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Old 04/21/09, 5:51 PM   #1051
Allinone
Von Kaiser
 
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Night Elf Druid
 
Sen'jin
Originally Posted by Fallenangel View Post
Does this assumes (close to) perma-NG uptime? While possible in a theory, you would have to spam for it to happen. A paladin can cancel-cast pretty effectively and still maintain his 10K HPS 1.4s HLs. A paladin also doesn't need to stop to refresh hots. If a paladin is spamming a tank, you know what you're getting - a hefty heal every 1.4-1.5s or so. The 3 secs between rejuv and regrowth ticks make them somewhat unreliable as the tank can get hit twice in a row without getting a tick (at least one of them won't tick).
Yes druids can be MT healers. We're no doubt better at this than shamans and their limited toolbox. It's just not how Ulduar fights are built though, where a single holy paladin can cover MT healing for most of the bosses.
No NG was assumed in these calculations. A chart was made for spell usage over the course of a minute, tracking timers on HoTs, and when they would need refreshed. I then assumed that any time I wasnt actively refreshing a HoT (Rejuv, Regrowth, or Lifebloom) I would be chain spamming Nourish. From there it was a simple manner of counting how many seconds each was dedicated to the uptime of each spell. When given the choice of refreshing a second to early or late, I errored on the side of refreshing early. If I refreshed a HoT, I would not count that 'second' as a HoT tick, just in case refreshing the HoT reset the HoT Timer. The results?

57s of Regrowth HoT
4s of Regrowth Direct
55s of Rejuvenation
52s of Lifebloom (3 stacks)
44s of Nourish Spam

From here its a fairly trivial excersice in finding the HPS of each spell and adding them together. I did have to find a value for living seed on both Regrowth and Nourish, which was easier than expected, and since I wanted to reflect my own gearing, I needed to find how much the glyph and t7 bonus would improve Nourish.

Living Seed was easy. Simply multiply the average crit heal by .3 to find the average value a living seed will Heal for. Then multiple that value by the spells crit Percentage. This can give you the expected healing value of LS per cast. Lastly, Add 'Effective LS HPS to the base HPS. So Nourish looks like:

(Edit, the Living seed Proc will need to be reduced based on cast time. In this current setup I have 1.375 cast time for a Nourish, changing my Living Seed Proc)

Base HPS – 6264
Average Crit - 10432
Crit Percent – 47.73
Living Seed Proc – 3129
Nourish Cast Time - 1.375
Living Seed HPS - 2275
Effective LS HPS – 1086
Effective Combined HPS – 7350


You might notice my Nourish values are a bit large. Using both the 4p t7 set bonus and the Nourish Glyph, a 3 HoT rotation will increase the power of Nourish by an addition 22% (Assuming the values are additive, and not multiplicitive). Simply multiplying your HPS of a Hotted Nourish should give you similar values for Nourish HPS.

My HPS values for each Spell:
Regrowth HoT (27 Seconds) - 402
Regrowth (Direct) – 4585
Nourish – 7350
Rejuvenation HoT (18 Seconds) - 749
Lifebloom (3 Stacks) (10 Seconds) - 1387

I don't feel any need to take this further, but it is a simple matter of then finding the total amount healed over the 60 second window, and then dividing by 60 to give you an average HPS over this time.

Results:
22914 (Regrowth HoT)
18340 (Regrowth Direct)
41195 (Rejuvenation)
72124 (Lifebloom)
323400 (Nourish)

477973 (Total Healing Done over 60 seconds)
7966 Average HPS sustained over the course of a minute
9888 Peak HPS

Obviously factors such as lag and overheal are removed from this simplified simulation. I would argue that using this you also know what you are getting. Very little of the actual healing done is by the 3 second HoTs, (13% in fact) as Nourish would do the bulk of the healing. 82.7% of this healing is either done by 1 second ticks (Lifebloom) or 1.375s Casts (Nourish). I readily admit that my haste is lower than desired, and that cast time should go much lower. The main point of stacking HoTs in this case is to prop up Nourish.

Edit: If I get bored tonight, I might try the same excersice also weaving Wild Growth into the mix. It will be a more complicated rotation, but it might give higher single target HPS.

Last edited by Allinone : 04/22/09 at 1:38 PM. Reason: Added more info

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Old 04/21/09, 6:36 PM   #1052
Andunie
Glass Joe
 
Draenei Shaman
 
Destromath
I just read 22 pages of threads without an answer, so this seems safe to ask:

What is the thinking on if the 4pcT8 heal will be able to crit? Renews instant can crit, and if it can, there is a whole lot of synergy going on.

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Old 04/21/09, 6:38 PM   #1053
Jurik
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Night Elf Druid
 
Kel'Thuzad
This post gives initial testing of the 4t8 bonus:
Restoration Itemization

It apparently cannot crit.

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Old 04/21/09, 7:18 PM   #1054
ttyl
Piston Honda
 
Night Elf Druid
 
Destromath
Originally Posted by Fallenangel View Post
So, why are people casting nourish?
Did you all stop reading at this line? He already countered your arguements in the same post:
Originally Posted by Rijndael View Post
You cast nourish when other healers would be forced to rely on flash heal/lesser healing wave. In other words, if the target needs to be topped off NOW. Examples: Mimiron's napalm. Nourish hits as hard as flash heal, and crits a lot, and leaves a living seed. This is useful for continuous burst damage like napalm.
Originally Posted by Daedalix View Post
Because sometimes they need the heal NOW. RG is too slow and too costly. We have multiple tools in our toolbox, why use just 1. There are circumstances/situations that demand each tool or more than one.
Originally Posted by Fallenangel View Post
Tell me regrowth takes more time to cast than nourish and sometimes your target won't last that long? I'll tell you GHT takes even less to cast.
-----
Originally Posted by atliens View Post
Please people stop arguing about Nourish vs RG in terms of raid healing. They are different spells and they will always have their own niche. To me, using one is as irresponsible as using one tanking class for every boss in Ulduar.
No one is. We are agruing that:

1) Besides SM/NS, direct heals should be the lowest priority for druids. HoTs/CH/PoM/CoH/PoH will eventually top off someone that IS NOT in immediate danger.
2) If someone IS in immediate danger, and SM/NS are on cooldown, GHT will save them the fastest.

These are facts. Obviously, you can play your Druid however you want. But this thread/forum is not about doing "really well". It's about finding and bringing your greatest benefit to your raid.

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Old 04/21/09, 8:20 PM   #1055
Rijndael
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Proudmoore
Originally Posted by ttyl View Post
Did you all stop reading at this line? He already countered your arguements in the same post:


-----
No one is. We are agruing that:

1) Besides SM/NS, direct heals should be the lowest priority for druids. HoTs/CH/PoM/CoH/PoH will eventually top off someone that IS NOT in immediate danger.
2) If someone IS in immediate danger, and SM/NS are on cooldown, GHT will save them the fastest.

These are facts. Obviously, you can play your Druid however you want. But this thread/forum is not about doing "really well". It's about finding and bringing your greatest benefit to your raid.
GHT is indeed faster than Nourish on one target. Nourish is more generally useful (it's a great tank heal too). There are too many good druid glyphs in 3.1 for many people to spend a slot on the HT glyph. Nourish probably has more HPS than GHT due to living seed, random hots sitting on targets. Direct heals are not always the lowest priority for a druid -- it depends on their assignment.

If a lot of people come to the same conclusion, your first instinct shouldn't be to assume they are all idiots.

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Old 04/21/09, 8:52 PM   #1056
Kylkenny
Glass Joe
 
Night Elf Druid
 
Rexxar
I would say that the way you glyph would have to be based on
1. What your play style accomodates.
2. What your role in the raid is.
3. What your talent points are spent on.

If you're raid healing, you usually would go one of 2 ways: GHT or stacking up Nourish, along with the SM and then WG. You're raid healing, you should be trying to provide some synergy to the dps and Revitalize should be in your talents (having casters semi-grouped up and then hitting WG on them does provide a good amount of mana)

If you're healing the tank (which IMO should be a team effort if a druid is healing just because we don't have those hard hitting spells), you'd likely be taking the RG, Nourish, and LB gylphs.

I can't see taking the Rejuv gylph because there isn't really going to be much of a situation where someone is going to sit under 50% for more than one tick.

Nourish would have more HPS than GHT if you had the gylph and all your HoTs stacked on your target. Living Seed is highly situational, because many times it will often be OH if you've got HoTs on the target already.

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Old 04/21/09, 9:22 PM   #1057
Rijndael
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Proudmoore
Originally Posted by Kylkenny View Post
Nourish would have more HPS than GHT if you had the gylph and all your HoTs stacked on your target. Living Seed is highly situational, because many times it will often be OH if you've got HoTs on the target already.
That last point about Living Seed isn't true in my opinion. It's true on easy stuff, but on easy stuff it doesn't matter how you spec. On hard hitting bosses, Living Seed is amazing -- 10-20% total healing done on tank is not unheard of for me.

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Old 04/21/09, 10:14 PM   #1058
Kylkenny
Glass Joe
 
Night Elf Druid
 
Rexxar
I agree completely that if you're healing a tank, Living Seed is amazing. I was just saying that for raid healing it's often hit and miss on the proc actually doing a lot of effective healing (it could be that I'm still used to the pre-3.1 mechanics of it though... I haven't looked through healing done on fights recently to see if it actually does more healing now).

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Old 04/22/09, 4:50 AM   #1059
Niliyu
Glass Joe
 
Tauren Druid
 
Skullcrusher (EU)
We had some trouble with our WWS reports lately, but recount shows my Living Seed healing at upwards of 5%, spiking at 10-11% sometimes. That is mostly raid healing. That should be effective healing, right? In any case, what I have seen so far of the Ulduar encounters it seems that raid damage is occurring frequently enough to ensure that Living Seed can do its best.

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Old 04/22/09, 5:02 AM   #1060
Inorrri
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by atliens View Post
I have a problem with this statement. Druids provide damage mitigation (much like disc priests) to MT's rolling 3 hots + living seed. Couple that with the fact that with 4T7 + Nourish glyph and your nourish will heal for 33% more. We got up to Mimiron25 in the first 4 days with two resto druids predominantly healing the MT and weaving raid healing in between. With DBM in it's infant stages, the big tank dips are unpredictable on several fights. SM is a blessing in these circumstances. On other fights, you may just have to look for an emote or a boss animation.
Sure druids can MT heal well, nobody said the opposite. The point was the field where druid excels, where you can use the full potential. Paladins can raid heal, but I hope nobody would argue that they excel at MT healing. If your raid has 2 very well skilled holy palas and a disc priest, would you insist on MT healing? I hope not.
And just because you're on raid healing it's not like "Oh the tank is low but I'm on raid, I'm forbidden to help out". A good druid will always keep some hots up on tanks and is ready to SM/NS+HT/Nourish spam no matter what role he is assigned to.

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Old 04/22/09, 5:14 AM   #1061
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
It seems to boil down to personal preference. I do think that if you're using nourish mostly as a raid heal, then you should consider GHT, as it has a number of advantages over nourish (faster cast-time, hits harder, doesn't require setup).
Personally I feel like the massive HPS boost regrowth features via its HoT trumps the 0.4s or so faster cast time of nourish in most cases. I think most tend to underestimate how much healing the HoT portion does, not to mention leaving a long-lasting fodder for SM (or even nourish ).

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Old 04/22/09, 6:36 AM   #1062
Celeras
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Tauren Druid
 
Garithos
Originally Posted by Daisil View Post
The biggest issue I have with how you want to heal is you are constantly trying to predict where the damage is going to be, when you shouldn't be. It is very very hard to detect where the damage will be, and try and time the LB to bloom at the precise moment when they need the heal. You cannot play Magic Eight Ball with healing. Some is good, but relying on the bloom itself to heal them back up at the exact moment when they need it is pushing it. At that point, your overhealing from the bloom itself will go up. You do get some of the mana returned, but it still isn't really worth it to do that. We are looking at overall mana efficiency, and wasting mana on a prediction isn't always the way to go. We have quick heals to get people back up if absolutely necessary.

Here is my heal charts from our few attempts on Yoggy 25 last night. Please keep in mind I was using the Rejuv idol, and do have new legs from Ulduar 25.
Wow Web Stats
My entire point was based around the fact that it was a technique I used for Frozen blows, which you can 100% predict is going to come immediately following the casting of flash freeze.. usually within 10 seconds. It's not so much predicting, as it is preparing.

On the current topic of conversation: Revitalize is 100% not worth using right now, due to the fact that Wild Growth is bugged. It will still proc the revitalize energy gain even if you have 0 points in the talent.

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Old 04/22/09, 10:13 AM   #1063
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Originally Posted by Allinone View Post

57s of Regrowth HoT
4s of Regrowth Direct
55s of Rejuvenation
52s of Lifebloom (3 stacks)
44s of Nourish Spam
This translates to:
44 Nourish casts
4 Regrowth casts
3 Rejuv casts
6 LB renews (not sure why the uptime isn't 100%).

Prehaste, pre-WG it would take 83 seconds to cast this sequence. With WoA and 3% haste aura you will need 28% haste from gear to be able to cast it in a minute. 50% NG uptime and the same buffs reduce this requirement to to 15%, which is more realistic.

The average HPS of nourish also looks pretty high. What average hit are you using (assuming 3 hots)?

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Old 04/22/09, 10:24 AM   #1064
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by ttyl View Post
1) Besides SM/NS, direct heals should be the lowest priority for druids. HoTs/CH/PoM/CoH/PoH will eventually top off someone that IS NOT in immediate danger.
2) If someone IS in immediate danger, and SM/NS are on cooldown, GHT will save them the fastest.
Ad. 1 - That's up to the heal leader whether druids are assigned to this or that - I understand that partly this discussion is relevant for druids are are heal leaders or could be forwarded to heal leaders who are not druids. However, ultimately noone is stacking 7 holy priests or 7 paladins so there will be fights where druids have to do direct raid healing.

Ad. 2 - To use GHT you have to spec for it and have the glyph. With dual specs technically you could pick GHT spec as your second spec but even then you're tied to that spec and glyph for the duration of at least that fight. Nourish requires you to press the button that you happen to have it bound to. So the question is: is the difference worth the cost of setting up GHT in the first place?

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Old 04/22/09, 12:18 PM   #1065
Allinone
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Night Elf Druid
 
Sen'jin
Originally Posted by Fallenangel View Post
This translates to:
44 Nourish casts
4 Regrowth casts
3 Rejuv casts
6 LB renews (not sure why the uptime isn't 100%).

Prehaste, pre-WG it would take 83 seconds to cast this sequence. With WoA and 3% haste aura you will need 28% haste from gear to be able to cast it in a minute. 50% NG uptime and the same buffs reduce this requirement to to 15%, which is more realistic.

The average HPS of nourish also looks pretty high. What average hit are you using (assuming 3 hots)?
I converted everything into a HPS, which should remove the need for converting everything into actual casts. Lifebloom uptime was assumed to be less than 100% to err on the side of caution. I couldnt remember if refreshing a Lifebloom stack reset its timer. With a 1s tick timer, this was hard for me to notice in game. This is also the reason I didnt cast a Rejuvenation until the previous one had expired.

As for my Nourish values, I found my HPS, and not my average hit, Based off Paininabox's Spreadsheet, my single hotted Nourish has an average HPS of 5135. My Nourish Glyph and T7 Set bonus Give a 12% and 10% bonus to Nourish. I'm assuming these are additive, but I could stand to be proven wrong on this point. Together they would then give a 22% increase over a once hotted Nourish. 5135 x 1.22 = 6264. To find my average hit, its a simple matter of Multiplying my average HPS by my cast time (1.375). 6264 x 1.375 = 8613. So my average Nourish Hit is 8613.

Average HPS of Nourish (1 HoT) - 5135
1 HoT Nourish increased by multipliers - 5135 x 1.22 = 6264
Average HiT of Nourish (Average HPS x Cast Time) - 6264 x 1.375 = 8613.

You would also need to find a way to factor in Living seed Procs to an average hit. Your post (and making me go through this, did help me to find a mistake in my posting earlier. I do need to take my average Living Seed Proc and divide it by Nourishes Cast time (and do the same for Regrowth). This should lower my HPS for living seed from 1493 to 1086, about a loss of 400 HPS for Nourish, slightly less in the final calculations. I will edit my previous posts to reflect this change.

But, since I was using the HPS values and not actual hits, there is no real need to figure things out by actual casts. This is one of the reasons I elected to use such a large time frame (1 minute) and find the average HPS of the entire
time frame was to minimize this behaivor. Keeping everything in terms of a HPS value eliminates the need for the more complex calculations you are trying to do. Is my HPS model perfect? Likely this isnt the case. Is it a reasonable approximation of our maximum output? I believe the answer is yes.

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Old 04/22/09, 12:21 PM   #1066
thefool808
Von Kaiser
 
Night Elf Druid
 
Baelgun
Another loss to using the Glyph of Healing Touch is the overall power of Nature's Swiftness + Healing Touch. Not a huge loss, but still worth mentioning, in my opinion.

Last edited by thefool808 : 04/22/09 at 12:23 PM. Reason: rewording for clarity

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Old 04/22/09, 1:58 PM   #1067
Smoothie
Glass Joe
 
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Tauren Druid
 
Aerie Peak
Originally Posted by thefool808 View Post
Another loss to using the Glyph of Healing Touch is the overall power of Nature's Swiftness + Healing Touch. Not a huge loss, but still worth mentioning, in my opinion.
The loss of the NS+HT Really Big Really Fast heal is exactly why I unglyped my HT. Really, the decision comes down to "How often do I need a huge emergency heal?". If the answer is "More often then NS comes off CD", then maybe the glyph makes sense. I tend to need it maybe once a boss fight. Almost never on the tank, because the tank's got a stack of HoTs I can SM, which then buys me time for a Nourish or a RG to top him off. I tend to burn it when things have gone south - I've had to do something which prevented me from healing and I have to catch up on damage fast (think battle res-ing someone, getting stuck on the wall by the spider, frost tomb, things like that), or if a DPS pulled aggro, and letting them die means losing DPS that we have to have to finish the fight.

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Old 04/22/09, 5:24 PM   #1068
atliens
Glass Joe
 
Night Elf Druid
 
Stonemaul
Originally Posted by Inorrri View Post
Sure druids can MT heal well, nobody said the opposite. The point was the field where druid excels, where you can use the full potential. Paladins can raid heal, but I hope nobody would argue that they excel at MT healing. If your raid has 2 very well skilled holy palas and a disc priest, would you insist on MT healing? I hope not.
And just because you're on raid healing it's not like "Oh the tank is low but I'm on raid, I'm forbidden to help out". A good druid will always keep some hots up on tanks and is ready to SM/NS+HT/Nourish spam no matter what role he is assigned to.
The game is about min/maxing and tradeoffs. With 2 pallies and a priest, I would assign 1 pally & 1 druid to the MT and the other pally to the OT. If there is no OT, I would have the 2nd pally raid heal and beacon the MT. I wouldn't have my priest go disc. I would have him raid healing as holy. If I were raid healing, I'd love to do it on a priest. Imagine this burst healing for XT-002's tympanic tantrum: PoM at -7secs, PoH at -2secs, CoH at 1secs, PoH at 2 secs, PoM at 5 secs, PoH at 6 secs, etc. So I ask this. What is the tradeoff of DiscPriest MT healing & Druid raid healing versus the Druid MT healing & HolyPriest raid healing?

I think what makes druids great is our versatility with 1 spec. We excel in any role. I would argue that priests are better raid healers than us, but it's easier to do it as a druid. Check the leader boards for EHPS. For the most part you have shamans and priests at the top: I would argue that holy priests are better raid healers than druids (refer to WoW Meter Online - Combatlog Replay in Engrish).

This brings up an interesting question. If you were heal lead how would you setup your raid for Ulduar. My ideal comp would be 1 Pally, 2 Druids, 2 Shams, 2 Priests. In general, I'd always have 1 pally & 1 druid on the MT, the shams always raid healing, and the 2 priests & 1 druid raid/OT healing.

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Old 04/22/09, 7:03 PM   #1069
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by atliens View Post
So I ask this. What is the tradeoff of DiscPriest MT healing & Druid raid healing versus the Druid MT healing & HolyPriest raid healing?
I'd say this purely depends on the fight but if there is AoE damage then druids will trump disc and arguably even holy priests in raid healing, whereas if the raid damage is single target and can be somehow foreseen then priests (probably both disc and holy) will do better at it. Most encounters with raid AoE damage seem to apply damage as a sort of AoE dot, so druids are excellent at negating the effects of that.

Although it seems to me that most people who run as disc priests do so because they didn't like being holy priests, and obviously you don't want to stick a druid on MT and disc priest on the raid, but you might consider a holy priest on MT and a druid on a raid.

Last edited by Ezarg : 04/22/09 at 7:11 PM.

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Old 04/22/09, 7:38 PM   #1070
reiska
Glass Joe
 
Night Elf Druid
 
Al'Akir (EU)
May some moderator answer if it's allowed to post healing strategies for different fights?

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Old 04/22/09, 7:39 PM   #1071
Inorrri
Von Kaiser
 
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by atliens View Post
The game is about min/maxing and tradeoffs. With 2 pallies and a priest, I would assign 1 pally & 1 druid to the MT
How can druid MT healing be min/maxing when a druid has the potential to keep hots on up to 15 targets simultaneously and you force him to do it on 1 and spam a lesser version of flash heal?

Disc priest brings synergy with holy pala that resto druid doesn't have. You really underestimate the power of shields. And we shouldn't really be discussing this in the druid forums.

You should also care about numbers less. Leave that to dps. Different specs and classes do different things. Druids are good at healing off dot-type aoe damage. Holy priests at burst. You can't compare healing meters on these things.
On fights like Mimiron there are both dot and burst aoe damage, I can't really imagine myself sticking to MT and letting some holy pala or disc priest with handling the dot portion.

Last edited by Inorrri : 04/22/09 at 7:50 PM.

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Old 04/22/09, 7:56 PM   #1072
Paininabox
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Night Elf Druid
 
Runetotem
I view the druid healing role as playing midfield or halfback in soccer/football. You may tell the halfback to play some more on the D end of things, but he's still going to run up and help the forwards. Likewise, with druids, even if you tell the druid to heal the tank a good druid will know to toss out WG's and rejuvs when they can. We may not be as good as holy priests at raid healing or as good at tank healing as paladins, but we are the best at doing both and simultaneously.

You should also care about numbers less. Leave that to dps.
I never thought I'd read that on these forums. Numbers mean things and are a huge tool to improving yourself. Of course, while one may recognize the power of mathematical calculations, it is probably equally important to realize the limits of them. The proper mindset with regards to it is somewhere in the middle, where the two extremes are obviously wrong.

Level 80 Restoration Druid Spreadsheet here.
(v1.41)

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Old 04/22/09, 8:18 PM   #1073
Inorrri
Von Kaiser
 
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Paininabox View Post
I never thought I'd read that on these forums. Numbers mean things and are a huge tool to improving yourself. Of course, while one may recognize the power of mathematical calculations, it is probably equally important to realize the limits of them. The proper mindset with regards to it is somewhere in the middle, where the two extremes are obviously wrong.
I never thought I'd see somebody take a sentence out of a context and base comment only on it. It's so bloody obvious I was talking about healing done meters, which mean something only when comparing 2 same classes on same targets in a same raid enviroment with same gear level and same spec (and even then it will be so off it's near useless, unless one is a really bad player, doing 50% less than the other).

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Old 04/22/09, 9:10 PM   #1074
Paininabox
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Night Elf Druid
 
Runetotem
Originally Posted by Inorrri View Post
I never thought I'd see somebody take a sentence out of a context and base comment only on it. It's so bloody obvious I was talking about healing done meters, which mean something only when comparing 2 same classes on same targets in a same raid enviroment with same gear level and same spec (and even then it will be so off it's near useless, unless one is a really bad player, doing 50% less than the other).
Healing meters are not useless. It's just as stupid to claim the meters are proof of who is a bad/good healer as it is stupid to claim that meters are a bucket of lies. At the end of the day we all make red bars go green, despite mechanical differences in how it's done. I'm not advocating that priests and shamans are way better raid healers than us simply because of some meters, but I'm not going to deny it simply on the premise that the meters lie. Your thinking is too black-and-white, in my opinion. Healing done meters may be flawed in some ways, but it's way better than going into the cesspool of basing one's opinion on how you perceive your performance, like the WoW forums are notorious for. It's simply important to take it with a grain of salt.

Level 80 Restoration Druid Spreadsheet here.
(v1.41)

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Old 04/22/09, 9:22 PM   #1075
Rijndael
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Proudmoore
Total healing done tends to not be a very useful number because classes often have to stop what they are doing (either they are unlucky with having to move out of the way of boss abilities, or they have to dispel or battle rez, etc.) However, you can get useful numbers out of healing meters. For tank healing this number tends to be total HPS (including overheal). For raid healing this number tends to be effective HPS (without overhealing). Caveat: druid hot overheals don't show up on meters so estimating their tank healing effectiveness can be difficult. Caveat 2: obviously an important part of being a good healer is reaction time and ability to save people from death. Obviously meters will not show this.

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