Anyone got numbers? Seems like both Worship and Ravenous Beast would be pretty similiar for PvE DPS. Test dummy 3 minute rotation showed 60 rip ticks, 44 shreds. Shred idol is more damage-per-shred then rip idol is damage-per-tick. Seems like it would even itself out.
Seems like I was right on, here's what Toskk says:
I did Malygos 10-man just now and I couldn't use Wild Growth while in the vortex. It said "Invalid Target". Anyone knows why this isn't working or is it just a bug?
I did Malygos 10-man just now and I couldn't use Wild Growth while in the vortex. It said "Invalid Target". Anyone knows why this isn't working or is it just a bug?
The same thing happens with Circle of Healing. There has not been a blue post declaring this as a bug or working as intended.
[Adamantite Weightstone] can no longer be applied to level 80 weapons. I never saw a blue post or patch note specifically saying they had fixed this, but tested it on the live servers last night. I was unable to apply the weapon buff.
For anyone wondering, the new formula for calculating bear armor is as follows. I rounded to a whole number after each multiplier for simplicity.
A=Base white armor value of cloth and leather armor. This includes cloaks even if its not stated as cloth or leather in the tool tip.
For Thick Hide A*1.1=B
SoTF B*1.66=C
Meta Gem C*1.02=D
Dire bear form D*3.7+D=E
Take E and add Imp GoTW (1050)+ bonus armor from items (weapons+rings+trinkets+necks+armor enchants+armor kits++ take the Green armor values on leather and cloth and subtract the base armor) + armor contribution from agi (as stated on your character sheet when mousing over Agility)
That will be your armor in bear form. using this formula my theorized armor was only 3 more armor then the character sheet states.
In practice here is my armor value. remember to round to a whole number
3336*1.1= 3670
3670*1.66= 6092
6092*1.02= 6214
6214*3.7+6215=29206
29206+1050+2128+1166=33550. My character sheet displays 33547 that's as close as its gonna get to a simple formula without dealing with 6 decimal places.
here is another way to look at it
base*1.1*1.66*1.02=A
A*3.7+A+Bonus's=Bear armor
From my yesterday Naxx run and some quick testing it appears that [Majestic Dragon Figurine] does not proc off instant-cast spells anymore (read can't get a stack with Lifebloom). Back to [Spirit-World Glass] for now...
From my yesterday Naxx run and some quick testing it appears that [Majestic Dragon Figurine] does not proc off instant-cast spells anymore (read can't get a stack with Lifebloom). Back to [Spirit-World Glass] for now...
On the other hand [Illustration of the Dragon Soul] is proc'ing off every tick of each HoT that actually goes off (ie. has effective healing). There has not been any comment (that I have seen) one way or the other on this.
The metagem multiplies ALL armor, not just base cloth and leather. So take the metagem calculation and multiply it at the very end.
Increases your armor value from items by 2% So no, it doesn't effect armor from Agi, and f you do the math, it isnt affecting weapons, trinkets, rings, necks, or bonus armor on cloth/leather peices either.
Increases your armor value from items by 2% So no, it doesn't effect armor from Agi, and f you do the math, it isnt affecting weapons, trinkets, rings, necks, or bonus armor on cloth/leather peices either.
if that's the case, it's a change from the PTR and from what blue posts have specifically stated. It shouldn't be hard for me to test; I'll check it out tonight.
It might be everything but buffs enchants and agi, which discounts about 2k-3500 armour, which is a loss of 40-70 armor gain with the meta. not too major
On the other hand [Illustration of the Dragon Soul] is proc'ing off every tick of each HoT that actually goes off (ie. has effective healing). There has not been any comment (that I have seen) one way or the other on this.
To follow up on this, the MDF changes have been confirmed to be a bugged and will be fixed. No word on whether that's via hotfix or patch, though I'm not sure if this is the kind of thing they can hotfix.
Wouldnt glyphs/talents still make a pure dps rotation using Rip Idol better? In any case for all but a few fights where you never need to move (Patch etc) bleeds should win out as they can tick even if you are out of position.
To follow up on this, the MDF changes have been confirmed to be a bugged and will be fixed. No word on whether that's via hotfix or patch, though I'm not sure if this is the kind of thing they can hotfix.
It appears to have been hotfixed. I tested in dalaran pre-raid tonight and it was not working on instant spells. About 45minutes later I said something to another druid in our raid and he reported that his was working fine. I put mine on and all was well.
For anyone wondering, the new formula for calculating bear armor is as follows. I rounded to a whole number after each multiplier for simplicity.
A=Base white armor value of cloth and leather armor. This includes cloaks even if its not stated as cloth or leather in the tool tip.
For Thick Hide A*1.1=B
SoTF B*1.66=C
Meta Gem C*1.02=D
Dire bear form D*3.7+D=E
Take E and add Imp GoTW (1050)+ bonus armor from items (weapons+rings+trinkets+necks+armor enchants+armor kits++ take the Green armor values on leather and cloth and subtract the base armor) + armor contribution from agi (as stated on your character sheet when mousing over Agility)
That will be your armor in bear form. using this formula my theorized armor was only 3 more armor then the character sheet states.
Just wondering why you wrote D*3.7+D instead of D*4.7
Overall formula is...
[White Armor of Cloth + Leather + Cloak]*(1.1 Thick Hide)*(1.66 SoTF)*(1.02 Meta Gem)*(4.7 Dire Bear Form)
+ [Remaining White Armor + Enchanted Armor + Bonus Armor]
+ [AGI armor contribution]
+ 1050 (IGoTW)
?
Cat version of swipe radically changed my attitude towards trash pulls in Naxx. I was afraid that with such huge energy cost, it won't cut it, but seems that it works pretty nice, especially if preceeded with single point SR (that could be tricky sometimes, since after two GCD needed to get SR running, trash is half dead usually... still, it seems to be worth it, at least with those spider packs). Positioning also seems to be a little trickier than in case of bear swipe, but nevertheless, it turned out to be better than I expected.
I got a strange feeling that my single target DPS... decreased a little bit (I rather expected that it will increase a little bit, considering Rake fix; even despite I can't use the weighstone anymore). Of course, one evening of laidback Naxx raid isn't anything that I should base my conclusions on. It's just a feeling that I will try to check more thoroughly on the dummy tonight.
I noticed some misses after the patch while being hit-capped. I went to target dummy and found out that Infected Wounds miss occasionaly. I guess it uses spell hit formula, but i never noticed it before patch. Was it like this all the time or did it change with 3.0.8?
I noticed some misses after the patch while being hit-capped. I went to target dummy and found out that Infected Wounds miss occasionaly. I guess it uses spell hit formula, but i never noticed it before patch. Was it like this all the time or did it change with 3.0.8?
Infected wounds, Feral Faire Fire, Growl, etc.. always used spell hit formula.
Does anyone else noticed a change in their threat generation? Same players, same raids/instances, same gear, same speak ... "different" bars in Omen. I feel like I am missing around 500 to 1000 TPS, but right now I didn´t make any specific tests. Does anyone else made the same experience or is it something for the ""Onyxia makes more deep breathes" department?
Does anyone else noticed a change in their threat generation? Same players, same raids/instances, same gear, same speak ... "different" bars in Omen. I feel like I am missing around 500 to 1000 TPS, but right now I didn´t make any specific tests. Does anyone else made the same experience or is it something for the ""Onyxia makes more deep breathes" department?
The talent Savage Fury got "fixed" (was counting twice for mangle and not for rake), resulting in somewhat lower mangle damage. That may be at least part of the loss.
Does anyone else noticed a change in their threat generation? Same players, same raids/instances, same gear, same speak ... "different" bars in Omen. I feel like I am missing around 500 to 1000 TPS, but right now I didn´t make any specific tests. Does anyone else made the same experience or is it something for the ""Onyxia makes more deep breathes" department?
I definitely noticed a difference. I really wish I could put numbers on it but I'm unable to.
The first run we had post patch my dpsers immediately noticed that my threat was lower than usual and I agreed. AoE threat as well as single target threat. My dps hasn't even really gone down, just my threat so I don't expect that it's coming from the Mangle fix at all. I think they changed how much threat our spells generate but like I said, I don't have numbers to back it.