Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 02/14/09, 2:48 AM   #331
Carinix
Glass Joe
 
Night Elf Druid
 
Tortheldrin
Originally Posted by Rijndael View Post
You have too many healers for Naxx (unless you are going for the no death achievement), so healing meters are just measuring who is a better sniper.
Is 7 really considered too many these days? My guild normally brings 7, sometimes 8 if we just end up with it, and seem fine. I've been wondering about this, cause the healing meters end up being somewhat odd compared to what most people usually see, and so maybe it's an overstock of healers. I'm guessing 6 is what people consider optimal these days? (WWS Example for out of whack meter results: Wow Web Stats )

Offline
Old 02/14/09, 3:18 AM   #332
Inorrri
Von Kaiser
 
Inorrri's Avatar
 
Night Elf Druid
 
Silvermoon (EU)
Nax-25 can be done with 3 great, 4 good or 5 so-so healers. Idk why would anybody bring 7 there..
Also, healing done charts can not be analysed same way as dps charts are. I.e. who does most hps, wins. Different classes have completely different roles and can not be measured the same way. Try doing that dungeon with, say, 5 healers and see how you do. If you will still do 2 times less than another druid on healing, you really are doing something wrong. (can't analyze anything else, since I don't know that language)

Last edited by Inorrri : 02/14/09 at 3:23 AM.

Offline
Old 02/14/09, 4:13 AM   #333
StolenLegacy
Glass Joe
 
Tauren Druid
 
Twilight's Hammer (EU)
Thanks a lot for the tips, I will try that on our next raid.
@Inorrri: You can mouseover a spell to see its english description, but here is a short table with the main Druid Heals:
Nachwachsen - Regrowth
Blühendes Leben - Lifebloom
Wildwuchs - Wild Growth
Pflege - Nourish
Verjüngung - Rejuvenation
Samenkorn des Lebens - Living Seed
Rasche Heilung - Swiftmend
Heilende Berührung - Healing Touch
Gelassenheit - Tranquility
Anregen - Innervate

Offline
Old 02/14/09, 2:15 PM   #334
Protto
Glass Joe
 
Protto's Avatar
 
Night Elf Druid
 
Mannoroth
Originally Posted by Carinix View Post
Is 7 really considered too many these days? My guild normally brings 7, sometimes 8 if we just end up with it, and seem fine. I've been wondering about this, cause the healing meters end up being somewhat odd compared to what most people usually see, and so maybe it's an overstock of healers. I'm guessing 6 is what people consider optimal these days? (WWS Example for out of whack meter results: Wow Web Stats )

5-6 healers for Naxx is fine right now. Some guilds could probably even run with less. The content is just not that much of a challenge right now, and the extra DPS can just get you through the raid quicker. Of course, when Ulduar comes out, guilds will probably bring around 7-8 healers for progession, and adjust it accordingly.

Offline
Old 02/14/09, 4:38 PM   #335
Inorrri
Von Kaiser
 
Inorrri's Avatar
 
Night Elf Druid
 
Silvermoon (EU)
StolenLegacy, right. Most of needed info was said above, so I'll just give numbers from my raids (don't have wws parses)
WG: 25-30%
Rejuv: ~20-25%
LB: ~15-25%
Regrowth: 10-15%
Everything else

I'm generally #2 on overall and #1 on boss fights with 2-4 priests, 1-2 paladins and 1-2 resto druids (1 of them is me).Yes, I know I said Nax-25 can be cleared with 3 healers, it's just that raid leaders from my previous raiding guild didn't quite understand that, so I managed to end most of boss fights with 80% mana without innervating (and yes, scoring #1 on healing done as well)..


Buttom line: you're a hot healer, not a nuker. So use hots as much as possible.

Offline
Old 02/14/09, 5:12 PM   #336
caduber
Glass Joe
 
Night Elf Druid
 
Eonar
I have a question regarding heal parses. I'm in a 25-man raid guild that has cleared Nax 10/25, Maly 10/25, and OS+2D 10/25. During raids, I am always at the top of the healing done parse, and whenever there are multiple druids we are inevitably ahead by 500-1000 HPS overall, sometimes more.

Other healers and the leadership believe that either: 1) Heal parses are druid-biased, blaming some of the overhealing of other classes on the constant ticking of our HoTs. 2) Parses only tell part of the story (this being a catch-all way of dismissing the heal parse)... I agree that overall healing/HPS doesn't indicate who is being healed and how, but shouldn't overall healing still be indicative of other healers' performance?

So basically my question is: Should other healing classes be comparable with druids on the parse? Are heal parses biased towards druids somehow? Is it normal for the druids to always be at the top of the heal parse? Here's an example from OS25+2D:

Wow Web Stats

Offline
Old 02/14/09, 6:30 PM   #337
Merendel
Von Kaiser
 
Night Elf Druid
 
Moonrunner
Originally Posted by caduber View Post
So basically my question is: Should other healing classes be comparable with druids on the parse? Are heal parses biased towards druids somehow? Is it normal for the druids to always be at the top of the heal parse? Here's an example from OS25+2D:

Wow Web Stats
Well most of those fights favor druids so its not a surprise that they are on top. Multi drake Sarth has 2-3 tanks taking damage almost constantly for the first half of the fight and they are probably not close enough most of the time for chainheal to bounce although there is enough raid damage happening that it should keep them busy. Hoting everybody that takes steady damage gives druids an edge on meters

Saph is a no brainier as so much steady raid damage is happening. If you go crazy and maintain rejuve on 15+ targets on that fight most ticks will end up healing something. A few ticks will be sniped but many will land. Even on KT there is fairly steady damage incoming so maintaining a rejuve on several targets is not a bad idea. Druids also tend to have the quickest option for landing a good sized heal on anybody frost blasted. A 1sGCD rejuve followed by a swiftmend will probably be the first heal nuke to land if they are in range of you to begin with. Additionally there are off tanks during phase 3 that you can hot in addition to the MT padding the druid lead.

I will comment that your resto shaman should be doing much better on the meters however. Even if your druids are very very good at prehoting chain heal should put him very close behind on the overall heal. Is it a gear issue or a skill issue? The second holy priest is also not accomplishing much but his gear looks weaker than the others. Regardless the overall healing looks about right considering the fights favor druids quite a bit in that parse. The only one that seems far too low is the shaman. I'm assuming both of those druids are generally considered some of your strongest healers? The ones that will keep a target alive if anybody can?

Most of my guilds parses come out with the druid(myself) on top followed closely by the shaman. We'll have a moderate lead over the priests and pallies that will be in a fairly tight pack. The only reason I lead is my raid tends to use me as a tank buffer any time there is more than 1 tank on the field and the steady hots generally do more than chainheal on the raid. Fights with a single tank and random raid damage (aka something not worth prehoting due to randomness) normally put the shaman's on top the priests/pallies in their normal clump and me right behind the shaman.

Last edited by Merendel : 02/15/09 at 3:01 AM.

Offline
Old 02/14/09, 7:48 PM   #338
caduber
Glass Joe
 
Night Elf Druid
 
Eonar
Thanks for the input. Yes, I am usually considered one of our strongest healers. As for the shaman, I'm not sure what the issue is/was. He is fairly well-geared. I'm basically trying to determine if our other healers are performing on-par with the rest of us, and if they're writing off the parse too hastily. I'll have to investigate the shaman issue more closely... and yes, that priest was a new recruit and kept dying to fissures and fire walls.

Offline
Old 02/16/09, 2:16 PM   #339
Larkhill
Glass Joe
 
Tauren Druid
 
Onyxia
some basics first
The World of Warcraft Armory
WorldofWarcraft.com -> Info -> Classes -> Druid -> Talent Calculator
369 haste
2150 sp with majestic figurine up

resto druid healing via glyphed HT.

you dont actually lose your big heal. you actually gain a bigger (and actually faster) heal. the spec revolves around a modified 14/0/57 where you actually do end up taking naturalist and empowered rejuv instead of subtlety and whatever else you decide to do with the useless points (replenish i guess).

the strategy now becomes roll hots on the tank/offtank. wild growth as needed and when you need a big heal, regrowth followed right after by a healing touch. simple.

now heres some numbers for ya. as of doing these tests...im assuming u have the regrowth, swiftmend and healing touch glyphs and regrowth is already on the target. i used myself, only buffs i have are gift. 369 haste. my gcd is 1.348 (1.078 for the heals affected by GOTEM)

worst case scenario:

regrowth hits for 5500. 1.8 seconds
healing touch hits for 5300. 0.9 seconds
swiftmend for 6100

Total amount of heals. 16900
Time to complete cycle- 1.8 + .9 + .5 = 3.2 seconds

the .5 is time u have to wait for your GCD to catch up

so under worse case situations for the cycle, you heal the target for almost 17k, a number healing touch would heal for under best case situations raid buffed. cycle took 0.2 seconds more then a HT would have.

now lets see best case scenario.

regrowth crits for 8300. 1.8 seconds (or 1.2 if u had a natures grace already)
healing touch crits for 8400 0.4 seconds. (or 0.3 if you have one of the 505 haste trinkets or a BL)
swiftmend crits for 11000

Total amount of heals. 27700
Time to complete cycle-

1.8 + .4 + .9 = 3.1 seconds

or if u had a natures grace before starting the cycle:

1.3 + .4 + .9 = 2.6 seconds

the .9 is time u have to wait for your GCD to catch up

as u can see u clearly heal for a lot more then a standard HT would and in a similar (or shorter depending on natures grace procs) amount of time.



now, this is all assuming u do everything on 1 person. what could also happen is u regrowth the tank, then use the .4 second HT on a dps. this way you lose almost no time healing the tank but can still heal the dps in a really quick amount of time cause chances are, they might need it.


i really dont know how this would work for those using standard ui cause the targeting would take too long imo but for the grid/clique or healbot (i use healbot) users, it shouldnt be a problem.

also, i realize this eliminated the use of nourish completely. nourish was, by design, only useful for its speed. by having this new cycle, you have a quicker heal in HT while still retaining your big heal via the cycle i displayed. this effectively makes the t7/5 gear useless as there are better pieces for everything but the gloves (pants are arguable but i like the KT cloth pants or even the sapph cloth pants more).

thoughts? am i missing something?

Offline
Old 02/16/09, 2:59 PM   #340
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by caduber View Post
I have a question regarding heal parses. I'm in a 25-man raid guild that has cleared Nax 10/25, Maly 10/25, and OS+2D 10/25. During raids, I am always at the top of the healing done parse, and whenever there are multiple druids we are inevitably ahead by 500-1000 HPS overall, sometimes more.

Other healers and the leadership believe that either: 1) Heal parses are druid-biased, blaming some of the overhealing of other classes on the constant ticking of our HoTs. 2) Parses only tell part of the story (this being a catch-all way of dismissing the heal parse)... I agree that overall healing/HPS doesn't indicate who is being healed and how, but shouldn't overall healing still be indicative of other healers' performance?

So basically my question is: Should other healing classes be comparable with druids on the parse? Are heal parses biased towards druids somehow? Is it normal for the druids to always be at the top of the heal parse? Here's an example from OS25+2D:

Wow Web Stats
Looking at WWS parses to determine where your healing can be improved as a guild is pointless right now. Crazy mana regen combined with the low difficulty of the fights in Wrath make for a poor foundation to improve on. As people are forced to pay attention and conserve mana and the fights are much more healing intensive, meaningful discussions will be valid. Right now I just know there will be a ton of changes in 3.1 to both how we heal and the content itself. It's just too hard to judge right now unless your guild is wiping to something constantly. Most guilds just need better players, not better healing strategies.

Offline
Old 02/16/09, 7:21 PM   #341
calderstrake
Piston Honda
 
calderstrake's Avatar
 
Troll Druid
 
Exodar
Originally Posted by Vazu View Post
Looking at WWS parses to determine where your healing can be improved as a guild is pointless right now. Crazy mana regen combined with the low difficulty of the fights in Wrath make for a poor foundation to improve on. As people are forced to pay attention and conserve mana and the fights are much more healing intensive, meaningful discussions will be valid. Right now I just know there will be a ton of changes in 3.1 to both how we heal and the content itself. It's just too hard to judge right now unless your guild is wiping to something constantly. Most guilds just need better players, not better healing strategies.
I agree with this idea.

The best and currently only meaningful way (I think) to use this data is to compare two or more healers with the same healing assignment of the same class. For example, if you have two Priests on raid heals and two Druids on tank healing, you can compare those four healers with respect to their class. Obviously, this will leave many situations where no direct comparison can be drawn.

I also think that comparing healing done to overhealing is useful. The best healer in a group should be 1-2 on healing done and bottom 2 on overhealing done. Of course this varies from boss fight to boss fight, so again it's hard to develop a standard for healer effectiveness.

Offline
Old 02/16/09, 7:30 PM   #342
caduber
Glass Joe
 
Night Elf Druid
 
Eonar
Originally Posted by Vazu View Post
Most guilds just need better players, not better healing strategies.
That's exactly what I'm trying to determine: Whether we have some weak healers or if the meters are just not very indicative of healing ability.

I also think that comparing healing done to overhealing is useful. The best healer in a group should be 1-2 on healing done and bottom 2 on overhealing done. Of course this varies from boss fight to boss fight, so again it's hard to develop a standard for healer effectiveness.
Very good point. Granted pallies and priests like to say that druids push them into overhealing since our HoTs are constantly ticking, or say that their class is "geared towards more overhealing," but these seem like cop-outs.

Also good to know that there are some situations where no direct comparisons can be made. I guess it's difficult to compare overall healing or HPS of a tank healer against a raid healer and expect them to stack up equally.

Last edited by caduber : 02/16/09 at 7:39 PM.

Offline
Old 02/16/09, 11:21 PM   #343
Rijndael
Don Flamenco
 
Rijndael's Avatar
 
Dwarf Priest
 
Proudmoore
Originally Posted by trismegistus View Post
I also think that comparing healing done to overhealing is useful. The best healer in a group should be 1-2 on healing done and bottom 2 on overhealing done. Of course this varies from boss fight to boss fight, so again it's hard to develop a standard for healer effectiveness.
I think this can be useful, as long as we are comparing apples to apples. For instance, a lot of overhealing on druid HOTs is not reported, while paladins assigned to keep up a tank on a hard hitting boss will always generate a lot of overheal, regardless of skill level.

In practice, overhealing in the raids I am in tends to go by class: druids tend to do the least reported overhealing, followed by priests, then shamans, and finally paladins.

Overhealing can be a symptom of poor play, but in my opinion overhealing is an effect of a class whose healing granularity is ill suited for the damage pattern of the encounter. What do I mean by this? Well, an encounter has a certain incoming DPS, that must be countered by healing. So, to keep up a tank vs a boss with DPS X, your _expected_ HPS on the tank must be at least X, and MOREOVER the variance of your healing must be low enough that the tank never gets spiked to death. If the variance of your healing is high, you will heal in big chunks, like paladins with holy light or priests with greater heal. Some of these chunks will land when the tank is full or nearly full, resulting in overheal, while others will land when the tank is low. Because the healer MUST maintain at least X HPS, AND relatively low variance to avoid death spikes, if X is high he will spam the high healing spell, resulting in a lot of overheal.

Druids, by contrast, even if they are assigned to tank healing have a lot of their healing come in little predictable chunks, with low variance. This is why, even taking unreported HOT overheal into account, their overhealing will be lower than that of priests and paladins. I think for this reason classes whose high HPS healing mode has 'high variance' will always have a lot of overhealing, even if they are good players.

Last edited by Rijndael : 02/16/09 at 11:30 PM.

Offline
Old 02/16/09, 11:27 PM   #344
George
Glass Joe
 
Tauren Druid
 
Aman'Thul
Rating healers by overhealing is problematic in my experience and I do believe that the Pallies and Priests have a point when they say their classes just overheal more.

The biggest issue with evaluating based on overhealing for a druid is that a HoT spell that ticks for 100% overheal doesn't show up in the combat log and therefore don't show up on WWS. A druid who heals with mostly lifebloom and rejuv will show very low on overhealing but potentially hundreds of rejuv and lifebloom ticks that were completely overheal won't have been counted.

edit: was beaten to the punch, as Rijndael says there is no point comparing a Druid's overheals with a Paladin but comparing two Paladins who are filling the same/similar role could help find some issue.

Offline
Old 02/16/09, 11:56 PM   #345
Inorrri
Von Kaiser
 
Inorrri's Avatar
 
Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Inorrri View Post
Nax-25 can be done with 3 great, 4 good or 5 so-so healers. Idk why would anybody bring 7 there..
Just a little update on this. I was guildless and bored, so I organized a Nax-25 PuG. With 6 healers, we managed to clear Plague + Spider Wing + Patchwerk in 1 go. Aiming at a full clear today. Most of the failchecks like Patch and Heigan were 1 shotted.

So.. if a pug manages to do it with 6, then for any raiding guild it should be <5.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools