With the incomming changes to the armor multiplier in bear form for rings, is the Titanium Earthguard Ring properly gemmed up worth using as a tank ring. Am currently in a guild that is just starting Naxx normal and OS normal?
Anyone with more experience care to comment, ta in advance.
Looking at RAWR, the [Titanium Earthguard Ring] with a +24 Sta gem will be the 3rd best ring for me after the next patch. Using a 7 agi 11 sta, it drops below some of the dungeon blues.
Can someone on the PTR verify that all of the armor multipliers do indeed stack multiplicatively, meaning a 1.02 multiplier on bonus armor and a 8.753844 multiplier on base armor?
Not sure about confirming the multipliers, as I only got onto PTR last night, but comparing my against live I feel somewhat perplexed.
PTR - Armour 20426 in bear form (damage reduction 57.28%)
Attack Power 3949
Crit 25.91%
Dodge 31.67%
Live - Armour 25391 in bear form(damage reduction 62.50%)
Attack Power 4450
Crit 30.91%
Dodge 35.67%
Am in a mixture of badge, heroic and blue pieces along with one of two old TBC bits, and the changes seem very drastic. Armory link is The World of Warcraft Armory Is the current PTR patch whats going live are there more improvements incomming?
Not sure about confirming the multipliers, as I only got onto PTR last night, but comparing my against live I feel somewhat perplexed.
PTR - Armour 20426 in bear form (damage reduction 57.28%)
Attack Power 3949
Crit 25.91%
Dodge 31.67%
Live - Armour 25391 in bear form(damage reduction 62.50%)
Attack Power 4450
Crit 30.91%
Dodge 35.67%
Am in a mixture of badge, heroic and blue pieces along with one of two old TBC bits, and the changes seem very drastic. Armory link is The World of Warcraft Armory Is the current PTR patch whats going live are there more improvements incomming?
Your crit and dodge values look like it's double counting lotp/nat. reaction, respectively. This happens when you are in cat/bear when copying over to the PTR. Try taking a portal, or respec or something.
Did you allocate talents? Since i think there's no way how to lose armor on PTR with your gear, and nothing i know of that would make you lose 5k attack power and 5% crit.
Your armor DR against a level 83 mob on live is 60.42%
Your armor DR against a level 83 mob on the PTR would be 65.86%, if the SOTF bonus was applying correctly.
Thanks for the speedy replies, will have a greater look after work this evening, thanks guys.
Edit - Have taken a HS back to Dalaran and the figures now look right for me, must have been a glitch from the copy over. Armor is 32096 as quoted by a poster, so thanks again for clearing it up.
Does Protector of the Pack works in cat form on test realms? If so, it will be a better talent than ImpMangle and many others, allowing also for more hybridity.
Hi, I read these forums often, but just decided to make an account I tested on the ptr and no, Protector of the Pack did not increase my cat form attack power. It did increase my bear form attack power like usual. Swipe (cat) is alot of fun, but now I can't seem to make a definite cat raiding spec; there are so many options now that swipe (cat) is affected by Feral Instinct!
So clearcasting doesn't get consumed by buffs (like SR and GotW). My guess is the same as yours, however (they forgot to flag the ability).
Thorns does consume it, however. Funnily, OoC usually procs on the last Thorns cast you do while buffing e.g. the raid tanks, or the whole group for Culling.
Back to topic, Catswipe needs to benefit from both OoC and Berserk, else the self-supplying glyphed-Maul+Bearswipe Combo will still outperform in longer AoE situations.
So i checked out the PTR today and i can say that the armor change is not a nerf. my gear is pretty solid, almost the best gear possible minus a few small upgrades.
I asked another druid, and he said he went from 20k armor to 32k armor in the PTR.
I'm not good with numbers, formula's and stuff but the game doesn't lie, this isn't a nerf.
"Druids, they are so stupid they can tank better than warriors, out damage rogues, and nuke as well as mages. On top of that they can turn into a mutated seal."
I'm not good with numbers, formula's and stuff but the game doesn't lie, this isn't a nerf.
I was armor-capped before (without using [Offering of Sacrifice]), and won't be even using [Elixir of Protection] (+Mixology) after the patch. It's a (small) nerf for those of us on the top. We'll still be close to capping our armor, however...
For the ferals who thought tanking the northrend dungeons was easy in quest greens, this will make it a ton easier (as well as making entry-level raiding a walk in the park for feral).
I'd like to see your numbers on this, as I didn't think it was possible to get armour-capped with current gear.
Inspiration (or shaman version) doesn't wear off while I'm tanking bosses that matter. I still hit 50.5k armor with the darkmoon card as my second trinket.
You don't cap armor without buffs.
Inspiration (or shaman version) doesn't wear off while I'm tanking bosses that matter
I was actually going to challenge this until I went and looked it up on a recent parse. In a 5-minute fight I gained 47 inspiration procs and 30 ancestral fortitude procs. Even assuming massive overlap, that is still on average a proc every 5 seconds and is likely a constant or near-constant uptime. I hadn't realized it was so high now, but I guess between the extra crit most holy priests are packing and the higher crit rate of more spells, it's going to be pretty high now.
That being said, I'm not sure how inspiration alone will account for getting to 50k armor. I'm around 39k as it stands, and I don't hit the cap with inspiration; I certainly won't after losing 5k armor.
That being said, I'm not sure how inspiration alone will account for getting to 50k armor. I'm around 39k as it stands, and I don't hit the cap with inspiration; I certainly won't after losing 5k armor.
Standard 25-man buffs include devotion aura, imp.mark of the wild, strength of earth, blessing of kings, etc. That along with having all of the best gear except 25-man wrists helps when hitting the armor cap (it's only 40k + Inspiration after all).
40K armor will still be feasible next patch with max gear and buffs (even with Greatness card). Does MotW and Devotion Aura still stack? I have it modeled as it does still but have not confirmed it.
However, I still would not call this "armor capped". Just like in BC, this is soft capped and will depend on group composition and role.
The 4 piece set bonus now also has, "and decreases the cooldown of Tiger's Fury by 3 seconds."
That should make the overall set slightly more useful for cats; the number crunchers can figure out whether it's good enough to go for instead of the better DPS armor items.
Is that CD reduction really that good? I haven't been able to raid with a cat spec that much yet, but I was under the assumption you'd use TF to get energy when it is low, which doesn't necessarily have to happen immediately when the CD is over (think multiple OoC procs, or just after a Berserk)
Is that CD reduction really that good? I haven't been able to raid with a cat spec that much yet, but I was under the assumption you'd use TF to get energy when it is low, which doesn't necessarily have to happen immediately when the CD is over (think multiple OoC procs, or just after a Berserk)
True but when I have gotten to dps as cat, I try and time it so that I'm low on energy as soon as Tiger's Fury is off cool down.
As far as I know, yes, but MOTW and Devo Aura are counted as green bonus armor and thus won't be affected by modifiers, even Inspiration.
Everything non-bear (slash non-DK) related that modifies armor should apply to all armor, including Inspiration/Ancestral Fortitude and that +10% armor buff from AV (don't know how +X% armor buffs apart from Insp/AF stack with each other, though)
Originally Posted by blackhand0114
True but when I have gotten to dps as cat, I try and time it so that I'm low on energy as soon as Tiger's Fury is off cool down.
Everything non-bear (slash non-DK) related that modifies armor should apply to all armor, including Inspiration/Ancestral Fortitude and that +10% armor buff from AV (don't know how +X% armor buffs apart from Insp/AF stack with each other, though)
I tested this on Live:
My completely unbuffed armor read as 23611. When I activated Devotion Aura, I would get "23611 + 1807".
1807 bonus armor matches rank 10 Devotion Aura's 1205 bonus armor with a 50% increase from Improved Devotion Aura.
Ancestral Fortitude adds 25% armor. When I had it procced on me, my armor would read as "23611 + 7710". If we subtract 1807 from 7710, we get 5902 armor from Ancestral Fortitude. 5902 armor matches 25% of 23611 armor exactly, but it did not include the armor from Devotion Aura.
It has also been tested that the Toughness talent for Paladins and Warriors currently increase bonus armor (from rings/trinkets), but it is currently untested if they have been affected by the 3.0.8 bonus armor changes.
Short version: Bear Form, Frost Presence and Toughness/Thick Hide all modify armor from items. Inspiration and Ancestral Fortitude modify armor from items and AGI. Devotion Aura (and Stoneskin Totem) add direct amounts of armor and are not modified by anything.