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Old 06/27/09, 1:13 PM   #1621
Eddyqw
Von Kaiser
 
Blood Elf Paladin
 
Dreadmaul
Originally Posted by Rijndael View Post
You are looking at the worst possible case for Nourish. Nourish has a close to 50% crit chance (with Living Seed to boot), is boosted by any left over hots, and can be spammed at close to 1 second cast time (due to NG) once it crits. In 3.2 we will likely lose the tier 8 bonus, and get another coefficient boost to Nourish from Empowered Touch.
Not to beat a dead horse, but: of course he is. Lets focus on raid healing for a moment. You should ALWAYS look at the 'worst case', because if you assume the 'best case' or even the 'average case' scenario on a single cast, whoever you're healing might die if you're unlucky. Healing is about ensuring that everyone stays alive, and do that you have to assume your heal won't crit, and/or will heal for the lowest possible amount. This (deservedly) inflates the values of our more consistent spells like Rejuvenation, and devalues spells like Nourish that rely on some randomness for their efficiency.

You can use the 'average case' if you're talking about sustained HPS and HPM over a long period on a single target, which pretty much encapsulates tank healing. As pretty much everyone seems to agree, Nourish is great for tank healing. I think (aside from those areas that Vazu mentioned, which are honestly more akin to tank healing than raid healing, as its a single target taking relatively high sustained damage) that Nourish is lacking for a raid healing scenario.

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Old 06/28/09, 6:01 AM   #1622
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by Eddyqw View Post
Not to beat a dead horse, but: of course he is. Lets focus on raid healing for a moment. You should ALWAYS look at the 'worst case', because if you assume the 'best case' or even the 'average case' scenario on a single cast, whoever you're healing might die if you're unlucky. Healing is about ensuring that everyone stays alive, and do that you have to assume your heal won't crit, and/or will heal for the lowest possible amount. This (deservedly) inflates the values of our more consistent spells like Rejuvenation, and devalues spells like Nourish that rely on some randomness for their efficiency.
I somewhat disagree with this sentiment. Killing bosses isn't about having a perfectly reliable strategy and executing it perfectly. It's more about having a sufficiently good strategy and executing it well enough. On first kills it's also about simply getting lucky.

In a similar fashion, the job of a healer is not to save people but rather to keep people alive. The best way to keep people alive is usually to avoid situations where someone needs to be "saved", and while you are in this situation it's usually averages that count much more strongly than the worst case scenario.

While being able to save people is a very good quality in healers, I think much too often people consider this the only quality of a good healer (this is the opposite end of the spectrum from blindly watching healing meters, really). A great healer will also have the ability to push out great throughput (especially in situations where nobody needs saving).

I feel like I'm rambling here a bit but let's put this the other way around: crits can be extremely helpful to stop you from "falling behind" (having so many people fall in danger zone that picking them up gets too low). Every time you cast a nourish you fall a bit behind due to it having a worse throughput than rejuvenation/wild growth, but when you land those "good" nourishes on a hotted target and crit on top of it, you fall a lot less behind (or not at all) thus making it a lot easier to catch up. When there is anything from 3 to 7 raid healers in a given encounter, the crits & procs will largely even out. Sure, if you are counting from that one single nourish to crit and for the living seed to save someone then your strategy is probably set up to fail. However, when you are just looking at the raw numbers needed to keep the raid alive, those crits and procs certainly do count.

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Old 06/29/09, 9:40 AM   #1623
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by Anaram View Post
In a similar fashion, the job of a healer is not to save people but rather to keep people alive. The best way to keep people alive is usually to avoid situations where someone needs to be "saved"
I don't want to be spiteful about this, but by this argument it would be best if we all respecced to boomkin, since dead things don't hurt (usually). But more to the point, I completely disagree with this idea - we have spells like swiftmend and glyphed healing touch that are uniquely designed for the sole job of saving people. The only class that can compete with us in the "saving people" category are priests (especially disc priests, but holy priests are not far behind.) Saving people is especially crucial on first kills when usually things go south at least once and you have to save a bunch of people quickly then dig yourself out of that sustained healing hole.

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Old 06/29/09, 1:12 PM   #1624
Grizabella
Von Kaiser
 
Grizabella's Avatar
 
Night Elf Druid
 
Antonidas
Originally Posted by Ezarg View Post
Saving people is especially crucial on first kills when usually things go south at least once and you have to save a bunch of people quickly then dig yourself out of that sustained healing hole.
I agree.

In the past 2 months, I went from severe need of gHT, to a partial need, to zero-need this week.

We have the normal mode bosses on farm, so my SM and NS/HT are quite enough to get me through the rare mistakes our raiders might make. Nourish is making up less than 3% of my heals now and my HPS is also looking much better for it

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Old 06/29/09, 2:09 PM   #1625
Funkychicken
Glass Joe
 
Funkychicken's Avatar
 
Tauren Druid
 
Turalyon
Originally Posted by Vazu View Post
Iron Council (Hard mode): Basically just to top the tank off quickly after a Fusion Punch.
Freya (Hard mode +3): Help healing people with Nature's Fury debuff or roots.
Mimiron (Hard mode): Help healing people with Napalm.
Veax (Hard mode): Toward the end of the Animus phase, I will help our Priests and Paladins with the tanks. But it's only very briefly until the Animus dies.
A lot of the discussion in this thread is focused on nourish and it seems slightly misguided as it is a highly situational spell and should not account for a large amount of a properly played resto druids healing, especially in 25 mans. Rejuv and wild growth are much better for raid healing, and lifebloom x3, rejuv, and the occasional regrowth are better on the MT. Thus I continue to advocate a build that skips most talents buffing nourish in favor of added utility and survivability (see post #1590 on the previous page). I will probably continue to use that build or something very similar in 3.2 barring significant changes.

A little bit of reasoning... Generally swiftmend's short cooldown and large heal makes it my go to spell in what other druids seem to be thinking of as 'nourish situations'. Case in point, for the examples quoted swiftmend is significantly better in terms of HPM and HPS. On fights like IC hard and Vezax hard (towards the end of p2) I am spending all of my GCD's on rejuv and WG to cover the heavy raid damage and simply trust the MT healers to get it done with a small HoT buffer on the MT from me. The extra GCD gained from swiftmend vs. nourish directly leads to increased HPS, while nourishes higher mana cost makes it less favorable in mana stressed situations. Furthermore, the lack of a cast time on swiftmend is extremely useful on fights with high movement components like Freya +3 and Yogg-Saron.

Nourish is really a highly situational spell and theorycrafting regarding the use of nourish is overdone in my opinion. People should be focusing more on the proper use of swiftmend, and to a lesser extent NS/HT. To illustrate, the only time I cast nourish is if:

1) Swiftmend and NS/HT are on cooldown and someone is going to die if they don't get *my* heals quickly.

2) There is a large tank healing event i.e. plasma blast.

3) Something has gone wrong and I need to pick up the slack of a dead paladin or disc priest.

#2 is predictable and does not occur in most fights, #3 should hopefully not happen very often, and #1 happens infrequently enough that nourish rarely exceeds 5% of my total effective healing on Ulduar fights.

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Old 06/29/09, 2:25 PM   #1626
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
Originally Posted by Ezarg View Post
I don't want to be spiteful about this, but by this argument it would be best if we all respecced to boomkin, since dead things don't hurt (usually).
If you could avoid people dying by speccing moonkin why wouldn't you do that? Most of the time you can't, though. I fail to see how this argument really pertains to what I'm saying.

But more to the point, I completely disagree with this idea - we have spells like swiftmend and glyphed healing touch that are uniquely designed for the sole job of saving people. The only class that can compete with us in the "saving people" category are priests (especially disc priests, but holy priests are not far behind.)
I think paladins, at minimum, equal druids in their ability to save people. Between holy shock and holy light they've got a very solid foundation.

Saving people is especially crucial on first kills when usually things go south at least once and you have to save a bunch of people quickly then dig yourself out of that sustained healing hole.
Saving people as a general idea is not bad. Still, I think it's a very problematic situation when healers think that them *personally* saving someone is better than providing a solid healing foundation where those people don't to be saved in the first place. Now if you know someone is going to die without your heal, then you are almost always correct in saving them. Most of the time this isn't the reality at all but you are instead just sniping others, with 4-6 other healers in the raid there should plenty of people capable of bringing someone back up. This is a problem since when too many people are occupying themselves too much with saving people the raid might start folding simply because there isn't enough effort to make sure people don't dip low in the first place.

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Old 06/29/09, 5:26 PM   #1627
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by Anaram View Post
Saving people as a general idea is not bad. Still, I think it's a very problematic situation when healers think that them *personally* saving someone is better than providing a solid healing foundation where those people don't to be saved in the first place.
In farm situation - that's precisely correct.

But this is exactly not how progression works, at least in my experience. First kill means that this is the first time where you (and the rest of your group) execute the fight with approximately correct approach. This is also the first time where as a healer you get the full picture of the damage taken profile on the fight. While you could work out mathematically what you should be casting when, the problem with that is that there are too many variables on most "first kill" fights to make this really effective - people are not going to follow the strat 100% correctly, and you are not going to have the luxury of being able to provide 100% "solid healing foundation" because by definition you can only define what "solid healing foundation" is for given fight after your first kill. You can call those variable factors "poor play" but unless you got 24 bots running around with you, you're pretty-much guaranteed to have to make life-saving casts on your progression fights and you're bound to miss some, too. Out of curiosity, how many people were saved by Hodir on your first Yogg kill? Would you call your first Yogg kill "poor play"? Usually, any first kill is great execution and hard work of quite a few people, no matter whether it's 22 people dead and 3 healers finally finishing off the boss 10 seconds after the enrage timer, or nobody ever dying - counts all the same and you get the same loot.

As to sniping, obviously this plays out different in 10 and 25. But even in 25, if everyone goes by the same idea that sniping people who are low is bad, then nobody does it and your raid is dead very quickly. If my job is to heal the raid, then it includes getting people who are low up as fast as possible (unless the leader tells me specifically otherwise). I have incoming heals indicator to avoid overhealing people who are low by 100% - if I see someone nearly at 0, I can decide whether they can wait for that 1.5 second cast from someone else or whether maybe I should swiftmend them. And the other healer(s) can decide whether to complete their 1.5 second cast or cancel it. And I can see people's debuffs and aggro indication so I can tell whether they are under some sustained damage or not.

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Old 06/30/09, 9:46 AM   #1628
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
I think we have differing interpretations on what a solid healing foundation is. When I used the expression I'm really only referring to a situation where the number of people (tanks or otherwise) dropping into danger zone is reasonable (and progressing through mostly manageable into eventually reliable).

But even in 25, if everyone goes by the same idea that sniping people who are low is bad, then nobody does it and your raid is dead very quickly.
This can also happen because too many people are trying to do too many saves. I think I made it pretty clear I'm not saying people shouldn't be saved but rather that healers shouldn't indiscriminately save people over managing the raid's HP as a whole. On a similar note I think people shouldn't only think of saving spells in terms of it's lowest possible effect but also account for the fact that it can help in avoiding further risky situations (nourish crits, for example).

Hots are superb in a wide range of situations in helping manage the overall raid HP. Swiftmend is an excellent saver but past that you are very fast sacrificing your efficiency. Sometimes you can afford to sacrifice efficiency but that's just not always true.

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Old 07/02/09, 7:41 PM   #1629
Selendis
Glass Joe
 
Night Elf Druid
 
Hydraxis
In the same line of thought as this save people or max hpsc debate...

I found varying the raid healers strengths works well. There are two resto druids in our raid every night (one of them is me). The other druid uses 4pt8 and I use assorted high stat Ulduar gear with a regrowth glyph. Both of us are of very equal skill, and are almost exactly equal on charts for fights where we perform the same role. On a stand still fight, such as Iron Council hard mode, we both heal the raid intensely, and with his 4pt8 he restricts himself to wg and rj, and with my regrowth glyph I consider myself the spot healer for those that dip low, while still using wg on every cooldown and rj when no one requires big heals.

I've never actually used 4pt8 so I don't know if it is blatantly better than my assorted gear with regrowth glyph. Has anyone else played around with 4pt8 vs regrowth glyph and found one to be a clear favorite? Please elaborate.

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Old 07/02/09, 9:18 PM   #1630
Sagus
Von Kaiser
 
Tauren Druid
 
Skullcrusher
Regrowth is obviously going to be a better spot heal, but that's not really druid's best role. The way I play at least (using 4pt8) is it's my job to keep the raid's hp steadily increasing while shamans pick up people dropping low. You are basically taking the place of the shaman, while that other druid is playing my role. Both are important jobs but druid is more suited to the HoT rolling.

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Old 07/04/09, 1:08 AM   #1631
Fieryeel
Glass Joe
 
Tauren Druid
 
Thaurissan
Hi all, just to check a couple of things(ok maybe more than a couple).

1) Revitalize vs Celestial Focus - I am still in a dilema. I took Celestial Focus over Revitalize, as I can throw more heals around. However, many restos in my guild have pointed out to me that Revita gives more dps to raid as a whole, and killing boss faster = less need to heal

2) Upcoming 3.2 - With the change to Empowered Touch, would it now be worthy to take that talent for the 20% bonus to Nourish?

3) Addon - Still on a hunt for an addon that shows the status, debuffs, value of hp/mana, and whatever hots you got on your raid. X-Perl atm is awesome looking, but it doesn't show me which of my own hots r on the target.

4) Wild Growth - It's CD is 6 secs while it heals over 7 sec. Do I run a risk of clipping my own WG if i spam it?

5) Innervate - Yet again, still a contest of whether when calculating if my mana is enough for me, should I put innervate into it. I 've had ppl telling me trees got more than enuff regen, and innervate shld be given to other classes, others tell me I should factor it into my own regen.

6) Haste proc trinkets - Are trinkets like Egg and Embrace of Spider worth using, or should I just go with [Titan-Forged Rune of Audacity]. I can see the movement free being useful for healing.

7) Lifebloom - Is it still any useful as a single thrown hot(not refreshing) on the tank along with Regrowth and Rejuv, or is it so useless now that it isn't even worth that?

8) Does ToL aura still stack like BC?

Thanks.

Last edited by Fieryeel : 07/04/09 at 6:11 AM.

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Old 07/04/09, 1:55 AM   #1632
magirocker
Glass Joe
 
Tauren Druid
 
Altar of Storms
Lifebloom... for 5mans?

Okay, so as a Resto Druid who healed pre-wrath, I can see how much worse lifebloom is now. However... what are the alternatives for healing 5mans (heroics, specifically). I've basically been doing pretty much the same thing as before, that is, rolling lifebloom, Rejuv (and swiftmending at end of cycle if appropriate) and Regrowth sometimes. WG too.

Basically, I can see how for raids, if you're not healing a MT, how Rejuv/other spells would be great, but isn't LB kinda what you have to do for 5mans?

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Old 07/04/09, 2:37 AM   #1633
Cathiecj
Glass Joe
 
Cathiecj's Avatar
 
Night Elf Druid
 
Medivh
Originally Posted by Fieryeel View Post
4) Wild Growth - It's CD is 6 secs while it heals over 7 sec. Do I run a risk of clipping my own WG if i spam it?

5) Innervate - Yet again, still a contest of whether when calculating if my mana is enough for me, should I put innervate into it. I 've had ppl telling me trees got more than enuff regen, and innervate shld be given to other classes, others tell me I should factor it into my own regen.

7) Lifebloom - Is it still any useful as a single thrown hot(not refreshing) on the tank along with Regrowth and Rejuv, or is it so useless now that it isn't even worth that?

Thanks.
My opinion is as follows:

4. I've noticed that my WG do not clip. They simply go to whoever needs the healing. I believe it is acting as a smart heal now.

5. I save my innervate for myself. However, now that my regen is getting better I don't seem to be useing it often. My advice is to tell the ppl that say it should be going to others to stuff it. But, when you get your regen up, then you can spread the love.

7. Lifebloom is useless unless you are assigned to heal only 1 or 2 ppl. I seem to get best results with rejuv, regrowth, swiftmend and WG. I do try to keep at least a rejuv on the tanks, and a regrowth if possible. You will waste more time keeping LB up on tanks than you would by spreading Rej and regrowth.

Originally Posted by magirocker View Post
Okay, so as a Resto Druid who healed pre-wrath, I can see how much worse lifebloom is now. However... what are the alternatives for healing 5mans (heroics, specifically). I've basically been doing pretty much the same thing as before, that is, rolling lifebloom, Rejuv (and swiftmending at end of cycle if appropriate) and Regrowth sometimes. WG too.

Basically, I can see how for raids, if you're not healing a MT, how Rejuv/other spells would be great, but isn't LB kinda what you have to do for 5mans?
I do still use LB on the tank in 5 mans. You get 1/2 your mana back so it isn't more costly.

Keep in mind this is MY opinion and YOUR mileage may vary.

Last edited by Cathiecj : 07/04/09 at 10:30 AM.

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Old 07/04/09, 3:04 AM   #1634
Ploppy
Von Kaiser
 
Ploppy's Avatar
 
Night Elf Druid
 
Moonglade (EU)
I dont use lifebloom a lot either, well not anymore. But there are still situations where I apreciate having it. In general I use rejuvs WGs and RG like people suggest. However during a fight unless its a real bugger of a a fight you rarely need every bloody GCD you have available. Thus, if I have some room timewise I often chuck a lifebloom towards people taking a lot of damage. Also if Im not very pressed for GCDs I generally try to spend clearcast procs on lifeblooms. But when Im really working i just ignore clearcasts, focusing on the GCD rythym and what heal the raid needs the most.

Also theres sometimes cases where you can anticipate a time where you want a chunk of health returned tothe tank but you are likely to be unable to cast it then or there will be other parameters. Since its before my first cup o coffe I can´t think of any really good examples of the top o me head but a very basic example is the curse from spider trash in naxx. Since they spam apply the curse such a lot its hard to time casts with the tank not having it. So back when this was somewhat challenging content I had a procedure of lifeblooming tanks up and then decursing them jsut as the LBs were about to bloom to reliably land a big heal on them.

But like stated above its not a really important spell anymore, I just like making the most of my tools.

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Old 07/04/09, 5:06 AM   #1635
Illyria
Glass Joe
 
Worgen Druid
 
Arygos (EU)
Since its before my first cup o coffe I can´t think of any really good examples of the top o me head but a very basic example is the curse from spider trash in naxx. Since they spam apply the curse such a lot its hard to time casts with the tank not having it.
mimiron hardmode plasma blast would probably be a better example

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