 |
08/12/09, 9:48 AM
|
#676
|
|
Von Kaiser
Night Elf Druid
Kel'Thuzad
|
I got my Idol of Flaring Growth tonight, and I can confirm that it procs as often as people have said. It looks to be about 50% proc rate per tick of rejuv, so with a single rejuv ticking, it's virtually 100% uptime. With several rejuvs ticking, it would be astronomically rare to have the buff fall off.
As far as the lost MP from moving away from the Idol of Awakening, I had already transitioned away from the idol by about halfway through 3.1, as mana stopped being a concern once I had gotten Spark of Hope and upgraded the rest of my gear to ulduar-quality loot. I'd be surprised if other resto druids weren't feeling the same: most fights simply did not push my mana at all. Even in 3.2 with the slight nerf to replenishment, very few fights seem to stress mana longevity, and naturally this will only become more pronounced as gear gets better.
With the opening of the 2nd argent tournament encounter, there should now be a few lucky trees with Solace of the Defeated: 150 SP and a stacking 16mp5 buff, up to 128 mp5 when fully stacked. I expect any Mp5 issues that are introduced from moving away from Idol of Awakening will be easily taken care of by using a Solace/Spark trinket combination, and for fights where mana is not a limiting factor, Solace/Illustration Dragon Soul looks like an amazing amount of spellpower while still retaining some longevity.
|
|
|
|
|
08/12/09, 12:20 PM
|
#677
|
|
Von Kaiser
Night Elf Druid
Aman'Thul
|
Tried doing the 25 man today and it kept disconnecting at least 5 people everytime we started so gave up. Decided to do 10 man. After killing the first boss I went out and got the new idol. My old setup was Rejuv idol, Jeteze bell and Pandora's Plea. I put on the new idol and switched jeteze for Spark. We one-shotted the new boss and I love the new idol. Pretty much 100% uptime. I noticed mana was a bit tighter, but no stress so far. Also did HToC and no mana issues there either. I am going to try and replacing spark with a spell power trinket next and see how that goes.
We 2 healed the 10 man pally and myself. I don't find myself blanketing the raid with rejuvs like Ulduar so the value of the idol has dropped for me. Another thing I have noticed is Nourish is now making up 15-20% of my healing lol. In today's 10 man I did more healing with Nourish than WG smh. With procs and hots I saw Nourish hit for over 12k. It seems to me the design of the coliseum is not as raid heavy damage as ulduar, but that the tank damage is more intense. Which is probably the reason that Blizz buffed up Nourish. With some tier upgrades and the stat increases that come with I am sure that the rejuv idol will be a thing of the past.
Edit: the funny part is I think this 25 badge Idol is going to be our biggest upgrade of the entire patch lol. We are going to do 10 man hard mode Ulduar this weekend and that should be a really good judge.
Last edited by Toadfoot : 08/12/09 at 12:30 PM.
|
|
|
|
|
08/12/09, 2:40 PM
|
#678
|
|
Glass Joe
|
Originally Posted by Allinone
|
Are these lootrank weights valid? Seems to spend a lot of weight on MP5, which seems off considering lack of mana issues.
What numbers are people using now?
|
|
|
|
|
08/12/09, 3:06 PM
|
#679
|
|
Soda Popinski
Tauren Druid
Twisting Nether (EU)
|
It looks like the old weighting with an extra 25% boost to MP5 to account for the buff so nothing abnormal about them.
|
|
|
|
|
08/12/09, 3:12 PM
|
#680
|
|
Glass Joe
|
Originally Posted by Playered
It looks like the old weighting with an extra 25% boost to MP5 to account for the buff so nothing abnormal about them.
|
...and now that the 25% bonus has been added to gear it is no longer needed on the weighting so I should go back to the old one and stop using this one. All has been made clear.
|
|
|
|
|
08/12/09, 4:06 PM
|
#681
|
|
Von Kaiser
|
Originally Posted by Jurik
With the opening of the 2nd argent tournament encounter, there should now be a few lucky trees with Solace of the Defeated: 150 SP and a stacking 16mp5 buff, up to 128 mp5 when fully stacked. I expect any Mp5 issues that are introduced from moving away from Idol of Awakening will be easily taken care of by using a Solace/Spark trinket combination, and for fights where mana is not a limiting factor, Solace/Illustration Dragon Soul looks like an amazing amount of spellpower while still retaining some longevity.
|
Has anyone actually gotten the Solace. MMO shows it as 25 man normal mode loot but I find it really hard to believe. So I figure one of two things are going on.
Possibility #1 is that it is normal mode loot and that the mp5 buff doesn't actually roll. But stacks up to 8 times without increasing the duration on each cast. Which would put it at a much lower mp5 value.
Possibility #2 is that it is 10 man hard mode loot and that it does roll like this.
Given that there is supposedly a higher item level with even more spellpower and a bigger mp5 bonus, I'm gonna guess that the item is actually hard mode loot.
I find it very hard to believe that a 6 item level jump is going to bump stats by 10 spellpower AND 40 mp5. Especially when the existing top of the line trinket that's similar comes out to about 80 mp5. There's something people are missing on this trinket.
|
|
|
|
|
08/12/09, 4:24 PM
|
#682
|
|
Von Kaiser
|

Originally Posted by Toadfoot
Tried doing the 25 man today and it kept disconnecting at least 5 people everytime we started so gave up. Decided to do 10 man. After killing the first boss I went out and got the new idol. My old setup was Rejuv idol, Jeteze bell and Pandora's Plea. I put on the new idol and switched jeteze for Spark. We one-shotted the new boss and I love the new idol. Pretty much 100% uptime. I noticed mana was a bit tighter, but no stress so far. Also did HToC and no mana issues there either. I am going to try and replacing spark with a spell power trinket next and see how that goes.
We 2 healed the 10 man pally and myself. I don't find myself blanketing the raid with rejuvs like Ulduar so the value of the idol has dropped for me. Another thing I have noticed is Nourish is now making up 15-20% of my healing lol. In today's 10 man I did more healing with Nourish than WG smh. With procs and hots I saw Nourish hit for over 12k. It seems to me the design of the coliseum is not as raid heavy damage as ulduar, but that the tank damage is more intense. Which is probably the reason that Blizz buffed up Nourish. With some tier upgrades and the stat increases that come with I am sure that the rejuv idol will be a thing of the past.
Edit: the funny part is I think this 25 badge Idol is going to be our biggest upgrade of the entire patch lol. We are going to do 10 man hard mode Ulduar this weekend and that should be a really good judge.
|
I noticed the same thing. It didn't feel to me like certain bosses / encouters would benefit from blanket hotting and as such my EH from Rejuv went way down. I just purchased the Idol and will be trying it out. I figure I'll still be switching idols for certain fights but at least in Totc the mana difference probably wont be particular noticeable.
|
|
|
|
|
08/12/09, 4:27 PM
|
#683
|
|
Don Flamenco
Tauren Druid
Chromaggus (EU)
|
Actually this supports this being a 25-man drop. The heroic loot has the same name as the normal-mode one (both for 10 and 25) only with better stats.
|
|
|
|
|
08/12/09, 5:44 PM
|
#684
|
|
Piston Honda
Night Elf Druid
Destromath
|
A Priest in my guild got Solace last night and it works exactly as advertised. Rolls with every cast, static spellpower, etc. Very overbudget for how easy it is to get. (I will ask him to do more testing tonight, but I remember him saying each tick of Penance gave a stack... so each RJ tick should too.)
As for Flaring Growth, I love it. Using just my own Innervate, only fights I needed Awakening on were 25man hard mode XT, IC, and Vezax. Will probably need Awakening on Algalon, haven't tried yet. Wowhead says it's a 70% proc chance each RJ tick. Testing in game, t8 4set's heal can't proc it and it appears to have a 6sec ICD. I'm using this macro for switching in combat:
/equip Idol of Flaring Growth
/equip Idol of Awakening
Is there any way to improve it? Possibly whispering yourself which got equipped?
|
|
|
|
|
08/12/09, 7:31 PM
|
#685
|
|
Soda Popinski
Tauren Druid
Twisting Nether (EU)
|
Solace is like Eye of the Broodmother in regards to it having a passive effect (150 SP in this case) and an additional effect every time you cast a spell (16 MP5 in this case) to a maximum stack value. Ticks do not proc the effect at all and it acts exactly the same as IDS does where one spell cast gives one buff (WG provides 1 buff not 5/6)
It does drop from 25 man normal version of Lord Jax and you will not be able to have both the normal (245) and the heroic (258) versions of the trinket equipped at the same time from what I am told.
|
|
|
|
|
08/12/09, 7:48 PM
|
#686
|
|
Glass Joe
Night Elf Druid
Caelestrasz
|
Originally Posted by Grizabella
I still maintain the argument is being over-complicated. Spirit gives spellpower, Int does not. If you have enough mana, go for spellpower. If you need more mana, try spirit.
Actually, Bliz has almost made this a non-issue. If you have a good socket bonus, just gem red>purple>orange. If the bonus sucks, gem red. Bam.
We all know mana is not a real issue, now is it?
|
I'm sticking to the Blue->Purified, Yellow->Luminous, Red->Runed. Given the budgets for resto gear mostly that means 50% Purple, 25% Orange and 25% Red, which comes out quite decent. And if mana is an issue, for most druids, adding Int actually gives a better mana improvement at the moment as going too far ahead in spirit simply nerfs the point for point increase in mana.
|
|
|
|
|
08/12/09, 9:26 PM
|
#687
|
|
Von Kaiser
|
I got my Idol of Flaring Growth yesterday. Its a huge buff to throughput. I doubt I will use Awakening again other than for Heartbreaker and Steelbreaker. Jaraxxus didn't drop Solace for us yesterday, but a druid in another guild got one. He loves it for obvious reasons. For most fights, I plan to run with Idol of Flaring Growth, Illustration of the Dragon Soul, and Spark of Hope. After just last night's Ulduar hard modes, I find that I need my innervate for several fights. I'm hoping that overall improvements to stats with Coliseum gear will allow to me use Flaring Growth, Illustration, and Solace simultaneously in most fights in the future.
|
|
|
|
|
08/13/09, 2:45 AM
|
#688
|
|
Piston Honda
Night Elf Druid
Kor'gall (EU)
|
Originally Posted by Elorael
And if mana is an issue, for most druids, adding Int actually gives a better mana improvement at the moment as going too far ahead in spirit simply nerfs the point for point increase in mana.
|
Wrong. Spirit doesn't scale negatively with itself, intellect does. The more intellect you have the worse every aditional point of intellect become and at the same time spirit grows stronger. Adding more spirit makes intellect stronger and has no effect on additional spirit. The first part of your statement is however true, intellect will give more mana than spirit and even with the diminishing returns it would take some seriously strange gear for spirit to overtake it.
|
Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
|
|
|
08/13/09, 1:03 PM
|
#689
|
|
Von Kaiser
Night Elf Druid
Dragonblight (EU)
|
Originally Posted by uliko
Wrong. Spirit doesn't scale negatively with itself, intellect does. The more intellect you have the worse every aditional point of intellect become and at the same time spirit grows stronger. Adding more spirit makes intellect stronger and has no effect on additional spirit. The first part of your statement is however true, intellect will give more mana than spirit and even with the diminishing returns it would take some seriously strange gear for spirit to overtake it.
|
It's all a moot point really, as Intellect is all over our gear but Spirit is the choice. As for trinkets, they're basically handled on a case by case basis. (The above quote is backed up and explained by the fact that mana regen from Spirit scales linearly with Spirit and with the square root of Intellect.)
Here's world of Logs for the new Idol: (I bought it after Northrend Beasts)
World of Logs - Real Time Raid Analysis
Just open "Syanoid" and go to each Boss, then hit the # next to "Rejuvenating".
p.s. The animation looks like you casting Rejuv on yourself. That's really gonna piss those dispellers off in arena.
Last edited by grimtage : 08/13/09 at 8:44 PM.
|
|
|
|
|
08/13/09, 9:19 PM
|
#690
|
|
Glass Joe
Night Elf Druid
Dragonblight (EU)
|
Originally Posted by Shefki
Has anyone actually gotten the Solace. MMO shows it as 25 man normal mode loot but I find it really hard to believe. So I figure one of two things are going on.
Possibility #1 is that it is normal mode loot and that the mp5 buff doesn't actually roll. But stacks up to 8 times without increasing the duration on each cast. Which would put it at a much lower mp5 value.
Possibility #2 is that it is 10 man hard mode loot and that it does roll like this.
Given that there is supposedly a higher item level with even more spellpower and a bigger mp5 bonus, I'm gonna guess that the item is actually hard mode loot.
I find it very hard to believe that a 6 item level jump is going to bump stats by 10 spellpower AND 40 mp5. Especially when the existing top of the line trinket that's similar comes out to about 80 mp5. There's something people are missing on this trinket.
|
I got it today and I can confirm that it drops of the second boss on normal 25 man. I can also confirm that the mp5 stacks 8 times giving you a total of 128 mp5.
//Leandra
|
|
|
|
|
|