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Old 02/10/09, 9:14 PM   #316
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by quald View Post
I generally use Regrowth over Nourish like most of you have mentioned here. However, there are situations where that .5 second cast time is important. One situation is the Loatheb fight, where we need to get as much healing done in those 4 second windows as we can. When I need to heal my tank during that fight, I use nourish (twice, if I time it right).
You can prep Nature's Grace before the debuff is close to expiring then get two Regrowths off too with the probable chance of a Living Seed proc or two. Granted tank healing on that fight should really consist of 1) pre-load RJ, 2) make RG land after the debuff expires, 3) cast Swiftmend - if the tank is really that desperate for healing.

[e] You could add in an earlier LB to get the bloom after the debuff expired if you want but I said pre-load RJ because it gives you a higher Swiftmend than the one you would have from the Regrowth.

Last edited by Playered : 02/10/09 at 11:54 PM.

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Old 02/10/09, 11:18 PM   #317
Akomos
Von Kaiser
 
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Tauren Druid
 
Ravencrest
Sure you didn't mean "pre-load LB" there, Playered? =P

Also, is there an easier fight to heal than Loatheb? I mean, once you understand the mechanics of it? Maybe I'm just spoiled in that I have a very competent complementary priest with me, but still.

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Old 02/11/09, 6:03 AM   #318
Ellidor
Glass Joe
 
Tauren Druid
 
Shattered Hand
Ellidors Opinion on healing as a resto druid

I have seen many different healing styles amongst many different druids. Thus I have also seen many different listings of styles of healing. I am here to discuss healing rotations healing abilities and most effective heals for the Mana, First let’s take a look at how the druid heals. Druids have never been a fast healer instead we build up to our effective healing. A simple lifebloom on a main tank with rejuvenation will give almost a buffer for other healers to heal through Doing this is making healing immensely easier on the rest of the healers in the raid. But there has to be more than just rolling life blooms and rejuvenation. We have three other raid worthy heals. Let’s talk a bit about them.

Regrowth Heals a friendly target for 2257 to 2518 and then another 3015 for either 20 or 27 seconds depending on your healing build. There is a glyph the Glyph of Regrowth which increases healing of your regrowth spell by 20% if your Regrowth effect is still active on the target. The cast time of this spell is on a 2 second cast with a mana cost of 719 while in tree form base. The Idol of the Crescent Goddess from SSC off hydros would make this cast cost 65 less Mana which would take it to 673 mana if used.
Nourish Heals a friendly target for 1883 to 2187 and heals for an additional 20% if you have a rejuvenation regrowth or lifebloom effect active on the target. To increase this ability the 4 piece t7 is your nourish ability heals for an Additional 5% for each of your heal over time effects present on the target. What this means is on top of the 20% that could be on the target with rejuvenation regrowth and lifebloom present you could have an additional 20% on the heal. At This time I believe wild growth does not count toward this bonus. Wild Growth: Heals up to 5 friendly party or raid members within 15 yards of the target for 1442 over 7 sec.
Healing touch heals a friendly target for 3761 to 4440 with a 3 second cast timer. You can reduce this to 2.5 with talents and if you get the glyph you can reduce it to a 1.5 sec cast. What is the most effective healing rotation and what is the best for the mana. Let’s take a look at a few things and how they affect the druids healing. Regrowth it heals for just over that of Nourish yet it leaves a hot behind healing for an additional 3015. Nourish it heals for an additional 20% if a hot is already on the target. Regrowth heals for 20% more if you have the glyph. Assuming 1800 + heals the crit of your nourish with regrowth affect would be between 7600-8000. the regrowth will crit between 7600-8000 as well. Nourish non crit assuming a hot is present on the target is around 5k without a hot around 4k. With Talents you can spec 50% crit chance on your regrowth ability. Considering talent builds in the balance tree if you spec down to it you can get Natures Grace. What will Natures Grace do take .5 sec off your next spell cast after a crit. This would in a raid situation leave a druid with about 60-70% Chance to crit with regrowth reducing the cast time by .5 sec making the regrowth a base 1.5 second cast after a crit. As for nourish you have your base crit chance and it’s a 1.5 sec heal base which would be a 1 sec cast after a crit.
With this being said Nourish would seem to be a fair heal for a fair amount of mana but wait Nourish only costs about 47 mana less then regrowth if you use the ssc idol. HMM. 47 mana 70% chance to be the same cast speed and leaves an Additional 3015 hot on the person hands down at this point Regrowth seems to be the more affective heal.... <BUT>>> let’s take a look at our talents and see what we can do. Assuming you has 400 haste rating that would be 12% haste.
EVERY DRUID has Gift of the Earth mother let’s take a look at that talent right there Reduces GCD by 20% making the GCD 10 points off base. Haste can offset GCD if you have 400 haste that about 12% haste increase if you add 20% from GOTM
And 12% from 400 spell haste you will get 32%.
At level 80, 32.79 Haste is 1% faster cast (increases the speed that you cast your spell by x).
1 sec from 1.5s GCD requires 33.33% faster cast.
Therefore, 32.79*33.33% = 1% * x haste rating.
Solve for x, we get 1093 haste rating to reach 1s GCD.
This same formula also tells me that I want to hit 32.79% which is 12.79% hast with all 5 points put into Gift Of The Earth Mother or GOTM. Also might want to look at the possibility of stacking enough haste that you can free points up out of GOTM

Trinkets... These are probably the most difficult thing to decide which is best to wear. Considering… I use one regen base trinket with large spirit considering spirit directly correlates into bonus healing for a druid. I Would also use one spell power trinket with chance on proc. I have four trinkets I like to use personally. [The Egg of Mortal Essence] increases spell power by 98 and your direct healing and heal over time spells have a chance to increase Haste by 505 for 10 sec. The other trinkets I like to use are [Darkmoon Card: Blue Dragon] equip 2% chance on spell cast to allow 100% mana regeneration to continue while casting. I also have been finding that the [Je'Tze's Bell] Each time you cast a spell there is a chance you will gain up to 100 mana per 5 for 15 sec Equip increases spell power by 106. This is actually a very nice trinket that I recently aquired and find it procs fairly frequently and gives a good amount of mana back Either get lucky or its about 13,000g on the ah if your lucky enough to see one. Last [Majestic Dragon Figurine]: each time you cast a spell you would gain 18 spirit for 10 sec stacking up to 10 times which means you have a constant 180 spirit and that breaks down to 31 bonus healing in tree form. On very long fights you could use two regen trinkets or one regen and one proc Trinket with spell power. As a druid while spell power is important having your mana regen is more important. There are two ways to gear haste and crit. Haste is better because you can negate GCD. My personal healing preference is rolling regrowths with occasional Nourish over regrowth just because of the idea of keeping a constant hot going on the entire raid between all of my abilities. Regrowth is very simply followed up with
Either a rejuvenation or lifebloom, Depending on damage being taken would call for different healing. If everybody in the raid gets dropped to let’s say 5% health a simple rejuvenation with rejuvenation glyph would heal for just as much as a single Lifebloom yet cost less mana assuming you’re using Idol of Awakening reducing mana cost by 106 while casting a rejuvenation yet on the tanks a rolling 3 stack of lifebloom is still to date one of the druids signature heals. Simply put for raid healing a simple rotation such as regrowth rejuvenation regrowth rejuvenation lifebloom tank Nourish Regrowth Rejuvenation with this rejuvenation affect being stacked its now bringing raid utility also making so if you go back with a nourish within 17 seconds now The nourish would do 30% more based on the 20% from having a hot active and your 4 piece t7 bonus of 5% per hot. Simply Put main heal as a druid especially with the wild growth nurf coming up would be the regrowth followed closely by Lifebloom because of constant stack on tanks and then rejuvenation and nourish. Nourish is a mana conservation tool. Rejuvenation is raid utility. Lifebloom is fast tick on tanks. Regrowth is all around general heal. Don’t forget once every 6 Seconds might as well push a wild growth off keeps the cool down going. Swift mend I use the glyph as well and would advise anybody to do so that it won’t consume the affect. Again swift mend is your oh no heal. Some druids like always Keeping it down. I must confess to me that is the last resort button to anybody who goes below 50% hp.

Finnaly I thank you for taking the time to read my post. I will not make promises but I have personally healed with this style of healing at HPS : 7503 Heals
Heals to friends : 1,680,701 (18 %) to foes : 0 HPS time : 3'44'' (99 % of presence) HPS : 7503
Dmg. In from all : 184,774 (3 %) from friends : 0 DTPS time : 3'42'' (98 % of presence) DTPS : 832
Regrowth 958 240 57 % 26 5386 356 1227 1420 65 % 9035 41 %
Wild Growth 255 371 15 % 367 695 813 11 %
Lifebloom 207 866 12 % 18 3446 190 547 1387 31 % 5612 39 %
Rejuvenation 201 014 12 % 95 2115 2198 30 %

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Old 02/11/09, 10:02 AM   #319
enkoopa
Glass Joe
 
Tauren Druid
 
Lightning's Blade
I understand the need to get rid of our endless mana pools.

However, I must say I'm a bis disappointed how they're going about it.

Keeping 5SR rule in mind, and playing intelligently with clearcasting added some thought to healing.

Anyone can constantly mash out heals. Those who can plan their heals intelligently reap the benefits of extra mana.

I'll usually have tanks loaded with hots. If rejuv is getting low but LB still has a while, it's my playing style to refresh the rejuv AND the LB so I can hopefully sit around 9 seconds to get 4 seconds OO5SR.

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Old 02/11/09, 10:15 AM   #320
mandala
Glass Joe
 
Tauren Druid
 
Mal'Ganis
Oh my, what can I say. I am a bit amazed how blizzard is handling this regen issue. I find it odd though, a few weeks back, there was a large thread about the OPness of replenish in raids, It was true, cuz lets face it, with replenish you can basically faceroll to a large degree, and without it, you are going to hurt on longer fights, and its a BIG difference.
So with that said, they decide to nerf oo5sr, and are giving more classes replenish..... (frost mages will have, but i believe its mute because i dont think mages raid frost? Correct me if im wrong >.<) And considering giving it to other classes, pushing it farther up the list of Must Haves.. I wonder how regen will be after patch, im hoping our mp5 will go up, and oo5sr going down probably a couple hundred, that wouldnt be bad.

Though, blizzard is usually pretty good about patches, they havent broken the game yet (some would disagree =P).

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Old 02/11/09, 10:29 AM   #321
Arentios
Wisdom as dump stat
 
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Tauren Druid
 
Lightning's Blade
Originally Posted by mandala View Post
Oh my, what can I say. I am a bit amazed how blizzard is handling this regen issue. I find it odd though, a few weeks back, there was a large thread about the OPness of replenish in raids, It was true, cuz lets face it, with replenish you can basically faceroll to a large degree, and without it, you are going to hurt on longer fights, and its a BIG difference.
So with that said, they decide to nerf oo5sr, and are giving more classes replenish..... (frost mages will have, but i believe its mute because i dont think mages raid frost? Correct me if im wrong >.<) And considering giving it to other classes, pushing it farther up the list of Must Haves.. I wonder how regen will be after patch, im hoping our mp5 will go up, and oo5sr going down probably a couple hundred, that wouldnt be bad.

Though, blizzard is usually pretty good about patches, they havent broken the game yet (some would disagree =P).
The problem Blizzard faces is that unlike most other raid buffs, Replenish is very definitely factored into balancing the specs that give it, and weakening Replenish significantly very much hurts the prospects of those specs in PvE. Blizzard is loathe to do this (and have stated that they have no problems assuming Replenish in 10/25 mans), especially given that two of the four specs are their classes only true full DPS spec (shadow and ret), another is very obviously the low man on its class's DPS totem pole (frost) and the others have been all over the board in terms of DPS (Survival, Destruction).

Last edited by Arentios : 02/11/09 at 11:16 AM. Reason: Forgot destruction warlocks

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Old 02/11/09, 12:27 PM   #322
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Right--giving Replenishment to more classes doesn't somehow exacerbate the problem; it's a temporary (potentially permanent) fix. Like pre-TBC consumables or any one of a number of other things in the history of the raid game that preclude simultaneous good balance between raids with X and raids without X, it has to be weakened, given to everyone, or taken away from anyone. Sure, giving it to everyone (by this I mean "to every raid") adds another entry on list of "required" things in a raid, but that's entirely consonant with the new WLK model of raid composition.


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Old 02/11/09, 1:13 PM   #323
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Adding it to healers would have made things so much easier rather than having to cater to a raid assuming having specific specs of specific classes there.
All raids need at least 2 healers so having each healer providing it allows them to always assume it is there while raiding and to balance regeneration easier for non raiding content.

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Old 02/11/09, 4:29 PM   #324
Candlelight
Glass Joe
 
Night Elf Druid
 
Gnomeregan
We need to see how mana regen changes are actually implemented on the PTR. Only afterward will we be able to have a meaningful discussion about the mechanics.

That said, I have a prediction -- though I suspect some will say this is obvious. My guess is that Blizzard will link the proposed mana regen changes in Patch 3.1 to a modest reitemization of gear, including resto druid gear, dropping from Ulduar.

Most of us will be able to head into Ulduar without re-geming, re-enchanting, or re-glyphing. We'll encounter some mana intensive fights, due in part to changes in the mechanics of regenation as well as the fact that everyone will, initially, be "undergeared" for the new content.

Better gear will begin to drop, some of which will be healing leather with a modest change in overall itemization. I am guessing that the gear will typically have less spirit and more spellpower. We'll get more bang for our spells, but we will need to be careful not to spam our HoTs. (What? I need to pay attention to the HoT timer again?)

As is always the case, the fights will become easier to heal each week as more gear drops. Tanks will build more health and defensive stats, dps classes will do higher damage more quickly to shorten the fights, and our heals will hit harder, requiring less mana overall.

In short, I suspect our new gear will allow us to grow into the new mana regen model.

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Old 02/12/09, 1:32 AM   #325
mandala
Glass Joe
 
Tauren Druid
 
Mal'Ganis
I believe Nourish will become very OP in 3.1. Heres why: Right now, in a raid setting i can get around 520 mp5 give or take diff buffs. Nourish costs 572 mana (specced moonglow, not in tranq. spirit). This means i can literrally spam this heal, for an incredibly long time, it literrally causes no dent in mana whatsoever. This i believe will b e our next go to heal. BC= LB, now=regrowth(up to debate) 3.1= nourish. This is also considering intensity will be buffed (im thinking a couple percent, but still it would still boost our mp5 considerablly)

I currently dont have 4pc set bonus, nor specced into tranq spirit (then making it 10% cheaper, sorry math evades me)

I dont condone spamming, but this heal will be a massive part of our healing. And an easy spell to use between casting hots. Fast cast time + Low mana cost + 4xxx-8xxx heal range = win.
In upcoming Ulduar we will get more gear, with more haste, lowering our GCD even more, making it even better than a HT glyphed direct heal.

But i am just speculating.

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Old 02/12/09, 12:48 PM   #326
Akomos
Von Kaiser
 
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Tauren Druid
 
Ravencrest
Your Nourish takes you five seconds to cast? You need to get farther away from Heigan.

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Old 02/13/09, 12:41 PM   #327
StolenLegacy
Glass Joe
 
Tauren Druid
 
Twilight's Hammer (EU)
Any help on my Healing Style?

I am Druid Healer in a well-going content-clear guild, and a few days ago my Class Leader asked me why I was constantly behind the other healers on the healing meters...

Here is our WWS: Wow Web Stats (Treeston, that's me)
"Bibabuzelkuh" and "Psychobilly" are our other two resto druids in that run, whereas only the former has the same equip niveau as I have. (Check our armories for Gear information, we're on EU Azshara)

I tried myself, but I just noticed that I have more casts of Regrowth, but less HoT ticks...am I just using the wrong spells/healing the wrong targets?

Last edited by StolenLegacy : 02/14/09 at 4:08 AM.

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Old 02/13/09, 3:52 PM   #328
Paininabox
Piston Honda
 
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Night Elf Druid
 
Runetotem
Originally Posted by StolenLegacy View Post
I am Druid Healer in a well-going content-clear guild, and a few days ago my Class Leader asked me why I was constantly behind the other healers on the healing meters...

Here is our WWS: Wow Web Stats (Treeston, that's me)
"Bibabuzelkuh" and "Psychobilly" are our other two resto druids in that run, whereas only the former has the same equip niveau as I have. (Check our armories for Gear information, we're on EU Azshara)

I tried myself, but I just noticed that I have more casts of Regrowth, but less HoT ticks...am I just using the wrong spells/healing the wrong targets?

in hope you can help me,
StolenLegacy aka Treeston
From what I see with a quick perusal of your WWS, there are three main problems that could cause this. The first is you only have a 78% prescence, which either means you die a lot early in the fight or you were late to the raid. Secondly, by looking at who you are healing, it appears you are much more focused on tank healing than the other resto druids. They seem to be very proactive about healing raid damage and tank second whereas you are very much more on the tank. In fact, on one boss fight I looked at, it appears that you did like 60% of the total tank healing. You also have an absurd amount of overheal (especially on Regrowth).

To me, it seems as though you haven't learned which spells to use most effectively when, and the other resto druids seem to be much more cut-throat about picking up the raid healing. This is boosting their numbers and pushing you down. So, you need to focus on spell usuage and to be more competitive.

That's what I see, but others might think differently.

Level 80 Restoration Druid Spreadsheet here.
(v1.41)

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Old 02/13/09, 4:56 PM   #329
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by Paininabox View Post
You also have an absurd amount of overheal (especially on Regrowth).
And from what I remember, this really hurts living seed if you spec for it.

@StolenLegacy
You did around 500 casts of RG but only 70 or so RJ? If the target isn't close to dying, just put a rejuv there.

(Also: Do not sign your posts, read forum rules)

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Old 02/13/09, 10:26 PM   #330
Rijndael
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
Originally Posted by StolenLegacy View Post
I am Druid Healer in a well-going content-clear guild, and a few days ago my Class Leader asked me why I was constantly behind the other healers on the healing meters...

Here is our WWS: Wow Web Stats (Treeston, that's me)
"Bibabuzelkuh" and "Psychobilly" are our other two resto druids in that run, whereas only the former has the same equip niveau as I have. (Check our armories for Gear information, we're on EU Azshara)

I tried myself, but I just noticed that I have more casts of Regrowth, but less HoT ticks...am I just using the wrong spells/healing the wrong targets?

in hope you can help me,
StolenLegacy aka Treeston
You have too many healers for Naxx (unless you are going for the no death achievement), so healing meters are just measuring who is a better sniper.

Easy guide to topping healing meters as a resto druid:

Step 1: Lifebloom/Rejuv every tank who is taking damage. If you find yourself with spare time, also put Regrowth on them.
Step 2: Is the raid expected to take damage? (Malygos/Thaddius/Maexxna/Sapphiron/Loatheb/Gothik dead side/Kel'Thuzad/etc.) Wild Growth on every cooldown, and blanket the raid with Rejuvs. Modify this step appropriately so you don't run out of mana, but still cover the damage when it happens.
Step 3: PROFIT!

Edit: That isn't to say this is all there is to druid healing, you also want to learn to respond to spikes with Swiftmend, Nature's Swiftness and Nourish, and learn when Regrowth is worth using on the raid. But learning these things will not make a big difference on the meters, though it will make you a far better healer. Also druids have enough spells where there isn't a single good healing style -- some druids use Regrowth as a main spell rather than Rejuv and have good success with that.

Edit2: For reference, here is a recent WWS: Wow Web Stats

Last edited by Rijndael : 02/14/09 at 4:47 PM.

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