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12/10/09, 11:10 AM
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#1141
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Piston Honda
Night Elf Druid
Magtheridon
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It may be a direct HPS throughput upgrade/increase to gem spellpower. However, with the introduction of T9 months back, we started bringing up the term Valuable healing over Effective healing. Valuable is more of a personal weight. When all healing counts, mainly during progression, not all Effective healing is necessary by us druids (depending on our roll). I personally value haste (even more so now to the cap) more than spellpower. Not enough to gem 20 haste religiously, but to balance it in to get enough to still be effective. 1 Second GCD, 1 Second Nourish is a great place to be. I made a post in another thread about how I started gemming, Resto (PvE) Healing Discussion and being at GCD cap with 3/3 CF, I did find myself using nourish a little more now that it was at 1 second (w/o NG). I am 3 under the cap currently while still keeping 4PCT9. I raided 7 above the cap for the 4 bosses of ICC.
I wouldn't waste socket bonus's over gemming haste. I wouldn't go all out in regemming if the content your in doesn't call for it. If you can keep farming ToGC 25 without changing your setup completely, wait on some haste gear to drop.
edit: Directed more towards Dendrik, and others who are asking about gemming haste like a Restoration Shaman.
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Artificial Intelligence usually beats real stupidity.
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12/10/09, 12:42 PM
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#1142
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Piston Honda
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Originally Posted by grimtage
EDIT#2: Someone check this, because I'm not confident in my ability to use this spreadsheet. The way the author figured out haste with buffs seems wrong to me.
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Feel free to provide feedback and scrutinize what I wrote. The multiplicative nature of percentage haste gains is counterintuitive, but that is the way Blizzard treats them. That's the reason the GCD cap is 856. 856 rating is 26.1% haste.
Excel formula:
(((1+(B9/100))*(1+(5/100))*(1+(3/100))*(1+(10/100)))-1)*100
Translates to:
1.261(Haste%gear)*1.05(WoA)*1.03(Moonkin Aura)*1.10(GotEM)=~1.5
1.5-1=.5
.5*100=50%
There will be slight discrepancies in the values of 1 haste or 1 spellpower since I didn't compare each across all possible values of the other, and I suspect each would increase the value of the other. However, for comparison of the two, I believe it is quite accurate.
Last edited by Carnathagia : 12/10/09 at 12:44 PM.
Reason: zomg™ font size error
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12/10/09, 12:59 PM
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#1143
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<Druid Trainer>
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Haste: TreeCalcs is good for answering this sort of question (how much value do I get from various stats?). Below haste cap, haste does seem to add more throughput to basic Rejuv/WG use than spellpower. I'd also recommend gemming it to cap, as I've discussed before, because that can give you stronger focus/spread options with Rapid Rejuv.
Snowflake: Thanks for that confirmation. Now that someone's said clearly how it works, I'll put up a spreadsheet update showing the (comical) amount of mana it returns.
Last edited by Hamlet : 12/10/09 at 1:15 PM.
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12/10/09, 1:14 PM
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#1144
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Von Kaiser
Tauren Druid
Skullcrusher
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Last night we tried Dedicated Insanity in ToGC (10 man obviously) for the first time. Between the changes to GotEM and using gear with less haste than usual, I definitely saw my effectiveness go down on both the twins and Anub. We three heal with myself (resto druid), a resto shaman, and a holy priest. Having a higher GCD definitely threw off my rhythm as well as slowed down my healing at critical times. The point is, haste is very likely going to be an important stat (as most of us thought) moving forward.
We also cleared the first four bosses (10 man) in ICC last night and certainly until the next 3 are unlocked, gear will not be critical. If the difficultly of the rest of the normal bosses in ICC is similar to the first 4, it's not going to matter much until heroics are unlocked.
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12/10/09, 1:59 PM
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#1145
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Glass Joe
Night Elf Druid
Azshara (EU)
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so, the trinket effectively returns
- 110 mana for each "fresh" lifebloom
- 11 mana for each nourish/switfmend/healing touch (+11 seed)
- 66 for each "fresh" rejuvenation
- 330 for each "fresh" regrowth
- 66*nr_targets for each wild growth
- 44*nr_targets for each tranquility
Am i getting it right?
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12/10/09, 2:24 PM
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#1146
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X-Medium
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Originally Posted by Kirbie44
I wouldn't waste socket bonus's over gemming haste. I wouldn't go all out in regemming if the content your in doesn't call for it. If you can keep farming ToGC 25 without changing your setup completely, wait on some haste gear to drop.
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It also highly depends on your healing style.
If you are a RJ -> WG -> LB healer like yourself, then getting Celestial Focus is worth getting over Living Seed and Empowered Touch since you don't cast many direct heals. Getting Celestial Focus also allows you to forgo gemming for haste.
On the other hand if you are a RJ -> WG -> Nourish healer like I am then getting Celestial Focus comes at too high a cost and gemming haste is the way to go until our new gear lets us do otherwise.
In both specs and heal types, the value of Nature's Grace has been diminished greatly this patch. This is mainly due to the fact that a 1s GCD (which everyone should be aiming for) means a 1s Nourish.
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12/10/09, 2:53 PM
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#1147
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Glass Joe
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Quick question. What is the Haste cap? Like, when is it not worth as much as SP. (Because I gather that after this patch Haste > SP). I scanned a couple pages but didn't see a number, just that this was the case. Thanks.
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12/10/09, 2:55 PM
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#1148
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Piston Honda
Night Elf Druid
Magtheridon
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Originally Posted by infinitum
It also highly depends on your healing style.
If you are a RJ -> WG -> LB healer like yourself, then getting Celestial Focus is worth getting over Living Seed and Empowered Touch since you don't cast many direct heals. Getting Celestial Focus also allows you to forgo gemming for haste.
On the other hand if you are a RJ -> WG -> Nourish healer like I am then getting Celestial Focus comes at too high a cost and gemming haste is the way to go until our new gear lets us do otherwise.
In both specs and heal types, the value of Nature's Grace has been diminished greatly this patch. This is mainly due to the fact that a 1s GCD (which everyone should be aiming for) means a 1s Nourish.
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I completely agree to personal healing style changing the outlook on this subject. I have been using Regrowth as my "flash heal" to say, so I don't need ET, and never really picked up LS. In fact, I debated glyphing it. I use lifebloom on tanks/debuff targets. If I were under 725 Haste, I would change my [Runed Cardinal Ruby] to [Reckless Ametrine], and if I were still under, I would change my [Reckless Ametrine] yellow sockets to [Quick King's Amber].
One solid way to pick up a good chunk of haste is [Battlemaster's Vivacity]. 1650, get a DK to carry you in two's. The use is also undeniable, say during vortex phases, PC, Frost Breath, Faction Champions in general, a bad legion flame. Or any of the targeted abilities in ICC.
128 Haste = 6.4 Gems. 6.4 x 23 = ~147 SP. 147 Spellpower trinket, just for comparisons sake of re-gemming 20 haste. I could see not replacing the 2 solaces, IDS, and the new 25 man IC trinket, considering the solaces bring great regen along with sufficient spellpower. Maybe Eye of the Broodmother as well, if you have 4PCT9.
edit: @ the above post Resto (PvE) Healing Discussion
Last edited by Kirbie44 : 12/10/09 at 3:02 PM.
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Artificial Intelligence usually beats real stupidity.
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12/10/09, 4:16 PM
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#1149
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Von Kaiser
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As many of you have accurately stated, the only real reason to care about being haste capped right now is ToGC, which my guild has on farm, but which provides enough upgrades that it's worth doing each week.
We opted to wait on this week's ToGC Anub kill for Monday (with 50 attempts left, it seemed unwise to risk wiping to lag/DC and a few other technical issues that we had been having on earlier bosses). So I still have this weekend to get my gemming in order for the fight.
For Anub, not being haste capped seems like a really bad idea. After some more careful analysis and with your guys' advice, I've decided that I'll most likely have my gear regemmed by Monday.
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12/10/09, 11:13 PM
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#1150
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Glass Joe
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Originally Posted by jl.
Quick question. What is the Haste cap? Like, when is it not worth as much as SP. (Because I gather that after this patch Haste > SP). I scanned a couple pages but didn't see a number, just that this was the case. Thanks.
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From the Resto PVE thread:
To get down to a 1s GCD with 5/5 GOTEM:
both haste buffs (8%)
736 haste rating (3/3 CF) (old was 253)
856 haste rating (0/3 CF) (old was 359)
WoA alone (5%)
856 haste rating (3/3 CF) (old was 359)
980 haste rating (0/3 CF) (old was 468)
Moonkin/Swift Ret alone (3%)
936 haste rating (3/3 CF) (old was 430)
1063 haste rating (0/3 CF) (old was 541)
no haste buffs
1063 haste rating (3/3 CF) (old was 541)
1193 haste rating (0/3 CF) (old was 655)
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12/11/09, 9:21 AM
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#1151
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Don Flamenco
Draenei Shaman
Ysondre (EU)
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Originally Posted by Dendrek
As many of you have accurately stated, the only real reason to care about being haste capped right now is ToGC, which my guild has on farm
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Yeah, I was actually wondering about the necessity of the haste cap in 10. Of course more haste is always good, but Rejuv blanketing the raid is more of a 25 technique.
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12/11/09, 1:53 PM
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#1152
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Glass Joe
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According to Blizz's December 10 hot-fix notes, a short ICD on Ephemeral Snowflake has been added.
Does anyone know how to calculate or discover the duration on this ICD, and whether or not this trinket continues to be BiS for resto druids?
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12/11/09, 3:40 PM
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#1153
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Glass Joe
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Originally Posted by Shiftybeef
According to Blizz's December 10 hot-fix notes, a short ICD on Ephemeral Snowflake has been added.
Does anyone know how to calculate or discover the duration on this ICD, and whether or not this trinket continues to be BiS for resto druids?
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I don't think anyone claimed this trinket was BiS even before the nerf to it. It's certainly a fantastic regen trinket, but there should be very few fights where regen is an issue at all, so definitely pick this up if you're able, but this isn't a trinket you should be wearing full time.
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12/11/09, 5:15 PM
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#1154
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Von Kaiser
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A post in another thread on EJ mentioned a 0.25 second ICD, which effectively cuts the regen on AoE like Wild Growth to once per tick, not 5-6 per tick. And as you blanket HoTs on your raid, you you will get ticks lining up inside the cooldown, so in a best case scenario this trinket provides 220MP5 (11 mana per .25 sec) as well as the haste on use.
Depending on how close you are to the haste caps, you can compare this to what you have access to already (pretty easy to farm this compared to Solace) to decide how useful it is. If you are low on haste you can macro the on use into your nourish or regrowth for example.
#showtooltip Regrowth
/use 13 (or 14 if the trinket's in the lower slot)
/cast Regrowth
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12/13/09, 3:13 AM
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#1155
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<Druid Trainer>
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Originally Posted by Titanstrider
A post in another thread on EJ mentioned a 0.25 second ICD, which effectively cuts the regen on AoE like Wild Growth to once per tick, not 5-6 per tick. And as you blanket HoTs on your raid, you you will get ticks lining up inside the cooldown, so in a best case scenario this trinket provides 220MP5 (11 mana per .25 sec) as well as the haste on use.
Depending on how close you are to the haste caps, you can compare this to what you have access to already (pretty easy to farm this compared to Solace) to decide how useful it is. If you are low on haste you can macro the on use into your nourish or regrowth for example.
#showtooltip Regrowth
/use 13 (or 14 if the trinket's in the lower slot)
/cast Regrowth
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To avoid error spam while doing this, use:
#showtooltip Regrowth
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/use 13
--/use 14
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast [@mouseover] Regrowth
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