Originally Posted by Rikka
11/0/60. Nourish will be so good in 3.2, you can't NOT get it. Having Empowered Touch in your build will be nice for the 20/40% increase. In my current build, I'm probably going to remove the points in Nature's Grace into Subtlety granted I won't use Healing Touch anymore.
|
When you consider maybe 10% of your healing done on a typical fight is done by Nourish (and this is a very generous estimate for Ulduar) an additional 8-10% of that results in a rough 1% healing boost from 2 talent points - not exactly an outstanding investment and I doubt we are fully aware of what our primary spell usage is going to be in 3.2 either which clouds some of the results.
You have to think how you use Nourish too because if during times of emergency you tend to spam Nourish (or Regrowth) for a couple of casts then NG will no doubt result in higher/faster healing output whereas if you use it as a spot heal (...) occasionally then ET might be a slightly better use but at that level I doubt it matters much if you have points here or not.
Being roughly 8-10% better is not going to make the majority of problems regarding Nourish vanish although this talent incorporation was one of the things I did mention quite a while ago as a means to enhance Nourish to be more useful, however this was before the numerous other changes they have done to the spell since.
You can see how their initial intention of "give them a Flash heal with a Druidic twist" has sort of lost its way as they passed through beta into live and even now they are still uncertain of how to turn this spell from something we tend to mock frequently into a solid tool we can all appreciate like Swiftmend for example.
Personally I would have had the base "target has hot" boost being an additional 20-25% critical strike chance as for the most part that incorporates better with it being a "target is a tank" than a "you must have a hot for this spell to be worth casting" of which I believe the former is closer to intended than the latter. Balance the initial heal to be the intended level for being cast on a random raid member who took damage so that the base purpose is on solid foundations.
One trap they need to stop falling for is that nothing they can do with Nourish will make critical strike rating useful for us and to stop trying to concoct some perverse design to try and accomplish this. I guess we will see from Blizzcon if they are going to reveal any snaps of information from 4.0 where more grand designs and balances are able to be established or just stick to 3.3 information which might at least have some critical strike changes finally but who knows.