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Old 02/07/09, 8:20 AM   #301
Lemanakmelo
Glass Joe
 
Night Elf Druid
 
Scilla
With the proposed changes to spirit regen (which I noticed in the Restoration Trinkets thread linking to mmo-champion.com), which will decrease spirit regen and increase the effects of intensity and other similar talents, will this decrease the effect on Innervate significantly?

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Old 02/07/09, 8:56 AM   #302
Norfair
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Lemanakmelo View Post
With the proposed changes to spirit regen (which I noticed in the Restoration Trinkets thread linking to mmo-champion.com), which will decrease spirit regen and increase the effects of intensity and other similar talents, will this decrease the effect on Innervate significantly?
It depends how much they will nerf spirit, but yes it will have an impact on Innervate. Probably it means no more full mana bar.


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Old 02/07/09, 10:37 AM   #303
Playered
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Tauren Druid
 
Twisting Nether (EU)
Pretty much everything else regeneration based off Spirit has been announced to be compensated for the change to keep things relatively equal to pre-3.1.
Hopefully not mentioning Innervate was just a mistake and it is intended to be updated too, assuming that is done then we have no change to any of our stats from this effect but if Innervate is left alone then it will be crippling to Spirit and a very small nerf to Intellect too.

It's just a tad odd if their intention was to nerf Innervate with the logic that it is overpowered, if this is the case then a baseline nerf for all Druids is understandable so that Moonkins and Ferals do not have such a strong Utility to give away but if that is the case I hope they can add in a self only improvement from it deep in Resto so we are not really effected.

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Old 02/07/09, 10:55 AM   #304
BlueDagger4Ever
Glass Joe
 
Night Elf Druid
 
Silver Hand
The other portion of the purposed nerf is changing the way that clearcasting procs work which could also be a dangerous change for ferals if they decide to mess with their gains from it.

The hidden silver lining could be from this bullet point...

"We are also taking a close look at clearcasting procs themselves. One likely outcome is to change them to an Innervate-like surge of mana so that the net benefit is the same, but healers won’t shift to out-of-casting regeneration so often."

They particularly mention an innervate like effect for clearcasting so that the net benefit is the same without the ooc regen shift. If they know how to play with the values to balance it out to its previous bonus then hopefully they will do the same with innervate itself. I'm not sure how they will be able to do this though with the wide range in mana costs because I know I'm not the only one that uses that OoC proc for expensive stuff when I can.

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Old 02/07/09, 1:53 PM   #305
Nitz
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Draenei Shaman
 
Ysondre (EU)
They don't want to keep the things the same, they want to nerf overall healer regen (except Shamans, the only healer than can still have mana problems). I don't think they will adjust Innervate up or anything.

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Old 02/07/09, 3:02 PM   #306
Playered
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Nitz View Post
They don't want to keep the things the same, they want to nerf overall healer regen (except Shamans, the only healer than can still have mana problems). I don't think they will adjust Innervate up or anything.
They want to remove the ability to game the 5 second rule which is why they have decided to compensate other areas which get hit by this change in order to keep them relatively the same while doing this, Innervate restoring a fixed amount of mana has little to do with this.

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Old 02/07/09, 3:19 PM   #307
red
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Laughing Skull
Originally Posted by Playered View Post
They want to remove the ability to game the 5 second rule which is why they have decided to compensate other areas which get hit by this change in order to keep them relatively the same while doing this, Innervate restoring a fixed amount of mana has little to do with this.
It seems as if you're implying blizzard is not making these changes in an attempt to decrease overall mana regen. However, they have stated pretty explicitly that mana regen is too powerful and they are trying to decrease it. Reducing regen out of 5sr is just one method by which they are reducing overall regen.

For reference: World of Warcraft - English (NA) Forums -> Upcoming Changes to Mana Regeneration

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Old 02/07/09, 3:58 PM   #308
Playered
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by red View Post
It seems as if you're implying blizzard is not making these changes in an attempt to decrease overall mana regen. However, they have stated pretty explicitly that mana regen is too powerful and they are trying to decrease it. Reducing regen out of 5sr is just one method by which they are reducing overall regen.

For reference: World of Warcraft - English (NA) Forums -> Upcoming Changes to Mana Regeneration
Yes reading that post is good, I will point out the two important parts for us here:

A) Regeneration while not casting (outside of the “five second rule”) will be decreased. We think that (1) the ability to cast heal over time spells and then sit back and (2) benefitting from a clearcasting proc that also gets you out of the five second rule both provide too much mana regeneration, even over short time periods.

B) To make this change, we are reducing mana regeneration granted by Spirit across the board. However we are also boosting the effects of talents such as Meditation that increase regeneration while casting. The net result should be that your regeneration while casting will stay about the same, but your not-casting regeneration will be reduced. This change will have little impact on dps casters, since they are basically always casting.


As you can see this is not a "we must nerf mana regeneration in huge ways" change, just one which reduces the gains for managing your 5SR which we could get and as for the most part we did not do this that often so it's a small loss for us. Innervate however has nothing to do with this mechanic and while even if it was buffed to say 800% (assuming regeneration got halved) we would still see a slight reduction in mana returned but nothing near the huge amount it could end up being if left unchanged.

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Old 02/07/09, 7:47 PM   #309
moxy
Von Kaiser
 
Night Elf Druid
 
Thunderlord
Originally Posted by Playered View Post
As you can see this is not a "we must nerf mana regeneration in huge ways" change, just one which reduces the gains for managing your 5SR which we could get and as for the most part we did not do this that often so it's a small loss for us. Innervate however has nothing to do with this mechanic and while even if it was buffed to say 800% (assuming regeneration got halved) we would still see a slight reduction in mana returned but nothing near the huge amount it could end up being if left unchanged.
All we have at this point are intentions, not numbers. But the intentions are clearly stated: nerf mana regen. Nearly across the board. Spirit nerfing is part of it, aimed principally at druids and holy priests. Paladins are covered elsewhere. Shamans, who needed some help already, are left out, as are apparently disc priests. But imagine for a moment that 3.1 hits and mana was nerfed in a very flat manner instead, say 20% reduction to regen by all means. You find yourself as a tree in Sapphiron 2.0, undergeared, hurting for mana cuz the fight is taking much longer than it should. You know exactly what you would do, you'd fight for OoC procs every way you could and grasp desperately at every possible second outside the FSR. This is exactly what I had been busy gearing for up until this announcement. Druids were uniquely equipped to use this as a viable technique to skirt around mana issues and Blizz knows it, especially in Sapph-style fights that feature constant steady raid damage with no crazy spikes. The fact that we don't do it now is hardly important. This is a preemptive nerf at a technique that would have immediately gained popularity. In this context, I do not really expect Innervate to be compensated, as this change appears to be aimed largely at spirit-stacking druids. I also wonder if they'll avoid putting out an alch trinket upgrade right now for fear that all healers will feel it to be mandatory. I also expect to start seeing druids talk about dreamstate more. I look forward to getting some numbers to crunch, but for now, I'm putting a list together of gem and enchants and pieces I'll need to switch over to high int.

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Old 02/07/09, 9:30 PM   #310
Playered
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Twisting Nether (EU)
Originally Posted by moxy View Post
I also expect to start seeing druids talk about dreamstate more. I look forward to getting some numbers to crunch, but for now, I'm putting a list together of gem and enchants and pieces I'll need to switch over to high int.
I highly doubt there will be any positive conversation about Dreamstate from an intelligent Resto Druid because that is a contradictory statement, go spec Moonkin if you want the talent so badly.

Regarding your regemming and enchanting? if you correctly socketed you would have used a 9/8 gem for the bonus (if it was worth it) in blue sockets and at worst you might change that to a 9/3 gem, else you would have just used a runed gem. Red sockets should have been runed in the first place and your yellow sockets should be 9/8 or runed if the bonus was bad. The only enchant which could have been Spirit in the first place would be your boot enchant and as there is no Intellect or Spell Power enchant to be used there you cannot really change it to anything meaningful.

Good luck in your search for gear with "high int" to swap over because almost nothing which sacrifices Spirit will spend that budget on Intellect (it goes on MP5 or Haste/Crit) and any of the items with notably higher Intellect were already the best ([Life-Binder's Locket]) in slot so you should have used it in the first place.

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Old 02/08/09, 5:22 PM   #311
Whïspur
Glass Joe
 
Night Elf Druid
 
Crushridge
Since the change to Replenish will probably happen at the same time as the change to mana, I might keep Tranquil Spirit... but if mana really doesn't stress me out so much even after that, I'm finally considering picking up Replenish with this build:

WorldofWarcraft.com -> Info -> Classes -> Druid -> Talent Calculator

Currently I use no Replenish: WorldofWarcraft.com -> Info -> Classes -> Druid -> Talent Calculator

The thought is that I wild growth people more often than I rejuv random people, and that talent adds some nice utility. Still... not that excited about it. Also, w/o 4set t7 I might not be using nourish as much as I do now:

WoW Meter Online - The Best World of Warcraft Combat Log Analyse System!Fully support Wrath of the Lich King!

Anyone else thinking the same thing?

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Old 02/10/09, 2:31 PM   #312
Sanda
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Night Elf Druid
 
Grim Batol (EU)
Was actualy thinking about the same specc seeing the change to replenish

Wild growth will hit more targets and since it is ticking every second it will give faster mana then rejuv.

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Old 02/10/09, 3:06 PM   #313
Playered
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Sanda View Post
Was actualy thinking about the same specc seeing the change to replenish

Wild growth will hit more targets and since it is ticking every second it will give faster mana then rejuv.
I wasn't aware we had notes stating the chance that Revitalize will proc from Wild Growth yet.

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Old 02/10/09, 3:38 PM   #314
Sanda
Glass Joe
 
Night Elf Druid
 
Grim Batol (EU)
-_- nvm about that missread.

Ofc its all speculations, but I read that someone had done some calculations for WG

Mana cost per Wild Growth Cast = 643
Wild Growth Casts per Minute = 60 / 7 = 8.57
Avg. PPM per Target = 8.57 * 1.05 = 9.0
Mana Cost per Target per Minute = (643 * 8.57)/5 = 1102.102*

Here they have divided the total cost by five targets to avoid overstating the mana cost per target.

We can then apply this new PPM value to our previous calculations by individual class:

 
Avg. Return per Minute DK = 9 * 16 = 144 Runic Power/Minute
Avg. Return per Minute Warrior = 9 * 4 = 36 Rage/Minute
Avg. Return per Minute Rogue = 9 * 8 = 72 Energy/Minute

Last edited by Sanda : 02/10/09 at 3:47 PM.

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Old 02/10/09, 8:31 PM   #315
quald
Glass Joe
 
Night Elf Druid
 
Silvermoon
Loatheb and Nourish

I generally use Regrowth over Nourish like most of you have mentioned here. However, there are situations where that .5 second cast time is important. One situation is the Loatheb fight, where we need to get as much healing done in those 4 second windows as we can. When I need to heal my tank during that fight, I use nourish (twice, if I time it right).

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