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01/21/09, 11:06 PM
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#211
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Glass Joe
Night Elf Druid
Moonrunner
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Along those same lines, it seems that RJ would be more effective on Loetheb than anything else. In the past I've tried to hot up people with LB so that it blooms when you can heal again, but that's so reliant on timing and chasing around the spore things that it doesn't seem like the most effective use of my time. It almost seems like throwing out RJ's on as many people in the raid as I can get would do more even though it would only get in 1-2 ticks. Or would nourish be a better raid healing tool in that fight?
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01/22/09, 9:24 AM
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#212
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Von Kaiser
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I haven't tried RJ on Loatheb yet. This week I tried to get LB on as many people as possible during the 10sec - 1sec time frame. Throw up WG in that last second, and then get off 2 nourishes during the 3 second window. However, now that I'm thinking on it, LB vs RJ works out to about 800(2 LB ticks) vs 1900(1 RJ tick). I would still want to get a few LBs up during the 10-7 time frame though for the bloom.
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01/22/09, 11:39 AM
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#213
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Glass Joe
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Originally Posted by Aamaretto
Along those same lines, it seems that RJ would be more effective on Loetheb than anything else. In the past I've tried to hot up people with LB so that it blooms when you can heal again, but that's so reliant on timing and chasing around the spore things that it doesn't seem like the most effective use of my time. It almost seems like throwing out RJ's on as many people in the raid as I can get would do more even though it would only get in 1-2 ticks. Or would nourish be a better raid healing tool in that fight?
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I've found it best for me to use both LB blooms and RJ. I think one needs to keep up RJ's & RG's on as many targets as possible to give you options with SM, as it is used it in every window. 3 stacking LB also works for me, if I think I missed the 3rd bloom target, as it can potentially heal for over 3k. The problem with that is you lose 2 GCD's, but it seems to work well for me to compensate for a missed bloom.
Last edited by CowTree : 01/22/09 at 12:23 PM.
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01/22/09, 3:07 PM
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#214
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Von Kaiser
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On Loatheb, I schedule 2 lifeblooms with 2 stacks to bloom in the window (one on the MT) - that put's me at ~9 sec to the window. Then I throw Rejuvenation around on whoever else I can (~5-6) until ~2 secs before the window. Then I hit WG (which will tick for the duration of the healing window at this point - typically 2 secs before the window opens). Then I precast RG on the lowest person, and usually fit another RG on that person or someone else. Repeat over until people fall down to ~30%, then time same thing except forget WG/RG, just time your Tranquility. If the other healer is doing not too shabby, we can heal like this for a pretty long time. At start of the fight, I don't have to bother with RG usually - that's normally only for blooms > #8. I reached bloom #16 and #18 on two occasions. I usually heal out of tree form there so I squeeze a few moonfires now and then - "aggressive healing" as I call it. If the DPS can't get him down by then, then there is something seriously wrong...
It sounds complicated but once you get the hang of it, it's fairly rhythmical. The plus side of the fight is that as a druid healer you don't really care much about a crit buff so you can just sit in one spot and keep on healing - no need to chase the spores. Threat is a non-issue there because the tank keeps on whacking him, you got only 3 seconds every 20 seconds to heal, and the tank does now 140% threat while you have only 70%.
PS: In the pinch, battle rez can be a nice healing tool too...
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01/22/09, 4:59 PM
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#215
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Von Kaiser
Night Elf Druid
Runetotem
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Originally Posted by Playered
Lifebloom as a raid healing tool is so reliant on the final bloom being near fully effective to compete it is somewhat silly to use it. RJ will heal around 2k over 3 seconds while LB will heal 1200 in the same time and the damage taken is generally closer to 1k per sec rather than 500 per sec so the benefit of using smaller ticks gets reduced further.
Considering the cost difference (with Idol and 2T7) is a huge total of 5 mana... well quite honestly the downsides of LB (no SM material, more time needed to babysit due to 8 second shorter duration, reliance on the bloom..) compared to using RJ are just not worth it for a saving of 5 mana.
Today I had something around 70% RJ on Sapphiron but it felt slightly inferior to my normal usage here which is somewhat half that with RG making up a large part of the difference in healing. My healing done didn't really change much nor did other healers edge closer to me on healing than normal but it obviously works... it just might make you feel a little numb.
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I can see your argument, however, you know they changed the 2T7 bonus to Lifebloom? I also don't have the Rejuv Idol so for me LB is much cheaper for "confetti" casting. Also, we seem to live more on the edge for Sapphiron with most of the raid hovering around 50% health so my LB's generally bloom. I'm sure as our gear improves LB will be less viable with fewer and fewer blooms each fight, but for now I run around hearing the blooms all round me.
I do throw a Rejuv and LB on targets that are high risk, i.e. they seem to always be low on health (maybe they don't get out of the blizzard fast enough), but their dps is too high to let them pay for their slacking, lol.
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01/22/09, 6:59 PM
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#216
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Mondas
I can see your argument, however, you know they changed the 2T7 bonus to Lifebloom? I also don't have the Rejuv Idol so for me LB is much cheaper for "confetti" casting. Also, we seem to live more on the edge for Sapphiron with most of the raid hovering around 50% health so my LB's generally bloom. I'm sure as our gear improves LB will be less viable with fewer and fewer blooms each fight, but for now I run around hearing the blooms all round me.
I do throw a Rejuv and LB on targets that are high risk, i.e. they seem to always be low on health (maybe they don't get out of the blizzard fast enough), but their dps is too high to let them pay for their slacking, lol.
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Yes I am rather aware that they changed the bonus, considering I posted after the patch was live with direct numbers, I also made sure to put that this was under the assumption of both the 2T7 and the Idol.
If your guild likes to have its raid sitting at 50%~ HP for the majority of Sapphiron then hey thats good for you as you want to use LB and it enables the biggest crutch of the spell to not be an issue in regards to efficiency.
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01/22/09, 7:35 PM
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#217
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Piston Honda
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I would say it depends on your healing group and the raid size for that encounter.
We ran our first real attempt at Malygos 10man last night and I found LB spam to be equally useful as rejuv spam. I used LB mostly for the pot shots and rejuv for the Vortex with LB mixed in for key targets.
If you are on 25-man and you have a lot of resto shamans in the raid, you can relax on the LB and use more rejuv.
More and more I'm finding several ways to be successful instead of the old method that was pretty static. This is definitely an improvement for raid healing as a resto druid in my mind.
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01/22/09, 8:18 PM
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#218
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stalemate associate
Blood Elf Paladin
Mal'Ganis
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Rejuv heals a lot more for the same mana as Lifebloom, and it can be Swiftmended if necessary. Unless you're specifically timing the bloom to occur precisely after something happens, don't use Lifebloom to raid heal.
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01/23/09, 7:07 AM
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#219
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Glass Joe
Night Elf Druid
Stormscale (EU)
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All depends on encounter.
Rejuv is not so good at Malygos 25 people. Keep in mind, that damage, inflicted by vortex, must be and will be healed before next Arcane Storm. So you can spam rejuv, while flying, but most of it will be wasted, because people will be topped soon after landing.
Teoretically, the best way there is rejuv before vortex and in the beginning, wildgroth at beginning and end, lifeblooms starting from the middle of vortex.
Healing storm damage with Rejuv not so effective too.
PS
I keep swiftmend for MT at Malygos, to use it after breath landing.
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01/23/09, 10:29 AM
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#220
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Von Kaiser
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I've liked Nourish from the beginning, just because i liked the idea of having a flash heal when needed on a tank that's already full of HOTs and things aren't so dire that i need to swiftmend my rejuv away. It's been situationally useful at best though. However, doing Sarth 2 drakes last night in 10 man was the most i've ever used Nourish by a good margin.
Using 2 healers, with pally on the MT and myself handling the warrior drake tank and the add tank who was a DPS spec DK, as well as most of the raid healing. Easy enough to keep a full set of HOTs on both the tanks, but even with that they were constantly taking more damage than my HOTs could keep up with, so i was spamming nourish rather frequently on them. With the 4pc bonus it was incredibly effective and mana is far from an issue on 10 man because it's such a small window of time where you need to get that first drake down and you're golden.
Perhaps something that could make Nourish a more attractive spell for druids would be giving it a chance to refresh all HOT effects on the target? Maybe replace our Living Seed talent with Improved Nourish, giving a 10/20/30% chance to refresh all HOTs on the target of Nourish?
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01/23/09, 1:59 PM
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#221
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Piston Honda
Tauren Druid
Laughing Skull
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Assume you somehow cast Rejuvenation on player X and Lifebloom on player Y at the exact same time, and count the total amount healed on each player by those spells once every second. Player X (rejuv) will have been healed for more total health every second except seconds 1, 2, 10 and 11. So unless you -really- need the health at those precise seconds, Rejuvenation will always be the better raid heal. Additionally, the amount by which Lifebloom beats Rejuvenation during those seconds is very small.
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01/23/09, 2:36 PM
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#222
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Don Flamenco
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Originally Posted by red
Assume you somehow cast Rejuvenation on player X and Lifebloom on player Y at the exact same time, and count the total amount healed on each player by those spells once every second. Player X (rejuv) will have been healed for more total health every second except seconds 1, 2, 10 and 11. So unless you -really- need the health at those precise seconds, Rejuvenation will always be the better raid heal. Additionally, the amount by which Lifebloom beats Rejuvenation during those seconds is very small.
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What you say is correct, but a little misleading, because you ignore the finer granularity of Lifebloom, which is useful in some situations. An easy example is tank healing. Tanks get hit for a lot, and shift unpredictably and frequently between full hp and less than full hp. In such situations a hot that ticks every second is useful more often and will heal more frequently (rather than overheal) than a hot that ticks every three seconds. In some types of raid healing situations, the same thing will happen (Malygos vortex was mentioned a few posts up).
In practice, in current encounters I use Rejuvenation a lot more than Lifebloom for raid healing, but Lifebloom isn't useless for raid healing by any means, it isn't just a tank heal (and of course another advantage of Lifebloom is timing blooms for dealing with predictable damage like on Loatheb).
Last edited by Rijndael : 01/23/09 at 2:43 PM.
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01/23/09, 3:38 PM
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#223
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Piston Honda
Tauren Druid
Laughing Skull
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Originally Posted by Rijndael
What you say is correct, but a little misleading, because you ignore the finer granularity of Lifebloom, which is useful in some situations. An easy example is tank healing. Tanks get hit for a lot, and shift unpredictably and frequently between full hp and less than full hp. In such situations a hot that ticks every second is useful more often and will heal more frequently (rather than overheal) than a hot that ticks every three seconds. In some types of raid healing situations, the same thing will happen (Malygos vortex was mentioned a few posts up).
In practice, in current encounters I use Rejuvenation a lot more than Lifebloom for raid healing, but Lifebloom isn't useless for raid healing by any means, it isn't just a tank heal (and of course another advantage of Lifebloom is timing blooms for dealing with predictable damage like on Loatheb).
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My post specifically referred to raid healing, not tank healing.
Malygos vortex is a great example of Rejuvenation being better for raid healing. The damage is steady and not insignificant, so you don't get overheal and there are no sudden spikes that a 1-second heal would prevent. That allows the increased hps, total amount healed, and efficiency to shine.
Of course, optimally you would only be responsible for healing a portion of the raid during vortex, allowing you to use both Rejuv and Lifebloom. However that's not usually practical due to seemingly random people being out of range.
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01/25/09, 1:58 AM
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#224
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Don Flamenco
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Rejuv-heavy healing and Replenish.
I just got back from a Naxx 10 alt run, where I tried to see how useful Replenish is, now that Wild Growth has a cooldown, and druids spam other spells as a result. I followed a Rejuv-heavy strategy.
Results:
(a) 45% of my healing is due to Rejuv (lifebloom is second at about 20%, Wild Growth third at 15%, etc.)
(b) Replenish gave me and all other mana users between 1/2 and 2/3 of the mana that Improved Mana Spring Totem gave.
Since Improved Mana Spring gives about 100 mp/5, this means Replenish gives 50-60 mp/5 to the entire raid, on average. On top of the energy/rage/runic power gains which are harder to quantify but probably result in a small dps/tps gain. My conclusion is, if you are finding yourself using Rejuv a lot, give Replenish a look. It used to be garbage, but it might be a reasonable talent now.
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01/26/09, 3:52 PM
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#225
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Glass Joe
Draenei Shaman
Bleeding Hollow
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I've read a post on wowhead from someone suggesting 3/3 in Celestial Focus for the haste bonus.
After reading through this entire thread, I've only heard of this idea mentioned once or twice, and a lot of discussion on "where else would you put the 3-4 last points?" Taking a look at the talent calculator, I've come up with this:
WorldofWarcraft.com -> Info -> Classes -> Druid -> Talent Calculator
Points of interest:
- I decided not to take Living Seed since it's on average only 1-3% of healing done from all the WWS's I've seen my guild's regular trees do
- No Replenish
- I took Imp Tranq primarily for 5 man heroics and since I think it's a fun way to use Tranq
- The 1 point in Nature's Reach can be put in Brambles if desired (it's only a filler point)
What do you think? Somehow I'm feeling like the haste is wasted somehow, although I can't explain it in terms.
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