Regrowth might hit for more individually, but a non hotted Nourish is better in terms of both HPS and HPM. A hotted Nourish destroys it, and thanks to a glyph and/or 4p t8 Bonus, the comparison is a pale one. Its only advantage is its long swiftmendable hot. However, the HoT portion heals for so little, to include it as an asset for any reason other than its ability to be swiftmended is fairly weak (Worth mentioning, but I'd consider it a mild bonus in most cases). In my own 3.1 experience, A regrowth cast on the tank once every 27 seconds seems to be its most worthwhile use, as it does leave an extreamly long hot that provides the bonus to Nourish. Regrowth might not be dead, but unless many targets are taking steady damage over the duration of a fight, its use as a raid heal isn't optimal.
If you ignore the HOT portion of Regrowth, and the target does not have a Regrowth hot on it, Nourish is quite competitive (with the advantages of shorter cast and 'better granularity.') The problem is, you severely underestimate the value of the Regrowth hot. On most fights with heavy Regrowth use, the Regrowth hot accounts for a full 80%+ (!) of my Regrowth healing. 80%! And this healing is largely invisible, it's just "interest" tacked on later as targets take random damage. I have never managed to approach the HPS of Regrowth by substituting Nourish for it due to this "interest." On Kolo it was very easy for me to approach 5k HPS on the raid by using Regrowth. I would find it very difficult to approach these numbers with Nourish spam.
. also my heal compared to other healers was quite low.... but all druid's heal was quite low compared to paladin and priest, so I think, I haven't done that bad.
.
? I healed ulduar as a resto druid and I was #1 the whole entire time. The classes are very balanced atm, if you are lower than another healer its because either 1. You weren't give a large enough assignment or 2. The other healers are more skilled.
The conditional "[]" means "whomever the spell would normally have targeted." In interface options, you can set heals to heal yourself if your target is not healable. That means you can shorten this to
/use [target=mouseover,help][] <Spell>
I tend to use
/use [target=mouseover,help,nodead][] <Spell>
I've been told that the "nodead" isn't necessary, but I'm not sure (and most of the time it won't matter).
I've seen several posts where people say Wild Growth fails if your target (not just Wild Growth's target) is out of range. If that is correct, a fix (not tested) should be
If you ignore the HOT portion of Regrowth, and the target does not have a Regrowth hot on it, Nourish is quite competitive (with the advantages of shorter cast and 'better granularity.') The problem is, you severely underestimate the value of the Regrowth hot. On most fights with heavy Regrowth use, the Regrowth hot accounts for a full 80%+ (!) of my Regrowth healing. 80%! And this healing is largely invisible, it's just "interest" tacked on later as targets take random damage. I have never managed to approach the HPS of Regrowth by substituting Nourish for it due to this "interest." On Kolo it was very easy for me to approach 5k HPS on the raid by using Regrowth. I would find it very difficult to approach these numbers with Nourish spam.
I'd like to echo that. I was a bit frustrated when I thought about the crit nerf to imp regrowth, until I checked the healing distribution from our raid (Council-Hodir-Thorim-Ignis-Freya). The HoT portion of regrowth accounted for 80% of the healing (and yet again showing how laughable crit rating is for us).
Originally Posted by Allinone
Why are we promoting sniping, this is not the mark of a good healer. Rather, you have since wasted the time and mana of another healer at the expense of looking better on your own healing meter. Roll a DPS character if you feel the need to be competitive based on how large your meter is.
@ Rijndael
Regrowth might hit for more individually, but a non hotted Nourish is better in terms of both HPS and HPM. A hotted Nourish destroys it, and thanks to a glyph and/or 4p t8 Bonus, the comparison is a pale one. Its only advantage is its long swiftmendable hot. However, the HoT portion heals for so little, to include it as an asset for any reason other than its ability to be swiftmended is fairly weak (Worth mentioning, but I'd consider it a mild bonus in most cases). In my own 3.1 experience, A regrowth cast on the tank once every 27 seconds seems to be its most worthwhile use, as it does leave an extreamly long hot that provides the bonus to Nourish. Regrowth might not be dead, but unless many targets are taking steady damage over the duration of a fight, its use as a raid heal isn't optimal.
Healing faster on Razorscale is not snipping. Heck, calling healing faster snipping is just ridiculous. The purpose of a healer is to heal its target in the fastest way possible. Maybe you should try out some of the fights before mocking others on the way they heal there.
Healing faster on Razorscale is not snipping. Heck, calling healing faster snipping is just ridiculous. The purpose of a healer is to heal its target in the fastest way possible. Maybe you should try out some of the fights before mocking others on the way they heal there.
I'm not calling fast healing sniping, hardly the case. I'm all for healing a target as fast as possible. What i'm against is sneaking in a faster heal (such as a lifebloom) onto a target for the sole pupose of driving up your healing meters, at the expense of the other healers in the raid. This is largely the accepted definition of 'Heal Sniping". There is a huge difference in these two ideas. The first is a correct way to think about healing, the latter is a very selfish attidue and has no place in a raid.
As for the HoT portion of Regrowth accounting for 80% of its healing, i'm curious at what the healing assignments were for that. Using it mainly as a tank heal (keeping it up on a tank 100% of the time for the HoT, regardless if they needed the direct portion or not), The HoT provided 87.8% of Regrowths total healing. Using it only as a 1 application tank heal (Casting it once every 27 seconds on the tank) it provided 4.7% of my overall healing, putting it just ahead of a passive ability (Living Seed at 3.3%). As a raid heal, I could imagine that it could be effective, but only if you were in a very structured setting, with clear assignments so no one would over write your HoT.
As for mocking anyone, that was never my intent. Rather I wanted to make it clear that Sniping heals from other healers is a bad practice. I have healed razorscale, which is why I did add my 2 cents into the mix. I found the healing on the fight fairly easy provided people stay our of the fire and whirlwinds (and quite honestly, if they stand in the fire, they deserve to die), and the fight overall to be a fun encounter.
The same could be said for LB. It might tick for 3 secs but those ticks are a fraction of what its total healing is. RJ stays on for 18 secs... you have to look past just that single moment in time. If they take more damage in the next 15 seconds, your hot will almost certainly heal them before a raid healer. Moreover, you can instantly Swiftmend that person should they take any more damage in that period of time. RJ has great utility. The Tier bonus only adds to that utility. LB is just poor.
You're thinking in terms of beating other healers. It's generally more effective to think in terms of keeping people alive. If your only concern is topping a person off, and you know someone else will do it, then I'd focus your heals elsewhere or anticipate another source of damage.
Ignoring the t8 bonus, spamming lb is still going to be the way to raid heal consistent damage(in between WG cds of course). I found this to be the best course of action for Stormbreakers Aura/Hodir's Frozen Blows. And on predictable raid damage like frozen blows, I found myself getting a 2 stack of blooms on as many people as possible beforehand. It really was quite effective, the added power of blooms is nothing to sneeze at. Without crits, it's pretty much an on-demand 6k heal to as many as 7-10 people. Which to me outways possibly being ready with a swiftmend.
Of course, once the T8 4pc is factored in... I have no doubt this will become obsolete as spamming rejuv's is going to be incredible. Though a mix of pre-blooming before the damage + rejuving while its occuring will probably be most effective.
The strange thing however, that these outofrange errors only occur when im using my wildgrowth-macro; every other cast works and lands on my mouseover targets, wether the mob i target is in range or not.
Has anyone got similar problems or even a solution? (maybe a conditional range-check api, i could use in my macros?)
Help would be apreciatet
I have the same problem with Wild Growth on Razorscale, but I am using Clique. Seems to be a bug, but I haven't seen it addressed elsewhere yet.
Ignoring the t8 bonus, spamming lb is still going to be the way to raid heal consistent damage(in between WG cds of course). I found this to be the best course of action for Stormbreakers Aura/Hodir's Frozen Blows. And on predictable raid damage like frozen blows, I found myself getting a 2 stack of blooms on as many people as possible beforehand. It really was quite effective, the added power of blooms is nothing to sneeze at. Without crits, it's pretty much an on-demand 6k heal to as many as 7-10 people. Which to me outways possibly being ready with a swiftmend.
Of course, once the T8 4pc is factored in... I have no doubt this will become obsolete as spamming rejuv's is going to be incredible. Though a mix of pre-blooming before the damage + rejuving while its occuring will probably be most effective.
Whatever you are smoking, I want some.
My guild is all the way up to Yoggy and Spamming LB is NOT the way to raid heal anymore. It just doesn't work well. Using Rejuv (even without the t8.5 set bonus), regrowth, and the occasional Nourish to top them off works much better. Mana efficiency plays a big roll in the major fights in Ulduar now, and LB stacking on multiple targets is no longer mana efficient. Stacking LB on a main tank, however, is still the best way to go.
Ignoring the t8 bonus, spamming lb is still going to be the way to raid heal consistent damage(in between WG cds of course). I found this to be the best course of action for Stormbreakers Aura/Hodir's Frozen Blows. And on predictable raid damage like frozen blows, I found myself getting a 2 stack of blooms on as many people as possible beforehand. It really was quite effective, the added power of blooms is nothing to sneeze at. Without crits, it's pretty much an on-demand 6k heal to as many as 7-10 people. Which to me outways possibly being ready with a swiftmend.
Of course, once the T8 4pc is factored in... I have no doubt this will become obsolete as spamming rejuv's is going to be incredible. Though a mix of pre-blooming before the damage + rejuving while its occuring will probably be most effective.
How are you going to heal like that? It takes 2 gcds to get a 2-stack on someone. That means 2 seconds between each bloom. At best you're looking at blooming 5 people, since it really doesn't take more than 10 seconds to stablize any raiddamage. I'd rather put RJ on 10 people, with the option to Swiftmend. I use RJ (together with WG) for so many incoming raiddamage: Ignis, XT, Hodir, Mimiron p2, Yogg. All of those fights it seems very effective as it does at least half of my healing. The 4T8 bonus is going to be so overpowered, I can't imagine it won't be nerfed.
Last night I too encountered the outofrange error for a brief time when casting Wild Growth on any friendly target including myself. Changing targets, using WG set up with Clique or pressing the WG icon on my cast bar made no difference. Weird.
The issue occurs when you for some reason have a target which either is dead or unhealable in any other way, while using a mouseover macro. So clearing your target before casting your wildgrowth makes sure that the wildgrowth is actually being cast on your mouseover target.
The issue occurs when you for some reason have a target which either is dead or unhealable in any other way, while using a mouseover macro. So clearing your target before casting your wildgrowth makes sure that the wildgrowth is actually being cast on your mouseover target.
Adding a cleartarget and targetlast will make the mouseover and self-casting functions work flawlessly, but you can no longer cast Wild Growth on your target. I am hoping this is fixed relatively quickly, as before patch the following macro would do both:
My guild is all the way up to Yoggy and Spamming LB is NOT the way to raid heal anymore. It just doesn't work well. Using Rejuv (even without the t8.5 set bonus), regrowth, and the occasional Nourish to top them off works much better. Mana efficiency plays a big roll in the major fights in Ulduar now, and LB stacking on multiple targets is no longer mana efficient. Stacking LB on a main tank, however, is still the best way to go.
If you let your lifeblooms bloom... it is MORE mana efficient then it was pre-3.1. And since I clearly stated that I was using 2 stack blooms, that fits the bill. So if anybody is "smoking something", i'd say its you.
How are you going to heal like that? It takes 2 gcds to get a 2-stack on someone. That means 2 seconds between each bloom. At best you're looking at blooming 5 people, since it really doesn't take more than 10 seconds to stablize any raiddamage. I'd rather put RJ on 10 people, with the option to Swiftmend. I use RJ (together with WG) for so many incoming raiddamage: Ignis, XT, Hodir, Mimiron p2, Yogg. All of those fights it seems very effective as it does at least half of my healing. The 4T8 bonus is going to be so overpowered, I can't imagine it won't be nerfed.
If you put two blooms on a person right away maybe, you can get much more then that by giving everyone a 1 stack and then refreshing them all. What I do for frozen blows since its 100% predictable, is start stacking a bloom on multiple people as Flash Freeze is about to be cast. By the time we're free to get out of the safe spot Ive reached my capacity, and start putting the second bloom on people. This usually finishes at or around frozen blows, then I start with the juvs.
It really is quite flawless, and in this particular fight its 100% unbeatable. Especially since you can do it all on the move and keep biting cold off without losing any casttime.
I originally was using lush moss but wit the lifebloom change I am now using rejuv more. I have now been using the rejuv idol since it makes spammin rejuv very efficient
Even before 3.1 hit I was using the Idol of Awakening a majority of the time and it's looking like it will be even more dominant now that LB is more demanding.
If you let your lifeblooms bloom... it is MORE mana efficient then it was pre-3.1. And since I clearly stated that I was using 2 stack blooms, that fits the bill. So if anybody is "smoking something", i'd say its you.
If you put two blooms on a person right away maybe, you can get much more then that by giving everyone a 1 stack and then refreshing them all. What I do for frozen blows since its 100% predictable, is start stacking a bloom on multiple people as Flash Freeze is about to be cast. By the time we're free to get out of the safe spot Ive reached my capacity, and start putting the second bloom on people. This usually finishes at or around frozen blows, then I start with the juvs.
It really is quite flawless, and in this particular fight its 100% unbeatable. Especially since you can do it all on the move and keep biting cold off without losing any casttime.
Feel free to give that a shot on General Vezzax if you ever get that far. Trust me, it isn't efficient.
Depends on the fight really. Idol of Awakening is by far the better option at this point.
Last night I got [Idol of the Flourishing Life] off of trash before General Vezzax and do plan to use that when maintank healing. Incase the link doesn't work, it is "Equip: Increases the spell power of your Nourish by 187"
My guild is all the way up to Yoggy and Spamming LB is NOT the way to raid heal anymore. It just doesn't work well. Using Rejuv (even without the t8.5 set bonus), regrowth, and the occasional Nourish to top them off works much better. Mana efficiency plays a big roll in the major fights in Ulduar now, and LB stacking on multiple targets is no longer mana efficient. Stacking LB on a main tank, however, is still the best way to go.
I'll reiterate this point. Through my guild's first real night in Ulduar, I've almost completely phased out lifebloom as a raid heal. The only use I really found is with someone getting gravity bombed on XT and throw a LB out to bloom after it hits. I was not on main tank healing, but even for off tank healing on Ignis just keeping regrowth and rejuve --> nourish was the most sustainable (we had 3 tank strat) while wild growthing raid on cd made it ridiculous healing output. Even for single target raid damage (Slag pot, kologorn beam and grip, gravity / light bomb) regrowth --> nourish did the job perfectly. I subbed out LB glyph for wild growth and haven't looked back since for raid healing.
If you are interested, here is healing done for total bosses. As you can see, <5% was my healing with lifebloom on raid healing.
I'll reiterate this point. Through my guild's first real night in Ulduar, I've almost completely phased out lifebloom as a raid heal. The only use I really found is with someone getting gravity bombed on XT and throw a LB out to bloom after it hits. I was not on main tank healing, but even for off tank healing on Ignis just keeping regrowth and rejuve --> nourish was the most sustainable (we had 3 tank strat) while wild growthing raid on cd made it ridiculous healing output. Even for single target raid damage (Slag pot, kologorn beam and grip, gravity / light bomb) regrowth --> nourish did the job perfectly. I subbed out LB glyph for wild growth and haven't looked back since for raid healing.
If you are interested, here is healing done for total bosses. As you can see, <5% was my healing with lifebloom on raid healing.
Im feeling the same way about lifebloom. It is almost sad how little I am using it and sometimes i feel like the only reason I keep casting it is out of habit. Rejuv+Regrowth+Nourish with t7 bonus seems to give me decent enough nourish heals to main tank heal.. I use lifebloom on the maintank sparingly but often it seems unneeded.
Raid healing is definitely rejuv+wildgrowth and spot healing with nourish... I did get in a habit of doing rejuv+lifebloom on people during heavy raid damage(like hodir), but 1 stack of lifebloom just doesnt tick for enough.
I will be swapping out Lifebloom glyph for WG glyph and probably regrowth glyph for nourish one. Regrowth spamming seems to take "too long" in ulduar.
Is anyone else having trouble staying on top of healing meters when there are good priests or shamans in the raid? I've been trying to figure out my problem. I compared my stats with a lot of top druids and they all look fine. I have enough spirit, crit, haste, spell power. No matter what I try I can't seem to get even close to the priests. In patch 3.1 lifebloom was changed up so i tried working on that because before I would spam wild growth and rejuv, and nourish if anyone needed it. If I start spamming heals to try and have some sort of competition I run out of mana really fast. IF anyone has any suggestions they would be greatly appreciated. Islanzadi - Night Elf Druid - Bloodhoof
Is anyone else having trouble staying on top of healing meters when there are good priests or shamans in the raid? I've been trying to figure out my problem. I compared my stats with a lot of top druids and they all look fine. I have enough spirit, crit, haste, spell power. No matter what I try I can't seem to get even close to the priests. In patch 3.1 lifebloom was changed up so i tried working on that because before I would spam wild growth and rejuv, and nourish if anyone needed it. If I start spamming heals to try and have some sort of competition I run out of mana really fast. IF anyone has any suggestions they would be greatly appreciated. Islanzadi - Night Elf Druid - Bloodhoof
Shamans are not hard to beat -- they have no instant casts save for Riptide and spreading HOTs on the raid beats chain heal for most types of damage. Good holy priests are a challenge as they were already competitive with druids in 3.0, and have received a long line of buffs in 3.1: Instant heal on renew, CoH buffed 40%, and of course PoH can be castable in multiple groups. Coupled with Prayer of Mending, their HPS on a lot of raid damage types cannot be beat by hots, as they are just too slow. The best method of approaching the priest raid HPS is to roll full hots on two tanks and cover the raid with spare GCDs (as was the case in 3.0). Unfortunately there aren't a lot of fights where druids have the luxury of doing that -- the two fights that come to mind are the crazy cat lady and Thorim arena.
Also don't sign your posts, that's infraction worthy.
Personally, I think holy priests are the only spec right now where you can raid with NOTHING BUT that spec as healers and succeed. It's unclear whether that means they are too good or not.
It sounds like you're having trouble healing in general. By how much are they beating you? Boss or trash? It would help if you included a WWS but rather I'd suggest you just read through most of this thread and figured it out yourself. It all really depends on the fight. Put RJ on anyone who is about to or already took damage. Put LB/RJ/RG on the tank. And spam WG on the person most in the center of any AoE damage (I like to put myself in the fray and just use myself as the target) if there is any.
It sounds like they are just more experienced healers than you if those are the classes that are beating you and you can't compete. I have the most trouble with Holy Pallies but my guild isn't very "hardcore" at the moment.