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05/01/09, 3:24 AM
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#466
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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It was already calculated and tested Restoration Itemization and down from this post (*Note that my calculations are off, there's a post below with better)
My main question is if other people concider this a bug or take it as granted? Usually when something this major bugs out (25-30% healing potential loss from arguably the best set bonus for resto ever made is a huge bug in my view), there's an uproar, discussion, QQ, bug reports, etc and Blizzard finds out about it realy fast. And with this - nothing? How come?
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05/01/09, 5:08 PM
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#467
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Great Tiger
Altpatch
Tauren Druid
No WoW Account
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"Take it easy" is the tree motto.
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CONSERVE YOUR RAGE AND LUST
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05/03/09, 1:25 PM
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#469
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::stare::
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I think it's hard to say X is always better than Y for all situations. From doing some hardmodes, I've found that I vary my gear depending on the fight - my glyphs as well. XT hardmode (on 10) required that I reglyph to include Rejuv, where as on most fights I find the extra healing it gives to be generally worthless. But during Tantrum when every extra bit helps, the 70k or so that it did during that time felt like it was very worthwhile. Same would go to the 4 piece bonus - there are several fights that the instant rejuv could be a lifesaving measure - but if you're not finding the raid to be near death throughout an encounter (or just a part of an encounter), whatever combination gives you the most spell power (presuming your longevity is not in question) is the better choice. Sometimes the important thing is "how much healing can I do RIGHT NOW" and other times the important thing is "how much healing can I do over the course of this fight?".
The short end is whatever works for you/your guild/the mechanics of the fight is the best choice for you at that time. Things really aren't as cut and dry as they used to be.
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<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.
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05/03/09, 6:19 PM
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#470
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Piston Honda
Night Elf Druid
Destromath
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Originally Posted by Eddyqw
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Originally Posted by Playered
The currently best known (Algalon loot is still missing but..) offset piece to take is this chest because quite honestly it is perfectly itemized in almost every way for us. It also has the benefit of taking away one of the critical strike pieces in favor of haste whereas using the gloves would be a critical strike for critical strike trade.
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Besides that, I would prefer Illustration over Sif's Remembrance for throughput and Spark of Hope over it for regen. And thank you for listing that idol, it gave me a good morning laugh!
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05/04/09, 5:21 AM
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#471
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Piston Honda
Pandaren Monk
Stormreaver (EU)
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Originally Posted by Eddyqw
BiS List
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The 3 trinkets that I would prefer to use are [Illustration of the Dragon Soul], [Pandora's Plea], and [Spark of Hope]. Pandora's is a great compromise between mana regen and thoroughput, where IDS is the best choice for raw thoroughput, and Spark is the best choice for raw efficiency.
Also, for keeping the 4set t8 bonus, I plan to break the set with [Handwraps of the Vigilant] instead of [Shoulderpads of Dormant Energies].
I am using rough estimates for stat values based on my own playstyle and typical raid role, where I generally keep hots on the tank(s) and raid heal. Crit and haste are largely worthless as I very rarely hardcast anything other than regrowth, and I have still not gone out of mana yet so value thoroughput much more than efficiency. My Lootrank
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05/04/09, 1:40 PM
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#472
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Piston Honda
Night Elf Druid
Runetotem
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Breaking news:

We have received many questions about how the proc works on Val’anyr, the Hammer of the Ancient Kings. While we originally intended for this effect to be a mystery, we realize that guilds now know what the tooltip on the proc says without necessarily knowing the details on how it works. This leads to situations where a healer may not know if assembling the hammer is worth it for them (hint: it is), and perhaps even worse, a misinformed leader may not think you deserve the hammer (hint: you do).
Players also wonder if the proc makes the item deserving of its legendary status given that the stat allocation is normal for items of its item level (Hint: it does).
The effect reads “Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.”
The way this works is that when the proc happens (which is a 10% chance whenever a hot or direct spell heals, with a 45 sec internal cooldown) you gain a buff (the Blessing) on yourself. Now all of your heals for the next 15 sec cause an 8 sec damage shield. The shield stacks with itself. It includes healing done by subsequent ticks of existing hots on the target. Note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc. However the shield is based on the size of the heal itself, not the amount healed – i.e. 100% overhealing will not proc the Blessing on the healer, but the shield itself includes overhealing once the Blessing is active. The shield can grow to a maximum size of 20,000 damage absorbed.
Example 1: A paladin casts Holy Light for 10K on the tank, which partially heals her. The Blessing procs, so the paladin’s Holy Light immediately causes a shield on the tank which will now absorb 1500 damage. The tank dodges the next two hits, so no damage is absorbed. The paladin then casts another heal for 8K, but only heals the tank for 600 before she is at full health. The shield is now at 2700 damage absorbed (1500 + 1200) for 8 sec.
Example 2: A druid casts Rejuv on the tank, healing her. The Blessing procs on the druid on the second tick. A shield is applied to the tank which absorbs 15% of the amount healed by that tick and each remaining tick of the Rejuv. If the druid also gets Lifebloom and Regrowth on the tank while the Blessing is up, then those ticks also contribute to the shield. If the shield goes down because the 8 sec duration expires or it absorbs that much damage, it can go up again as long as the Blessing lasts, which is 15 sec.
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Source: World of Warcraft - English (NA) Forums -> Val’anyr, Hammer of the Ancient Kings
It appears, to me at least, that this effect is pretty strong for druids. It doesn't seem to favor paladins any more than a druid, in my opinion.
Some preliminary calculations:
Using this formula, I compute that the proc will have 27% uptime assuming an average 1.1 seconds between casts. Thus 27% of the time healing is increased by 15%, or an average ~4% increase in overall healing. Who cares about the stats, that's a huge upgrade.
Last edited by Paininabox : 05/04/09 at 2:01 PM.
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Level 80 Restoration Druid Spreadsheet here.
(v1.41)
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05/04/09, 2:09 PM
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#473
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Glass Joe
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I think the only downside to having a druid use it would be the internal cooldown on the blessing. As a druid, unless you are purely main tank healing you most likely have HoTs running on a couple targets, the fear would be the sheild would proc on a target that doesnt gain much benifit from it (aka some random dps).
Reading it again though, it could be that any heal to any target will cause a sheild so long as the caster has the blessing of ancient kings buff; if that is the case then in the hands of a raid healing druid this would be invaluable.
"Now all of your heals for the next 15 sec cause an 8 sec damage shield." This makes me think the second idea is more accurate. Sounds interesting.
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05/04/09, 2:14 PM
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#474
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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It is still unclear if a full overheal tick will provide a shield once the proc is active however.
"But once the blessing is active, then all of your healing spells will contribute to the bubble even if they do no actual healing. "
You can understand the requirement for a non-overhealing spell to cause the proc but after the mechanics of hots have been in place for so long there is nothing to show that they will work differently now for when the proc is active.
Last edited by Playered : 05/04/09 at 2:44 PM.
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05/04/09, 2:15 PM
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#475
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Piston Honda
Night Elf Druid
Runetotem
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Originally Posted by Fydor
Reading it again though, it could be that any heal to any target will cause a sheild so long as the caster has the blessing of ancient kings buff; if that is the case then in the hands of a raid healing druid this would be invaluable.
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Yeah, that's how I read it. It really depends on the fight. If there is a lot of raid damage and the thing procs when you have a third to a half of the raid hot'd, that could add up to a lot of extra damage prevention because it will work off of heals cast before the proc occurs. The only real question I have is if when the shield is based off of total healing including overhealing, does this include full overheal HoT ticks? I'm hoping it does, because that would really euthanize the "lol give it to ur pallies" junk floating around. I have high hopes, because it does seem like they've put in some new tech to get this proc to work.
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Level 80 Restoration Druid Spreadsheet here.
(v1.41)
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05/04/09, 2:20 PM
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#476
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Von Kaiser
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the shield itself includes overhealing once the Blessing is active
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I'm a little confused on this. Does this mean there is a server side mechanic, of some sort, to track hots that are over healing once the weapon procs? I am under the impression that hots don't tick if the target is at 100%. If the target is at 95% and your hot brings them to 100% with some over heal, then that shield is applied, right?
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The nice thing about being a pessimistic, is that you're constantly proven right, or pleasantly surprised.
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05/04/09, 2:26 PM
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#477
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Piston Honda
Night Elf Druid
Runetotem
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GC answering some questions about it:

To answer some questions:
1) If you are lucky enough to have two hammers in your group, then they will both contribute to the same bubble.
2) It should work as you would expect with PW:Shield and similar effects. Specifically, the damage should work through one shield and then the other. I don't know off the top of my head which one is used first. Sometimes we have edge cases with multiple absorbs like this that we will need to solve as they arise. (To be clear, PW:Shield will not proc the blessing or the bubble though, because it does not heal.)
3) If you have the blessing (i.e. you caused healing and the proc occured) then overhealing will count towards the bubble. Hots that tick on a target will still contribute to the bubble. You can also choose to switch to a direct heal if you don't have enough GCDs available to get all of your hots up before the blessing fades. The confusing part here is that hots that don't heal won't cause the blessing (we didn't want you fishing for the bubble before a pull by constantly healing the tank, though I suppose you could if your tank was injured). But once the blessing is active, then all of your healing spells will contribute to the bubble even if they do no actual healing.
We'll leave it to you guys to theorycraft out if you think the hammer is marginally better for one class than another. Some players were speculating before this announcement that the bubble only applied to one spell, which would definitely favor Holy Light. We implemented it the way we did to make sure the other healing classes could still get juicy bubbles while the blessing was active (which is 15 sec).
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In the same thread as before.
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Level 80 Restoration Druid Spreadsheet here.
(v1.41)
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05/04/09, 5:08 PM
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#478
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Von Kaiser
Night Elf Druid
Bleeding Hollow
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Originally Posted by Paininabox
Using this formula, I compute that the proc will have 27% uptime assuming an average 1.1 seconds between casts. Thus 27% of the time healing is increased by 15%, or an average ~4% increase in overall healing. Who cares about the stats, that's a huge upgrade.
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This is indeed an awesome increase, but unless I'm reading the information wrong it seems that this would have an even greater up time for druids (right up to the 32-33%) depending on how many HoTs you have ticking at the time the ICD is up.
I read it as any heal that isn't 100% overheal will have a 10% chance to proc the buff and that it procs off of HoTs. Just having a WG up and ticking on 6 targets almost guarantees a proc within a few seconds. Add in a compliment of HoTs on a tank or Rejuvs ticking all over the raid and you're talking about 10+ chances to proc it per second. The only thing that could compete with that is JoL.
I also suspect the proc may have great synergy with the huge bloom of a lifebloom triple stack.
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05/04/09, 5:19 PM
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#479
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Piston Honda
Night Elf Druid
Destromath
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(To be clear, PW:Shield will not proc the blessing or the bubble though, because it does not heal.)
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Ok, so it's horrible for Disc Priests?
I still think it would be best in the hands of a Holy Paladin... How many bosses could a tank consistently benefit from a 8sec 10k shield versus how many bosses could a raid benefit from a 8sec 2k+ shield (with ~1 ppm)?
Last edited by ttyl : 05/04/09 at 5:28 PM.
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05/04/09, 5:23 PM
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#480
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Glass Joe
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Does anyone have a list of BiS Leather pieces from all current content?
There is one a few pages back, but it also includes Cloth, which is sometimes hard to get over a DPS or Priest.
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