some basics first
The World of Warcraft Armory
WorldofWarcraft.com -> Info -> Classes -> Druid -> Talent Calculator
369 haste
2150 sp with majestic figurine up
resto druid healing via glyphed HT.
you dont actually lose your big heal. you actually gain a bigger (and actually faster) heal. the spec revolves around a modified 14/0/57 where you actually do end up taking naturalist and empowered rejuv instead of subtlety and whatever else you decide to do with the useless points (replenish i guess).
the strategy now becomes roll hots on the tank/offtank. wild growth as needed and when you need a big heal, regrowth followed right after by a healing touch. simple.
now heres some numbers for ya. as of doing these tests...im assuming u have the regrowth, swiftmend and healing touch glyphs and regrowth is already on the target. i used myself, only buffs i have are gift. 369 haste. my gcd is 1.348 (1.078 for the heals affected by GOTEM)
worst case scenario:
regrowth hits for 5500. 1.8 seconds
healing touch hits for 5300. 0.9 seconds
swiftmend for 6100
Total amount of heals. 16900
Time to complete cycle- 1.8 + .9 + .5 = 3.2 seconds
the .5 is time u have to wait for your GCD to catch up
so under worse case situations for the cycle, you heal the target for almost 17k, a number healing touch would heal for under best case situations raid buffed. cycle took 0.2 seconds more then a HT would have.
now lets see best case scenario.
regrowth crits for 8300. 1.8 seconds (or 1.2 if u had a natures grace already)
healing touch crits for 8400 0.4 seconds. (or 0.3 if you have one of the 505 haste trinkets or a BL)
swiftmend crits for 11000
Total amount of heals. 27700
Time to complete cycle-
1.8 + .4 + .9 = 3.1 seconds
or if u had a natures grace before starting the cycle:
1.3 + .4 + .9 = 2.6 seconds
the .9 is time u have to wait for your GCD to catch up
as u can see u clearly heal for a lot more then a standard HT would and in a similar (or shorter depending on natures grace procs) amount of time.
now, this is all assuming u do everything on 1 person. what could also happen is u regrowth the tank, then use the .4 second HT on a dps. this way you lose almost no time healing the tank but can still heal the dps in a really quick amount of time cause chances are, they might need it.
i really dont know how this would work for those using standard ui cause the targeting would take too long imo but for the grid/clique or healbot (i use healbot) users, it shouldnt be a problem.
also, i realize this eliminated the use of nourish completely. nourish was, by design, only useful for its speed. by having this new cycle, you have a quicker heal in HT while still retaining your big heal via the cycle i displayed. this effectively makes the t7/5 gear useless as there are better pieces for everything but the gloves (pants are arguable but i like the KT cloth pants or even the sapph cloth pants more).
thoughts? am i missing something?