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In Rawr, both berserking and mongoose seem to scale inordinately well with haste. Checking windfury and improved windfury buffs results in berserking improving by a factor of 1.26, mongoose improving by a factor of 1.31, and massacre improving by a factor of 1.09. Perhaps the internal cooldown is not accurately modeled for either effect?
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To start with - both enchants do not have an internal cooldown. But Rawr's handling of procs is still not very useful, in my opinion.
[Romulo's Poison Vial]'s proc was calculated as "xx Weapon Damage", for example. Furthermore, the
[Dragonspine Trophy] was granting static haste in Rawr's calculations instead of procing.
From memory, the proc chances of Beserking & Mongoose are based on your unmodified attack speed. So in kitty, 1 proc per minute will mean 1 in 60 attacks will proc (1sec attack speed). 20% haste from Windfury brings your AP speed down to .8 secs meaning you do 75 white attacks instead of 60 which on white attacks alone will take you up to 1.25 procs/minute on average.
So haste has quite a large affect on mongoose & beserking because it can greatly increase the proc rate due to the raw increase in number of attacks.
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I gathered some data for berserking in the last weeks. Today, I tried berserking with windfury with the same circumstances at the dummys. It was the worst try ever. I know, 40 minutes aren't long enough to get very reliable data but the worst try out of ~10 ... It should have been at least one of the best if haste would have such a great influence
I think, berserking has a common ppm-mechanic, which means: The chance is about x,x procs per minute, calculated by the
current attack speed. So - as ridiculous as it seems - berserking (more general: ppm procs) becomes worse with more haste (at least "haste" from buffs ... I don't know it for "real" haste
rating) for ferals.
I will try on it the next days/weeks but I do not thinkt that the data will change a lot
