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Old 07/17/09, 9:53 AM   #1696
Grizabella
Von Kaiser
 
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Night Elf Druid
 
Antonidas
Originally Posted by chocritmilk View Post
Good point I did not remember that.

I agree about revitalize however the name then wouldnt be revitalize (just a play on words).

How about an "armor over time".

Starts off with a small chunk of armor boost and progresses OR starts off with a big chunk of armor and then "falls off".

4% -> 3% -> 2% -> 1%

Thoughts?

Edit: I realize this might be in the wrong forum or thread to post this sorry if it is.

Eh, if they wanted to give us some sort of mitigating cooldown, why not just let us cast Barkskin on any target?

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Old 07/17/09, 12:47 PM   #1697
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Anaram View Post
Sitting out is the reality for some fights. When that happens the reason most often is a lack saving abilities (either cooldowns or inspiration).
On what? I've done every hard mode in every encounter sans Alone in the Dark with 2 for the most part and there is not a single encounter you would suffer from having a Resto Druid in instead of someone else. The fact several fights require you to drop healers doesn't really point to "kick all the Druids" out first so I guess it comes down to a mixture of the performance of the player and the guild in general.

Last edited by Playered : 07/17/09 at 1:17 PM.

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Old 07/17/09, 1:19 PM   #1698
Kaloryth
Glass Joe
 
Night Elf Druid
 
<AHH>
Ner'zhul
Originally Posted by Anaram View Post
Sitting out is the reality for some fights. When that happens the reason most often is a lack saving abilities (either cooldowns or inspiration).
Along with the person above me, I have to find this completely ridiculous. Is your guild treating you badly? Do they have a grudge against druids?

90% of the 10 man hard modes are done with 1 druid and 1 holy priest. Why? Because they're the best two healers to get the job done. Admittedly, this isn't 25 man, but saying that we're only good in 10 mans is a bit of a stretch. We have amazing raid healing. Our hot blanketing is more effective in 10 man, but just as useful in 25 man. And our inability to provide the tank with armor isn't going to get us kicked out of a raid.

And how many saving abilities do we need? 3? 4? Swiftmend is arguably a 'saving' ability, and NS+HT certainly is (assuming you haven't glyphed for raid healing). These aren't GS, but they certainly have saved my butt a few times.

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Old 07/17/09, 2:51 PM   #1699
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Kaloryth View Post
And how many saving abilities do we need? 3? 4? Swiftmend is arguably a 'saving' ability, and NS+HT certainly is (assuming you haven't glyphed for raid healing). These aren't GS, but they certainly have saved my butt a few times.
That is not the point, we could have a button which healed for 30k health and while amazing it would be of very little use when the tank would get one-shot from the majority of hard mode encounters from generic hard-strike abilities. This is also why Shield (Divine Aegis) effects are superior to that of heal after damage effects especially for the majority of Ulduar encounters - time will tell how things stand in the Coliseum but as far as I am aware they said they would not have so many "CD or die" style bosses but until we see how the hard modes work I would not want to trust them on it yet.


The game in general needs to move away from that type of damage and also from the vast amount of "tank cooldowns" that we have available because while they remain it is very hard to balance encounters to be hard without making them trivialized with heavy cooldown usage.

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Old 07/17/09, 3:13 PM   #1700
Agromgmt
Glass Joe
 
Tauren Druid
 
Fenris
Our saving ability is Battle Res. Everyone else who has a CD is playing catch-up to that. I don't want another saving ability if that means no BRez (never going to happen, unless they make Ankh sharable via talents and make BRez talented at least, if they go that route than I'd expect an armor booster).

If GC's Q & A left me with one impression: the devs are having trouble tuning fights around us. Not sure why that's an issue with them now, after doing everything to improve us since TBC, and I hope I'm wrong.

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Old 07/17/09, 3:34 PM   #1701
Kaloryth
Glass Joe
 
Night Elf Druid
 
<AHH>
Ner'zhul
Originally Posted by Playered View Post
That is not the point, we could have a button which healed for 30k health and while amazing it would be of very little use when the tank would get one-shot from the majority of hard mode encounters from generic hard-strike abilities. This is also why Shield (Divine Aegis) effects are superior to that of heal after damage effects especially for the majority of Ulduar encounters - time will tell how things stand in the Coliseum but as far as I am aware they said they would not have so many "CD or die" style bosses but until we see how the hard modes work I would not want to trust them on it yet.
I was under the impression he meant clinch moment saving abilities, but I see what you mean. Druids are not alone in their lack of "saving" abilities in that sense. The only CDs our guild can use safely are those of a priest... or Divine Sacrifice combined with something else (or obviously a tank CD). So we aren't alone with this problem.

As far as shields, I concede the point, but Blizzard shouldn't be designing (and isn't really) fights around the idea that 50% of the time your tank might get one shot. All the hard modes have a significant amount of damage, but the one shots are limited to special abilities which you can prepare for.

Our saving ability is Battle Res. Everyone else who has a CD is playing catch-up to that. I don't want another saving ability if that means no BRez (never going to happen, unless they make Ankh sharable via talents and make BRez talented at least, if they go that route than I'd expect an armor booster).
I think if the tank dies and we use Brez as our saving ability, half of the melee will be dead. Normally Brez is considered "utility" and not a "healing CD" since most raids function under the assumption that people shouldn't be dying.

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Old 07/18/09, 1:37 AM   #1702
Wahinkto
Glass Joe
 
Tauren Druid
 
Kil'Jaeden
Originally Posted by Kaloryth View Post
I think if the tank dies and we use Brez as our saving ability, half of the melee will be dead. Normally Brez is considered "utility" and not a "healing CD" since most raids function under the assumption that people shouldn't be dying.
While i do agree that Brez should be classified as a "utility" spell, it is also is an excellent compliment to the niche of our healing, which is raid healing. It can be considered a microcosm to how we preform compared to other classes.

We have the ability to resurrect any member, which pairs perfectly with our most assigned role, raid healing. It is the perfect pair for this role because it is a cool down that can be used after the fact, which takes the role of having to 'predict' who will die. By this i mean that yes a priest could turn their GS into a battle rez only if they can predict the death, which, in a raid role, is next to impossible to predict. Both will meet the same end (other than possible mana or buff issues), but the battle rez is more suited for the job.

Now on the other end of the spectrum, healing a tank, GS takes the lead because the damage is predictable. This is where you hit the nail on the head. Brez can be used on a tank, but it is to the job as GS on a raid member, it is ineffective, or less so than other possibilities.

This is why a diversity of healers is needed in all challenging content, because every class and spec brings their own skill to the table. Some will surpass, beyond a shadow of a doubt, all other skills. And that same skill will be surpassed by others in a different role.

The short version is that arguing "this skill vs. that skill", and then coming up with an undisputed winner, does not make that skill inferior in general, but merely inferior in that narrow field of judgment, whereas it might take the cake in another field. Just because druids don't have a GS or LoH does NOT mean that they are inferior in general, but only in the category of "tank CD's. (taking the skills herein mentioned).

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Old 07/19/09, 6:55 AM   #1703
goodolarchie
Von Kaiser
 
Tauren Druid
 
<tys>
Spirestone
Aside from a crit-scaling talent and meta-ToL, I don't think we'll be receiving anything new this expansion. They might alter tranquility and HT, but as stated its low-priority because we don't need it. Since we're in groupthink mode I did have an idea, should hots ever get nerfed across the board to compensate for Chots™ (critical heal over time!).

One huge strength of tree, and arguably an OP aspect of the class, is our mobility without losing throughput. I think a good talent, should hots get nerfed, would be something akin to Surv Hunter's Sniper Training, that is basically a stacking +heal % buff, when you move it either ticks back down or goes away altogether. Call it Nurturing Roots or something like that. It's too easy and somewhat unfair to other healers given current encounters' constant mobility requirement, it would be good to encourage trees to choose smart places to stand that would allow them to stand still and be rewarded for it (fires on hodir, a good shroom on Freya etc). I don't think this is warranted though unless hot spellpower scaling or base healing is nerfed, we have enough throughput as it is. It would make pvp more interesting too, where the decision to kite or tree-tank isn't so clearcut and proper positioning is absolutely crucial.

I really think improved barkskin should allow it to be cast on others every 3 minutes or so, or on yourself for the bonus 10% every minute as usual. They reeeeeeeeeeeally want to give us more variety and tank healing viability because they keep buffing nourish every patch, but without this kind of "out" or any mitigation buff we really can't fill that role. These sort of cooldowns were absolutely clutch in Ulduar, if they're going to continue along with this sort of boss design its really time this should be done to keep things balanced for 10 mans, 5 mans, etc. I always thought this sort of thing should be put on the tanks, but blizzard apparently doesn't think so since they keep nerfing DKs rather than giving other tanks more outs.

As far as a Chot-extension rather than 150% tick, I'd be all for it. One major aspect of druid healing is how consistent our hots are. If I cast a rejuv, I know with 100% certainty that it is going to do about 850 HPS and 15,000 healing. I don't want it to have a 1% chance to do 22000 healing. Nor do I want it to have an 18% chance to do even less than 15k (assuming it was nerfed). Who would actually enjoy this sort of RNG when it comes at the expense of raid members died ("Sorry, you died because I didn't get any Chots"). Realistically I don't see Blizzard doing anything else besides this unless the druid community really came out in droves against it. Hey, it worked for lifebloom... err... wait no. We're at the whim of Ghostcrawler and he's kind of an idiot.

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Old 07/19/09, 7:37 AM   #1704
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Sans inspiration, shamans are inferior to resto druid for single target healing in every way. Our hps is better, our mana regen is better and our cds are better. And that's before the 3.2 and before speccing/glyphing for nourish. Now toss in superior raid healing, healing on the move, a unique hot niche and you can see why asking for inspiration is not gonna happen.
I have yet to see a reasonable situation to bench a resto druid unless you have more than 2 in the raid.

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Old 07/20/09, 11:31 AM   #1705
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by Agromgmt View Post
Our saving ability is Battle Res. Everyone else who has a CD is playing catch-up to that. I don't want another saving ability if that means no BRez (never going to happen, unless they make Ankh sharable via talents and make BRez talented at least, if they go that route than I'd expect an armor booster).

If GC's Q & A left me with one impression: the devs are having trouble tuning fights around us. Not sure why that's an issue with them now, after doing everything to improve us since TBC, and I hope I'm wrong.
That's not a "saving" ability - you can't use it on MT. Point is we don't have something like pain suppression. Bears do with barkskin on themselves, but that's it. Make barkskin castable on others (and possibly buff it up slightly) - as is druids cannot effectively support MT on fights that require damage reduction cooldowns besides MT's own cooldowns.

Also, if we're lacking severly anything now is burst healing on MT. Nourish doesn't hit for nearly enough to fulfill that role.

I feel that if I can't cast a heal that's as a baseline (before crits and other possible buffs) 1/3 of my MT's lifebar, I'm fairly inadequate as far as MT healing goes. Currently before crit, and even including HoT buff / glyph, nourish isn't even close to that.

Last edited by Ezarg : 07/20/09 at 11:43 AM.

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Old 07/20/09, 11:57 AM   #1706
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
No, we don't have a damage reduction ability on CD. But, neither do shamans, and the paladin ones are usable by all specs.
We have SM for burst healing which heals for the same as HL/HW and is instant. Nourish has a practical cast time of 1s if spammed and heals for quite a lot (comparable to LHW for instance), with X2 healing on crit that works on overhealing.

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Old 07/20/09, 1:30 PM   #1707
Kaloryth
Glass Joe
 
Night Elf Druid
 
<AHH>
Ner'zhul
Originally Posted by Ezarg View Post
I feel that if I can't cast a heal that's as a baseline (before crits and other possible buffs) 1/3 of my MT's lifebar, I'm fairly inadequate as far as MT healing goes. Currently before crit, and even including HoT buff / glyph, nourish isn't even close to that.
The problem with making Nourish hit *much* harder as a baseline for the purpose of MT healing is this: they'd have to nerf hots. If nourish started hitting 2-3x harder, our HPS combined with nourish and hots would be insane and overpowered. Druids aren't meant to be able to fully heal a DPS with one nourish, that isn't our class design. You can't just ignore the fact that our hots are constantly ticking along with lifebloom ticking every second when MT healing. I'm not saying we don't have problems with burst healing, but buffing nourish (more than it's getting in 3.2 at least) is not necessarily the answer.

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Old 07/20/09, 1:33 PM   #1708
• malthrin
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Ezarg View Post
I feel that if I can't cast a heal that's as a baseline (before crits and other possible buffs) 1/3 of my MT's lifebar, I'm fairly inadequate as far as MT healing goes. Currently before crit, and even including HoT buff / glyph, nourish isn't even close to that.
That's a ridiculous metric unless you're talking about a tank in blues. Nobody has a heal that big.

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Old 07/20/09, 2:43 PM   #1709
goodolarchie
Von Kaiser
 
Tauren Druid
 
<tys>
Spirestone
Originally Posted by malthrin View Post
That's a ridiculous metric unless you're talking about a tank in blues. Nobody has a heal that big.
Nourish will be there in 3.2 gear. Most tanks have about 45-50k health now, maybe 55k in t9. Assuming you have all hots incl. WG you're looking at 14-15k crits *1.3 (living seed), nearly a 20k heal with 3200-3500 bonus healing (I hit 14k with about 2800 SP on PTR using 4pc t7.5) Managing that many hots on the MT while still raid healing would be inane though. More realistically you're going to get about 15-18k effective heal on the tank, which definitely hits that 1/3 benchmark.

Changing topics, did anyone get a chance to test the uptime on Idol of Flaring Growth on max rejuv targets? I know the feral one is basically 100% uptime, so here's to hoping.

Last edited by goodolarchie : 07/20/09 at 2:48 PM.

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Old 07/20/09, 3:28 PM   #1710
uliko
Piston Honda
 
Night Elf Druid
 
Kor'gall (EU)
It's up 100% even with only one rejuvenation going. Also featuring critical hot ticks not procing nature's grace.
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