The Restoration Druid Mana Budget v3.1
These are just rough figures which *should* be okay as a rough estimate.
| Fight Duration: | 5 min | 6 min | 7 min | 8 min |
| Wisdom | 110 | 110 | 110 | 110 |
| Mana Spring | 105 | 105 | 105 | 105 |
| Mana Pot | 72 | 60 | 51 | 45 |
| Replenishment | 200 | 200 | 200 | 200 |
| Mana Pool | 350 | 292 | 250 | 219 |
| Intensity | 375 | 375 | 375 | 375 |
| Innervate(1) | 250 | 208 | 179 | 156 |
| Mana Tide(1) | 88 | 73 | 63 | 55 |
| OOC | 122 | 122 | 122 | 122 |
| Total MP5 | 1671 | 1545 | 1454 | 1386 |
This table assumes:
1) Pretty much BiS.
2) 2T7.
3) Raid buffed.
4) 1 use of Innervate/Tide (just double the select value if you want to assume 2).
5) OOC with a 2PPM used on Lifebloom.
Then we can budget some "jobs" which we would do:
1) Roll LB on a tank - 407 MP5 drain.
1a) LB incurs a start up cost of 1348 mana which means sticking a fee per LB roll which diminishes over time:
5m: 22 MP5, 6m: 19 MP5, 7m: 16 MP5 and 8m: 14 MP5 - exclude this if you intend to build up LB slowly (as in not rush a 3 stack) - thanks Dukes.
2) Roll RJ on a tank - 123 MP5 drain.
3) WG on cooldown - 536 MP5 drain.
4) WG once per 10 sec - 322 MP5 drain.
5) Nourish once per 10 sec - 286 MP5 drain (Glyph assumed, no Tranq Spirit yet).
6) Swiftmend once per min - 47 MP5 drain.
So rolling LB/RJ on one tank will be a 530(544, 8m) MP5 drain (HPS average 2300 - overheal not factored).
Sustaining RJ/Nourish per 10 on another tank will be a 409 MP5 drain (HPS average 1660 - overheal not factored, Living Seed and 44% crit raid buffed on Nourish).
You can then see that on an 8 min fight we couldn't sustain adding a WG on cooldown to that but we could throw in WG once per 10 sec, Swiftmend per min and maybe the odd bonus Nourish per min too..
Alternatively we could do LB/RJ x2 with Nourish per 10 sec and Swiftmend per min too and forgo any raid healing at all which would put our HPS cap at around 5500~ on the combined tanks.
I do not know if Regrowth will be worth using on the tanks when our mana is this constricted either considering each LB is now costing 200 MP5 more to sustain and we have lost our ability to surge through spells with a 120%~ Innervate making sure we still end up with 100% mana at the end. Needless to say our "winning" the Sartharion 3d meter will sink faster than a tauren tied to an anchor now that we will be unable to do 2x tank rolling with decent raid healing too.
Need to try and find some rough estimates on RJ/LB overhealing too which shouldn't be that hard to do with some controlled tests but it needs to be on Sarth3d to be a more reliable test which complicates things :P
Honestly though I am fine with increasing LB mana cost but they need to somewhat compensate it with the increase to the healing to keep the HPM roughly equal in order to not fuck us around on it. LB on more than one tank is a choice rather than something assumed is fine, being crippled and still having that choice is not so good without some heavy implications. Having the choice of really solid MT healing + (solid OT healing/solid raid healing/mix of both at a weaker level) does not seem unfair compared to what we have now (which is solid MT/OT/Raid combined).
Having more time to test without this specific change would be greatly appreciated because a lot of Druids will be pretty grumpy without visibly being able to see that they were too strong on top of the other changes which warranted this change too.
ps: I would laugh if there was ever the idea of these changes trying to make MP5 more attractive but I would not be surprised if we started picking MP5 as the lesser of 3 evils (Haste, Crit, MP5) on gear once past the haste softcap with these changes.