Did a few short calculations on the PTR regarding the new lifebloom mechanic. These are based off
my current
unbuffed stats in tree form. Using this as an exercise to check my work.
Current MP1 Stats:
In Casting MPS=MPI ; Out of Casting MPS=MPO
In casting: 64.8 / 1 --- MPI = 64.8/1
Out of Casting: 114 / 1 --- MPO = 114/1
Spell Cost:
733 Mana
Mana gain from LB stacks when they bloom:
1 LB -> 489 --- LB1=489
2 LB -> 979 --- LB2 = 979
3 LB -> 1468 --- LB3 =1468
Assuming each lifebloom is refreshed with 1 second left, and the player is kept within the 'Five Second Rule'.
Mana back over 9s in casting = M9 = (9*64.8) = 583.2 -- 666 mana if no casts are made between stacks (3s are spent out of the five second rule)
--M9 = 583.2 mana returned
Defining each variable:
S1: Situation 1;
Each lifebloom is stacked with 1 second left, continuing infinitely as such until bloom is desired
-----S1-----
MC = Mana Cost = Initial Mana - Mana Gained = IM - MG
-> IM = 733
-> MG = 5 * MPI = 5 * 64.8 = 583.2
--> MC1 = 733-583.2 = 149.8
Therefore, a net loss of 149.8 mana during the initial 9 seconds without a bloom.
//////////////////////// SIDE NOTE /////////////////////////////
If allowed to bloom at this stage the result would be as such:
Net Loss= NL = MC1 - LB1 - MPI
-> NL = 149.8 - 489 - 64.8 = -404
/////////////////////// END NOTE ///////////////////////////////
First Refresh (Second Lifebloom):
MC2 = 2(733) - 2(583.2) = 1466 - 1166.4 = 299.6
Therefore, a net loss of 429.2 mana over the course of 18 seconds without a bloom.
//////////////////////// SIDE NOTE /////////////////////////////
If allowed to bloom at this stage the result would be as such:
Net Loss= NL = MC2 - LB2 - MPI
-> NL = 299.6 - 979 - 64.8 = -744.2
/////////////////////// END NOTE ///////////////////////////////
Second Refresh (Third Lifebloom):
Sure you can see the trend by now.
-> MC3 = 449.4
If allowed to bloom at this stage the result would be as such:
Net Loss= NL = MC3 - LB3 - MPI
-> NL = 449.4 - 1468 - 64.8 = -1083.4
Conclusion:
Using 2 players as 'Mana Stores' could be a very viable option for longer or more mana intensive fights. 2 players would be the maximum, i would assume, as most druids have the ability to keep lifebloom on 3 targets as well as cast in between the reapplications(instants only usually). There is a possibility to have more. It is assumed there is a single tank.
If refreshed at 9s mark when stacking, there is a net gain seen of 1083.4 mana when bloomed after the third application. If used on 2 players this would yield a net gain for 2166.8 mana.
An exponential relationship is obtained relating to the net mana gain; origin a maximum mana and asymptote at zero
I hope the basic theory is correct along with the calculations. Quite happy to be proven wrong.
Update: Have tried this on PTR on Patchwork tests, worked quite well. Stacking strait to LBx3 was very mana inefficient.