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Old 03/27/09, 1:45 PM   #101
Fasc
Von Kaiser
 
Night Elf Druid
 
Ysondre
Honestly the enchant feels more PvP-ish than anything. Some of the big tank killer moves I've encountered in Ulduar thus far would certainly risk bringing me well below 35% but some abilities will still require almost instant healing or continuous healing (like Plasma Blasts.) Seems also to diminish as you adjust to harder content and healers become more comfortable or you flat out get better gear.

If you could distill the Mongoose proc and Blood Reserve proc into say, 3 point talents and you had to choose between the two for whatever reason, I don't think it would be a question in my mind at all when looking at a significant Agility proc that works at ALL health levels and throughout the entire fight versus a potential Healthstone auto-use that may never go off in a fight.

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Old 03/27/09, 2:46 PM   #102
Duskmourn
Von Kaiser
 
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Undead Rogue
 
Burning Blade
I believe that the enchant is going in the right direction, but still isn't nearly as good as the parry enchant in use. In my opinion; yes this is an area druids are currently weak (non-physical damage situations). Of course having a high dodge % is all well and good for most situations, but when the damage is more from magic the other tanking classes have an advantage. If this enchant was a bit more powerful I could see it being useful all the time, this of course would also depend on how quickly it stacked.

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Old 03/27/09, 3:06 PM   #103
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Following that comparison to talent points, and the complete lack of scaling that is making the Blood Reserve so weak in our eyes for raiding, but much more powerful in pvp (and thus why it isn't larger), would you spend 3 talent points on Blessed Recovery - Spell - World of Warcraft? I think the fairly unanimous answer would be yes, of course they'd need to throw a 5 stack (3% per application) and the <35% requirement on it as well. Of course that greatly weakens that enchant in PvP or against large numbers of weaker hits, the obvious fix would then be to make it based off your HP. As it stands though, it's good for PvP, good for old instance soloing, but I wouldn't put it on a weapon unless it was my 2nd staff, never on the primary.

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Old 04/09/09, 4:14 AM   #104
vbdotnetrulz
Glass Joe
 
Gnome Rogue
 
Eldre'Thalas
Will [Formula: Enchant Weapon - Executioner] be a useful enchant for kitty dps next patch? I have read that armor penetration is becoming quite a useful stat for us.

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Old 04/09/09, 4:36 AM   #105
grinningsphinx
Glass Joe
 
Night Elf Druid
 
Bloodhoof
A 2000 point heal is pretty useless...I dont think some posters understand what your already getting healed for if your going to be doing Ulduar in the first place.... Its highly underpowered vs the parry enchant and looks like ill STILL be using mongoose...sigh.

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Old 04/09/09, 5:06 AM   #106
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by vbdotnetrulz View Post
Will [Formula: Enchant Weapon - Executioner] be a useful enchant for kitty dps next patch? I have read that armor penetration is becoming quite a useful stat for us.
Actually the proc is 120 ArPen for 15 seconds, while for example Berserking is 400 AP.

1 ArPen will value (after 3.1) about 2.8-3.0 AP, also you should consider that level 70 enchants have 1 PPM at level 80 while Berserking has 1.2 PPM, so, for istance, Berserk is still better than executioner also after the patch.

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Old 04/09/09, 6:55 AM   #107
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by nightcrowler View Post
Actually the proc is 120 ArPen for 15 seconds, while for example Berserking is 400 AP.

1 ArPen will value (after 3.1) about 2.8-3.0 AP, also you should consider that level 70 enchants have 1 PPM at level 80 while Berserking has 1.2 PPM, so, for istance, Berserk is still better than executioner also after the patch.
It will? Can you show me where to find the math on this? It's nowhere near that high, for example, on rogues. I'm wondering what's so different about cats.

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Old 04/09/09, 3:55 PM   #108
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
You can look at both my simulation:
FeralbyNight (Cat & Bear simulation tool)

where 1 ArPen values 2.82 AP with pre-Ulduar Gear.

and at SimCraft Reports: SampleOutputPTR - simulationcraft - Google Code

where 1 ArPen valuse 2.93 AP

The right value of ArPen depends on your gear, the more you have, the better it is.

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Old 04/11/09, 6:06 AM   #109
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
OK, so maybe I should ask the follow up question: Why is it so high for ferals? I fear this is drifting a bit off topic, but if someone can indulge a moment, perhaps it will illuminate something for others. I'd have figured bleed damage was meaningful enough to limit the usefulness of ArPen -- and Executioner by extension. But it appears to have exceptionally high value.

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Old 04/11/09, 9:47 AM   #110
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
It's complicated.

* The savage roar change from 40% AP to 30% Damage shrank the value of AP (and thus Str and Agi) compared to ArP, Haste, Crit (and thus increased Agi back up) because so much of our damage is flat, non scaling with AP, damage except our white attacks which gained the most from AP (thus actually dropping Haste back down)
* Boss Armor increased slightly, increasing the actual armor penetrated since ArP translates to a %.
* Longer durations on Rip/Savage Roar increase probability of the use of FB.
* Increased ItemLevel increases total amount of ArP, a stat that gets better the more you get of it.
* Increased Reliance on Shred to increase the duration of Rip (1 bonus tic per Shred, up to 3), sufficient ArP allows Shred to replace Rake as our best DPE ability (not counting 2t8 bonus)
* ArP value increased by 25%.

Personally, until I get sufficient double-sets, I'll be gemming for agility in order to maintain viability as an offtank during other tank absences.

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Old 04/11/09, 9:48 AM   #111
nightcrowler
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Night Elf Druid
 
Runetotem (EU)
Feral druids, against a common missconception are one of the class with the highest "armored" damage.

We can see 4 kind of damage:

magical + venom
magical dots
physical
physical bleeds

We must assume that Arpen is balanced around the average melee dps:

warrior arms
warrior fury
rogues all 3 specs
dk all 3 spec
hunters all 3 specs
enh shamans
ret palas
feral druids

So there are 14 specs that use Arpen.

in high end naxx gear or ulduar gear, with 3.1 ONLY 30% of our damage is bleed, so 70% of our damage is affected by armor. For istance, Dks, Retri and shamans all have more than 50% not physical damage, rogues have also bleeds and venoms and warrior have bleeds.

Last edited by nightcrowler : 04/12/09 at 3:00 AM.

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Old 05/08/09, 11:06 AM   #112
Monedula
Piston Honda
 
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Tauren Druid
 
Defias Brotherhood (EU)
Tanking:
Wednesday I got [Twisted Visage]. I used to have [Origin of Nightmares] before. Since Twisted Visage will become my new main weapon all I loose is somewhat of survivability, while I gain in mitigation and gain a lot of dps/threat.

For most fight you don't need that much stamina though. However when I do need stamina I used to always have a stamina set at the ready (Polar gear + ring). Now my Origin of Nightmares has been demoted to Stamina gear. Basically I will only use it when I need stamina. Mongoose is a good enchant, however for the cases that I will be using my stamina gear I expect to be low a couple of times at least. This will mean I can make good use of [Formula: Enchant Weapon - Blood Draining].

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Old 05/08/09, 12:27 PM   #113
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
That is currently my plan as well Monedula, we had Blood Draining drop earlier this week. I've been toying around with solo tanking Thorim, 549 resil and +14 defense, I wasn't topped off after several frostbolt volleys and had 36k health I ended up getting hit by a melee swing for 13k and an unbalancing for 24k less than a second apart, and I can't help but think Blood Draining would be doing me more good in that situation than Mongoose. Though, Thorim's .8 attack speed might make dodge stacking (not at the cost of hp though) very valuable.

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Old 05/10/09, 4:40 AM   #114
Botanix
Glass Joe
 
Night Elf Druid
 
Shadow Council
First time posting, but have been reading these forums for a long time, I was just wanting to confirm that in fact [Greater Inscription of the Gladiator] was considered a better enchant for tanking than [Greater Inscription of the Pinnacle] I realize the resilience is pretty much wasted, but the stamina is quite high. There was a post in this thread that seemed to confirm this, and then no one else said anything. I was just wanting to make sure that it was in fact the case. It occurs to me that this would be the case as stamina still appears to be very high on the list of priorities for bears, if not still one of our best stats.

Thanks

Last edited by Botanix : 05/10/09 at 4:46 AM.

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Old 05/10/09, 6:04 AM   #115
Duilliath
Great Tiger
 
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Night Elf Druid
 
The Maelstrom (EU)
Matter of personal preference. If you prefer avoidance over stamina, go Pinnacle. If you feel you need more health, go Gladiator. Or, if like me, you decided it wasn't worth the hassle to grind to Exalted for a minor difference, go Gladiator.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 05/11/09, 12:47 AM   #116
Antonetz
Glass Joe
 
Night Elf Druid
 
<OTM>
Black Dragonflight
Originally Posted by Boevis View Post
That is currently my plan as well Monedula, we had Blood Draining drop earlier this week. I've been toying around with solo tanking Thorim, 549 resil and +14 defense, I wasn't topped off after several frostbolt volleys and had 36k health I ended up getting hit by a melee swing for 13k and an unbalancing for 24k less than a second apart, and I can't help but think Blood Draining would be doing me more good in that situation than Mongoose. Though, Thorim's .8 attack speed might make dodge stacking (not at the cost of hp though) very valuable.
Last time I checked you become vulnerable to crushing blows under unbalancing strike. (Happened to our druid MT during a hardmode Thorim attempt.)Even if you are crit immune through resilience.

Makes me believe that crushing blows are determined off of Base Defense skill (unmodified by gear and enchants) minus debuff defense modifiers.

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Old 05/11/09, 5:30 AM   #117
Frozn
Banned
 
Frozn
Night Elf Druid
 
Mug'thol
I have been following this thread for a while now. Today I got Enchant Weapon - Blood Draining from Ulduar & I'm still wondering if this enchant would be worth it for PvP. Or would Berserking be better for 2s. Some would say it depends of the combos you would fight.. But I think on a general point of view it would be something to considere. Any idea?

Regards.

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Old 05/11/09, 8:35 AM   #118
Navaram
Glass Joe
 
Blood Elf Paladin
 
Balnazzar (EU)
Blood draining

I used Blood draining for last 2weeks and cant recommend it for any aspect of game.
It takes a pretty long time to get 5stacks and once it heal, buff fades. So heal for next hard hit is like 400-800hp. On Thorim hard mode kill(6min) it heal me for total 10k hp with average heal for 1,3k hp.

About question which someone ask before about healing if you are below 35%: It heal you for one stack( 440hp +-) immidietly after proc.

For me moongose is far better option for pve, Bersekr for pve.

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Old 05/13/09, 11:31 AM   #119
RagasLS
Von Kaiser
 
Tauren Druid
 
Laughing Skull (EU)
I would like to point out that engineering enchants are missing from the profession specific list.

As of patch 3.1, according to nightcrowler's stat values:

The best DPS enchant on gloves for engineers is Hyperspeed Accelerators - Spell - World of Warcraft
The best tanking enchant (for physical damage) on gloves for engineers is Reticulated Armor Webbing - Spell - World of Warcraft

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Old 05/13/09, 12:05 PM   #120
neozz1
Glass Joe
 
Night Elf Priest
 
Spirestone
Originally Posted by RagasLS View Post
I would like to point out that engineering enchants are missing from the profession specific list.

As of patch 3.1, according to nightcrowler's stat values:

The best DPS enchant on gloves for engineers is Hyperspeed Accelerators - Spell - World of Warcraft
The best tanking enchant (for physical damage) on gloves for engineers is Reticulated Armor Webbing - Spell - World of Warcraft
Armor for gloves says "plate" anyone know if this is true or not? Will it work on leather?

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Old 05/13/09, 12:24 PM   #121
Gallowglass
Glass Joe
 
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Night Elf Druid
 
Nordrassil (EU)
Originally Posted by neozz1 View Post
Armor for gloves says "plate" anyone know if this is true or not? Will it work on leather?
mouseover the link to it.
requires: cloth, leather, mail, plate.

I believe it was originally only plate though.

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Old 05/13/09, 1:35 PM   #122
RagasLS
Von Kaiser
 
Tauren Druid
 
Laughing Skull (EU)
Yes, it works on leather - using it myself. It was originaly just for plate on 3.1 PTR, but got changed just before patch release (thus probably the spell text itself wasn't updated).

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Old 05/13/09, 2:26 PM   #123
Monedula
Piston Honda
 
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Tauren Druid
 
Defias Brotherhood (EU)
Originally Posted by RagasLS View Post
I would like to point out that engineering enchants are missing from the profession specific list.

As of patch 3.1, according to nightcrowler's stat values:

The best DPS enchant on gloves for engineers is Hyperspeed Accelerators - Spell - World of Warcraft
The best tanking enchant (for physical damage) on gloves for engineers is Reticulated Armor Webbing - Spell - World of Warcraft
Updated it. Thanks for the tip.

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Old 05/17/09, 5:53 PM   #124
coldbear
Piston Honda
 
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Night Elf Druid
 
Ravenholdt
Personal Electromagnetic Pulse Generator - Spell - World of Warcraft Engineering-only belt tinker that stacks with Eternal Belt Buckle. XT adds and Mimiron phase 3 applicability, though not much else. 60 second cooldown makes it actually worthwhile in the unlikely event that you insist on raiding as an Engineer.


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Old 06/12/09, 9:57 AM   #125
Xerganor
Glass Joe
 
Xerganor
Tauren Druid
 
Non-US/EU Server (EU)
Cat's Swiftness should be listed for the feet slot.
Being in the right position faster often allows for a greater damage increase than the alternative pure AP or Agility enchants. Not to mention the other benefits of a speed increase.
Since 3.1, you can't count on Unholy Aura with its 15% speed increase anymore - it has been replaced with Improved Unholy Presence.

Edit: I'm mistaken, sorry. Cat's Swiftness and the talent Feral swiftness seem to not stack.

Last edited by Xerganor : 06/26/09 at 10:12 PM.

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