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12/29/08, 4:17 PM
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#181
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Glass Joe
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Originally Posted by Vazu
The change will make Loatheb and Malygos very interesting. Loatheb in particular is going to require a little adjustment. I think with Malygos the strategy is just going to be throwing a Rejuv or LB on targets before everyone gets thrown into the air but with Loatheb the burden of AE healing will really shift to resto Shaman somewhat. Priests and Druids can help, but I don't think Shaman will be able to just spam Lightning Bolt anymore and let the Priests/Druids deal with healing the raid. Not that it matters. It's not like Loatheb is hard. But the first couple of attempts of each should be interesting.
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Funny enough I barely use WG on Loatheb. When the Debuff (can't remember the name off hand" is at 10secs I'll single LB the lowest % hp target. I'll then proceed to single LB ppl up the "% Deficit" list looking at grid. Keep applying single LB's until the debuff comes off. At that point I'll either LB more ppl in a 25 after tossing a single WG or in a 10man toss a WG and maybe double stack ppl who won't get the "Bloom Effect" from LB while the Debuff is off.
You'll have to change that strat depending on how long your LB's last (talents/glyph) but you'll be very surprised to see how much effective healing you get out of that strat especially if you have the crit buff. Sadly WTB Tranquility not being useless and make it "comparable" to a channeled PoH.
As far as Maly they said they are changing the dmg done in the air. Could very well be Rejuving as he takes off anybody whom you know has a low HP pull (never yourself at this point). Get in the Air, WG, Rejuv yourself, and maybe single LB or Rejuv depending (won't know till I try it).
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12/29/08, 4:28 PM
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#182
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Bald Bull
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As far as Maly they said they are changing the dmg done in the air. Could very well be Rejuving as he takes off anybody whom you know has a low HP pull (never yourself at this point). Get in the Air, WG, Rejuv yourself, and maybe single LB or Rejuv depending (won't know till I try it).
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They have said that they'd consider changing the damage in the air if it became too hard to do. It hasn't been changed yet, as far as is known.
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12/29/08, 4:39 PM
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#183
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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They have to because sticking a CD on WG simply makes our two classes weak at doing the required job, it does not make it any easier for Paladins or Shamans.
The previous point was that they couldn't leave it too low before (in the range where it was managable for Paladins & Shamans) because then Druids or Priests would cakewalk it far too easily.
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12/29/08, 4:56 PM
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#184
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Piston Honda
Tauren Druid
Laughing Skull
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Forgive me as I've only done Malygos on normal, but is healing during the cyclone much more difficult on heroic? I don't even use WG much in the 10 man, while healing with a shaman partner who focuses on the tank. Once the air sequence is pending, I make sure each person has a fresh Rejuvenation; I might also hit a person with a lifebloom if they have a low hp total. A couple ticks from rejuv in the air is more than enough to keep everybody alive. Once we all land, then I use WG once to top off those who are low and continue as normal.
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12/29/08, 5:04 PM
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#185
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Bald Bull
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Forgive me as I've only done Malygos on normal, but is healing during the cyclone much more difficult on heroic?
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Everyone takes about 2k a tick from the cyclone on heroic. It does, IIRC, 20k total + another 10% damage from the fall.
Getting a rejuv on 25 people is, to say the least, problematic.
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12/29/08, 5:09 PM
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#186
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Piston Honda
Tauren Druid
Laughing Skull
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Originally Posted by kalbear
Everyone takes about 2k a tick from the cyclone on heroic. It does, IIRC, 20k total + another 10% damage from the fall.
Getting a rejuv on 25 people is, to say the least, problematic.
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I would assume that more than one person would be responsible for keeping the raid up in a 25 man. I believe on normal it does 18k damage. Again, I'm not speaking from direct experience, but would it really be necessary to lower the damage on heroic after the cooldown to WG and CoH? Are those spells really the only practical way to keep the raid alive with the current damage?
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12/31/08, 4:25 PM
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#187
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Bald Bull
Dukes
Tauren Druid
No WoW Account (EU)
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Although not directly a druid change - can someone check their shoulder graphics on the PTR? See attached screenshot if you want to know what mine look like at the moment, for comparisons sake (left shoulder is half size). It's definitely not a UI issue, and I get it with both the T6 shoulders and sunwell shoulders as well as Dreamwalker (just what I have in the bank for an easy check).
I've put in a report through the normal help UI (there's no alt-click UI active for some reason for me). If someone else could confirm this before I post something on the official forums it'd be much appreciated, and I can't see anything about it on the US or european test forums.
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12/31/08, 4:46 PM
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#188
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Von Kaiser
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Originally Posted by dukes
Although not directly a druid change - can someone check their shoulder graphics on the PTR? See attached screenshot if you want to know what mine look like at the moment, for comparisons sake (left shoulder is half size). It's definitely not a UI issue, and I get it with both the T6 shoulders and sunwell shoulders as well as Dreamwalker (just what I have in the bank for an easy check).
I've put in a report through the normal help UI (there's no alt-click UI active for some reason for me). If someone else could confirm this before I post something on the official forums it'd be much appreciated, and I can't see anything about it on the US or european test forums.
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I believe there's already a "tauren left side shoulders are the wrong size" thread somewhere on the official forums...I know I saw it somewhere else before you posted this.
Here's one for warriors. In any event it sounds like a problem for all taurens, not just our fellow tree-hugging nature lover types.
World of Warcraft - English (NA) Forums -> Warrior tier 7 Shoulder model size
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12/31/08, 9:14 PM
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#189
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Glass Joe
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I've done a search of the forums and didn't see a mention of the change to the [Idol of the Raven Goddess]. It has been changed to three equips that indicate you receive the bonus instead of your auras.
Unfortunately, my quick tests show that it still doesn't affect healing done. I was in Tree of Life during all of my tests. With it equipped, I saw 329 and 330 ticks of Lifebloom and a bloom of 2876. With the [Ivory Idol of the Moongoddess] equipped, I saw the same thing. I used my second account to check the affect in Moonkin, Dire Bear and Cat forms and I saw my own crit rate go up with it equipped but not the crit rate of my other character.
It might be a moot point and all, but I figured it was worth noting in passing.
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01/01/09, 5:05 AM
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#190
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Don Flamenco
Night Elf Druid
Runetotem (EU)
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I don't understand why so many ppl complain about the armor change. It's a buff for the majority of the druid population, for the ones for wich it's a nerf, it's a right nerf because they are already taking with best tanking gear far less damage than any other tanking class. This "nerf" free us for more loot. Actually I think they have overdone it (I still think that a 200% multiplier on bonus armor and a lower multiplier on lether would have been better) because actually armor trinket are horrible and stam blu trinkets are the best one, putting us were we was before with the switch from armor to stam.
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01/01/09, 12:03 PM
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#191
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Glass Joe
Hounddog
Night Elf Druid
No WoW Account (EU)
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No wonder ppl shouts nerf
Originally Posted by nightcrowler
I don't understand why so many ppl complain about the armor change.....
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Im pretty sure most ppl that knows all the druid math understand why theres such a great hazzle on Druid Forums about the change in armor, and use words like "nerf". Reason to this is the following:
- Today the Dire Bear Shapeshift tooltip reads: "........increases armor with 370 percent on all items"
- Weve read from the Patchnotes that this armor increase will be removed totally, and replaced by a talent that gives 22, 44, 66
on Leather(and cloth) armor only.
- Given that 370 Percent armor increase today gives a FOUR point SEVENTY mutliplier on all equipped items, while the future
situation will be ONE point SIXTYSIX multiplier on Leathers only, it is NO WONDER that ppl shout nerf.
- Now, ofc when too many ppl on test realms says "dont worry" one isnt so afraid about this change. Becasue apparently theres
other stuff to this armor change than most commonly is explained on forums.
Even though this absolutely has to do with gathering data/learning the druid and upon that actually understanding the (druid)-math, a statement saying they dont understand other players can only be seen as: "Hey, Look at me ! Im (a) Smart(wannabe)".
My 2 cents......
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01/01/09, 12:20 PM
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#192
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Bald Bull
Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Bomsibamsi
Im pretty sure most ppl that knows all the druid math understand why theres such a great hazzle on Druid Forums about the change in armor, and use words like "nerf". Reason to this is the following:
- Today the Dire Bear Shapeshift tooltip reads: "........increases armor with 370 percent on all items"
- Weve read from the Patchnotes that this armor increase will be removed totally, and replaced by a talent that gives 22, 44, 66
on Leather(and cloth) armor only.
- Given that 370 Percent armor increase today gives a FOUR point SEVENTY mutliplier on all equipped items, while the future
situation will be ONE point SIXTYSIX multiplier on Leathers only, it is NO WONDER that ppl shout nerf.
- Now, ofc when too many ppl on test realms says "dont worry" one isnt so afraid about this change. Becasue apparently theres
other stuff to this armor change than most commonly is explained on forums.
Even though this absolutely has to do with gathering data/learning the druid and upon that actually understanding the (druid)-math, a statement saying they dont understand other players can only be seen as: "Hey, Look at me ! Im (a) Smart(wannabe)".
My 2 cents......
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No, no, no, no and finally, no.
The bear form multiplier is still there, and it's still 370%. Thick hide is still there, and it's still 10%. Survival of the fittest is having an additional 66% added.
The nerf is that bonus armour items (i.e. trinkets, rings, necks and additional armour on cloaks) will not get any multiplier any more, it's just the base armour on leather items that gets multiplied. This nerf only affects you if you're using bonus armour items, and then the impact isn't game-breaking, merely to (try to) bring druids in line with other tanks.
edit: The last line makes it sound like druids are overpowered with end game gear, which wasn't my intention. What I actually meant was that the current system means particular items are valued over others by far more than they should be (see [Defender's Code] for an example) and this should help to level the field a bit more. Sure, stam trinkets will be popular because of all the multipliers, but it's "just" stam, which doesn't actually help in mitigation terms, and the changes should provide a choice of items for slots instead of something being so much better it's no contest.
Last edited by dukes : 01/01/09 at 12:34 PM.
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01/01/09, 12:45 PM
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#193
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Glass Joe
Hounddog
Night Elf Druid
No WoW Account (EU)
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Confused
World of Warcraft PTR Patch 3.0.8
General
* Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
2 things A) Blizz adding new armor talent to Bears and still says in Patchnotes: " will no longer be multiplied by any talents..." ???
B) ..."or by the bonuses of Bear Form, Dire Bear Form.." what does this mean ?????
Last edited by Bomsibamsi : 01/01/09 at 12:52 PM.
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01/01/09, 1:11 PM
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#194
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Bald Bull
Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Bomsibamsi
World of Warcraft PTR Patch 3.0.8
General
* Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
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You just answered the questions yourself.
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01/02/09, 1:13 PM
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#195
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Glass Joe
Tauren Druid
Skullcrusher
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Bonus armor on gear is
[Flowing Cloak of Command]
[Shroud of Resurrection]
At ilvl 187 a cloak has 140 base armor. This value gets the bear form multiple, the additional 364 ac on Flowing Cloak will no longer be multiplied by bear form.
No where do they say that the bear form multiplier is being replaced by the new 1.66 multiplier, that is in addition to bear for most of your gear.
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