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Old 03/12/09, 7:34 PM   #691
Ploppy
Von Kaiser
 
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Night Elf Druid
 
Moonglade (EU)
Judging blizzards way of solving similar situations in the past theres a decent chase Rejuv will get means to have this effect even after T8 is discarded. Also we have not yet seen T9 so even if we were not to get to keep this ability past T8 we might get even more sweetness. But enoughe with baseless speculation, I can hardly wait to start chasing T8. It looks incredible and like you say this bonus will allow a very fun way of using rejuv. In preparation of 3.1 I have dropped my regrowth spec and glyph to play around with some alternatives. Im really enjoying a HT version with rejuvs WG and very fast spot heals if ever needed. Alltho this is probably supposed to be other healing classes area I always grew frustrated over slow spot heal tools on mechanics like the KT ice tombs. While rolling regrowth was fun in a way Im easily discarding that for pure HoTs and some lightning fast HTs. While the bonus will make the situations where I want to toss a HT rather than a hot rarer, it feels like a very nice complement to the playstyle. I´m also greatly noticing how much more time you seem to have reacting to things when nothing you cast takes longer than 0.9 sec or a very decreased GCD.

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Old 03/12/09, 8:02 PM   #692
Nitz
Don Flamenco
 
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Draenei Shaman
 
Ysondre (EU)
I will definitely use 4T8, the bonus one Rejuvenation is very good when my raid healing numbers show up to 35% healing done with this spell (and not only on Sapphiron / Sartha 3D). The 2T8 bonus might be cool, but I don't think I will notice it this much (like 2 and 4T7 nowadays), it's a pure number increase.

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Old 03/12/09, 8:11 PM   #693
Shadowlycaon
Glass Joe
 
Tauren Druid
 
Dreadmaul
Did a few short calculations on the PTR regarding the new lifebloom mechanic. These are based off my current unbuffed stats in tree form. Using this as an exercise to check my work.

Current MP1 Stats:
In Casting MPS=MPI ; Out of Casting MPS=MPO
In casting: 64.8 / 1 --- MPI = 64.8/1
Out of Casting: 114 / 1 --- MPO = 114/1

Spell Cost:

733 Mana

Mana gain from LB stacks when they bloom:

1 LB -> 489 --- LB1=489
2 LB -> 979 --- LB2 = 979
3 LB -> 1468 --- LB3 =1468

Assuming each lifebloom is refreshed with 1 second left, and the player is kept within the 'Five Second Rule'.

Mana back over 9s in casting = M9 = (9*64.8) = 583.2 -- 666 mana if no casts are made between stacks (3s are spent out of the five second rule)

--M9 = 583.2 mana returned

Defining each variable:

S1: Situation 1; Each lifebloom is stacked with 1 second left, continuing infinitely as such until bloom is desired


-----S1-----

MC = Mana Cost = Initial Mana - Mana Gained = IM - MG

-> IM = 733
-> MG = 5 * MPI = 5 * 64.8 = 583.2

--> MC1 = 733-583.2 = 149.8

Therefore, a net loss of 149.8 mana during the initial 9 seconds without a bloom.

//////////////////////// SIDE NOTE /////////////////////////////

If allowed to bloom at this stage the result would be as such:

Net Loss= NL = MC1 - LB1 - MPI

-> NL = 149.8 - 489 - 64.8 = -404

/////////////////////// END NOTE ///////////////////////////////

First Refresh (Second Lifebloom):

MC2 = 2(733) - 2(583.2) = 1466 - 1166.4 = 299.6

Therefore, a net loss of 429.2 mana over the course of 18 seconds without a bloom.

//////////////////////// SIDE NOTE /////////////////////////////

If allowed to bloom at this stage the result would be as such:

Net Loss= NL = MC2 - LB2 - MPI

-> NL = 299.6 - 979 - 64.8 = -744.2

/////////////////////// END NOTE ///////////////////////////////

Second Refresh (Third Lifebloom):

Sure you can see the trend by now.

-> MC3 = 449.4

If allowed to bloom at this stage the result would be as such:

Net Loss= NL = MC3 - LB3 - MPI

-> NL = 449.4 - 1468 - 64.8 = -1083.4

Conclusion:
Using 2 players as 'Mana Stores' could be a very viable option for longer or more mana intensive fights. 2 players would be the maximum, i would assume, as most druids have the ability to keep lifebloom on 3 targets as well as cast in between the reapplications(instants only usually). There is a possibility to have more. It is assumed there is a single tank.

If refreshed at 9s mark when stacking, there is a net gain seen of 1083.4 mana when bloomed after the third application. If used on 2 players this would yield a net gain for 2166.8 mana.

An exponential relationship is obtained relating to the net mana gain; origin a maximum mana and asymptote at zero

I hope the basic theory is correct along with the calculations. Quite happy to be proven wrong.

Update: Have tried this on PTR on Patchwork tests, worked quite well. Stacking strait to LBx3 was very mana inefficient.

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Old 03/13/09, 2:52 AM   #694
Ploppy
Von Kaiser
 
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Night Elf Druid
 
Moonglade (EU)
This is an interesting concept, I started thinking a bit about the new lifebloom mechanic yesterday on KT, not that its a very harsh tax on mana in it. But If we run into a boss with some very nasty form of manadrain mechanic in the future we will have a rather cool way to dump some mana off on other players rather than let the drain waste it. (Well, if its the kind that would oom you offcourse.)

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Old 03/13/09, 3:25 AM   #695
Cerredwin
Glass Joe
 
Tauren Druid
 
Aszune (EU)
I was just wondering how the 4 set t8 resto bonus is treated, is it capable of critting like the PW:S glyph or is it simply an instant tick ? Would be rather fun if it could crit ..

About the LB "mana storeing", if my memory serves me correct, thers a few boss fights in ulduar with periods of intense and more lax healing, could be a nice way of boosting mana in the intense period to have it bloom then.

To Nitz: The point with SM is you use it when you need a quick heal of decent size, rejuv + sm is our quickest "big heal" except NS but like on KT you cant use that on all the frost blasts (Not that you should need)

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Old 03/13/09, 3:46 AM   #696
Ploppy
Von Kaiser
 
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Night Elf Druid
 
Moonglade (EU)
Well... I almoust agree to that. Its the fastest one on a target that allready has a SMable HoT on them, and if they dont you land it at one GCD +lagg/reactiontime. BUT doing that also ties you down one gcd after it lands and while its faar from every situation thats a problem I have seen em and at the risk of naging about my new favourite emergency tool glyphed HT that is even faster and attached to no other penalty than being a bit costly.

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Old 03/13/09, 5:01 AM   #697
grimtage
Von Kaiser
 
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Night Elf Druid
 
Dragonblight (EU)
Originally Posted by lxsli View Post
How about the NG + NB changes? Seems with a 75% live crit rate, going to 50% on 3.1, if we can start two casts inside the window there's a 2*0.5 = 25% chance of not critting twice in a row, ie losing the buff. So leaving aside the desirability of constant hot stacks, it seems a good way to heal would be to RG or Nourish and every time NG procs, put up a RJ or LB.

In emergency, full RG/Nou spam should get a 12.5% failure rate on NG.

I plan to mess with Paininabox's sheet and get some new HPS/HPM figures out for Nourish vs Regrowth, but I've been wasting my time playing...
I've looked and looked on this thread, many many pages back. All of the discussion of lifebloom has maybe buried it. But what of the fact that Nourish Glyph gives 6% per hot already stacked, and 4piece7 gives 5% per hot already stacked? They will both include 4 HoTs and with the fact that Nourish already gets 20% bonus, won't that equal to 164% when you have LB, RJ, RG, WG already on the target? What I'm really asking is: will 4piece7 and nourish glyph stack, or have blizzard put a way to stop them from stacking and I completely missed it?

Either way, just looking at the changes: nature's grace no longer does nothing for nourish, improved regrowth now changed to 25% each crit. So basically, the things that put regrowth ahead of nourish in terms of throughput are being squashed, whilst the mana usage advantage on Nourish is being (relatively) boosted as they are trying to make mana more of a problem. I personally, without crunching the numbers admittedly, get the strong feeling that Nourish with Glyph will be better than Regrowth with Glyph.

I can't personally test this (as I have no way to get the glyph and I never got 4piece7) so I was wondering if someone could test this out, assuming there is access to the glyph on PTR.

p.s. it seems pretty obvious to me that they'll add 4p8 as a glyph come tier9, just like they've done with 4p7. I wonder if those still stack too...

Last edited by grimtage : 03/13/09 at 5:07 AM.

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Old 03/13/09, 7:06 AM   #698
lxsli
Glass Joe
 
Night Elf Druid
 
Argent Dawn (EU)
"Does something" is easier to understand than the double negative "no longer does nothing".

Nourish will be a far better tank heal but Regrowth will still be better on raid, since they won't have HoTs up. And of course we'll want to keep the HOT on tanks to buff Nourish.
The only time we might RG someone with an RG hot will be to renew it on tank, so the RG glyph is nearly useless now.
I haven't seen any authoritative statement regarding 4T7 + glyph stacking. I'll be wearing T8 ASAP though... despite the ovaries on the shoulders.

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Old 03/13/09, 8:20 AM   #699
killamanz
Glass Joe
 
Night Elf Druid
 
Skywall
hi been healing for a while as resto druid and lately got a guild app turned down based on WWS logs and gear..

Wow Web Stats

can someone tell me what im doing wrong?

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Old 03/13/09, 9:49 AM   #700
CowTree
Glass Joe
 
Tauren Druid
 
Uldaman
Originally Posted by killamanz View Post
hi been healing for a while as resto druid and lately got a guild app turned down based on WWS logs and gear..

Wow Web Stats

can someone tell me what im doing wrong?
You're healing is fine; I'd suspect it was your 3 Pieces of BC gear.

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Old 03/13/09, 10:47 AM   #701
Saxe1978
Glass Joe
 
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Night Elf Druid
 
Kel'Thuzad (EU)
Have anyone new stat Value for RestoDruids?


My test results on the PTR

10 Int = 1,4 Mp5 - 15,5 MP
10 Spirit = 3,225 Mp5

Can who confirm this?

Last edited by Saxe1978 : 03/14/09 at 4:25 AM.

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Old 03/13/09, 10:49 AM   #702
• malthrin
stalemate associate
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by grimtage View Post
I've looked and looked on this thread, many many pages back. All of the discussion of lifebloom has maybe buried it. But what of the fact that Nourish Glyph gives 6% per hot already stacked, and 4piece7 gives 5% per hot already stacked? They will both include 4 HoTs and with the fact that Nourish already gets 20% bonus, won't that equal to 164% when you have LB, RJ, RG, WG already on the target? What I'm really asking is: will 4piece7 and nourish glyph stack, or have blizzard put a way to stop them from stacking and I completely missed it?
The Nourish glyph is not yet implemented on the PTR, but it's safe to assume that they will not stack.

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Old 03/13/09, 2:35 PM   #703
uliko
Piston Honda
 
Night Elf Druid
 
Kor'gall (EU)
Glyph and 4t7 do stack.

Edit:
Maifax says (19:48):
nice post yo
mayube givfe some numbers

I'll let you guess which screenshot is with/without glyph, 3 hots.
Attached Thumbnails
wowscrnshot_031309_195006.jpg   wowscrnshot_031309_195106.jpg  

Last edited by uliko : 03/13/09 at 2:53 PM.

Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."

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Old 03/13/09, 3:21 PM   #704
Rainne
Glass Joe
 
Night Elf Druid
 
Area 52
Hi, I was wondering which Resto Druid Idol everyone uses?

I'm currently using Lush Moss or Harold's, the Awakening one still hasn't dropped :P

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Old 03/13/09, 10:15 PM   #705
Lightflower
Von Kaiser
 
Tauren Druid
 
Dath'Remar
There's really only two choices for Idol, it's safe to assume that everyone uses either Lush Moss or Awakening. The distinction of when to choose between them should be fairly clear. If you are having trouble making the choice, you should probably have a look at your WWS reports to analyse your spell usage.

You should also probably ask these sorts of questions in the Resto Druid itemisation thread or in the simple questions thread.

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