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Old 12/15/09, 1:47 PM   #2326
Cyndessa
Glass Joe
 
Tauren Druid
 
Arathor
Originally Posted by goodolarchie View Post
Yeah I dropped seed without looking back. I don't plan on keeping CF for the 5 points it costs, but since I plan on keeping t9 4pc, I use Natural Perfection > Revitalize. CF is worth about 75 haste, NP is worth about 140 crit. CF is a nice crutch talent while you're reaching the softcap.

How exactly do you calculate haste from CF? Arawethion said that its worth a 120 reduction in haste cap and Goodolarchie says 75. I really hate having to pick up nature's grace and 1 point in brambles in order to get CF.

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Old 12/15/09, 1:51 PM   #2327
 Hamlet
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Tauren Druid
 
Mal'Ganis
Originally Posted by Cyndessa View Post
How exactly do you calculate haste from CF? Arawethion said that its worth a 120 reduction in haste cap and Goodolarchie says 75. I really hate having to pick up nature's grace and 1 point in brambles in order to get CF.
Just multiply your haste factor by 1.03 for CF. With all talents and raid buffs, the haste rating needed to hit the 1s GCD cap is 856 without CF, and 735 with. You can also grab my spreadsheet from the other thread to work it out for any combination you want.


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Old 12/15/09, 2:53 PM   #2328
♦ Carebare
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Mal'Ganis
Picking up CF is a very temporary thing. I wouldn't worry about it. As we pick up ICC gear I don't see what will prohibit us from returning to 11/0/60. I guess I don't understand the mourning everyone else is going through. Sure LS + maxing the RG/Nourish crit talent was nice, but I am not in tears over the temporary point swapperoo.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 12/15/09, 9:28 PM   #2329
Playered
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Tauren Druid
 
Twisting Nether (EU)
Getting 856 haste is not going to be easy even in full ICC(277) gear unless you ditch 4T10 or gem specifically for it. Fair enough Arthas loot isn't known but the basic BiS list you can get from what's available is only around 700-730 last time I checked (using Trauma).

The lack of any haste/spirit bracers either cloth or leather is really unusual and it doesn't seem to be something they would put on Arthas either.

Last edited by Playered : 12/15/09 at 9:41 PM.

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Old 12/15/09, 9:49 PM   #2330
 Hamlet
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Mal'Ganis
Originally Posted by Playered View Post
Getting 856 haste is not going to be easy even in full ICC(277) gear unless you ditch 4T10 or gem specifically for it. Fair enough Arthas loot isn't known but the basic BiS list you can get from what's available is only around 700-730 last time I checked (using Trauma).

The lack of any haste/spirit bracers either cloth or leather is really unusual and it doesn't seem to be something they would put on Arthas either.
Yeah, I got basically the same result. With Trauma and 4T10, and best haste items everywhere else, you eventually get up over 735 (with perfect gear, even if you drop Autumn Willow), but not to 856.


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Old 12/16/09, 10:53 AM   #2331
Kirbie44
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Night Elf Druid
 
Magtheridon
I ran Rapid Rejuvenation for our raid last night. Clearing ICC, 25 ToC Heroic and Normal. I swapped out for H Twins. The feel that I got is that it no longer became a buffering spell, and more of a heal up spell. Averaging 11 seconds with normal haste, and 9 seconds with NG/Heroism up. It was not bad for my healing on Saurfang, as I rejuve/lifebloom the mark targets. It allowed me to LB down each target, then rejuve down each target. and refresh at the likely rate, as Rejuve lasted slightly (1 second) longer than lifebloom. I do not let lifebloom fall off.

I don't think I am going to run it in my normal setup, keeping Rejuve/WG/Swiftmend in my rotation. When we pull Saurfang on heroic, I'll have Rejuv/R-Rejuve/Lifebloom for my glyphs. With the limited attempt system still in place, every pull counts and having the optimal glyph/spec for each pull will be vital for progression.

Artificial Intelligence usually beats real stupidity.

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Old 12/16/09, 1:19 PM   #2332
Nonice
Glass Joe
 
Night Elf Druid
 
Thunderhorn
I ran Rapid Rejuv on Heroic Anub 25 and hated it. My Rejuv lasting only 11 seconds (I sit between 740 and 800 haste depending on what gear I'm in) meant that it was falling off before PC ended and it was so much more healing than the PCs needed. I ended up dropping the glyph of rapid rejuv in favor of putting swiftmend back in. Anub in ToGC25 I'll keep running Rejuv/WG/Swiftmend. My normal job in phase 3 is Nourish the 3rd PC to keep him alive through the first tick and then rejuv all 5 PCs, regrowth and rejuv the tanks as well as a rank 10 rejuv on our MDing hunter(s).

Everything else in the game so far I'm running R-Rejuv/Rejuv/WG. I normally only swiftmend when a tank/orb catcher/MDer goes below 50% health so glyph of swiftmend seemed like the logical choice to drop for me. Twins in ToGC I have been swapping out glyph of rejuv for Glyph of Rebirth so if I must rebirth an orb catcher they are more likely to survive instead of dying to the first tick of the twins aura.

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Old 12/16/09, 2:28 PM   #2333
♦ Carebare
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Mal'Ganis
R Rejuv on Anub heroic is completely counter productive given the mechanics of the encounter.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 12/16/09, 3:56 PM   #2334
Inimicus
Glass Joe
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by alinna View Post
Yes, I also found Glyph of Rapid Rejuvenation very useful for Deathbringer Saurfang 10-man with 2 healers for countering Boiling Blood, which does 25k damage over 15 seconds. With the glyph on I was able to roll a single Rejuvenation on the Boiling Blood targets as the crits from 4pc T9 and passive healing from other sources was normally enough to keep them close to full, with Swiftmend to finish if needed. Before using the glyph I had been using a Regrowth and Rejuvenation combination to heal Boiling Blood since a single Rejuvenation was unable to keep up, which became problematic once there was more than one Mark of the Fallen Champion target.

Speaking of Mark of the Fallen Champion, what healing strategies have you guys employed? I was rolling full HoTs and using Nourish/Swiftmend as needed, but found that once there were two Marks, and if neither was a melee (who could soak up Chain Heal bounces from my partner, the restoration shaman) it could get very dicey if Blood Nova went off or if either target got a melee hit from a Blood Beast. Since we were spread out to mitigate Blood Nova I did not find that Wild Growth was of much use at all except on the tanks/melee who were generally well covered by the shaman's heals anyway.
Run 25 and 10 and to this point we haven't notched the kill in either.

Ive been using the same strat of full hots with N & SM thrown in as necessary on the MotFC Victim and with the other healers focusing on the tanks we do ok. Until the 3rd or 4th mark that is. I'm really starting to question if its possible for druids to manage the late phases of that fight and if we are better suited to taking over tank duties after the 3rd Mark goes up.

Im going to try the R Rejuv glyph tonight in our 25 and see if that helps.

Id love to hear more about successful strats from some folks who have Saurfang kills.

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Old 12/16/09, 4:37 PM   #2335
Carnathagia
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Mal'Ganis
The beauty of the mechanic is that, while you can brute force heal it, the responsibility for beating the mechanic is just as much in the tanks' taunt reactions and avoidance, ranged's spacing, melee's ability to not aggro fiends, and the raid dps' ability to down him quickly. Last night, in my first 10-man as a Resto Druid, we had 1 Mark applied before the kill, in the last 10%. The pally beaconed and I rolled hots on him along with the rest of the raid. In my second 10-man run last night as a Disc Priest, the absorbs from shields allowed us the kill before he could apply a single mark.

Last edited by Carnathagia : 12/17/09 at 10:14 AM. Reason: chronology

Emraldè - Resto/Balance Druid - Carnathagia - Holy/Disc Priest - Liltankh - Prot/Fury Warrior
Jovavich - Arcane/Fire Mage

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Old 12/16/09, 5:53 PM   #2336
♦ Carebare
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Mal'Ganis
Originally Posted by Arawethion View Post
Yeah, I got basically the same result. With Trauma and 4T10, and best haste items everywhere else, you eventually get up over 735 (with perfect gear, even if you drop Autumn Willow), but not to 856.
Without using any items over 264.

Yes, I realize there are Reckless Ametrines but if we follow the thought that haste = sp until the cap and we add that picking up the missing resto talents (Nourish/RG crit + LS) also accounts for additional output, etc RA are not necessarily a poor choice and also open up additional SP bonuses. Is it a perfect set? Likely not. To say it's not possible is a bit premature though. I'd have to spend some time thinking about it, but given my style of healing I think I would likely prefer using this gear set-up and returning to 11/0/60. It's too early to say for sure, I'm not a math nerd I go mostly by feel and use some of the math you folks are kind enough to labor through to help guide me. I think that like with anything we will not find a perfect set up within reasonable reach that would satisfy us all (short of full 277 and cherry picking the absolute best in every slot). I tried to pick pieces I had, or that would be reasonably easy to pick up, and would not overly interfere with cloth DPS casters who now value haste as much as we do.

I realize this isn't the itemization thread and I'm not trying to turn it into one. Simply replying to Hamlet's post/the conversation that was already in progress.

Edit: sweet I logged in and remade the profile thank goodness.

Last edited by Carebare : 12/16/09 at 6:11 PM.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 12/16/09, 6:04 PM   #2337
Nonice
Glass Joe
 
Night Elf Druid
 
Thunderhorn
Our Saurfang kill was rather sloppy last week, we brute force healed the marks on 25, on 10 man we focused completely on reducing the amount of blood points he aquired and had him dead about 20 seconds after his first mark went out.

For healing marked people on 25 man I was throwing up regrowth and rejuv on all marked targets. We had a second resto druid rolling rejuv's as well as priest shields and renews on marked targets. I have grid set up to show the debuff so I can react quickly to applying HoTs. I used Nourish to top off any of the mark targets that dropped under 50%.

If you are good at controlling blood points and his first mark goes on a dps it is an option to let that dps die and just burn through the extra 5% he'll heal for. You can Brez the dead dps and keep going with the fight without having to heal a mark. Obviously this is only an option if you can kill Saufang in two or three marks.

My glyphs on this fight were Rejuv/WG/Swiftmend. Looking at how much I relied on regrowth I plan on glyphing regrowth instead of rejuv this week. I thought Rapid Rejuv was counter productive as I was better able to HoT more targets with the longer length of unhasted Rejuv.

Our healing make up was 2x Resto druids, holy pally, resto shaman, disc priest, holy priest.

Log if you wish to see it:
World of Logs - Real Time Raid Analysis

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Old 12/16/09, 11:41 PM   #2338
Ryua
Glass Joe
 
Tauren Druid
 
Lightning's Blade
My guild is not as together as a lot of people's but we have killed all the current ICC content. Our heal setup is not ideal either with 1 pally, 2 druids, 2 shamans. We brute force our 25m Saurfang(we try to minimize stacks but it doesn't seem to work well atm), healing through about 8-10 marks for a kill (we've had problems with a tank dcing) and its painful with only 5 healers. As far as 10m goes, we have never had more than 1 mark in the several runs I've done with my main and alts so it hasn't been much of an issue.

Due to the sheer intensity in healing marked targets and the minimal raid dmg outside of that due to boiling blood and blood novas I use Rapid Rejuv/Rejuv/SM. Using those 3 glyphs the other resto druid and I manage to each maintain a rejuv/regrowth on every marked target with the shamans topping them off and it works extremely well. It can get a bit dicey but it works. The rapid rejuv/rejuv combo in that fight is therefore crucial for us actually and it still allows for 10-12 targets to stay hotted up fully. Unfortunately my raid leader has failed to remember to WoL the last 2 weeks of raids so I don't have a parse to show you but Rejuv is about 60-65% of my total healing done in that fight due to the glyph combo with the 4pc t9. Additionally the other resto druid and I account for at least50% of the total healing in that fight between ourselves because of our ability to blanket so many people with fast focused heals. It should be noted that until I switched my glyphs over we were wiping around 6 marks that we had to maintain for more than 20 seconds because it was hard to find the proper balance.

A nice side effect of the rapid rejuv is that with my current amount of haste (between 730 and 800 depending on what I feel I need) the rapid rejuv puts my rejuv at almost the exact length of boiling blood so it minimizes overhealing on them but keeps the heal maintained through the debuff duration.

Last edited by Ryua : 12/16/09 at 11:57 PM.

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Old 12/17/09, 9:25 AM   #2339
Kirbie44
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Night Elf Druid
 
Magtheridon
Originally Posted by Nonice View Post
If you are good at controlling blood points and his first mark goes on a dps it is an option to let that dps die and just burn through the extra 5% he'll heal for. You can Brez the dead dps and keep going with the fight without having to heal a mark. Obviously this is only an option if you can kill Saufang in two or three marks.

Me and my Disc Priest were looking into this situation. For our 25 man, we noticed that after the first mark goes up, he gains energy exponentially (because each time the mark does damage, he gains energy!). We thought about letting the first 1-2 marks die, so it limits his energy regain. This fight seems super easy to heal, but we bring 6-7 healers usually.

As for tips on how to heal this one, I've said it before and what I recommend is just rolling Lifeblooms on the targets, with a rejuvenation buffer. WoW Meters Online - Combatlog Replay is my healing done on that fight. Rejuvenation/Lifebloom. Rejuvenation had both glyphs, with WG as my 3rd. Come Heroic, I am sure I'll glyph lifebloom (if it is that difficult).

Artificial Intelligence usually beats real stupidity.

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Old 12/17/09, 10:20 AM   #2340
Carnathagia
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Mal'Ganis
Originally Posted by Nonice View Post
You can Brez the dead dps and keep going with the fight without having to heal a mark.
You may want to retest this. The debuff lasts through death until the encounter is over. If you Rebirth/Soulstone/Reincarnate with the debuff, you will still be marked, and most likely fall over dead before a heal lands and give Saurfang a 2nd nice 5% heal.

Emraldè - Resto/Balance Druid - Carnathagia - Holy/Disc Priest - Liltankh - Prot/Fury Warrior
Jovavich - Arcane/Fire Mage

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