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Old 11/26/09, 12:45 PM   #2251
Arythorn
Don Flamenco
 
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Worgen Druid
 
Ysera
Originally Posted by bnzai View Post
It's pretty cool when NS bugs aswell xD
Originally Posted by TreeHug View Post
NS Bugs? can you elaborate?
Only thing I can think of would be NS macro going off or not going off on one key press. I've seen some people that are not aware you need to double-key-press the macro when moving while you only need to single-key-press the macro when standing still. I've heard people unaware of this mechanic on the macro single-press on the run and then complain that NS doesn't always go off like they expect it to.

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Old 11/27/09, 11:45 AM   #2252
Dameron
Glass Joe
 
Tauren Druid
 
Dethecus
It could also be that server timing problem that's been going on since Vanilla, where NS will be consumed and the heal logged as going off before the next damage taken, but the target still dies.

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Old 11/30/09, 12:57 PM   #2253
Deku
Glass Joe
 
Tauren Druid
 
Auchindoun (EU)
Penetrating Cold Simulator on Facebook

One of my guildies found this online; a penetrating cold simulator, thought I'd post a link to it for those out there struggling on phase 3.

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Old 12/01/09, 12:49 AM   #2254
Dasr
Von Kaiser
 
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Tauren Druid
 
Zul'Jin
Originally Posted by Deku View Post
Penetrating Cold Simulator on Facebook

One of my guildies found this online; a penetrating cold simulator, thought I'd post a link to it for those out there struggling on phase 3.

Kinda nifty and fun to play around with, but leaves a lot out of the equation. Such as do you have hots on the target, variations/crits in healing and not to mention who is healing the rest of the raid during all this.

Good healers keep people alive that are taking damage.

Resto druids heal them before they take damage and do the other healers job for them.

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Old 12/01/09, 3:57 AM   #2255
Terbear1987
Glass Joe
 
Night Elf Druid
 
Sen'jin
Haste for Resto Druids

What should my Haste be at Currently i am at 471 or 14.36% and what a desirable number would be for when the patch hits to reap the best benefits from Glyph of Rejuvination which will be avail in patch 3.3

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Old 12/01/09, 5:22 AM   #2256
Aenokhe
Glass Joe
 
Tauren Druid
 
Argent Dawn (EU)
If Restokin.com provides plausible approximations, you will need about 850 Haste to bring your Global Cooldown to 1 second. As you probably want to do the latter, starting to pile up even more Haste doesn't sound like a bad idea. Try to get like 750 haste at least, without CF.

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Old 12/01/09, 3:26 PM   #2257
Geta
Glass Joe
 
Tauren Druid
 
Anub'arak (EU)
I'm currently running with

Glyph of Swiftmend
Glyph of Rejuvenation
Glyph of Wild Growth

Which one (if any) should I dump for Glyph of Rapid Rejuvenation? Kinda feel like I'll go with replacing the old Rejuvenation Glyph with the new one but I'm not sure though...

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Old 12/01/09, 3:57 PM   #2258
Kirbie44
Piston Honda
 
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Night Elf Druid
 
Magtheridon
Originally Posted by Geta View Post
I'm currently running with

Glyph of Swiftmend
Glyph of Rejuvenation
Glyph of Wild Growth

Which one (if any) should I dump for Glyph of Rapid Rejuvenation? Kinda feel like I'll go with replacing the old Rejuvenation Glyph with the new one but I'm not sure though...
Depending on your raid healing role and other healers. I have an amazing Disc Priest as well as an amazing Holy Priest that catch spiky/debuff targets really well. I personally would drop Swiftmend, unless there isn't a lot of damage going around to make Rejuvenation useful. Unless the fight is critical, I'll keep running those 3, swapping in and out Swiftmend/Rapid Rejuvenation.

Artificial Intelligence usually beats real stupidity.

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Old 12/01/09, 5:55 PM   #2259
♦ Carebare
::stare::
 
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Tauren Druid
 
Mal'Ganis
What you replace is really based on your healing style. Swiftmend is typically my 3rd highest heal casted behind RJ/WG on aoe damage fights and behind RJ/LB on standard tank and spank. The time lost rehotting, as well as the mana makes the glyph a must-have for me. Really what I'm saying is I'm kind of confused by multiple people (not just Geta) posting here and asking others what they should replace. You know how you heal/how you play/how your raid functions better than anyone else. The decision is yours to make.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
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[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
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Old 12/01/09, 7:26 PM   #2260
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
The existing and new rejuv glyphs have a synergy - the faster your rejuv ticks the more likely it is to proc the extra healing. I don't expect this to make the existing glyph a powerhouse but it will be interesting to see this effect. It wouldn't hurt if they fixed the leapfrogging it suffers from and the lag issues.
That said, staple healer glyphs tend to either change abilities or significantly boost them. The hasted rejuv is an example of the former and WG of the latter. SM does have a leg up here, although the added utility (say SM->hot boosted Nourish) is rather minuscule compared with similar glyphs - HL and GS glyphs from other classes come to mind.

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Old 12/01/09, 7:31 PM   #2261
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
I guess people have also got stuck in the rut where you keep a standard set of glyphs for a whole instance except maybe one boss where you switch something out because quite frankly we didn't have that much to choose from.

Hopefully the boss diversity in Icecrown and the addition of another useful glyph will be able to promote actually switching around more frequently but saying that Swiftmend is one of the glyphs I believe I will always keep on me.

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Old 12/02/09, 11:06 AM   #2262
Kirbie44
Piston Honda
 
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Night Elf Druid
 
Magtheridon
Originally Posted by Playered View Post
I guess people have also got stuck in the rut where you keep a standard set of glyphs for a whole instance except maybe one boss where you switch something out because quite frankly we didn't have that much to choose from.

Hopefully the boss diversity in Icecrown and the addition of another useful glyph will be able to promote actually switching around more frequently but saying that Swiftmend is one of the glyphs I believe I will always keep on me.
I will always keep one on me. I keep HT, Nourish, Wild Growth, Rejuvenation, Swiftmend, Innervate, Regrowth, and Rebirth on me at all times. Next patch I will walk around with 9 glyphs. It may be overboard because I rarely switch out glyphs, but next patch will give me 8 extra bag slots.

On the understanding of Swiftmend glyph, If I used it more, which I should:

WoW Meters Online - Combatlog Replay

I would still keep it for Anub and Twins. I would swap out the hasted glyph for Twins, but for my PC target, I use Swiftmend to heal them, so the Glyph would seem appropriate.

Now with 3.3 coming up soon, I started messing around with the talent calculator a little bit more. If I were to pick up CF for the 3% haste, it would leave me little-no room in the restoration tree, looking something like this:
Talent Calculator - World of Warcraft

The end tiers of the restoration tree, I feel I cannot avoid Revitalize. It is too good for me and my raid. With my haste gear, without butchering my Spellpower by no more than 50 in Treeform; and only hurting my crit rating, I sit in the low 700's (735ish) I believe in haste gear.

Originally Posted by Blackpatch View Post
PTR 10676

both haste buffs (8%)
(0/3 CF) Lifebloom: 449 haste rating Everything else: 856
(3/3 CF) Lifebloom: 339 haste rating Everything else: 736

WoA alone (5%)
(0/3 CF) Lifebloom: 563 haste rating Everything else: 980
(3/3 CF) Lifebloom: 449 haste rating Everything else: 856

Moonkin/Swift Ret alone (3%)
(0/3 CF) Lifebloom: 638 haste rating Everything else: 1063
(3/3 CF) Lifebloom: 523 haste rating Everything else: 936

no haste buffs
(0/3 CF) Lifebloom: 757 haste rating Everything else: 1193
(3/3 CF) Lifebloom: 638 haste rating Everything else: 1063
My ultimate goal is to reach 856+ So I can pick up Empowered Touch, Living Seed, and Imp. Barkskin again, maybe even dropping LS for 3/3 Natural Perfection since our critical % will be lowered. I was also thinking while having 3/3 CF, using Regrowth instead of Nourish on first cast, without ET, Nourish will be a little weaker. However, I also contradict myself with the speed of Nourish cast time+reaction. When I was glyphed for Healing Touch, a sub 1 second heal was really nice to have. If there is a bit more of single target debuff in ICC like Napalm Shells (mimiron) and Incinerate Flesh (Jaraxxus), Nourish may be the way to glyph.

Like most of the healers/druids I have talked to, they are getting extremely bored with ToGC. It was a fun Anub'Arak progression, but once you get the instance down, it becomes easier to repeat than most previous content.

I am just curious how others will spec come 3.3 release, as I am not wanting to replace a 150 Spellpower trinket with the Battlemasters haste trinket. I think the throughput I get from 150 SP will outrank the extra 7 talent points I use in Balance.

Artificial Intelligence usually beats real stupidity.

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Old 12/02/09, 11:15 AM   #2263
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
The spec you linked is exactly the spec I'm planning for the patch. Here's how I see the interaction between spell preference and talent choices:

There's a problem whereby Nourish wants Living Seed and Empowered Touch, but not NG, CF, or high haste, while Rejuv wants CF (and therefore NG) and high haste, but not LS. Importantly though, Regrowth wants NG, CF, and high haste (as well as LS). In addition Regrowth gets a straight 10% buff via GotEM. All in all, I think logical result is that, while raid healing will be primarily done through Rejuv/WG, Regrowth will move up over Nourish as the occasional direct-healing option.

This makes things every efficient: Rejuv is full-powered with high haste and CF, which is important because it will be a huge percentage of our healing. Regrowth will still benefit from high haste and CF, and will pull additional benefit from NG instead of wasting it. In addition, you don’t need the two points in Empowered Touch. The only downside is not having Living Seed for your Regrowth


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Old 12/02/09, 11:56 AM   #2264
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
This is mostly a patch-day problem. With gated content, getting a few ICC pieces / badge gear should easily push you to 856 before encountering any of the serious fights.
18/0/53 might not drop out of style thought because both regrowth and glyphed rejuv scale with haste values a lot higher than 856. Especially for the latter, in certain situations where you require a lot of focus healing, haste is stackable to no real limit. For such builds, the next interesting milestone will be 1181, in which regrowth hits 1s with NG (1315 without CF). Such values should be attainable with ICC gear, even without excessive gemming.

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Old 12/02/09, 1:40 PM   #2265
Tofuu
Von Kaiser
 
Human Rogue
 
Alterac Mountains
Originally Posted by Arawethion View Post
The spec you linked is exactly the spec I'm planning for the patch. Here's how I see the interaction between spell preference and talent choices:

There's a problem whereby Nourish wants Living Seed and Empowered Touch, but not NG, CF, or high haste, while Rejuv wants CF (and therefore NG) and high haste, but not LS. Importantly though, Regrowth wants NG, CF, and high haste (as well as LS). In addition Regrowth gets a straight 10% buff via GotEM. All in all, I think logical result is that, while raid healing will be primarily done through Rejuv/WG, Regrowth will move up over Nourish as the occasional direct-healing option.

This makes things every efficient: Rejuv is full-powered with high haste and CF, which is important because it will be a huge percentage of our healing. Regrowth will still benefit from high haste and CF, and will pull additional benefit from NG instead of wasting it. In addition, you don’t need the two points in Empowered Touch. The only downside is not having Living Seed for your Regrowth
Have you considered the high mana consumption of Regrowth vs the relatively low mana consumption of nourish? Although I understand the benefit of the new GoTEM to regrowth, isn't it better just to land a quick heal with an extremely fast nourish when it's needed?

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