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Old 05/06/09, 12:06 PM   #496
goodolarchie
Von Kaiser
 
Tauren Druid
 
<tys>
Spirestone
noob answer:
throughput > all

Often times its not even worth using the blue unless the socket bonus is something like
[ ]Blue
[ ]Red
Socket Bonus: +7 Spellpower

In this case by going with Purified + Runed you aren't sacrificing throughput.

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Old 05/06/09, 1:06 PM   #497
Dendrek
Von Kaiser
 
Tauren Druid
 
Kilrogg
[edit] As Oktan points out in the following post, I was mistaken. To avoid spreading misinformation, I've removed this post. My apologies.

Last edited by Dendrek : 05/06/09 at 3:30 PM.

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Old 05/06/09, 1:24 PM   #498
Oktan
Von Kaiser
 
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Tauren Druid
 
Blackhand
1. The Blessing is not retroactive. Already ticking HoTs when the Blessing procs will not apply shields to their targets.
The way this works is that when the proc happens (which is a 10% chance whenever a hot or direct spell heals, with a 45 sec internal cooldown) you gain a buff (the Blessing) on yourself. Now all of your heals for the next 15 sec cause an 8 sec damage shield. The shield stacks with itself. It includes healing done by subsequent ticks of existing hots on the target. Note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc. However the shield is based on the size of the heal itself, not the amount healed – i.e. 100% overhealing will not proc the Blessing on the healer, but the shield itself includes overhealing once the Blessing is active. The shield can grow to a maximum size of 20,000 damage absorbed.

The nice thing about being a pessimistic, is that you're constantly proven right, or pleasantly surprised.

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Old 05/06/09, 1:38 PM   #499
Cathiecj
Glass Joe
 
Cathiecj's Avatar
 
Night Elf Druid
 
Medivh
Originally Posted by S0und View Post

Too bad this bonus is not working with the reju glyph.
It doesn't work with the glyph? Meaning my swiftmend will eat my rejuv?

Also, since we now see Constellus (1H-Mace - Spell MP5) dropped from Hodir in Hard Mode. Is it possible this might be BIS with the Ironmender?
Constellus and Ironmender = 108 Stam 102 int 45 Spi 19 mp5 661 spwr 36 haste 29 crit 1 blue gem slot with 5 spwr bonus.
Staff of Endless Winter = ......111 Stam 128 Int 84 Spi...........587 Spwr ........... 104 Crit 2 blue gem slot with 9 spwr bonus.

Are the losses worth it though? Im inclined to think not. but that is A LOT of Spwr.

Link to Constellus http://static.mmo-champion.com/mmoc/...constellus.jpg.. Sorry don't know how to make it a mouse over.

Last edited by Cathiecj : 05/06/09 at 2:01 PM.

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Old 05/06/09, 2:37 PM   #500
Norfair
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Cathiecj View Post
It doesn't work with the glyph? Meaning my swiftmend will eat my rejuv?

Also, since we now see Constellus (1H-Mace - Spell MP5) dropped from Hodir in Hard Mode. Is it possible this might be BIS with the Ironmender?
Constellus and Ironmender = 108 Stam 102 int 45 Spi 19 mp5 661 spwr 36 haste 29 crit 1 blue gem slot with 5 spwr bonus.
Staff of Endless Winter = ......111 Stam 128 Int 84 Spi...........587 Spwr ........... 104 Crit 2 blue gem slot with 9 spwr bonus.

Are the losses worth it though? Im inclined to think not. but that is A LOT of Spwr.

Link to Constellus http://static.mmo-champion.com/mmoc/...constellus.jpg.. Sorry don't know how to make it a mouse over.
If you gem purified gems in both weapons:

1h combo: 587 (mainhand) + 9 (gem) + 5 (bonus) + 74 (offhand) + 63 (enchant) = 738 spellpower.
Staff: 587 (staff) + 18 (gems) + 9 (bonus) + 81 (enchant) = 695.

It's 43 difference, but the spirit is good for about 8 spellpower too. In the end 35 spellpower and 36 haste gain with the 1h/oh combo versus 75 crit and a bit more mana regen (think 5-10 mp5?). I prefer the mainhand/offhand combo then.


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Old 05/06/09, 3:48 PM   #501
Kemi
Von Kaiser
 
Gnome Warlock
 
Shadowsong
Edit: Moved to the Resto (PvE) Healing Discussion thread at Allinone's suggestion.

new home of this post

Pocket summary: it's better to three-stack and then bloom than to one-stack.

Last edited by Kemi : 05/07/09 at 8:41 PM.

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Old 05/06/09, 6:40 PM   #502
sivart33
Glass Joe
 
Tauren Druid
 
Drenden
Originally Posted by Oktan View Post
The way this works is that when the proc happens (which is a 10% chance whenever a hot or direct spell heals, with a 45 sec internal cooldown) you gain a buff (the Blessing) on yourself. Now all of your heals for the next 15 sec cause an 8 sec damage shield. The shield stacks with itself. It includes healing done by subsequent ticks of existing hots on the target. Note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc. However the shield is based on the size of the heal itself, not the amount healed – i.e. 100% overhealing will not proc the Blessing on the healer, but the shield itself includes overhealing once the Blessing is active. The shield can grow to a maximum size of 20,000 damage absorbed.

ya now i understand, thank you i guess i was very mistaken on this mace. I guess is ill go back to just reading this forum other then posting.


To comment on the post above me: like i said its personal, and if you are nourish spamming it does not benefit you anymore to stack anymore lifeblooms, i understand if you are rolling hots.

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Old 05/06/09, 10:04 PM   #503
Allinone
Von Kaiser
 
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Night Elf Druid
 
Sen'jin
@ sivart33

If you are Nourish spamming a tank and allowing it to stack up to 3, the effective healing lifebloom can do will be doubled on average compared to casting 1 and letting it bloom (See Kemi's Post). While this represents only a mild overall increase in the total healing done, there really is no reason mathematically from a mana regen stance to letting the stack fall off before it reaches 3. It will do more healing. This isnt a personal choice, its a simple fact that stacking up to 3 will lead to higher HPS at no additional mana cost. I take it back, it is a personal choice. People choose to do thing inefficiently all the time. In a nourish spamming situation is it going to make a huge difference in heals? No. But I ask you this, if I were to offer you a free extra 400-500 HPS, would you take it?

If you are raid healing, there are very few scenario's where LB would be the heal of choice, Rejuvenation and Regrowth are better suited for a majority of situations, setting up a Nourish spam with lifebloom on anything other than a tank doesnt make much sense. As far as the mana return, you get full mana return back up until 3 stacks, after that you are making it more expensive. I.e. it is the same cost per cast to make a 3 stack and have it bloom as it would be to cast 1 and let it bloom. Refreshing a 3 stack jumps the cost dramatically.

However, this conversation would be better suited in the PvE Healing Discussions, and not the Itemization thread.

Last edited by Allinone : 05/06/09 at 10:14 PM.

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Old 05/10/09, 7:22 AM   #504
sheaebay
Glass Joe
 
Human Paladin
 
Deathwing
Best in Slot gear 3.1

I put this together earlier and wanted to see what you all thought about it, whether good or bad. It's not the total best in slot gear but all the gear is very attainable at my guilds current progression. No 25 man hard mode loot is included. Anyway, any replies would be appreciated. Thank you!

chardev.org v6 ~ a World of Warcraft character planner

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Old 05/10/09, 7:42 AM   #505
goodolarchie
Von Kaiser
 
Tauren Druid
 
<tys>
Spirestone
Originally Posted by sheaebay View Post
I put this together earlier and wanted to see what you all thought about it, whether good or bad. It's not the total best in slot gear but all the gear is very attainable at my guilds current progression. No 25 man hard mode loot is included. Anyway, any replies would be appreciated. Thank you!

chardev.org v6 ~ a World of Warcraft character planner
That's a fine set if you don't have access to 239's. You might consider one of the craftable 2-socket boots, and Lady Maye's ring off Council 10. Also an IDS in leiu of Sif's if you're looking for more throughput.

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Old 05/10/09, 4:12 PM   #506
Fiarce
Glass Joe
 
Worgen Mage
 
Emerald Dream
Curious to know if our respective lootrank values have wavered any.

Have been using this:

Loot Rank for WotLK

Seemed to be the most reasonable scaling.

Any thoughts or changes the druid community should be making fellas?

Edit: Also, I highly doubt I will have access to 239 items in my guild for a while, with that in mind, has anyone figured out of non-set BIS is > 4piece? Obviously this BIS ignoring hard-mode encounters.

I want to save myself a trip to the chalkboard if it's been decided already.

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Old 05/10/09, 5:49 PM   #507
Allinone
Von Kaiser
 
Allinone's Avatar
 
Night Elf Druid
 
Sen'jin
Funny thing that you should ask. I sat down yesterday to see how much things have changed for us. A few changes such as Imp MotW adding 2% to all stats, as well as the up coming changes to innervate have changed some values slightly, although nothing is ground shattereing

Assumptions:
Blessing of Kings (10% Bonus to All Stats)
Living Spirit (15% Bonus to Spirit)
Improved Tree of Life (15% of All Spirit Converted to Spell Power)
Ember Skyflare Diamond Meta Gem (2% Bonus to Int)
8 Minute Fight (Shorter fights put more weight to Int)
25% of heals cast can crit (Debatable, based on play style. More direct heals will lead to higher crit and slightly higher Int ratings)
80% Uptime on Replenish (A better assumption than 100%, but I wont swear by this as accurate either)
No Time spent outside the 5 Second Rule (Not entirely true, but druids should gear more for this case, then planning to take mana breaks during boss fights)
1300 Int/Spirit (A level that should be able to be achieved raid buffed at the higher ends of gear)
Improved Mark of the Wild (2% to all stats)

Mana Regen Stats:
Int: .5228 (.1788 from Mana Pool, .1724 from Spirit based mp5, .1716 from Replenish)
Spirit: .3891
Mp5: 1

Throughput Stats:
Spell Power: .8
Haste: .12
Crit: .056
Spirit: .1548
Int: .0116

Optional Stats:
Int (Mana Tide): .0429 (.0500 glyphed)

Totals:
Int: .5228 (.5658, Mana Tide – No Glyph)
Spirit: .5439
Mp5: 1
Spell Power: .8
Haste: .12
Crit: .056

Loot Rankings, 1300/1300 5/10/09, assuming you are in a group with a Resto Shaman who can drop the mana tide totem.

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Old 05/10/09, 5:55 PM   #508
cuddlekin
Von Kaiser
 
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Worgen Druid
 
Scilla
Originally Posted by sheaebay View Post
I put this together earlier and wanted to see what you all thought about it, whether good or bad. It's not the total best in slot gear but all the gear is very attainable at my guilds current progression. No 25 man hard mode loot is included. Anyway, any replies would be appreciated. Thank you!

chardev.org v6 ~ a World of Warcraft character planner
Take the prismatic out of the helm and put it in the belt to replace the yellow. I would personally use Leggings of the Lifetender and the Conqueror's Nightsong Goves(more combined haste and crit). And as said before, crafted cloth boots(Spellslinger's Slippers) or leather boots(Boots of Wintery Endurance), Lady Maye's Sapphire Ring, and IDS. Unsullied Cuffs are better than the Broodmother if you want to count T7 items. Also a purified or runed in the boots if you do use those boots.

Last edited by cuddlekin : 05/11/09 at 5:18 PM.

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Old 05/10/09, 7:35 PM   #509
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
What has happened so that people are choosing [Ember Skyflare Diamond] over [Insightful Earthsiege Diamond]? The last time I saw the math Insighful was always the best meta, and should be the last regen option you exchange for throughput. Are people really doing that well on mana in Ulduar?

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Old 05/10/09, 9:01 PM   #510
Allinone
Von Kaiser
 
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Night Elf Druid
 
Sen'jin
Actually, I was thinking along the same lines as i typed out my last post. What info is available on the Insightful proc? I'd like to do some number crunching on the subject (or, if you can link me a discussion on the gem, i'd like to read what others have found out.)

Even at 1300 Int, the 2% is only worth 26 Int, which is only 5 more Int than the Insightful has. I'm going to assume that the proc to restore mana is worth more than that. I havent struggled with mana regen much post 3.1, so I personally have gone with the +25 SP from the Ember.

Last edited by Allinone : 05/10/09 at 9:08 PM.

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