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Old 03/19/09, 11:09 AM   #751
Hellebore
Glass Joe
 
Tauren Druid
 
Dragonblight (EU)
Originally Posted by jula View Post
Tranquility - Spell - World of Warcraft
I basically never use it myself but maybe I should.
When do you use it and why? Anyone has a fight in mind in which they find it best to use ?
I use in on Sarth3D when we have 2 drakes up, a pile of adds and normally just as Twilight Torment - Spell - World of Warcraft pops up the first time I use it to boost the healing on the 3 tanks in my group.

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Old 03/19/09, 2:00 PM   #752
Smoothie
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Aerie Peak
Originally Posted by jula View Post
Tranquility - Spell - World of Warcraft
I basically never use it myself but maybe I should.
When do you use it and why? Anyone has a fight in mind in which they find it best to use ?
I almost never use it if I'm healing. Many thanks to the person who pointed it out for Loatheb - I didn't even think about it when we did him last night, but it would have helped. Usually for him, I keep 3 stacks of LB on the MT, timed to bloom during the 3 seconds (that'll be a walk in the park when 3.1 comes out and the blooms stack!), one stack on as many other people I can, WG as soon as the window opens, swiftmend the tank, then RG/Nourish, depending on how much time I have left.

But I use Tranquility ALL THE TIME when I'm DPS or tanking. I particularly like it for tanking the last boss in UK, since it ignores LOS. We kill him the first time, hide behind a pillar, I pop Tranquility to top off the raid while we sit through the Boss Monologue. Basically, in any case where we have a lot of raid damage, I'll use it to take some load off the healers at the cost of a bit of DPS.

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Old 03/19/09, 3:06 PM   #753
Dekons
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Night Elf Druid
 
Firetree
Originally Posted by jula View Post
Tranquility - Spell - World of Warcraft
I basically never use it myself but maybe I should.
When do you use it and why? Anyone has a fight in mind in which they find it best to use ?
I use it in Heroics when there is a large amount of AOE damage usually caused by someone screwing up. In 25 mans it loses its effectiveness because it only heals the 5 people in your group and is not a smart Hot like Wild Growth. That said, if your in a group with the tanks and they all get hit pretty hard, then its a good time to use it. The other time I might use it is if my group all gets hit very hard for some reason or another, and I am on raid healing so I do not need to worry about keeping tanks up. Other then those three situations I almost never find myself using it.

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Old 03/19/09, 3:20 PM   #754
Jurik
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Kel'Thuzad
With Improved Tranquility talent points, the spell is amazing for 5-man instances. It becomes usable every 4 minutes and causes zero threat, which means it's basically a free full-party-heal every single boss fight. It's also useful when trash pulls get dicey due to unfortunate patrols and whatnot, mainly because of the threat-free aspect: you can fully heal all the dps in a matter of seconds without pulling all the adds onto yourself.

In 25-man and to a slightly lesser extent 10-man, the spell is much diminished in utility due to the party-only limitation. It can still be useful, but it is a lot harder to find times where it will be maximally useful. It is still helpful for things like Loatheb, Patchwerk's enrage, Sapphiron, and so forth, but it's definitely not worth 2 talent points of improvement.

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Old 03/19/09, 5:34 PM   #755
Dav1l
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Another good place to use Tranquility is the Deep Breath on Malygos phase 2. What I am doing there is pre-WG and Barkskin+Tranquility on the breath itself. Another resto druid doing the same ensures that 2 groups of all five will get close to 0 dmg. Trivialises the healing there by a very big amount.

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Old 03/19/09, 5:45 PM   #756
Inorrri
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On Heigan catching that casting time increase debuff makes your Tranq 30 sec long channel, useless, but fun xD

And as noted above, it's a superb spell when talented for a starter druid in heroics. Was my lifesaved in so many situations.

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Old 03/19/09, 8:36 PM   #757
Ploppy
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Yes for five mans (and somewhat for 10 mans) it´s a real powerhouse spell. I havn´t seen any of the content in ulduar but I can imagine there will also be some 25 man encounters in the future where the raid is grouped in small teams with specific tasks. But it still makes it a very situational heal. Currently Im fiddling about a bit with a HT spec without NG wich gives me some spare points to play around with allowing me to pick up this talent just for fun. On some bosses its nice to tailor yourself a group thats likely to take a heavy load of damage sometime during the fight. But if I wasnt raidleader and able to tailor good groups to use it on every raid I would probably not spec it despite how fun it is on those very rare occasions the spell is usefull. The 10 min CD would easily cover all the oportuneties I´d want to use it.

The question of the spells/talents future seems like it could go either way. Current blizz philosophy suggests the spell ought to change in a lot of ways, to a raid heal, or possibly to a raidheal but capped at the five targets with most "need" for it? And probably make it a lot less than 10 min CD as well, but in the same change altering the talent to reduce mana instead of CD. Just wild guessing. What talks against change of the spell.. or rather what could make it take a long time untill we see a change to it is how urgent the issue is. Both imp tranquility and tranquil spirit are questionable talents. Most of us simply skip them cause then need a little polish but at the same time neither of them prevent the resto tree from being a good healer tree.

Whatever happens I´d sure welcome a change to Tranquility, I´ve always liked this spell and getting a good reason to use it more would please me. But I´m ok with the situational tool we have as well, I mean there are plenty of things I´d look at before this one if I was making the calls at blizzard.

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Old 03/20/09, 8:42 AM   #758
grimtage
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Originally Posted by hotalicious View Post
Yeah, the 2k heal will prevent perhaps a death or two. However, in comparison we need some work in terms of raid healing. Hots just aren't going to cut it like they used to. Our best heal at the moment is a ~1.3 (for myself) 500 mana heal that can crit for...10k? This is if hots are already on a target. Shaman are definitely going to be the way to go with Ulduar. By stacking 2-3 you can easily trivialize a majority of the fights again. Although, binding every key to RJ could at least keep us competitive.
Our best raid heal at the moment is not Nourish. It's Healing Touch by a mile. 1 second cast without haste, 6k hits and no need for HoTs or anything on the target. Costs me about 650 mana per cast. It's easily the best raid heal in the game. Add that to the fact that we can keep all our HoTs on the tank at once and we're easily the best healer out there for almost any situation. The only problem is, we have to spec a different way for heavy tank healing. There goes my dps 2nd spec, eh. Oh well, c'est la vie.

Originally Posted by hotalicious View Post
Well I don't want to derail this thread into a chain heal cry thread. So I'm not going to further provoke it.

On another note though

11/0/60 - is the way I'm going to go. I'm finding that the 3 point investment of NG isn't worth the return. Also hitting sub 1.0 Nourish casts is just bad.
You're wrong, hitting sub 1second Nourish casts is good (though I agree about NG not being worth it). It means the heal arrives earlier and prevents a possible death if they take more damage just after your heal lands. You're thinking about this like you're trying to dps something. You don't want reliable healing output, you want to be able to burst your healing if and when it's needed. Shamans are strong because their chain heal jumps to those who need it, not because it's great on the first target; they're strong because they have a second heal on the lowest % hp target within range of their heals every time they crit most of their spells; the fact that Riptide is instant and Earth Shield is reactive. They don't have a cast time on half of their healing. Where as our HoTs have to be on the target before they take damage, or we have to be pre-casting/reacting to damage. That's why shamans are so strong, it's because they're easier to play, not because they're a better class.

All of my rejuv casts are on people who are about to take damage, not on people who are low on health. I can see that Blizzard want us to use Rejuv over lifebloom when there's some but not a lot of healing on that target. I tried healing without using lifebloom at all and although it feels weird and slightly less secure, you don't have to worry about the rejuv falling off all the time - just refresh it when it's down. I don't suggest doing this in raids or new boss fights, because lifebloom is just that good - but if you're in a 5man or 10man and farming content, just try it. It lets you take a difference stance on your healing spells, I assure you. Personally, I won't be going for the tier set except for maybe the 2 pieces with haste for the swiftmend bonus.

Last edited by grimtage : 03/20/09 at 8:56 AM.

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Old 03/20/09, 9:27 AM   #759
Korâd
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Tauren Druid
 
Thrall (EU)
Originally Posted by grimtage View Post
All of my rejuv casts are on people who are about to take damage, not on people who are low on health. I can see that Blizzard want us to use Rejuv over lifebloom when there's some but not a lot of healing on that target. I tried healing without using lifebloom at all and although it feels weird and slightly less secure, you don't have to worry about the rejuv falling off all the time - just refresh it when it's down. I don't suggest doing this in raids or new boss fights, because lifebloom is just that good - but if you're in a 5man or 10man and farming content, just try it. It lets you take a difference stance on your healing spells, I assure you. Personally, I won't be going for the tier set except for maybe the 2 pieces with haste for the swiftmend bonus.
Have you thought of the combination of 4pcsT8 bonus + rejuv Glyph?
Then you have the possibility to use rejuv reactive because of it's instant tick + the target gets 50% more heal when he's low on health

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Old 03/20/09, 1:24 PM   #760
kywirelessguy
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Originally Posted by grimtage View Post
Our best raid heal at the moment is not Nourish. It's Healing Touch by a mile. 1 second cast without haste, 6k hits and no need for HoTs or anything on the target. Costs me about 650 mana per cast. It's easily the best raid heal in the game. Add that to the fact that we can keep all our HoTs on the tank at once and we're easily the best healer out there for almost any situation. The only problem is, we have to spec a different way for heavy tank healing. There goes my dps 2nd spec, eh. Oh well, c'est la vie.
You realize you arguing Flash of Light for a raid heal? Putting you on raid healing duty is akin to telling the pally to raid heal. /facepalm

I'd still much rather use regrowth. Not only is the long HoT nice, its swiftmendable. Just gives you more bang for your buck. I don't see the point in trying to emulate a Pally when you're in a raid with other healers. Not that regrowth is really needed (Sarth when dumbass dps get caught in the flame wall comes to mind) anyway. Rejuv is almost always going to be enough if your dps aren't asleep.

You're wrong, hitting sub 1second Nourish casts is good (though I agree about NG not being worth it). It means the heal arrives earlier and prevents a possible death if they take more damage just after your heal lands. You're thinking about this like you're trying to dps something. You don't want reliable healing output, you want to be able to burst your healing if and when it's needed. Shamans are strong because their chain heal jumps to those who need it, not because it's great on the first target; they're strong because they have a second heal on the lowest % hp target within range of their heals every time they crit most of their spells; the fact that Riptide is instant and Earth Shield is reactive. They don't have a cast time on half of their healing. Where as our HoTs have to be on the target before they take damage, or we have to be pre-casting/reacting to damage. That's why shamans are so strong, it's because they're easier to play, not because they're a better class.

All of my rejuv casts are on people who are about to take damage, not on people who are low on health. I can see that Blizzard want us to use Rejuv over lifebloom when there's some but not a lot of healing on that target. I tried healing without using lifebloom at all and although it feels weird and slightly less secure, you don't have to worry about the rejuv falling off all the time - just refresh it when it's down. I don't suggest doing this in raids or new boss fights, because lifebloom is just that good - but if you're in a 5man or 10man and farming content, just try it. It lets you take a difference stance on your healing spells, I assure you. Personally, I won't be going for the tier set except for maybe the 2 pieces with haste for the swiftmend bonus.
I think the issue with sub 1 second casts is the GCD. No matter how much haste you have you can't get the GCD under 1 second, so spamming a sub 1 second healing touch is the same as spamming a 1 second healing touch, anything under that is wasted.

If I need instant healing I just use nature's swiftness and healing touch or regrowth. Lately I've been using regrowth with my nature's swiftness, just so I can immediately follow it up with a swiftmend if more healing is needed. I have never once since wrath came out spammed nourish on any target. There's never been a need. I realize with 3.1 I'll need to change my approach, but for now I think nourish is a waste. I do use nourish occasionally after a nature's grace proc from regrowth, if the target needs that sub 1 second cast, but that so rarely happens its probably not worth mentioning.

I've always viewed druids as the damage mitigator. My goal is to relieve pressure on the direct healers/chain healers with rejuv on as many targets as possible while keeping the tanks hotted up. My hots alone won't heal anyone in the raid, but at the same time it keeps them all from dying. Occasionally the damage will be high enough I start spamming regrowth on the raid, but NG makes this great and with the changes coming in 3.1 this may not be as attractive to me.

I don't agree with your assesment that you need burst healing over reliable output. I guess its all in how you view your own role in the raid. My goal is to make healing easier on everyone, not snipe heals to make myself look better on a meter.

Last edited by kywirelessguy : 03/20/09 at 1:33 PM.

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Old 03/20/09, 2:08 PM   #761
Ploppy
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Night Elf Druid
 
Moonglade (EU)
While I agree that our main job is to mitigate incoming damage and grant other healers more time to react fast, I still think that quick heals are very valuable. The NG change has made me play a lot less with regrowth and play around with a bit of my points allowing room for HT while still strengthening Rejuv and wild growth to their fullest. This gives me a very fast heal without any kind of requirements or cooldowns. sometimes people take spiky damage a lot more often than NS is ready and it lets me use swiftmend a lot more freely knowing that I always have a fast tool available.

Regarding sub GCD casts its the same story as rank 1 frostbolts really. All good frostmages have this spell bound because a 1 sec snare is very handy. Also if you spec and glyph fully into HT the point isn´t to create an economic heal, the point isn´t to spam it and thus you don´t need to worry about the fractional secconds that are blocked by the GCD cap afterwards. BUT, even in the situations where you might want to spam it you are helped by going below the GCD. Two people gets to close on KT and gets icetombed, casting two heals thats faster than your GCD lands sooner than casting two spells thats has exactly the GCDs cast time. Besides this, human reactions are not perfect. Lets say that your reactions slow you down 0.1 sec, if that time is taken from time you´r GCD was free to use it´s still time spent not casting, but if that time was taken from GCD blocked time it isn´t time wasted on human reactions.

Long story short we all have diferent styles of healing but I´m finding glyphed HT a very handy tool besides my arsenal of HoTs.

Last edited by Ploppy : 03/20/09 at 3:21 PM. Reason: spelling

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Old 03/20/09, 2:30 PM   #762
red
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Laughing Skull
I play with a HT spec, and there definitely is an advantage to further decreasing the cast time below the GCD. Obviously not when you're spamming the heal back-to-back, but how often do you do that? Basically never for me; hots do almost all of my healing. The point is, when somebody needs a direct heal and needs it quickly, every fraction of a second counts. Whenever I spec into Regrowth or Nourish my heals feel so slow, and I start to worry that somebody is going to die while they're casting.

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Old 03/20/09, 2:45 PM   #763
Noressa
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Noressa
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I think some of us make up for that with haste, nature's graced regrowths and swiftmends. I often can't imagine how someone can live if I had to stop and cast something on them. :p Swiftmend isn't back to back spamming, but it is frequent enough for me to feel like I'm healing damage quickly.

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Old 03/20/09, 4:37 PM   #764
Ploppy
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While both of those are powerfull tools you can´t count on them all the time either. Natures grace will not always be up when people around you takes spike damage nor can you double swiftmend if one player hurts another with some raidboss mechanic handled the wrong way. The drawback of swiftmend is also that you haveto have a hot on the target and quite simply you won´t always have hots on everyone. Sure, tossing one and then swiftmending is fast... but then again glyphed HT is faster.

Last edited by Ploppy : 03/20/09 at 7:00 PM. Reason: spelling

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Old 03/20/09, 4:45 PM   #765
kywirelessguy
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Thrall
Originally Posted by Ploppy View Post
While I agree that our main job is to mitigate incoming damage and grant other healers more time to react fast, I still think that quick heals are very valuable. The NG change has made me play a lot less with regrowth and play around with a bit of my points allowing room for HT while still strengthening Rejuv and wild growth to their fullest. This gives me a very fast heal without any kind of requirements or cooldowns. sometimes people take spiky damage a lot more often than NS is ready and it lets me use swiftmend a lot more freely knowing that I always have a fast tool available.

Regarding sub GCD casts its the same story as rank 1 frostbolts really. All good frostmages have this spell bound because a 1 sec snare is very handy. Also if you spec and glyph fully into HT the point isn´t to create an economic heal, the point isn´t to spam it and thus you don´t need to worry about the fractional secconds that are blocked by the GCD cap afterwards. BUT, even in the situations where you might want to spam it you are helped by going below the GCD. Two people gets to close on KT and gets icetombed, casting two heals thats faster than your GCD lands sooner than casting two spells thats has exactly the GCDs cast time. Besides this, human reactions are not perfect. Lets say that your reactions slow you down 0.1 sec, if that time is taken from time you´r GCD was free to use it´s still time spent not casting, but if that time was taken from GCD blocked time it isn´t time wasted on human reactions.

Long story short we all have diferent styles of healing but I´m finding glyphed HT a very handy tool besides my arsenal of HoTs.
I can see where you are coming from. I just never have had to heal one tank exclusively, we've always had lots of pallies and priests and there is no point in a druid on MT duty when a pally or disc priest is available. Beyond hots, obviously most druids try to keep the tank(s) hotted up even when on raid duty.

On burst damage like KT frostblock, I have just always rejuv + swiftmended or used nature's swiftness. Its still 1 sec (GCD) and doesn't require me to take up a glyph spot for HT. I just don't see the need for glyphed HT anywhere in my healing routine. Its right there with nourish, a spell I never use. Even with less healing and no glyph you get more benefit from regrowth + hot + possibly swiftmend. Even fights like maly p1 where 4-5 people are taking big hits I just WG and Rejuv. That combined with a chainheal and another WG or COH is usually more than enough.

Come 3.1 I'm not going to have much of a choice though, going to have to switch to using nourish more since I probably won't spec into NG and the regrowth glyph is already kind of useless for anything other than MT duty.

So I hate nourish and HT, and regrowth is getting nerfed. Can't wait for 3.1

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Old 03/20/09, 4:59 PM   #766
kywirelessguy
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Thrall
Originally Posted by Ploppy View Post
While both of those are powerfull tools you can´t count on them all the time either. Natures grace will not always be up when people around you takes spike damage nor can you double swiftmend if one player hurts another with some raidboss mechanic handled the wrong way. The drawback of swiftmend is also that you haveto have a hot on the target and quite simply you won´t always have hots on everyone. Sure, tossing one and then swiftmending is faster... but then again glyphed HT is faster.
I think you're referring to circumstances that don't exist in the game as long as your DPS aren't standing in the fire. We'll see what happens in Ulduar, but as of now there aren't any fights where the raid takes enough fast, imminent death, damage that you'd need more than one swiftmend or a NG proc. You can heal KT Iceblocks with a non-hasted regrowth, thats really the only massive damage I can think of besides Gluth, but Gluth is pretty moot since the raid doesn't take any damage and you can take your sweet ass time topping them off

Last edited by kywirelessguy : 03/20/09 at 5:09 PM.

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Old 03/20/09, 6:45 PM   #767
Playered
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There is a new trinket found from Kologarn which is very interesting:


I would easily replace MDF with this due to the nature of our healing meaning we are normally putting two spells out per 5 seconds at least resulting in an 80 MP5 effect with near 160 in spam situations. I quite honestly am really stunned by how amazing it appears to be and slightly question if it will end up being nerfed eventually.

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Old 03/20/09, 7:11 PM   #768
Ploppy
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Night Elf Druid
 
Moonglade (EU)
Originally Posted by kywirelessguy View Post
I think you're referring to circumstances that don't exist in the game as long as your DPS aren't standing in the fire. We'll see what happens in Ulduar, but as of now there aren't any fights where the raid takes enough fast, imminent death, damage that you'd need more than one swiftmend or a NG proc. You can heal KT Iceblocks with a non-hasted regrowth, thats really the only massive damage I can think of besides Gluth, but Gluth is pretty moot since the raid doesn't take any damage and you can take your sweet ass time topping them off
I think we see raiding form diferent angles, I am not talking about perfectly executed kills where everyone is behaving like they should. That kind of fight happens when bosses are on farm, they are not hard at all and don´t require top performance from the healers present. What Im refering to is fights where everyone is still learning to execute them. In these fights people do take damage that can be avoided once you know it. But with good healing many wipes don´t haveto be wipes. You´re also right that you don´t need haste to technicaly manage two icetombs, but no healer executes new fights perfectly from scratch either. Glyphed HT is faster and thus lets you handle situations before experience kicks in to make them easy.

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Old 03/20/09, 7:26 PM   #769
Paininabox
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Wow, that trinket is amazing.

I've managed to get a quickie version of Resto Spreadsheet completed with some basic changes for 3.1. Please note, however, that since there are going to be playstyle changes in the patch, that my spreadsheet does not take that into account, such as rolling lifeblooms vs. blooming and glyph of nourish, etc. I've also updated that mana regeneration analysis article, as well. Links are:

Mana Regeneration Analysis v1.1

Resto Spreadsheet v1.33

Last edited by Paininabox : 03/22/09 at 10:44 PM.

Level 80 Restoration Druid Spreadsheet here.
(v1.41)

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Old 03/20/09, 7:45 PM   #770
KrinKer
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Originally Posted by Playered View Post
There is a new trinket found from Kologarn which is very interesting:


I would easily replace MDF with this due to the nature of our healing meaning we are normally putting two spells out per 5 seconds at least resulting in an 80 MP5 effect with near 160 in spam situations. I quite honestly am really stunned by how amazing it appears to be and slightly question if it will end up being nerfed eventually.

If you are at a 1 sec GCD wouldn't, during spam phase, this trinket be worth 230 mp5 ? ( 5 cast multiplies by the 46 mana it reduces ? ) + the 100 spirit ...

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Old 03/20/09, 7:56 PM   #771
goodolarchie
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Tauren Druid
 
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I really don't see the HT glyph being able to fit into my book for Ulduar. Its a good alternative, but after seeing these fights, its pretty seldom when a flash heal outweighs a rejuv or WG to raid heal. Nourish is definitely a better tank heal, I get higher HPM and HPS out of it.
Now the rejuv glyph I could see being quite useful with the t8 4pc. It might only see a bonus on the instant hot proc, but even then you're looking at a 3.5k normal or 5k crit on it (assuming it does). Either way, that goes a long way in closing the disparity in our ability to raid heal, topping off people quickly. Esp. since WG is not as viable as it is in current content due to the spread-out nature of the new fights.

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Old 03/20/09, 9:06 PM   #772
Playered
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Originally Posted by KrinKer View Post
If you are at a 1 sec GCD wouldn't, during spam phase, this trinket be worth 230 mp5 ? ( 5 cast multiplies by the 46 mana it reduces ? ) + the 100 spirit ...
It was a guarded estimate which took latency and reaction speeds into account. Replenishment is never the full effect but more between 70-85% on a per fight basis counting the assumed mana for the duration against the actual amount gained so I tend to try and always devalue the figures slightly to get a more realistic value.

There is also an Intellect trinket (with 108 Int / 850 SP for 10 sec proc) and while the Intellect is naturally stronger the proc is better in the hands of a DPSer and I highly doubt it could be compared to either Spark or IDS.

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Old 03/20/09, 10:28 PM   #773
grimtage
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Originally Posted by kywirelessguy View Post
I think the issue with sub 1 second casts is the GCD. No matter how much haste you have you can't get the GCD under 1 second, so spamming a sub 1 second healing touch is the same as spamming a 1 second healing touch, anything under that is wasted.
I'm not dumb, I understood his problem. But I'm just saying you're thinking about it like a dps would. Yes, for a caster going under GCD is just a waste of stat points - but it's not true for a healer, it means the heals get there earlier. The fact of the matter is, if you're constantly on GCD/cast time as a druid now days, you're probably going to run out of mana in moments - pick your time to heal and don't overheal like a paladin.
Originally Posted by kywirelessguy View Post
If I need instant healing I just use nature's swiftness and healing touch or regrowth. Lately I've been using regrowth with my nature's swiftness, just so I can immediately follow it up with a swiftmend if more healing is needed. I have never once since wrath came out spammed nourish on any target. There's never been a need. I realize with 3.1 I'll need to change my approach, but for now I think nourish is a waste. I do use nourish occasionally after a nature's grace proc from regrowth, if the target needs that sub 1 second cast, but that so rarely happens its probably not worth mentioning.
It's very nice that you have nature's swiftness, I agree. However, on such a large cooldown it is not something to be relied upon. You can't know that the target needs a sub-1s cast until after he's dead, in which case it's safer to be sub-1s. The longer someone is on a low amount of health, the more chance they are to die. So you want to get them back up to full health as soon as possible. Having sub-1s cast means the raid member you're healing is going to be in dangerous territory health wise for less time.
Originally Posted by kywirelessguy View Post
I've always viewed druids as the damage mitigator. My goal is to relieve pressure on the direct healers/chain healers with rejuv on as many targets as possible while keeping the tanks hotted up. My hots alone won't heal anyone in the raid, but at the same time it keeps them all from dying. Occasionally the damage will be high enough I start spamming regrowth on the raid, but NG makes this great and with the changes coming in 3.1 this may not be as attractive to me.
Disc priests are damage "mitigators." Druids WERE there to relieve pressure on the direct healers, but now we're one of the strongest direct healers, thus it's our job to do the direct healing and have the others relieve healing on us.
Originally Posted by kywirelessguy View Post
I don't agree with your assesment that you need burst healing over reliable output. I guess its all in how you view your own role in the raid. My goal is to make healing easier on everyone, not snipe heals to make myself look better on a meter.
It's not about sniping heals, if I meant sniping heals, I'd say sniping heals. What I'm saying is: when there's raid damage, we have *the* quickest spell without a cooldown to react to that, so we can heal the raid members up and stop them from dying. We have by far the most solo 10man healing potential. Maybe you're stuck on the TBC druid where we had huge mana efficiency and we had to predict everything - those days have past, let them go.
Originally Posted by kywirelessguy View Post
I think you're referring to circumstances that don't exist in the game as long as your DPS aren't standing in the fire. We'll see what happens in Ulduar, but as of now there aren't any fights where the raid takes enough fast, imminent death, damage that you'd need more than one swiftmend or a NG proc. You can heal KT Iceblocks with a non-hasted regrowth, thats really the only massive damage I can think of besides Gluth, but Gluth is pretty moot since the raid doesn't take any damage and you can take your sweet ass time topping them off
I take it you've never done sarth3drakes? There's plenty of time when there's hard-to-avoid damage that needs to be topped up. People coming out of portals into the lava wave for example - you really need to heal them or they WILL die within a regrowth cast.

I realise that for the past age druids have been really good at mana efficiency and really bad at direct healing, but that doesn't mean we'll be that way forever. We're much better at being asked to HoT up the tank and start healing the raid at the same time. We hardly lend anything more to staying on the tank compared to disc priest/paladin, so why should we waste our time with that when we have such a strong raid heal that we can do whilst keeping up the HoTs?

p.s. Why is a level 63 priest saying anything on these issues? I can only assume that you don't have any experience.

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Old 03/21/09, 2:49 AM   #774
Paininabox
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p.s. Why is a level 63 priest saying anything on these issues? I can only assume that you don't have any experience.
What he has set his characters as has nothing to do with his argument. As to this glyped HT vs regrowth debate, I think it is foolish to argue about which is "better", considering that each heal has its pros and cons. I can see using HT in encounters where you are confident that the player will take no further damage, or when death is imminent and you don't want to/can't use swiftmend or nature's swiftness. However, regrowth has its place to shine in situations where the hot is useful and able to be swiftmended. I suppose you can argue either way, but the consensus is that regrowth is for the raid, nourish is for the tank, and healing touch is there to use once every 3 minutes with NS. I don't deny that HT is good in certain situations, but regrowth is likely better in most.

Druids WERE there to relieve pressure on the direct healers, but now we're one of the strongest direct healers
I do not deny that our direct healing ability has improved by leaps and bounds, but as long as our mechanics encourage setting up combos with HoT's, then we will always be a HoT healer and thus more of a shield. I like to think of the healer "niches" not so much as definite categories, but as a continuum. One side is probably disc priests, the other is paladins. We're in between, and probably closer to the disc priest side. Recent changes have probably slid us a bit closer to paladins and away from disc priests, but I still believe we are more like mitigators than we are like direct healers.

I'd also like to point out that as we are healers, there are few absolutes in how one should play like there are with dps. As a dps character, the best spec is always the one that does the most damage, and that will never change. With healers, conditions change so much from encounters, raid composition, and gear that all we really have are rules of thumb. At the end of the day, however, the correct method of play is whatever gets you through the instance. I think you can make a case for glyphed healing touch and probably be effective, but I think there are more pros to regrowth. It would probably take some WWS's to convince me that regrowth might not be as superior as I would think.

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Old 03/21/09, 8:31 AM   #775
goodolarchie
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I don't think there is any comparing to be done about regrowth + nourish / HT. Regrowth is a different designed heal that was great pre 3.1 due to the talents and glyph, but that's over. Of course its helpful to keep regrowth on the tank(s), and very mana efficient to do so. As far as a raid heal though, if you're casting HT instead of regrowth or rejuv, I think you may not be seeing where the strength of the class lies. In fact, if you're not careful, HT will leave you behind as a raid healer. Take mimiron's napalm for example. They take 6k a second for 8s seconds, and he throws it to a new player sometimes at 6, meaning 12k damage overlap. If you had just been spamming HT, they have no residual hot left over. If you don't swap to the new guy, he'll die too. If you had used regrowth as the opener then nourish/rj after, you could toss a regrowth to the 2nd person and know they still had some leftover to top them off, or be swiftmended if they got hit again. It just works more reliably for us.
A priest can toss a free flash heal in MT heal downtime, or a shaman can start a chain on a group of people just hit by an aoe, but we are most definitely designed to be the aggregate of healing in between all that, not glyphing and speccing to snipe heals as HT means to do. Its HPM and HPS are outweighed by nourish + seed on the tank, and generally not necessary on raid members, vs rejuv + wild growth. Pre-rejuving / regrowth + nourish makes for excellent and efficient emergency healing.
I understand it scales well with spell power, but the numbers have been crunched and it just doesn't stack up. If you want a flash heal though, to each their own. Different guilds run different healing setups afterall.

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