Originally Posted by thefool808
If 3/3 Celestial Focus is needed to reach the haste cap, then would the best CF build avoid Nature's Grace entirely to avoid Nourish clipping? If that is the case, it would mean that the last point removed (when haste gets high enough) from CF would also free up the four other points added to the Balance tree to get to the fourth tier in the first place. I'm not intuitively convinced that last point (four points) is really worth 1% haste.
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Well, without NG, Nourish will have the same haste cap as Rejuv (856 without CF, 735 with). So if you're at 735 from gear, I suppose you could make a case for taking CF and not NG. But, there's nothing else useful in the Balance tree to put points into, and NG will help Regrowth, so there's still no reason not to take it. Also, if you're planning to use both Nourish and Rejuv heavily, you want both Living Seed and Revitalize, which makes it hard to get CF anyway.
This is why my leaning is towards emphasizing Regrowth over Nourish for raid healing. The point in NG are quite accessible, and Regrowth benefits from them greatly while still sharing the gains from haste that you get for Rejuv.
Originally Posted by shibbytastic
How are you planning on gemming in early patch 3.3?
It is likely that I won't be reaching the haste cap based on gear alone unless I decide to forfeit my T9 4 set bonus, because of this I am debating on switching my SP gems to Haste until I hit the cap.
As I see it haste will scale very well in blanket hotting situations, and will also be better in reduced target situations in which I plan on equipping the new rejuv glyph. Does this seem like a reasonable plan of action?
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There's an annoying antisynergy here between haste gear and Glyph of Rapid Rejuvenation. Let me try to describe:
1) Haste and spellpower both provide comparable amounts of throughput after 3.3, with haste providing slightly more. The difference is that spellpower makes our Rejuv stronger while leaving the number of targets constant, while haste adds targets. So gemming for haste is better for "spread" healing, but gemming for spellpower is better for "focused" healing.
2) Glyph of Rapid Rejuvenation, however, causes you to heal fewer targets (more "focus"). Moreover, it eliminates the "spreading" effect of each additional point of haste (because the reduced duration exactly cancels the reduced cast time).
So if you're healing a fight where you want to achieve max HPS spread out over many targets in a raid, you'll stack haste and avoid the Glyph. Where you're interested in Rejuvs that tick more powerfully, haste vs. spellpower is a wash--they both leave the numbers of targets you can simultaneously HoT constant while increasing Rejuv's HPS while ticking. I think there's some awkwardness here in the way the Glyph causes haste to scale.
If this all remains the way it is though, I'll probably be inclined to gem haste up to cap, and then swap the Glyph in or out depending on how much I want to spread my healing at a particular fight.