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Old 12/31/08, 1:59 PM   #46
Cards
Glass Joe
 
Troll Druid
 
Tichondrius
Originally Posted by Pike View Post
Just curious, but did you also check the differences when affected by blessing of kings? Defense isn't affected by stat multipliers.
Yeah, this was with all raid buffs.

True 22 defense gives the most mitigation of all enchants, but looking at rawr it only does 20% more then +10 stats, where the stats enchant has the double total value in points of the defense enchant (survivability and a bit threat).
You can have 99% mitigation but if you only have 100 health you die. 10 stats is the perfect mix. If you do need more mitigation I would suggest using a dodge + stam gem in all your blue sockets.

I give you that 22 defense a lot cheaper then 10 stats but this thread is about the best enchants and not the best value for money enchant.
That's why we have stuff like [Glove Reinforcements] listed? If that deserves to be there then +22 defense does too.

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Old 12/31/08, 2:27 PM   #47
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Glove reinforcements give a higher TTL than a lot of other enchants do, and is routinely recommended by Rawr depending on how high or low your armor is.

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Old 01/01/09, 12:09 AM   #48
Monedula
Piston Honda
 
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Tauren Druid
 
Defias Brotherhood (EU)
Originally Posted by Cards View Post
That's why we have stuff like [Glove Reinforcements] listed? If that deserves to be there then +22 defense does too.
The glove reinforcements is the best alternative listed by rawr. 22 defense is the nr 4 alternative enchant listed.

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Old 01/07/09, 6:50 PM   #49
Aldhissla
Von Kaiser
 
Troll Priest
 
Jubei'Thos
Originally Posted by Monedula View Post
The glove reinforcements is the best alternative listed by rawr. 22 defense is the nr 4 alternative enchant listed.
The term "best" can be a little misleading, I assume you are filtering for "overall" (mitigation, survivability, threat).

For a player who has decided their threat is not an issue (let's face it, we get a lot of threat stats on gear anyway, 10 strength should not make or break your tanking abilities), and who already has "enough" stamina to survive some unlucky burst damage, they will be looking to stack avoidance as much as possible.

This seems like a viable option to me - personally I don't really care too much about threat stats and would be balancing the extra 160 or so health of the stamina with the extra avoidance from the defense.

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Old 01/07/09, 7:41 PM   #50
sal
Von Kaiser
 
Gnome Warlock
 
Azgalor
I looked into rawr enchants for kitty dps and...

Rawr (2.1.6) states mongoose is better than massacre for dps. Is this true? I would hate to replace an enchant worth a few thousand gold in materials for an alternative based on a single source. Mind-math states from what I recall mongoose worked out for be worth less than 40 agi for kitty thus it should come out to a value closer to greater savagery (~75-80ap) raid buffed... but am I forgetting the haste? Is Mongoose better than Massacre for DPS?!

Berserking appeared really high, and the armor reduction (25% now?) appears to be decreasing to something more usable. I like the previous note of a mod (outfitter) switching weapons/(idols?) on shapeshift. I will definately enchant berserking post 3.08 when mats are nurfed.


As a side-consideration I wonder how blizzard plans to address the lack of need for stamina. In current raid content I have seen nearly all tanks stack avoidance. The only need has been 3 drakes where one has a 25% health nurf and a breath can hit for 43-45,000 damage. Made a lolstam set for over 50,000 health (40ishk hp with the nurf raid buffed), never thought I would actually wear it... as mentioned earlier cap FrR for a fire dragon is ftw.

My other hope is they push tanking needs beyond 2 tanks and sometimes a hybrid in 25-man. I am sure everyone here has seen the sting to tank ratio from 5's, to 10's, to 25's. WTB dual spec now.

Last edited by sal : 01/07/09 at 7:46 PM.


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Old 01/07/09, 10:34 PM   #51
Mysticum
Von Kaiser
 
Tauren Druid
 
Twilight's Hammer (EU)
In my Rawr, Massacre is really superior to Mongoose. Have you really loaded your gear into it correctly?

Note also that the armor penalty for Berserking will be lowered in 3.0.8.

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Old 01/07/09, 10:53 PM   #52
Monedula
Piston Honda
 
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Tauren Druid
 
Defias Brotherhood (EU)
Originally Posted by sal View Post
I looked into rawr enchants for kitty dps and...

Rawr (2.1.6) states mongoose is better than massacre for dps. Is this true? I would hate to replace an enchant worth a few thousand gold in materials for an alternative based on a single source. Mind-math states from what I recall mongoose worked out for be worth less than 40 agi for kitty thus it should come out to a value closer to greater savagery (~75-80ap) raid buffed... but am I forgetting the haste? Is Mongoose better than Massacre for DPS?!

Berserking appeared really high, and the armor reduction (25% now?) appears to be decreasing to something more usable. I like the previous note of a mod (outfitter) switching weapons/(idols?) on shapeshift. I will definately enchant berserking post 3.08 when mats are nurfed.
I got Rawr 2.1.6 myself and for me massacre appears higher (50% more about) then mongoose. So massacre is the way to go. You must have real weird gear for that to be worth more.

Looking at berserking it seems really high. Discussion on it has been that it indeed is better, but maybe only 25% then massacre. To have 100% better then massacre seems a bit overrated. Maybe the 45 second cooldown has not been implemented for it in rawr.
To check I switched to bear stats. Mongoose there is also not correct I think. It is 2-ce as good as the 35 agility enchant. You yourself said overall mongoose is about 40 agility spread out over a fight. I myself think it is really close to the 35 agility enchant. Rawrs says it is 2-ce as good (i.e. 70 agility). I don't think so.
I think Rawr has problems counting the value of procs. I do believe them on strength, stamina, agility and all, but the procs just seem wrong.
One more thing Rawr is wrong on is expertise. It has only offensive value (as tank). It totally forgets that expertise will decrease the parry chance of a boss which will not let him get haste buff that much. Some raw calculations were done and 1 expertise is about 1/3 of the mitigation value 1 agility has (different for each boss though).

And Aldhissla, yes I meant overall score.

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Old 01/08/09, 12:11 PM   #53
 Polynices
What does Von Kaiser mean?
 
Night Elf Druid
 
Cenarius
Astrylian has addressed the expertise in the bear model issue before (I was the one pestering him about it). He said he needed a detailed model of how it affects mitigation before he can plug it in. There was also some debate about how easily it is modeled since it doesn't apply to some bosses: The Druid Wiki Rawr discussion Is the Bear model valuing expertise correctly?

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Old 01/08/09, 3:30 PM   #54
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Astrylian has addressed the expertise in the bear model issue before (I was the one pestering him about it). He said he needed a detailed model of how it affects mitigation before he can plug it in. There was also some debate about how easily it is modeled since it doesn't apply to some bosses: The Druid Wiki Rawr discussion Is the Bear model valuing expertise correctly?
I think modeling it situationally (with a checkbox) would be fine. While it's very hard to make perfect, you can make some very good basic assumptions about what it can and can't do with just a few variables.
At best, parry haste is going to increase the bosses's overall attacks by 15% (base parry chance) * 30% (average hasted attack speed) = 4.5%. Each % of expertise reduction reduces that by .3%. That's the absolute best case for the extra damage from parry haste, no matter what. The variables that can modify this are:
base parry chance
is parry-hasteable
damage per swing
swing timer
length of the fight

From those and the information from the character sheet we can determine how many more swings we'll get from a boss and how much they'll do. From that, we can determine how much damage is mitigated in a given period, which can be simply output as a value. If you let the user input how much damage as a percentage is the base melee damage, you can then determine the overall value of expertise as a mitigation tool for that fight.

I think that's about the best you're going to be able to do. Have it optional, have it user-entered, and have it be situational based on the fight. But that should at least give good estimates as to how valuable it is relative to the rest of the stats.

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Old 01/08/09, 4:45 PM   #55
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Originally Posted by Monedula View Post
I got Rawr 2.1.6 myself and for me massacre appears higher (50% more about) then mongoose. So massacre is the way to go. You must have real weird gear for that to be worth more.

Looking at berserking it seems really high. Discussion on it has been that it indeed is better, but maybe only 25% then massacre. To have 100% better then massacre seems a bit overrated. Maybe the 45 second cooldown has not been implemented for it in rawr.
In Rawr, both berserking and mongoose seem to scale inordinately well with haste. Checking windfury and improved windfury buffs results in berserking improving by a factor of 1.26, mongoose improving by a factor of 1.31, and massacre improving by a factor of 1.09. Perhaps the internal cooldown is not accurately modeled for either effect?

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Old 01/08/09, 4:50 PM   #56
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
If there is an internal cooldown for mongoose it's particularly small. I've had it refresh itself repeatedly when swiping multiple mobs.

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Old 01/08/09, 11:13 PM   #57
RareBeast
Von Kaiser
 
Tauren Druid
 
Jubei'Thos
From memory, the proc chances of Beserking & Mongoose are based on your unmodified attack speed. So in kitty, 1 proc per minute will mean 1 in 60 attacks will proc (1sec attack speed). 20% haste from Windfury brings your AP speed down to .8 secs meaning you do 75 white attacks instead of 60 which on white attacks alone will take you up to 1.25 procs/minute on average.

So haste has quite a large affect on mongoose & beserking because it can greatly increase the proc rate due to the raw increase in number of attacks.

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Old 01/09/09, 1:19 PM   #58
Arî
Glass Joe
 
Night Elf Druid
 
Anub'arak (EU)
In Rawr, both berserking and mongoose seem to scale inordinately well with haste. Checking windfury and improved windfury buffs results in berserking improving by a factor of 1.26, mongoose improving by a factor of 1.31, and massacre improving by a factor of 1.09. Perhaps the internal cooldown is not accurately modeled for either effect?
To start with - both enchants do not have an internal cooldown. But Rawr's handling of procs is still not very useful, in my opinion. [Romulo's Poison Vial]'s proc was calculated as "xx Weapon Damage", for example. Furthermore, the [Dragonspine Trophy] was granting static haste in Rawr's calculations instead of procing.

From memory, the proc chances of Beserking & Mongoose are based on your unmodified attack speed. So in kitty, 1 proc per minute will mean 1 in 60 attacks will proc (1sec attack speed). 20% haste from Windfury brings your AP speed down to .8 secs meaning you do 75 white attacks instead of 60 which on white attacks alone will take you up to 1.25 procs/minute on average.

So haste has quite a large affect on mongoose & beserking because it can greatly increase the proc rate due to the raw increase in number of attacks.
I gathered some data for berserking in the last weeks. Today, I tried berserking with windfury with the same circumstances at the dummys. It was the worst try ever. I know, 40 minutes aren't long enough to get very reliable data but the worst try out of ~10 ... It should have been at least one of the best if haste would have such a great influence

I think, berserking has a common ppm-mechanic, which means: The chance is about x,x procs per minute, calculated by the current attack speed. So - as ridiculous as it seems - berserking (more general: ppm procs) becomes worse with more haste (at least "haste" from buffs ... I don't know it for "real" haste rating) for ferals.

I will try on it the next days/weeks but I do not thinkt that the data will change a lot

Last edited by Arî : 01/22/09 at 8:19 AM.

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Old 01/19/09, 8:01 PM   #59
Monedula
Piston Honda
 
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Tauren Druid
 
Defias Brotherhood (EU)
Titanguard, the 75 stamina on weapon enchant will not be implemented in 3.0.8. They are looking at other options but they will not be there in 3.0.8. It is not that hard on druids since mongoose might be better (depending on your gear).
For druids the 75 stamina would have been a good option if you needed stamina. If you have comfortably enough stamina mongoose still seems like the best option.

[edit]

The berserking enchant has it's -25% armor reduced to -5% armor in patch 3.0.8. This minor debuff, considering you are not getting melee hit, is not that bad anymore, making berserking a better choice over 110 ap. The warning I placed next to the berserking enchant has been removed in the first post.

Last edited by Monedula : 01/20/09 at 10:00 AM.

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Old 01/21/09, 6:56 PM   #60
RareBeast
Von Kaiser
 
Tauren Druid
 
Jubei'Thos
That is particularly the case when our Kitty gear has recieved such a big armor buff with the patch. Even with the -5% armor, we still have much more Armor than we did pre-patch.

This has removed any hesistation I had in getting the enchant (other than the cost!)

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