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Old 06/22/09, 2:56 PM   #1576
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Toadfoot View Post
Well, I was under the impression that with 4/5 gotem you will need 541 haste to maintain your 1 second GCD on hots. At over 510 haste(please correct me if I am wrong) you start clipping Nourish anyway(with NG up). So the extra 4-5% from the second point might not actualy be worth that much. I am no expert, but it seems like hasting up to 510, keeping 5/5 gotem and then going after crit or something might be a better idea. But then again we are talking about something that is only a small percentage of our healing anyway.

Edit-I think this method also has the added benefit of helping to keep your GCD on hots at close to 1 second, if something decides to eat your moonkin, ret or shammy.
In all honesty, at higher levels of play, 5/5 GoTEM and maxed haste (whatever it is.. 368?) is fine. There's really not a whole lot of talents in resto or balance worth taking a point out of GoTEM for. Make sense? Like, if there was some clear cut obvious place to put a point and it would make some massive difference, I would care. But it just doesn't matter that much. If you look at my spec, where would I put the point? Nourish is at best, like 5-10% of my total healing. That's why I dumped Nature's Grace, because I just don't direct heal enough for it to be worthwhile.

So if Rejuv/WG are like 90% or more of my effective HPS and all I care about is a 1 second GCD, it's kind of silly to stack haste. Trying to gain 150 more haste to drop 1 talent point is a little extreme I think. I'd rather just have more crit (Living Seed), lots more spellpower or stats. Sure, at some point you'll just hit 510 naturally through some of the best Ulduar gear. But I'm getting the impression that some players are going out of their way to wear questionable gear, just to get to 510 so they can spec 4/5 GoTEM. I'm just not sure that's really a worthwhile endeavor.

Here, I'll play a little game with talents to show what I mean. Here are the common talents most resto Druids take.

Talent Calculator - World of Warcraft

That leaves me with 7 talent points or 8 if I specc'd 4/5 GoTEM. Let's take it a step further and just take more talents common to higher end Druid builds.

Talent Calculator - World of Warcraft

Now I still have 5/5 GoTEM with 2 talent points left, or 3 if I specc'd GoTEM. I submit that with those 2 remaining points, I'm just going to put them in Empowered Touch. They are in Imp Tranquility now, but those points will swap come 3.2. Now after all of that, let's say I take a point out of GoTEM. What am I going to do, spec 1/3 Brambles? Is trying to get 510 haste worth 1/3 Brambles? Or 1/3 Nature's Grace? Again, I know I'm sort of appealing to Druids who spec for hard modes, but I think this applies across the board. I just don't see a reason to go out of your way to get enough haste for 4/5 GoTEM. Look for more spellpower, stats and crit probably in that order if you can. If your haste reaches 510 at some point by accident, great. But don't wear odd mis-matched gear just to make 4/5 GoTEM work.

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Old 06/22/09, 3:18 PM   #1577
Allinone
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Night Elf Druid
 
Sen'jin
Originally Posted by Vazu View Post
Now I still have 5/5 GoTEM with 2 talent points left, or 3 if I specc'd GoTEM. I submit that with those 2 remaining points, I'm just going to put them in Empowered Touch. They are in Imp Tranquility now, but those points will swap come 3.2. Now after all of that, let's say I take a point out of GoTEM. What am I going to do, spec 1/3 Brambles? Is trying to get 510 haste worth 1/3 Brambles? Or 1/3 Nature's Grace? Again, I know I'm sort of appealing to Druids who spec for hard modes, but I think this applies across the board. I just don't see a reason to go out of your way to get enough haste for 4/5 GoTEM. Look for more spellpower, stats and crit probably in that order if you can. If your haste reaches 510 at some point by accident, great. But don't wear odd mis-matched gear just to make 4/5 GoTEM work.
Obviously we should still stack Spell Power, but if you are doing 90% or more of your healing with pure HoTs anyway crit has almost no place in your gearing. The same spells that wont be affected by the extra haste wont be affected by your extra crit. The benefit LS provides (while great) simply doesnt warrent targeting crit above haste. Haste will still be a better output stat

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Old 06/22/09, 3:27 PM   #1578
Arentios
Wisdom as dump stat
 
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Tauren Druid
 
Lightning's Blade
Originally Posted by Allinone View Post
Obviously we should still stack Spell Power, but if you are doing 90% or more of your healing with pure HoTs anyway crit has almost no place in your gearing. The same spells that wont be affected by the extra haste wont be affected by your extra crit. The benefit LS provides (while great) simply doesnt warrent targeting crit above haste. Haste will still be a better output stat
The argument is that it well...doesn't matter. Resto druids have essentially reached a point where we're basically min-maxing on the head of a pin. The marginal value of haste/crit or talent points beyond the 'core' talents are low enough that they'll nearly never make a meaningful impact in reality. I'll actually take it further than Vazu: if you're primarily using instant casts, even soft capping out haste is meaningless. A simple 200 haste (assuming full raid buffs) gives you somewhere in the 1.04-1.05 GCD range. How many druids can honestly say they're managing to hit a button the split instant their GCD is up each time to take advantage of that extra 0.04-0.05 seconds?

Better is a relative term, and we've reached the point where the benefits gained from exact min-maxing of gear/spec do not outweigh spending that time improving playstyle.

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Old 06/22/09, 3:30 PM   #1579
 Hamlet
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Tauren Druid
 
Mal'Ganis
Originally Posted by Arentios View Post
A simple 200 haste (assuming full raid buffs) gives you somewhere in the 1.04-1.05 GCD range. How many druids can honestly say they're managing to hit a button the split instant their GCD is up each time to take advantage of that extra 0.04-0.05 seconds?
Moonkin keep making this argument too, but it's a bad one. If your reflexes/timing are such that you hit the next spell X seconds after the GCD ends, then haste is the difference between (1.00 + X) and (1.05 + X) effective cast time. It's just as valuable if X is greater than 0.05.


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Old 06/22/09, 3:32 PM   #1580
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Allinone View Post
Obviously we should still stack Spell Power, but if you are doing 90% or more of your healing with pure HoTs anyway crit has almost no place in your gearing. The same spells that wont be affected by the extra haste wont be affected by your extra crit. The benefit LS provides (while great) simply doesnt warrent targeting crit above haste. Haste will still be a better output stat
No negative argueing this time, I promise.

I agree. All I'm implying is that at some point a resto Druid has to ask himself. Would my raid really benefit if I could cast Nourish .2-.3 seconds faster? How many times have I saved a tank in my raid when that little extra time made a big difference? Wait, why am I direct healing the tank at all? This again goes back to theory vs. reality. The reality is that while math supports haste as a throughput stat, you actually have to cast something with a casting time for that to apply. Spreadsheets are no substitute for experience. If I literally never help tank heal (and I don't with anything but HOTs), why does having crazy fast Nourish casts matter? I donno. I guess again it comes down to your raid and what your guild needs from you. I won't imply people are wrong for stacking haste. But I guess I just think that in the end, it doesn't make that big of a difference right now.

If I have to cast Nourish, it's almost always because a tank healer died or I'm healing someone with damage debuff like Napalm on Mim or Slag Pot on Ignis, etc etc. But literally not one single time have I ever thought "Damn.. if I only had more haste that Nourish would have prevented so-and-so from dying." Sadly I think some guilded healers help cover for medicore players by doing things like casting spells which don't benefit the raid. Nourish can't proc Revitalize, etc. Just from an efficiency standpoint, my role is to raid heal. Haste doesn't help me do that much better right now unless something goes wrong with one of our direct healers. When that situation does arise, we usually adjust our strategy, not have resto Druids stack haste to make up for poor play. I donno. I just don't buy that haste is this super amazing stat for us in practice.

Last edited by Vazu : 06/22/09 at 3:38 PM.

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Old 06/22/09, 3:33 PM   #1581
Arentios
Wisdom as dump stat
 
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Tauren Druid
 
Lightning's Blade
Originally Posted by Arawethion View Post
Moonkin keep making this argument too, but it's a bad one. If your reflexes/timing are such that you hit the next spell X seconds after the GCD ends, then haste is the difference between (1.00 + X) and (1.05 + X) effective cast time. It's just as valuable if X is greater than 0.05.
Obviously, but human reflexes do not scale with haste. Let's say I hit a button every 1.08 seconds, then all haste that takes the GCD beyond that is wasted.

If you're waiting for the GCD indicator to light up before button pressing, then it matters, but given standard human reaction times, if you're waiting to take in that information and process it, you're already losing quite a chunk of time.

Now, the reverse argument is that if I'm just hitting buttons in a rhythm, why not just get that rhythm down to 1.0 seconds. I'd love to do that, but getting timing that precise is very hard to do as a human, and hitting the button .04s early has a much greater negative effect than hitting it .04s late.

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Old 06/22/09, 3:42 PM   #1582
Toadfoot
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
Originally Posted by Vazu View Post
No negative argueing this time, I promise.

I agree. All I'm implying is that at some point a resto Druid has to ask himself. Would my raid really benefit if I could cast Nourish .2-.3 seconds faster? How many times have I saved a tank in my raid when that little extra time made a big difference? Wait, why am I direct healing the tank at all? This again goes back to theory vs. reality. The reality is that while math supports haste as a throughput stat, you actually have to cast something with a casting time for that to apply. Spreadsheets are no substitute for experience. If I literally never help tank heal (and I don't with anything but HOTs), why does having crazy fast Nourish casts matter? I donno. I guess again it comes down to your raid and what your guild needs from you. I won't imply people are wrong for stacking haste. But I guess I just think that in the end, it doesn't make that big of a difference right now.

If I have to cast Nourish, it's almost always because a tank healer died or I'm healing someone with damage debuff like Napalm on Mim or Slag Pot on Ignis, etc etc. But literally not one single time have I ever thought "Damn.. if I only had more haste that Nourish would have prevented so-and-so from dying." Sadly I think some guilded healers help cover for medicore players by doing things like casting spells which don't benefit the raid. Nourish can't proc Revitalize, etc. Just from an efficiency standpoint, my role is to raid heal. Haste doesn't help me do that much better right now unless something goes wrong with one of our direct healers. When that situation does arise, we usually adjust our strategy, not have other healers stack haste to make up for poor play. I donno. I just don't buy that haste is this super amazing stat for us in practice.
I don't think anybody is saying that haste is some super amazing stat. once you are soft-capped. I think the point is that you have to take some stat. and haste seems like the best choice.

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Old 06/22/09, 3:43 PM   #1583
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Arentios View Post
Obviously, but human reflexes do not scale with haste. Let's say I hit a button every 1.08 seconds, then all haste that takes the GCD beyond that is wasted.

If you're waiting for the GCD indicator to light up before button pressing, then it matters, but given standard human reaction times, if you're waiting to take in that information and process it, you're already losing quite a chunk of time.

Now, the reverse argument is that if I'm just hitting buttons in a rhythm, why not just get that rhythm down to 1.0 seconds. I'd love to do that, but getting timing that precise is very hard to do as a human, and hitting the button .04s early has a much greater negative effect than hitting it .04s late.
Are you really just casting in a rhythm with no feedback when your haste value changes? I don't know how you cast instants, but I keep a very prominent GCD bar right next to my cast bar, and cast instants in roughly the same way that I cast other spells: watch the bar fill and time the next press with the end of it. I see no reason that I wouldn't get the full value of any incremental haste change.


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Old 06/22/09, 3:49 PM   #1584
Arentios
Wisdom as dump stat
 
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Tauren Druid
 
Lightning's Blade
Originally Posted by Arawethion View Post
Are you really just casting in a rhythm with no feedback when your haste value changes? I don't know how you cast instants, but I keep a very prominent GCD bar right next to my cast bar, and cast instants in roughly the same way that I cast other spells: watch the bar fill and time the next press with the end of it. I see no reason that I wouldn't get the full value of any incremental haste change.
When the haste value of my gear changes noticably I relearn my rhythm, yes. My argument is that there's a point where the reaction time between the bar filling and the speed with which you can push your button is such that the marginal benefit of haste goes to 0, and that it's before you're haste capped.

Natural human reaction time says that waiting for the bar to fill, then reacting to that and pressing the button is an effective haste loss (I've never heard of a voluntary reaction occuring that fast anyway) and so you're better off hitting a rhythm; how tight you can tune that rhythm is impacted by haste, but are you telling me you can notice the difference between 1.00 seconds and 1.01 seconds, or even 1.02 seconds well enough to hit a button in that difference consistently? That would be incredibly impressive, but I know I cannot.

E: I think we're arguing pointless stuff over an offhand comment I made.

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Old 06/22/09, 4:06 PM   #1585
Mahalo
Glass Joe
 
Tauren Druid
 
Arygos
Couple of questions then (and I guess assumptions based on the conversation here)

1. All other things equal, at soft haste cap, assuming you are casting 90%+ HoTs (as I am), and assuming that SP is what we should be stacking in the first place, we should look to pick up spirit (since it translates to SP) then haste then crit? I'm pining for The Lifebinder but just picked up Rapture and am wondering, since I'm at or around the haste cap (and will be there once I get my Spellslinger's Slippers, I think) if the added spirit on Rapture is the way to go (previously I had the Plasma Foil MH and Ironmender OH).

2. At the moment my only GCD timing mechanism is the "countdown" spinner on my action buttons. Is there a preferred addon to be used? (probably better suited for the UI thread but figured I'd smush two posts into one - any tips appreciated)

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Old 06/22/09, 5:56 PM   #1586
Gristlehorn
Glass Joe
 
Tauren Druid
 
Firetree
Originally Posted by Mahalo View Post
Couple of questions then (and I guess assumptions based on the conversation here)

1. All other things equal, at soft haste cap, assuming you are casting 90%+ HoTs (as I am), and assuming that SP is what we should be stacking in the first place, we should look to pick up spirit (since it translates to SP) then haste then crit? I'm pining for The Lifebinder but just picked up Rapture and am wondering, since I'm at or around the haste cap (and will be there once I get my Spellslinger's Slippers, I think) if the added spirit on Rapture is the way to go (previously I had the Plasma Foil MH and Ironmender OH).

2. At the moment my only GCD timing mechanism is the "countdown" spinner on my action buttons. Is there a preferred addon to be used? (probably better suited for the UI thread but figured I'd smush two posts into one - any tips appreciated)
1. If you are good on haste, Spirit is a fine stat. Not just for the spellpower, but rolling lifeblooms are still extremely effective, but the mana burden hurts.

2. Quartz has an option for a GCD cooldown. But in my experience, mashing the button is the only way to approximate the 1sec GCD in spite of lag.

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Old 06/22/09, 7:52 PM   #1587
Allinone
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Night Elf Druid
 
Sen'jin
Originally Posted by Mahalo View Post
Couple of questions then (and I guess assumptions based on the conversation here)

1. All other things equal, at soft haste cap, assuming you are casting 90%+ HoTs (as I am), and assuming that SP is what we should be stacking in the first place, we should look to pick up spirit (since it translates to SP) then haste then crit? I'm pining for The Lifebinder but just picked up Rapture and am wondering, since I'm at or around the haste cap (and will be there once I get my Spellslinger's Slippers, I think) if the added spirit on Rapture is the way to go (previously I had the Plasma Foil MH and Ironmender OH).

2. At the moment my only GCD timing mechanism is the "countdown" spinner on my action buttons. Is there a preferred addon to be used? (probably better suited for the UI thread but figured I'd smush two posts into one - any tips appreciated)
All things being equal, in a battle between haste/crit/and spirit, spirit does win out, especially if you are past the haste cap. As noted, not only will spirit be the only throughput stat out of the 3 that directly helps your HoTs, the extra mana regen isnt a bad thing either.

In very few places do we have a spirit/haste/crit decision that makes sense. Off the top of my head the cloak enchant is the only one that actually comes to mind. Doing a direct comparrison between the two isnt very fair. Haste vs Crit however are often see competing for the same item budget on gear, which is why spirit isnt a major player in this conversation. After raid buffs a point of spirit will give you just under .2 SP which is nice, but it will take nearly 5 points of spirit to give you 1 spell power.

That being said, for all the reasons meantioned...there are some benefits to stacking haste. Faster cast times, even on the occasional cast direct healing spell just make healing easier. Some times in a 10 man group you may have trouble finding the right raid buffs, or perhaps something has gone wrong, and your shaman, Ret paladin, or moonkin has died. In any of these scenarios stacking extra haste past 359 will now have benefit, but the extra crit will not.

I'm not a pessimist, but these things do happen. I'm not saying that we should gear around our Ret paladins standing in the fire, but raid deaths are a real scenario, one that could rob you of a haste buff.

Last edited by Allinone : 06/23/09 at 3:21 PM. Reason: Typo in a number

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Old 06/23/09, 2:25 AM   #1588
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Let's not forget that not all spells you cast will be healing spells. In some fights (Yogg-Saron) a significant portion will be abolish poisons and decurses both of which are really only affected by haste. You'll probably also engage in doing some damage which (mana permitting) favors haste. On a similar note: you won't always be in range to that retribution paladin or moonkin for aura even when they aren't dead.

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Old 06/23/09, 11:04 AM   #1589
goodolarchie
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Tauren Druid
 
<tys>
Spirestone
Originally Posted by Toadfoot View Post
Well, I was under the impression that with 4/5 gotem you will need 541 haste to maintain your 1 second GCD on hots. At over 510 haste(please correct me if I am wrong) you start clipping Nourish anyway(with NG up). So the extra 4-5% from the second point might not actualy be worth that much. I am no expert, but it seems like hasting up to 510, keeping 5/5 gotem and then going after crit or something might be a better idea. But then again we are talking about something that is only a small percentage of our healing anyway.

Edit-I think this method also has the added benefit of helping to keep your GCD on hots at close to 1 second, if something decides to eat your moonkin, ret or shammy.
Haste is good, always. Even after Nourish Clipping. I don't know about you, but I hate those moments when you need to move, you don't have SM or NS up to land an emergency heal, so you're forced to stop and get a quick regrowth or nourish off. It happens a lot, particularly on firefighter, yogg, and hodir. My regrowth sits just below 1.6s with all haste buffs. It's very, very seldom that during these times I'll have a nature's grace running, and I might be out of range of the totem, etc so I can only count on haste from gear. The same goes for other various casts and instants. Those seconds are crucial. Crit? Not really.

If you're actually using nourishes to heal the tank, having an extra 2-3% crit isn't even important.

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Old 06/23/09, 2:39 PM   #1590
Funkychicken
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Tauren Druid
 
Turalyon
Originally Posted by Maraili View Post
This change, as Arentios mentioned, will help to reduce the number of floater points that we have left over after taking all of the really good talents in the Resto tree. After picking up 2/2 Empowered Touch we will have one extra points, which I personally will be putting in Revitalize after the recent discussion about the raid benefits that it brings.
I think this post and others in the recent discussion on the value of the changes to Empowered Touch and the value of haste over the soft cap place undue value on maximizing HPS with not enough regard to the pivotal role of the healer, namely keeping the raid, and yourself, alive.

The theorycrafted HPS of nourish is clearly buffed by the change Empowered Touch, but I anticipate skipping that talent post 3.2 essentially because of how bad nourish is in comparison to other HoT's and the relative value of Improved Barkskin for mitigating AoE damage and reducing personal healing needed. The emprical value of nourish in a 25 man hardmode setting is nearly insignificant, accounting for an average of less than 5% of my healing, sometimes dipping into the sub 2% range. The total effective healing values of the four piece tier 8 bonus on rejuvination and often even of swiftmend eclipse the EHPS of Nourish.

That said, the on demand damage mitigation of barkskin is hugely useful in reducing healing load on yourself and other raid healers, and the increased damage reduction provided by 2/2 Improved Barkskin more than makes up for any potential HPS buff to nourish provided by the change to Empowered Touch in my opinion. On XT hard, Steelbreaker last, Freya x3, Firefighter, Hodir, Yogg, Algalon, and various other easier fights a well timed barkskin can be the difference between life and death, and although I do not have any mathematical values available, my gut tells me that the additional 10% mitigation, when you need it most, is more valuable than the buff to nourish through Empowered Touch.

This is the spec I have found to be the most successful for healing hardmodes in a 25 man setting, and barring additional patch notes I intend to use it going into 3.2:

Talent Calculator - World of Warcraft

It focuses on all the necessary buffs to HoTs while skipping all the direct heal talents aside from Nature's Bounty. It also includes both 3/3 Revitalize and 2/2 Improved Barkskin. Keep in mind that at lower gear levels 5/5 GoTEM is mandatory, I would probably remove one point from Nature's Grace to pick that up. Also, bear in mind that for 10 man hardmodes the value of direct heals is increased and points in the new Empowered Touch and possibly Tranquil Spirit will be more beneficial in that setting.

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