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09/17/09, 5:50 PM
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#871
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Von Kaiser
Night Elf Druid
Aman'Thul
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Originally Posted by Paininabox
That's because there are two "http://". The proper link is this.
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Ahh. Works great now. Thank you.
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09/17/09, 9:51 PM
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#872
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Von Kaiser
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Sorry to de-rail the 4t9 discussion (which i am following closely) but i'm agonizing over gemming choices, and just can't come to a solid conclusion. I haven't seen any rules or directions for gemming, just general advice on druid stat to choices as a whole, and i can't really balance them in my head.
Completely unbuffed stats (slightly skewed, eye of brood and spark of hope are counted as static benefit).
| Mana: | 18966 | | Stamina: | 1034 | | Intellect: | 1050 | | Spirit: | 1084 | | Healing: | 2429.6 | | MP5: | 857 | | Spell Crit: | 17.73 | | Spell Haste: | 404 |
I can't decide if going straight SP on gems is best, or if the added benfits of the 12sp 10int and 12 sp 10 spi are worth it when the gem slot matches up. Should we only try to match a gem socket when the bonus is +7 sp or more and we're only use 1 non-red gem? Currently i have T8.5 chest\legs gemmed to match sockets (1 red and 1 extra) and this seems like a smart choice, but then i also have Shoulderpads of Glacial Winds (ilvl 232 with 2 blue gem slots, 7sp socket bonus). I have 2x purified dreadstone in these, but i'm not sure if the benefit of the spi makes up for the lost sp... Do most of you go straight SP, match the socket, or match the socket ONLY when it makes sense (like the chest and legs).
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09/18/09, 1:56 AM
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#873
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Glass Joe
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Originally Posted by ganuard
So I was thinking, 4pc t9 not critting on overheal is a big disadvantage to those with Val'anyr. Maybe something should be brought up to Blizzard.
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Not sure where the not critting if the entire tick is overheal came up. Crits register for me just testing this standing in Dalaran with complete overheal.
And from my combat log:
9/18 01:07:30.094 SPELL_PERIODIC_HEAL,0x06000000015EA10E,"Goomp",0x511,0x06000000015EA10E,"Goomp",0x511 ,48441,"Rejuvenation",0x8,2107,2107,0,nil
9/18 01:07:24.152 SPELL_PERIODIC_HEAL,0x06000000015EA10E,"Goomp",0x511,0x06000000015EA10E,"Goomp",0x511 ,48441,"Rejuvenation",0x8,3161,3161,0,1
(Last parameters parses out as: healing spell,amount,overhealing,absorbed,critical)
As you can see both tics are complete overheal, larger one is denoted by a 1 in the 4th parameter space, non crit is shown with a nil.
Unfortunately I haven't compiled a decent test log (nothing untainted by Val'anyar or a fight showing decent raid damage) sample with the 4pT9. I honestly am not noticing a huge difference so far (fairly standard distribution of effective heal done in our usual healer core through just glancing at recount) but don't have the logs yet to compare. However, I was pretty much in complete agreement with Playered as to the changes most people will go through in changing from T8 to T9 before and after picking it up. One of the more noticeable losses of T8 for me has been the loss of the 2p because when I go for a swiftmend I generally am wanting a big heal to help bring someone dipping back up in a hurry, and that extra 10% can often be nice to see. In my mind it was a great 2pc, whereas 5% crit to nourish just doesn't seem as noticeable.
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09/18/09, 8:13 AM
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#874
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Von Kaiser
Tauren Druid
Zenedar (EU)
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I would like to point out the dichotomy between T9p4 and item stat values. Spell power is still the best stat we have, by far, but to gain the most benefit from T9p4 you would have to get crit heavy gear. However for best throughput, you still want to get the gear with most spell power, and gem and enchant it so, which will further diminish the value of T9p4.
In my opinion there is no comparison to T8p4, which often has been a lifesaver (literally) for me in many situations - and even after the nerf it will be very good. The straight stat values on T9 will eventually overtake the usefulness of T8p4, but not at iLevel 232, or probably not even 245 (with a difference of about 100 spell damage and 50 crit rating).
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09/18/09, 10:23 AM
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#875
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Don Flamenco
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Originally Posted by Goomp
Not sure where the not critting if the entire tick is overheal came up. Crits register for me just testing this standing in Dalaran with complete overheal.
And from my combat log:
9/18 01:07:30.094 SPELL_PERIODIC_HEAL,0x06000000015EA10E,"Goomp",0x511,0x06000000015EA10E,"Goomp",0x511 ,48441,"Rejuvenation",0x8,2107,2107,0,nil
9/18 01:07:24.152 SPELL_PERIODIC_HEAL,0x06000000015EA10E,"Goomp",0x511,0x06000000015EA10E,"Goomp",0x511 ,48441,"Rejuvenation",0x8,3161,3161,0,1
(Last parameters parses out as: healing spell,amount,overhealing,absorbed,critical)
As you can see both tics are complete overheal, larger one is denoted by a 1 in the 4th parameter space, non crit is shown with a nil.
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I definitely need to delve into a log and see if I can also confirm this. I had taken the statement Drane made earlier about it not critting on full health targets at face value and did not verify. Unfortunately, I have some fairly large deliverables due at work by end of day that have been keeping me busy so it will likely be the weekend before I get more time to go through parses in any systematic way.
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09/18/09, 11:46 AM
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#876
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Fafhrd
In my opinion there is no comparison to T8p4, which often has been a lifesaver (literally) for me in many situations - and even after the nerf it will be very good. The straight stat values on T9 will eventually overtake the usefulness of T8p4, but not at iLevel 232, or probably not even 245 (with a difference of about 100 spell damage and 50 crit rating).
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I'm sorry but insisting that an 800-1000 instant heal (2%~ of a tanks life, 4%~ of a generic raid member) will ever be a "lifesaver" is dubious at best and even 2k was not so clear cut in that regard. If you care about meter padding then yes the 4T8 will still be good for that purpose in 3.2.2 despite only being at half power compared to 3.2.
The 4T8 set bonus has almost nothing to do with the function of RJ/SM because the useful healing done was from the SM after RJ and one annoying aspect of getting 4T9 is that we will go from 2k+12k to 0+11k on our RJ/SM spike heal due to the loss of both bonuses.
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09/18/09, 12:30 PM
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#877
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Glass Joe
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Originally Posted by Hatesfury
Sorry to de-rail the 4t9 discussion (which i am following closely) but i'm agonizing over gemming choices, and just can't come to a solid conclusion. I haven't seen any rules or directions for gemming, just general advice on druid stat to choices as a whole, and i can't really balance them in my head.
Completely unbuffed stats (slightly skewed, eye of brood and spark of hope are counted as static benefit).
| Mana: | 18966 | | Stamina: | 1034 | | Intellect: | 1050 | | Spirit: | 1084 | | Healing: | 2429.6 | | MP5: | 857 | | Spell Crit: | 17.73 | | Spell Haste: | 404 |
I can't decide if going straight SP on gems is best, or if the added benfits of the 12sp 10int and 12 sp 10 spi are worth it when the gem slot matches up. Should we only try to match a gem socket when the bonus is +7 sp or more and we're only use 1 non-red gem? Currently i have T8.5 chest\legs gemmed to match sockets (1 red and 1 extra) and this seems like a smart choice, but then i also have Shoulderpads of Glacial Winds (ilvl 232 with 2 blue gem slots, 7sp socket bonus). I have 2x purified dreadstone in these, but i'm not sure if the benefit of the spi makes up for the lost sp... Do most of you go straight SP, match the socket, or match the socket ONLY when it makes sense (like the chest and legs).
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I try to pick up as many socket bonuses as possible. If the socket bonus is +SP, then it is usually a good trade-off to put the proper color gem into that piece. (take a look at my armory to see what i mean)
Personally, i gem Runed in red sockets, Purified in blue sockets, and Reckless (+SP/+haste) in yellow sockets. I really like the extra haste, mana is not a problem for me. However i think i'm in the minority, as many trees gem for +SP/+int instead. If you aren't having mana issues, i would go with the haste.
Edit: looking at your shoulders, they are a difficult decision...
If you take the socket bonus, you will gain 31 SP and 20 spi
If you gem Runed, you will gain 46 SP
On the margin, you are trading 15 spellpower for 20 spirit.
Point for point, i would guess that gemming Runed in the shoulders is the "better" decision.
Personally, i might still gem Purified, because i am OCD about socket bonuses, and i like stacking spirit.
in the end, its up to you
Last edited by rockshassa : 09/18/09 at 12:47 PM.
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09/18/09, 2:32 PM
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#878
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Don Flamenco
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If you went from a pure stat-weighting methodology on gemming, you would gem for Runed Cardinal Rubies in every socket with the following exceptions:
1) ONE Purified Dreadstone to satisfy blue gem requirement for IED meta (best-practice would be to use this in a socket it matches and on a piece of equipment that has a spell power socket bonus).
2) ONE Luminous Ametrine to satisfy yellow gem requirement for IED meta (as above, best-practice would be to use this in a socket it matches and on a piece of equipment that has a spell power socket bonus).
3) Use of additional SINGLE Luminous Ametriine or Purified Dreadstone (beyond the 1 of each required) if a socket bonus is +5/+7 sp. You would not do this if you need to use TWO or more of these hybrid gems to activate a +5/+7 socket bonus. Then you would use Runed Cardinal as per normal.
You can see this gemming strategy in practice at:
Loot Rank for WotLK
The one thing it shows incorrectly is ESD as a meta instead of IED but this is because it doesn't understand how to valuate proc-based regen and so just places the 25 sp of ESD above in ranking. All of that said, hard-fast rules don't always apply -- you may be completely fine from a regen / mana standpoint and gem exclusively Runed Cardinal outside of the two hybrid gems required by IED.
One final step, if you had milked all the other regen out of your gearing (using throughput trinkets, throughput idol, etc.) and you still have excess mana -- you could also use ESD as a meta and go exclusively Runed Cardinal. But swapping out IED for ESD is the final step you would take and you would only take it after you had gotten rid of regen items everywhere else. For instance, going ESD and then using Spark of Hope to deal with mana issues would be a numbnut move. It would be better in that case to retain IED and replace Spark of Hope with a throughput trinket.
Last edited by Arythorn : 09/18/09 at 2:46 PM.
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09/18/09, 6:00 PM
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#879
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Von Kaiser
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Originally Posted by rockshassa
Edit: looking at your shoulders, they are a difficult decision...
If you take the socket bonus, you will gain 31 SP and 20 spi
If you gem Runed, you will gain 46 SP
On the margin, you are trading 15 spellpower for 20 spirit.
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Exactly... i can't decide if stacking spi is worth it or not. I have a hard time evaluating if i have enough MP5 or not. I'm normally a raid healing tree, and even on fights like kologarn (constant blanketing, and spot nourishes to ppl in hand) i still normally end the fight with ~50% mana without using my innervate, but by that same token if we go an do ignis and i'm stuck pushing out more nourish to compensate for crotch pot i end up burning my own innervate and biting my nails waiting no it come to back the 2nd time.
Since 20 spirit = 4 sp and 7.5 mp5. On my shoulders this mean i'm giving up 11sp for 7.5 mp5... according to loot rank this is ofcourse a negative, but with mana being so random from fight to fight, i'm almost afriad to go straight throughput.
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09/18/09, 9:46 PM
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#880
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Von Kaiser
Tauren Druid
Zenedar (EU)
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Originally Posted by Playered
I'm sorry but insisting that an 800-1000 instant heal (2%~ of a tanks life, 4%~ of a generic raid member) will ever be a "lifesaver" is dubious at best and even 2k was not so clear cut in that regard. If you care about meter padding then yes the 4T8 will still be good for that purpose in 3.2.2 despite only being at half power compared to 3.2.
The 4T8 set bonus has almost nothing to do with the function of RJ/SM because the useful healing done was from the SM after RJ and one annoying aspect of getting 4T9 is that we will go from 2k+12k to 0+11k on our RJ/SM spike heal due to the loss of both bonuses.
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There is nothing "dubious" about it being a literal lifesaver. I'm sure many of my fellow trees with quick reactions agree with me when I say that I've saved many many lives with it during abilities like Tympanic Tantrum, Frozen Blows, Iron Roots, Heat Wave, Mark of the Faceless, Arctic Breath etc etc, where you know that a player will die to the next tick, and you don't have time for anything with a cast time. A T8 RJ tick will keep the player just above dying, and some other player have time to land a heal, or you can SM.
The number of times you can save a person like that will go down by 50% with the nerf, of course.
The T8 bonus has always been way too good, and like you point out, even the 2 part bonus has a very good synergy with 4p. This is not true at all for T9, where the 4p bonus, like I pointed out before, is actually quite meh (I'd like to even say counterproductive, since it makes you want to get more half assed crit rating, and screws up your talent choices).
I suggest mainly ignoring the bonuses and spec/gem for the raw stats of the gear, and weighing the T9p4 as a straight 10% RJ spelldmg gain.
Last edited by Fafhrd : 09/18/09 at 9:54 PM.
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09/18/09, 11:16 PM
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#882
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Von Kaiser
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Originally Posted by Arythorn
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Odd. Is that the only one you can find? I literally looked for half an hour through all my current logs to find any pure overheal crits and, for the life of me, I couldn't =/
I'll have our 25m Freya3 kill and 10man H-ToC uploaded soonish, I'll sift through that tonight.
EDIT: Found a few more in our Faction Champs kill, World of Logs - Real Time Raid Analysis.
[20:30:06.330] Draenna Rejuvenation Magisterial +*0* (O: 4389)
[20:30:08.192] Draenna Rejuvenation Arrena +*0* (O: 4389)
[20:30:09.368] Draenna Rejuvenation Magisterial +*0* (O: 4389)
[20:30:10.257] Draenna Rejuvenation Xiah +*0* (O: 4389)
Last edited by Drane : 09/18/09 at 11:26 PM.
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09/19/09, 7:56 AM
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#883
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Playered
You still ignore the application of 4T8 which makes you use Rejuvenation reactively though which inflates the numbers of not just the bonus itself but the healing done by Rejuvenation as you use the spell more frequently (I do not believe any amount of SP will account for this). The "snipe" mentality is really what causes the bonus to look so good and it's very similar to how CoH was back during Hyjal/BT when it got buffed up and got abused as soon as any tiny amount of damage was delt.
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This argument is terrible. You're saying that using the instant heal part to, as you put it, "snipe" is a purely bad thing. It's an instant heal with a 1second cooldown. Why on earth would you want to give that up? At the moment it's basically riptide with no cooldown. I understand that often it's used badly, but I also understand that it has the potential to save lives. If anything the fact that you change your healing to use it like this is a reason to hold it in higher regard than the numbers purely show, not the opposite. Though I admit taking numbers as high as 10% seems like it's been used to "snipe" too often, I find my actual usage of it to be more like 6%, becoming 3% or less with 3.2.2 as the fact that it will become a 1k heal probably makes it worse than just using Nourish without HoT.
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09/19/09, 11:05 AM
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#884
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Von Kaiser
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I clearly can't speak for all resto druids, but for me the only reason it would seem like I was "sniping" heals with T8 rejuv is that I prioritize my blanket hots for the players who already have taken some damage. If damage might be incoming and a swiftmend might possibly be needed on the target in the near future, why the hell would you not rejuv players who are already damaged first. It ends up "sniping" heals that could be picked up elsewhere, but in reality its just a good practice.
I agree with Fafhrd that the instant healing aspect has periodically saved lives and suits our style of healing better than some random bonus healing that may or may not happen later. My style is based on consistency, and its what works best for me. That being said, of course I'll switch to T9 when 3.2.2 hits. Playered is right about the nerfed heal from T8 being marginal and the overall benefits of T9 being greater. If I could get all 258s I might even switch now, but that's just not in the cards.
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09/19/09, 11:15 AM
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#885
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by grimtage
This argument is terrible. You're saying that using the instant heal part to, as you put it, "snipe" is a purely bad thing. It's an instant heal with a 1second cooldown. Why on earth would you want to give that up? At the moment it's basically riptide with no cooldown. I understand that often it's used badly, but I also understand that it has the potential to save lives. If anything the fact that you change your healing to use it like this is a reason to hold it in higher regard than the numbers purely show, not the opposite. Though I admit taking numbers as high as 10% seems like it's been used to "snipe" too often, I find my actual usage of it to be more like 6%, becoming 3% or less with 3.2.2 as the fact that it will become a 1k heal probably makes it worse than just using Nourish without HoT.
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It was from a design point of view. Druids have a fairly solid arsenal of spells (if not the best of all the healers) and half get ignored in no small part due to 4T8 making Rejuvenation cross too many boundaries. Having near unlimited mana was great and you wouldn't want to give it up but that doesn't stop it being bad for the class/game as a whole either.
I'm not trying to imply all our spells are perfect and that RJ became so overwhelmingly overpowered that they couldn't compete either. Nourish is poorly designed and overtuned as a result, Regrowth still needs some tweaking to bring it into a solid role (a slow weak and expensive direct heal with a long weak hot doesn't seem great), Wild Growth is potentially too cheap and Tranquility/SM have been mostly ignored for a couple of expansions.
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