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02/24/09, 9:59 AM
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#391
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Wisdom as dump stat
Tauren Druid
Lightning's Blade
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Either interpretation is brokenly powerful. Given that there are quite a few other problems with listed glyphs (glyphs for abilities that were removed, or glyphs that affect drastically changed abilities and whose effects do not work with the new ability) I imagine we'll see glyphs changing a lot over the course of the PTR.
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02/24/09, 10:24 AM
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#392
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Von Kaiser
Night Elf Druid
Khaz'goroth (EU)
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Originally Posted by Celeras
You forgot:
Glyph of Rejuvenation -- Heals a friendly target for 50% of Rejuvenation. (Old: While your Rejuvenation targets are below 50% health, you will heal them for an additional 50% health.)
Though I'm not really sure what it means.
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This is just the effect of the rejuvenation glyph, i.e. this is the way the additional 50% tick (while below 50% health) is created. The gylph itself is unchanged, you just mixed up a triggered effect with a glyph itself.
And because maybe not everyone looks over in the 3.1 changes thread, this change may also be relevant for resto druids:
Glyph of Rebirth
Players resurrected by Rebirth are returned to life with 100% health.
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02/24/09, 10:29 AM
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#393
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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On the PTR there is no change to the Rejuvenation glyph unless there is a new one too. Unable to check if the effect has changed (while the tooltip hasn't) yet until some scribes log on and put some up for 2000 gold each.
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02/24/09, 11:07 AM
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#394
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Piston Honda
Night Elf Druid
Dark Iron
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Originally Posted by Jurik
Furthermore, using Nourish at its peak mana-efficiency takes quite a bit more effort. One needs to maintain all 4 HoTs on the target, which is a lot of GCDs and scheduling.
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That's the problem I have with the spell, especially because Wild Growth is expensive, and may or may not be applied to your tank target depending on the raid damage situation. I'm not sure if the savings really justify keeping WG up, especially in a mana-constrained environment.
However, with the imp Regrowth change, I think it'll be a much better filler/"oh shit" button in general, especially while NS and SM are down.
Last edited by Cube : 02/24/09 at 11:13 AM.
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02/24/09, 12:14 PM
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#395
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Von Kaiser
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Nourish is going to be amazing now. If that glyph goes through as-is, I'll be critting Nourishes at like a 40% clip for around 10k + a 3k Living Seed (on tanks). For bugger all mana and a 1.2s cast (i think? Hell if I've looked at my cast times recently).
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02/24/09, 12:23 PM
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#396
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Von Kaiser
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I imagine the new order for tank healing will be:
LBx3/RJ > Regrowth for the first 'dip' the tank takes > Nourish for subsequent 'dips.'
I don't think it's optimal to waste all the mana of a WG when it's not needed, just for an extra 6 seconds of 'maximized' Nourish, although if you really need to exchange throughput for efficiency, it's there.
It looks like they are redesigning the RJ glyph, so RJ for initial damage, which then allows a greatly-improved Nourish might be the new go-to for single-target RSTS raid damage, with WG there for AoE raid damage.
The nerf to RG is being more than made up with the Nourish talent/glyph support in my eyes, and RG still retains a valuable role as being SM-able and being the first direct heal you'll want to cast on any tank for the extra HoT and Nourish boost.
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02/24/09, 12:28 PM
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#397
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Glass Joe
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Originally Posted by KrinKer
Living Seed: This talent now accounts for your ineffective healing, rather than effective.
Does it mean a third of our crit will become a seed ? IF so, won't it make crit a much more valuable stat that it is now ?
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I read that on Wow Insider, but didn't see it on MMO champion.
A) Is this a mistake on behalf of WoW Insider. I generally trust MMO Champ.
B) What does that mean?
Ineffective healing vs effective healing? If you overheal, it still applies the full amount from the crit towards the seed? (a full 30%)
Average crit size (completely rounding for simplicity)
6000 / 3 = 1800 seed.
This sounds like a decent amount to me, even given the goofy way living seed works. If it's true of course.
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02/24/09, 1:21 PM
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#398
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Von Kaiser
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Originally Posted by bandophahita
I read that on Wow Insider, but didn't see it on MMO champion.
A) Is this a mistake on behalf of WoW Insider. I generally trust MMO Champ.
B) What does that mean?
Ineffective healing vs effective healing? If you overheal, it still applies the full amount from the crit towards the seed? (a full 30%)
Average crit size (completely rounding for simplicity)
6000 / 3 = 1800 seed.
This sounds like a decent amount to me, even given the goofy way living seed works. If it's true of course.
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My guess is that it would be the full value (effective + ineffective) to actually make living seed worth 3 points. It's getting an inherrant nerf since you'll no longer get it on 80%+ of Regrowths, so it needs a pretty decent bump to make it worth it.
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02/24/09, 1:21 PM
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#399
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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I assume there are typos in there.
Living Seed: This talent now accounts for your ineffective healing as well, rather than just effective. < Seems more logical, no?
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02/24/09, 2:32 PM
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#400
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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I just tested on PTR. I healed myself for 4k with 1.7k overheal Nourish. Next, Living Seed healed me for 1.7k after I got hit by a fire in IF. Meaning Living Seed always heals for 30% of the heal; it doesn't matter how much you overhealed.
Next, I made a Glyph of Rejuvenation and put it on my glyph page. After getting naked and putting my gear back on, I cast Rejuv on myself. It ticks several times but no Glyph heals (all ticks were above 50% though), so it's still working as it does on live.
Also I tried to research a new glyph with Northrend research but I discovered none, so I'm guessing all the new glyph changes are still yet to be implemented.
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02/24/09, 2:42 PM
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#401
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Von Kaiser
Night Elf Druid
Kel'Thuzad
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The way that the changes currently look, I am pretty sure that I will be replacing my Regrowth glyph with the Nourish glyph. With Regrowth having 25% less crit, it loses a lot of its HPS, as a generous portion of the throughput was due to the large cast-time reduction given by crits. It simply won't be as good of a spell. So, I will say goodbye to the 20% bonus for casting it in an inefficient manner.
With the 4-piece bonus and the glyph, we will be getting an 11% healing bonus per HoT on the target. That's pretty solid. Add to that the extra 25% crit rating from Nature's Bounty, and we have a spell that would seriously content with 3.0.9 Regrowth, let alone 3.1.
The one major snag is that this will make haste even less attractive, because with Nature's grace, crits on Nourish will drop us below a 1 second cast time and we will be getting clipped by the GCD. If the gear keeps scaling the way it currently is, as gear improves I'll be able to drop Celestial Focus and Nature's Grace and put those talent points elsewhere.
Regarding the Innervate change, I will wait and see how mana regeneration plays out before replacing my Lifebloom glyph. With Nourish efficiency depending on active HoTs, that extra second of grace for Lifebloom may come in handy.
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02/24/09, 3:15 PM
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#402
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Von Kaiser
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I just tested on PTR. I healed myself for 4k with 1.7k overheal Nourish. Next, Living Seed healed me for 1.7k after I got hit by a fire in IF. Meaning Living Seed always heals for 30% of the heal; it doesn't matter how much you overhealed.
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You didn't prove anything. You had 100% ineffective on that heal, and thats what seed hit for. If you get some effective and some overheal, we need to see if seeds going off just the overheal amount as the patch notes seem to say, or if it's off the total heal regardless.
Let us know, I'd appreciate it.
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02/24/09, 3:41 PM
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#403
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Glass Joe
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Originally Posted by Logros
You didn't prove anything. You had 100% ineffective on that heal, and thats what seed hit for. If you get some effective and some overheal, we need to see if seeds going off just the overheal amount as the patch notes seem to say, or if it's off the total heal regardless.
Let us know, I'd appreciate it.
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Doesn't his test show the full heal amount? (assuming his numbers are good estimations)
4k + 1.7k = 5.7k
5.7 / 3 = 1.9
His living seed healed for 1.7. If you account for some obvious rounding, it sounds like the full heal, no? Otherwise I'd expect his living seed to only heal for 1.3.
I'd like to see more solid number, but this seems in line with the logical thinking behind buffing living seed to offset the nurf to Regrowth crit.
As a side question; Does a Regrowth Crit change the amount of the HOT? (I dont think it does, but I've never tested)
Last edited by bandophahita : 02/24/09 at 4:08 PM.
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02/24/09, 4:20 PM
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#404
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by bandophahita
As a side question; Does a Regrowth Crit change the amount of the HOT? (I dont think it does, but I've never tested)
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No it does not.
PTR numbers for people who still cling to some silly note like limpets:
Nourish heal 781 (4684 overhealing)
Living Seed heals for 346 (1293 overhealing)
Nourish heal 0 (6388 overhealing)
Living Seed heals for 375 (1542 overhealing)
Nourish heal 5480 (0 overhealing)
Living Seed heals for 1644 (0 overhealing)
I would math out that they are 30% but honestly the mix of no overhealing, all overhealing and mix of both is enough to satisfy the requirement that it doesn't matter and that it is based on total healing, enjoy.
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02/24/09, 4:38 PM
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#405
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Von Kaiser
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Originally Posted by bandophahita
Doesn't his test show the full heal amount? (assuming his numbers are good estimations)
4k + 1.7k = 5.7k
5.7 / 3 = 1.9
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If I am not toally wrong it's 5.7 * 0.3 = 1.71 which is also a pretty much more exact value.
And I cant find any mistake either in this test...
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