551 | 51.350260280279 | 53.288683480377 |
Assumptions in the calculations; kings, living spirit, imp. motw, replenishment, one non-glyphed innervate, 8m fight.
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Your basic argument is flawed. You have assumed large differences (400-600) between the values for Spirit and Int, this will skew your results. Since the amount of spirit is based off the Sqrt(Int), obviously that number (int) also needs to be higher to get the most out of your mana regeneration. Since most gear has a fairly even spread of both stats, assuming that the numbers will be closer together will yield more realistic results. As you stated, most of our choices actual revolve around what gems we chose.
Also, Spirit in general gets a higher multiplier. Kings and Living Spirit affect Spirit, while Int is only impacted by Kings. In The mana regeneration formula:
5 * (0.001 + sqrt(Int) * Spirit * 0.003345)
Now Lets add our buffs
5 * (0.001 + sqrt(Int * 1.1) * (Spirit * 1.1 * 1.15) * 0.003345)
or
5 * (0.001 + sqrt(1.1 * Int) * (1.265 *Spirit) * 0.003345)
For those of you who don't consider yourself great with mathematics lets look at how some numbers compare
1000 Int = sqrt(1.1 * 1000) = 33.16
1000 Spirit - (1000 * 1.265) = 1265
1500 Int = sqrt(1.1 * 1500) = 40.62
1500 Spirit = 1500 * 1.265 = 1897
Now obviously Spirit gives us more RAW numbers. However, since this is a mana regeneration formula, and spirit and intellect are related, a better indicator of actual performance would be to check which value gives us the greatest percentage increase.
Int (40.62/33.16) = 1.2249
Spirit (1897/1265) = 1.499
So as we can see, in terms of the mana regeneration formula, adding spirit to gear will lead to a higher return rate than adding a point of intellect. Now it just becomes a matter of time and gear until spirit becomes the better gear to stack.
Aside from the gains Int gives to the mana regen formula (Which we have just proven scales worse than Spirit), all of the other methods of gaining mana by Int result in static values. Replenishment, Mana Tide, and even the amount of mana 1 point of Int gives are all set values, which do not scale with anything. Simply, 1 point of int = X mp5. Since these values do not change, it becomes a numbers game of when, not if, spirit will finally overtake int as our top regen stat.
When Wrath came out, there was no argument from me that Int was the only regeneration statistic to stack. Currently I will also say that it is still the best regeneration statistic available to us. But, as guilds start clearing Ulduar, this line will become more and more fuzzy, to a point where they will be about even. My current projections have Int being worth .59 mp5, while spirit being worth .50, (assuming equal spirit and Int Values) although I have done this without a complete gearing list. Once you factor in that 1 point of spirit on gear = 1.265 spirit on you = .1875 Spell power...then the choice becomes one of personal preference. I at this point would chose spirit, but if someone felt that their mana regeneration was still lacking, the difference between the two wouldn’t be big enough for me to tell them that they were wrong.
Also, don't assume everyone changed to JC simply because you did. I'd suspect that Resto Druids with JC as a profession make up much less of the population that you suspect.
Last edited by Allinone : 04/23/09 at 12:23 PM.
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04/23/09, 10:52 AM
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#432
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Piston Honda
Night Elf Druid
Kor'gall (EU)
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Do you want me to extend the table for all values 1000-2000 or something?
Intellect:
| Spirit -> | 1000 | 1100 | 1200 | 1300 | 1400 | 1500 | 1600 | 1700 | 1800 | 1900 | 2000 | | Intellect | | | | | | | | | | | | | 1000 | 56.60 | 58.56 | 60.52 | 62.47 | 64.43 | 66.39 | 68.35 | 70.31 | 72.26 | 74.22 | 76.18 | | 1100 | 55.69 | 57.56 | 59.42 | 61.29 | 63.16 | 65.02 | 66.89 | 68.76 | 70.62 | 72.49 | 74.36 | | 1200 | 54.90 | 56.68 | 58.47 | 60.26 | 62.05 | 63.83 | 65.62 | 67.41 | 69.19 | 70.98 | 72.77 | | 1300 | 54.20 | 55.91 | 57.63 | 59.35 | 61.06 | 62.78 | 64.50 | 66.22 | 67.93 | 69.65 | 71.37 | | 1400 | 53.57 | 55.23 | 56.88 | 58.54 | 60.19 | 61.84 | 63.50 | 65.15 | 66.81 | 68.46 | 70.12 | | 1500 | 53.01 | 54.61 | 56.21 | 57.81 | 59.41 | 61.00 | 62.60 | 64.20 | 65.80 | 67.40 | 69.00 | | 1600 | 52.50 | 54.05 | 55.60 | 57.15 | 58.69 | 60.24 | 61.79 | 63.34 | 64.89 | 66.43 | 67.98 | | 1700 | 52.04 | 53.54 | 55.04 | 56.55 | 58.05 | 59.55 | 61.05 | 62.55 | 64.05 | 65.56 | 67.06 | | 1800 | 51.62 | 53.08 | 54.54 | 56.00 | 57.46 | 58.92 | 60.37 | 61.83 | 63.29 | 64.75 | 66.21 | | 1900 | 51.23 | 52.65 | 54.07 | 55.49 | 56.91 | 58.33 | 59.75 | 61.17 | 62.59 | 64.01 | 65.43 | | 2000 | 50.87 | 52.25 | 53.64 | 55.02 | 56.41 | 57.79 | 59.18 | 60.56 | 61.95 | 63.33 | 64.71 |
Spirit:
| Spirit-> | 1000 | 1100 | 1200 | 1300 | 1400 | 1500 | 1600 | 1700 | 1800 | 1900 | 2000 | | Intellect | | | | | | | | | | | | | 1000 | 45.04 | 45.04 | 45.04 | 45.04 | 45.04 | 45.04 | 45.04 | 45.04 | 45.04 | 45.04 | 45.04 | | 1100 | 47.24 | 47.24 | 47.24 | 47.24 | 47.24 | 47.24 | 47.24 | 47.24 | 47.24 | 47.24 | 47.24 | | 1200 | 49.34 | 49.34 | 49.34 | 49.34 | 49.34 | 49.34 | 49.34 | 49.34 | 49.34 | 49.34 | 49.34 | | 1300 | 51.35 | 51.35 | 51.35 | 51.35 | 51.35 | 51.35 | 51.35 | 51.35 | 51.35 | 51.35 | 51.35 | | 1400 | 53.29 | 53.29 | 53.29 | 53.29 | 53.29 | 53.29 | 53.29 | 53.29 | 53.29 | 53.29 | 53.29 | | 1500 | 55.16 | 55.16 | 55.16 | 55.16 | 55.16 | 55.16 | 55.16 | 55.16 | 55.16 | 55.16 | 55.16 | | 1600 | 56.97 | 56.97 | 56.97 | 56.97 | 56.97 | 56.97 | 56.97 | 56.97 | 56.97 | 56.97 | 56.97 | | 1700 | 58.72 | 58.72 | 58.72 | 58.72 | 58.72 | 58.72 | 58.72 | 58.72 | 58.72 | 58.72 | 58.72 | | 1800 | 60.42 | 60.42 | 60.42 | 60.42 | 60.42 | 60.42 | 60.42 | 60.42 | 60.42 | 60.42 | 60.42 | | 1900 | 62.08 | 62.08 | 62.08 | 62.08 | 62.08 | 62.08 | 62.08 | 62.08 | 62.08 | 62.08 | 62.08 | | 2000 | 63.69 | 63.69 | 63.69 | 63.69 | 63.69 | 63.69 | 63.69 | 63.69 | 63.69 | 63.69 | 63.69 |
I'm sure you can figure out what green color means. Same assumptions as last post. You'd need atleast 100+ more intellect then spirit (and that's at 1900 spirit) for one point in spirit to give more mana then intellect. As you yourself also noted spirit scales higher then intellect thanks to living spirit so getting gear that will give you more intellect then spirit is close to impossible.
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Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
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04/23/09, 11:19 AM
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#433
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Von Kaiser
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Are you assuming a 100% uptime on Replenish? An better value for replenish is closer to 80%, and thats a conservative reduction. I've seen it much lower. I'd be interested to see how that changes your calculations.
Edit:
Please dont take my posts as combatitve. The table you provided is actually pretty useful. A 100% uptime for replenishment is simply to high. Even on a patchwerk type fight, with 4 characters providing it (Survival Hunter x2, Shadow Priest, Ret Paladin) replenishement is much closer to 80% than 100% in my own experiance. This number dips down even further as fights become more complicated.
I would like to see your formula's used if I could, but baring some minor tweaks, this is a very nice chart. I would also recommend converting total mp5 gained into mp5 per stat point, but thats just my personal preferance.
As an aside, using the values from the chart you’ve just provided for us (without taking into account the reduced values Int should receive due to a reduction in the replenishment calculations.)
At 1100 Int/1100 Spirit:
2x Runed, 8x Luminous
19 x 2 + 9 x 8 = 110 SP
8 x 8 = 64 x 57.56 = 3683 Mana
10x Luminous
9 x 10 = 90 Spell Power
8 x 10 x 57.56 = 4604 mana
10x Purified
9 x 10 + 8 x 10 x 1.02 x 1.1 x 1.15 x .15 = 105.58 SP
8 x 10 x 47.24 = 3779 Mana
At 1200 Int/1200 Spirit:
2x Runed, 8x Luminous
19 x 2 + 9 x 8 = 110 SP
8 x 8 = 64 x 58.47 = 3742 Mana
10x Luminous
9 x 10 = 90 Spell Power
8 x 10 x 58.47 = 4677 mana
10x Purified
9 x 10 + 8 x 10 x 1.02 x 1.1 x 1.15 x .15 = 105.58 SP
8 x 10 x 49.34 = 3947 Mana
At 1300 Int/1300 Spirit:
2x Runed, 8x Luminous
19 x 2 + 9 x 8 = 110 SP
8 x 8 = 64 x 59.35 = 3798 Mana
10x Luminous
9 x 10 = 90 Spell Power
8 x 10 x 59.35 = 4748 mana
10x Purified
9 x 10 + 8 x 10 x 1.02 x 1.1 x 1.15 x .15 = 105.58 SP
8 x 10 x 51.35 = 4108 Mana
At 1400 Int/1400 Spirit:
2x Runed, 8x Luminous
19 x 2 + 9 x 8 = 110 SP
8 x 8 = 64 x 60.19 = 3852 Mana
10x Luminous
9 x 10 = 90 Spell Power
8 x 10 x 60.19 = 4815 mana
10x Purified
9 x 10 + 8 x 10 x 1.02 x 1.1 x 1.15 x .15 = 105.58 SP
8 x 10 x 53.29 = 4263.2 Mana
Obviously from these values we can see that using ‘10x Purified’ is a better choice than ‘2x Runed, 8x Luminous’. Depending on your personal choice however, it would seem that ‘10x Luminous’ has the greatest overall benefit. I should remake these values when you rechart using a more correct multiplier for Replenishment. As, this would stand to change the values again.
Last Edit:
I had a ton of free time on my hands (and a pad of paper) so I worked out some more values. Assuming an 8 minute fight, 80% replenishment uptime, and 1 non glyphed innervate, Blessing of Kings, Living Spirit, Improved Mark of the Wild, and no time spend outside the 5sr. 1 Point of Int provides .17375 mp5 due to mana gained, and .1668 mp5 due to replenishment. At 1000/1000, spirit is much worse than int (.532117 mp5 compared to .341215, a differance of .091381 mp5 and a 20.7% differance). We expected this. At 1300/1300 Int is still better, (.55898 vs. .50251) but the difference is cut in half to .05644, or an 11.2% increase. I plotted the changes for all 'reasonable' levels of gear (all the way up to 1600, and i might argue that this is still to high) and arrived at .58285 vs .55748, with int still providing .0253 more mp5, a 4.5% increase. I have to tip my hat to you and say that you are correct in this matter. I looked at far to few data points, and my estimate was wrong. For all foreseeable gear level that could possibly come out in Wrath (barring any major changes on Blizzard part) int will be a better (albiet slightly in some cases) mana regen stat. A better overall stat? Thats open for debate still.
Last edited by Allinone : 04/25/09 at 11:08 AM.
Reason: Added Comment/Gem calculations
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04/25/09, 11:00 AM
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#434
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Glass Joe
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Ok, so I'm not that good at handling all these equations and all, and I'm having a great deal of trouble trying to decipher what exactly everyone is talking about here. Please excuse my following questions if you find them n00by.
First, I'm confused with the Spi and Int scaling. You mean to say that Spi works better if you have more or less Int, and vice versa? And on that same note, we're talking about insane numbers here like "If you had 1800 Spi and 1900 Int" but are these numbers even realistic?
Second, from what I gather, we've decided here that Int is generally more desirable because of the regen we get when replenishment is active. Without crunching any numbers, Spi gives us constant regen and a bonus to SP, whereas Int gives us more mana and situational regen. So I still don't understand why Spi isn't looked at more favorably since (at least in my eyes) druids are designed more for regen than other healing classes who require a large pool of mana. We don't need a huge pool because of our Spi powered regen.
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04/25/09, 12:09 PM
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#435
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Von Kaiser
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I'd be happy to answer. Yes, we have been throwing out some insane number recently. This is likely unwarranted, but it was an attempt to see exactly when/where Spirit would overtake int.
Blizzard has stated they've designed current content around raiding with replenishment, and with a proper raid setup, it can have a very high uptime. Replenishment however only gives a portion of the total benefit of Int (Roughly 1/3rd), with the other 2/3rds coming from the increased mana pool and the Mana regen formula itself (which are passive). Even without Replenishment, Spirit is only slightly better than Int @ 1000 spirit/Int, Replenishment makes Int roughly 20% better than spirit in terms of regen at 1k. Depending on your healing setup, there are other ways to regen that are based only on Int as well. A shamans mana tide is based purely off Int, as well as a druids Revitalize (although the latter can be largely neglected). Most would agree that the sheer difference between the amount of regen that Int can provide @ the 1000/1000 gear range out weighs the amount of Spell Power gained through Spirit. Now, this argument becomes more convoluted with higher gear levels as A) The difference in mana gained shrinks as Spirit starts to catch up to Int, and B) Mana regen becomes less of an issue, as we have more of it.
Since Spirit and Int have a direct relationship to each other, a point in either spirit or Int make both more valuable. The formula blizzard uses to calculate mana regen:
Non Casting Spirit/Int based mana Regen = 5 * (0.001 + Sqrt(Int) * Spirit * 0.003345)
I won't get bogged down in a super technical discussion about this, just some basic math. Sqrt (int) stands for 'The square root of Spirit'. The only two variables (things that can change in this equation) involved are Int and Spirit. Lets trim all the constants out and boil this problem down to its basics:
Mana Regen = Sqrt(Int) * Spirit
Lets assume I have 9 spirit and 9 Int
Mana Regen = Sqrt(9) * 9 (Square root of 9 is 3)
Mana Regen = 3 * 9 = 27
Lets see what happens when we add 7 to each stat separately (increasing each value to 16)
Mana Regen = Sqrt(16) * 9 = 4 * 9 = 36 (Adding 7 to Int, leaving Spirit alone)
Mana Regen = Sqrt(9) * 16 = 3 * 16 = 48 (Adding 7 to Spirit, leaving Int alone)
As you can see, both have value, and increase how much mana you will get from your Mana regen formula. Spirit will give more value, but it is also based off the amount of Int You have. If you had 1000 Spirit and 1 Int, your regen would be 1000. If you had 4 int and 997 Spirit (same total amount of stats), you'd have 1994 total mana regen. Its generally accepted that bringing them up together is a better way to go. The actual formula gives different values obviously, but the basic princible still applies. Int's variety of benefits gives it a head start against spirit, and that head start is sizeable.
Last edited by Allinone : 04/25/09 at 12:17 PM.
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