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12/10/08, 6:22 AM
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#91
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Banned
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Originally Posted by Rogaine
I was getting .35 mp5 per spirit tonight fully raid buffed (wearing top notch geat for right now). Assuming a rare quality 9 spell power 8 spirit gem that's 2.8mp5. At lower gear levels this will be even less not to mention the fact there is no 9 spell power 8 spirit gem in the game yet. Thus, for people ust starting raiding 9 spell power 3 mp5 is not a bad gem choice.
I also believe if you're not casting you're doing something wrong. There is no reason for anyone to have down time, I never run out of mana even without innervate.
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Someone else mentioned it earlier, but there will always be times when you're not casting. Because of being stunned, silenced, pushed back, webbed, feared. Maybe you're just moving away from an AOE, running from adds, or away from fire. :p There's also the time it takes to target, and possible latency. Also with 10-sec lifeblooms, and 1 sec global cooldowns, you just have a lot of time :o All these little things add up, and one can easily find themselves not casting for several ticks.
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12/10/08, 8:58 AM
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#92
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Gearing around RG/NR/HT will depend on your spell-style though, if one of them is your #2 spell on the majority of fights (or perhaps #3 and its something like 33/30/27% split) then sure you could probably get away with it - the choice rarely comes into play yet though because no sane person will reduce SP to get these stats and thats the only stat which boosts your HoTs :P
Kel'T, Sapphiron, Thaddius, Malygos (P1, transition to P2, running/general time in P2 with no lords up), even Sarth+3 is not going to be without some small periods of being able to just roll LB/RJ on a tank or two and sneak 5-7sec of regeneration time before refreshing.
I believe there is still that fuBar plugin to check your time spent OO5SR if you are unsure aswell - I highly doubt on any serious/long encounter there will be 100% casting time where you magically have no mana issues either.
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12/10/08, 9:32 AM
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#93
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Besides that, if you "never" run out of mana, why gem sp/mp5 anyway? Just gem straight spellpower or take sp/spirit as it hurts your mana regeneration only a tiny bit (in case of 100% in FSR), but will give you some more spellpower instead through imp ToL.
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12/10/08, 7:28 PM
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#94
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Banned
Night Elf Druid
Skullcrusher
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I will switch to spell power spirit once the rare gem exists. However, it does not currently.
As for the comments about regen, there aren't many 5 second stuns, fears, webs in the game in terms of PvE right now. When it comes to all that extra time you have due to longer hot durations use it to help out on another tank, or on the raid. Instead of using that time to regen which you shouldn't need.
Also when it comes down to it, realistically someone might have 5-10 gem slots which you would consider a spellpower spirit gem in, so we're talking 5-10*8 spirit (when the rare gem is added) which is 40-80 more spirit out of 1k+ buffed so we're talking a 5ish % increase. So this 1 or 2 ticks of not casting mana regen will realistically give about 50-100 mana extra back tops.
Spirit gets better with gear (due to int) but at the same time the way the gems were rounded the spirit went from 6 on epic 70 to 8 on rare 80 as opposed to the spell power mp5 which went 2mp5 at 70 to 3mp5 at 80 due to rounding. Thus, my point that until you have full naxx/os/maly gear (preferably 25 mans) you will be better served by mp5 and at this point there is no spell power spirit rare gem in the game.
Last edited by Rogaine : 12/10/08 at 7:41 PM.
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12/10/08, 7:58 PM
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#95
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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If you time LB/Abolish correctly then you have no reason to refresh either until LB is about to expire when fighting Maexxna which is a good 7-8 seconds.
When moving on Thaddius you do not have to spam instants or usually even instantly WG when Chain Lightning hits, so you can wait after casting LB and refreshing it for its full period - another 7-8 seconds.
Kel'Thuzad there is very little to heal usually until P3.. Tomb / FBV / Tank - after a FBV you refresh your tank HoTs and get another 7-8 seconds.
Honestly, you do not have to be forcably unable to cast to actually not cast you know - and because you can throw a WG/RJ/RG out does not mean you need to all the time either
We are not at the levels of Priests who tend to use HC/IF and CC GHeal in order to maximize their FSR regeneration but we are hardly the GCD monsters that some people are acting as.
This isn't a competition of who has the bigger epeen by being able to stupidly spam every single GCD for the longest without mana concerns or something - being able to manage your HoTs and GCDs in order to maximize your FSR will eventually make you a better player than someone who facerolls over their WG/LB buttons for any period of time.
4 man healing Naxx-25 might require you to do this on some fights, but usually there is another healer that is perfectly capable of managing things by themselves for a couple of seconds to allow you to regenerate (this does cost precious healing-meter points though  ).
Last edited by Playered : 12/10/08 at 8:05 PM.
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12/10/08, 9:00 PM
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#96
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10bux
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Originally Posted by Rogaine
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I'm sorry but this is just wrong. Like previously said, mp5 is overbudget and does not benefit from our talents or buffs a la Intensity, ToL aura, Blessing of Kings, etc. We pretty much should never use spell power / mp5. Ever.
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12/11/08, 1:32 AM
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#97
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Glass Joe
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Originally Posted by Rogaine
I was getting .35 mp5 per spirit tonight fully raid buffed (wearing top notch geat for right now). Assuming a rare quality 9 spell power 8 spirit gem that's 2.8mp5. At lower gear levels this will be even less not to mention the fact there is no 9 spell power 8 spirit gem in the game yet. Thus, for people ust starting raiding 9 spell power 3 mp5 is not a bad gem choice.
I also believe if you're not casting you're doing something wrong. There is no reason for anyone to have down time, I never run out of mana even without innervate.
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First post here I go.
I beg to differ in the thought that if you stop casting you are doing something wrong. You should not stop casting if you are single healing Naxx.
I am one of the 2 healers in my guild's Naxx 10 run, and I do stop casting as and when the fight allows. My philosophy is simple, I am not the only healers. We should share the load. Yes I can be a champ, hotting everyone and throwing that regrowth/nourish and tank - but what would that do? It will means the other healer might be contributing to the overheal meter?
I think one should strike a balance. I am not a healing meter person. I don't need to top every heal chart to feel good. I think it is always prudent to conserve mana.
I think most people chain pull in Naxx 10, we do the same. And there are times, where that chain pull, pulled 2 groups + 1 group of pats. To heal through that fight, I might need my full mana bar blowing regrowth non-stop, swiftmend, etc. Say for example just 3 pulls before this horridly wrong pull, I non-stop cast and my mana bar was only half bar? I think you'll know what happen next.
The whole idea of having more than 1 healers in raid is just to share the load, and ensure that the raid have a healer when you need one. And not some super hero lifebloomer that think they can save the world with the raid wide hots. Sorry I don't buy that.
AND lastly, maybe its gear issues, I do run out of OOM in intensive fights, even for thrash. I am currently 9xxspirit 286mp5 15k mana 1555 +healing unbuff in tree form.
I also value Spirit, way much more than MP5. I gem +16 spirit blue gem where I have a chance.
Red gem = +16SP (cuz the +19SP just too freaking expensive in my server cuz I am broke)
Blue gem = +16Spi (ditto)
Feel free to armory me, Oncelot on Frostmourne - any constructive comments is welcome. I am still relatively newbie in healing in Tree. Switching from feral.
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12/11/08, 1:55 AM
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#98
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Glass Joe
Night Elf Druid
Crushridge
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Originally Posted by KrinKer
For Sapp I found out that rejuv is MUCH better than Wg mainly because of the range requirement on Wg. I could easily keep Rejuv on 14 people + roll hots on the tank without even having to worry about mana or range (granted my gear is pretty much the best i could find out there but still). I basically negated all the damage coming from the aura while the other healers were able to concentrate on the tank. I found it much much more usefull than Wg (just my opinion btw)
As far as itemization goes I really don't understand why people would want haste. I glyphed healing touch which gives me a >1 sec cast whenever shit hits the fan and use glyphed regrowth for the rest of the direct healing. I know most people don't glyph Ht but I figured that I will never be as good as a pally with Healing Touch so it's best to leave them do what they do best (single target healing) and I can concentrate on other things. Anyways, with a 1 sec cast and regrowth at 1.7 sec cast I really don't see why I would need any more haste especially with GoteM which basically allows me to have 14 rejuv on people (I say I'm pretty close to the Gcd). More than that If a druid went to Nature's grace then Crit rating gives you haste too (I'm really bad at math but I would love to see how much haste a crit% would give with nature's grace, anybody cares to try it). This plus living seed makes crit so much better than haste that I don't really understand why people would go for haste over crit so please someone enlighten me because to me Sp > Crit > spirit > int and the rest of the stats are almost completly useless for me.
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Thanks for the rejuvenation tip on Sapphiron. It accounted for over 80% of the heals between myself and another druid:
WWS Loading...
Rejuving the raid made the fight much easier than the first time we tried him.
I'm using the loot rank I posted earlier and so far it seems to be working out well for myself and the other resto druid in the guild.
Thank you once again for all the calculations on the first post, they definitely helped me get an idea for how useful intellect and spirit are.
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12/11/08, 10:39 AM
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#99
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Glass Joe
Tauren Druid
Blackrock (EU)
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I also disagree on the mp5 > sprit discussion, even atm without the gem. and I also disagree on the "If you're not casting 24/7 you're doing something wrong" like
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As for the comments about regen, there aren't many 5 second stuns, fears, webs in the game in terms of PvE right now. When it comes to all that extra time you have due to longer hot durations use it to help out on another tank, or on the raid. Instead of using that time to regen which you shouldn't need.
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I want to make clear that this is not the case because you HAVE to in order to reg, but you CAN because theres simply nothing you can heal atm, as everyone who will receive dmg in near future has his hot already running. We do run 6 healers in 25 straight, you could maybe argue that with 5 healers only that would be a tighter situation.
I also cleared everything but 3 ads up (2 twice, 3 most likely tonight) so far, and, apart from patchwerk, I regulary geht o5sr in every single fight for a reasonable amount of time (inclluding sarth 3up), not to mention trash. I also top the healing meter most of the time, "losing" only to the CoH spam in respective fights. raidbuffed sartha 10 man spi trinket stacked (180 spi) I run 1550 spirit raidbuffed, and using the innervate glyphe I can always donate it to someone else (mostly holy/shadow/warlock), as the 20s o5sr while casting brings back enough.
I do admit I enchanted spirit most of the time, and used the perfect purified almost exclusively, so there could be more spellpower, which only slighly gets above 2k in tree/raidbuffed.
I am curious about Ulduar in terms of the intensity of the fights though, but I doubt again that you'll be using every single gcd for 7+ minutes straight.
And, to get back to that point, I am also very concerned about the scaling in near future already. I do use regrowth a lot, so haste and crit are not entirely wasted, but of course I would prefer at least a choice of plain stats+spell items, compared to now as all the choice you get is whether you like your [insert item here] with crit or haste. There has been a blue post already aknowledging the resto druid scaling at "~3k spell" as he put it, so I am curious what the solution might be, give that the problem is known. we'll see soon (tm).
ps: as for rejuv > wg at saph and similar.. wg needs more skill in using it than rejuv, and it also needs some certain positioning by the raid, as the radius is significantly smaller than CoH. But used wisely it is definitely worth the gcd, and as you can't spam it efficiently anyway (except caster/meleecamp), there's still plenty of room for rejuv.
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12/11/08, 1:44 PM
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#100
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Banned
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There's really no reason to be casting 100% of the time. As druids, the strength of our healing comes from HOTs, which heal when we're not casting.
When you don't have time to breath (have to cast all the time), it's usually a sign something's wrong. (tank is undergeared, people aren't positioned correctly, other healers aren't doing their share, you're spellpower is too low) Chain-casting indefinitely is acceptable only if you outgear the encounter. (in which case efficiency doesn't matter). Or if the fight is just going to be short. (PvP, trash) Other than those situations, you should have time to regenerate. It is not just regeneration time, but time to enough to check HOTs and see how far they've ticked.
Back to the main topic... ;o
Which is better: 16 intel, 16 crit rating, or 16 haste rating. Asking because we seem to have so much intel already. Actually in most situations you will take spellpower over all these :o But if you had to choose between just these, how would it be.
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12/11/08, 2:20 PM
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#101
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stalemate associate
Blood Elf Paladin
Mal'Ganis
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[Illustration of the Dragon Soul] was nerfed to 18 spellpower/stack. Still best in slot, but not by quite as much.
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12/11/08, 3:40 PM
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#102
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Hopefully it makes it less attractive to DPS classes (lack of a Use: to stack with cooldowns) now so that we have a higher chance of getting it.
Doubtful but some small glimmer of hope to grasp on to.
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12/11/08, 3:51 PM
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#103
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10bux
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Originally Posted by Adriel
Which is better: 16 intel, 16 crit rating, or 16 haste rating. Asking because we seem to have so much intel already. Actually in most situations you will take spellpower over all these :o But if you had to choose between just these, how would it be.
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I don't think there should ever be a situation where you would use a Autumn's Glow gem. That being said, haste to reach 1 second GCD for GotEM spells, and then int. Crit should come on gear and there is no reason to actually gem for crit. But pretty much, you should only use Monarch Topaz's to fill yellow sockets. SP/haste or SP/int
Int will probably be your best bet.
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12/11/08, 4:05 PM
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#104
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Don Flamenco
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Honestly, this discussion about whether Spirit is > than MP5 (for regen) boils down to personal preference. Some players really pay attention to the 5 second rule and manage their mana. Other players find themselves in guilds where they have to heal more aggressively. Because people don't raid in a vacuum, the math behind which is better is really just information for players to consider. I don't believe there is truely a right or wrong answer. I'm not saying resto Druids should look for MP5 on every piece of gear because they are spam healing. But choosing 3 MP5 on a gem over a small amount of Spirit probably isn't going to break anything. Again, the player should decide what they need based on how they heal.
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12/11/08, 5:43 PM
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#105
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10bux
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Originally Posted by Vazu
Honestly, this discussion about whether Spirit is > than MP5 (for regen) boils down to personal preference. Some players really pay attention to the 5 second rule and manage their mana. Other players find themselves in guilds where they have to heal more aggressively. Because people don't raid in a vacuum, the math behind which is better is really just information for players to consider. I don't believe there is truely a right or wrong answer. I'm not saying resto Druids should look for MP5 on every piece of gear because they are spam healing. But choosing 3 MP5 on a gem over a small amount of Spirit probably isn't going to break anything. Again, the player should decide what they need based on how they heal.
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If we had one total gem slot for all our gear I would agree, hesitantly at that. However, since we have many slots, all of which compound to a sizable amount of stats, this mentality is not correct. A "small amount of spirit" eventually adds up, and this stat benefits, increases, synergizes, with talents and buffs. If you can honestly show me a combat log where you are in the 5sr 90% of the time I will retract my statement that gemming for mp5 is incorrect.
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