Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 04/06/09, 4:16 PM   #841
Kaidroth
Glass Joe
 
Tauren Druid
 
Ner'zhul (EU)
Discussing talent choices and viable alternative builds
I'm ok with this, but why would we stand on these principles ?
Is the loss of WG such a big punch in our face that we can't even talk of Dreamstate ? I don't think so. The talent points involved (I mean removed) to go Dreamstate and Lunar Guidance in the restoration tree are not by any mean necessary to be a good healer. I'm not considering WG this way, of course.
Everybody is talking about mana issues in 3.1, and semi-deep Balance could be the answer. Is there so much raid damage in Ulduar that we can't live without WG ?
Remember that I'm only doing 10-man, where, like I said before, WG is not so OP. I already runed Naxxramas without it in my action bars when there was no 6s CD to argue with some friends that were doing 30 to 50% of their heal with it. And I'm still alive.

I was also writing about this beause I'm thinking about dual specing into a classic restoration build with WG and proper glyphs, and a "tank healing build" that could be this 28/0/43.

Enjoy and remember to keep things civil and constructive
Don't get this the bad way because I try being constructive.

Last edited by Kaidroth : 04/06/09 at 4:28 PM.

Offline
Old 04/06/09, 4:46 PM   #842
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Travian, again, I'm not sure why you foresee rejuv spam as being beneficial.
LB is rolled on the tanks because you know they will take damage. Usually you can't tell who in the raid will take damage (exceptions such as felmyst and sapphiron nonwithstanding). Thus, there doesn't seem to be a lot of point in chain-casting rejuv on 100% hp targets, and I see no risk in druid healing reverting to that.

Offline
Old 04/06/09, 5:31 PM   #843
Allinone
Von Kaiser
 
Allinone's Avatar
 
Night Elf Druid
 
Sen'jin
Originally Posted by Kaidroth View Post
The past two days I have been thinking about respecing my Druid. I was doing well with 14/0/57 or 11/0/60 but today I woke up and decided to go 28/0/43.
This was answered somewhere earlier in the thread, but allow me to put some number as to why dreamstate is bad for you. Let me put some of these in light of the coming changes.

Gains:
10% of Int given as Mp5
12% of Int is converted into Spell Power
3% Haste from All Spells

Losses:
Wild Growth (Our only multi-target heal)
Revitalize (Which will be coupled with Wild Growth in 3.1)
Living Seed (Fixed to accommodate over healing in 3.1)
Gift of the Earth Mother (20% reduction on the GCD for HoTs)
5% of Spirit converted into Spell Power
5 Wasted points (have no impact on healing) in the balance tree

In your current gear you sit at 850 unbuffed Spirit and Int, and you have MDF as a trinket. Since Spirit and Int levels tend to be near each other, we can assume an overall benefit of 7% of Int converted into SP. Raid buffed, this is anywhere from 85-100 mp5 gained (current gear + Raid buffs). The real benefit of this build then is 100 mp5, and 70 Spell Power. This is assuming you reach 1000 of each in your 10 man raid buffs. (not to mention the fact that you this lessens the benefit you will receive in spell power from MDF). Even at top gear levels this will top out around 130 mp5 and 91 Spell Power.

Combined with Wild Growth, Revitalize will give massive utility to resto druids, not only as a way to give mana back to casters, but also as a way to give Rage, Energy, and Runic Power to classes that lack any way of increasing their generation rate of this. This will combine for a much higher raid DPS increase than thorns will. In addition, 20% GCD reduction for HoTs is a huge loss compared to 3% haste. Nourish will now crit nearly 50% of the time, and all overhealing will be applied to the seed, this stands to be a much better increase in HPS than 70-91 SP could hope to provide.

This is to say nothing of the 5 wasted balance points.

Offline
Old 04/06/09, 5:36 PM   #844
Kalitse
Glass Joe
 
Kalitse's Avatar
 
Tauren Druid
 
Zul'Jin
Originally Posted by Ploppy View Post
... When people take lots of damage we drop our wild growths and rejuvs but what kind of ability would take away the spammy feeling? Rejuvspam feels spammy cause its one of our best spells without a CD. If they were to add one we don´t haveto klick as much it would haveto be something that heals a lot of people that isn´t instant and such a spell would haveto have a cooldown. If it didn´t they would haveto make it castable fast enoughe so not become to slow to react to aoe damage and if it was fast with a CD a lot of situations we would simply be back to rejuving when our chain heal wannabe is on CD so we would basicly just have another wild growth. I guess they could overhaul tranquility into something raidwide but I have a hard time imagening any shape that would make it usefull unless it has a CD and if it has a CD... well, now Im going in circles...
I think the spell you're referring to is called Tranquility

Even if specced, the 4 minute cooldown is long for something that isn't even raid wide, let alone that it's channeled. I do agree with mindlessness of the Rejuv spam and how it winds up being something that Blizzard doesn't want. However, I'm not quite at the skill level yet where I can roll 10 rejuvs and 2 lifeblooms and toss up WG every time it's off cooldown. For the majority of the resto druid players out there I think it's the same. So in some way it does require skill to get the full potential out of it - mind you it isn't THAT much skill.

If they retooled Tranquility we may have an alternative though.

Offline
Old 04/06/09, 6:50 PM   #845
Kaidroth
Glass Joe
 
Tauren Druid
 
Ner'zhul (EU)
Combined with Wild Growth, Revitalize will give massive utility to resto druids, not only as a way to give mana back to casters, but also as a way to give Rage, Energy, and Runic Power to classes that lack any way of increasing their generation rate of this. This will combine for a much higher raid DPS increase than thorns will. In addition, 20% GCD reduction for HoTs is a huge loss compared to 3% haste. Nourish will now crit nearly 50% of the time, and all overhealing will be applied to the seed, this stands to be a much better increase in HPS than 70-91 SP could hope to provide.
Thanks for pointing out this, and particularly the fix of the living seed. And holy crap, I missed the synergy between WG and revitalize: big boost !
There will be no 35g wasted with my respec, because I learned all the pros and cons, and will sleep happier !

Offline
Old 04/06/09, 7:03 PM   #846
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
Originally Posted by malthrin View Post
It's the consequences of Rejuv's effectiveness that are a problem. Let's start with the premise that gameplay should involve making decisions, rather than just mashing a rotation. In TBC, Lifebloom rolling was so effective that it usually accounted for the majority of a Druid's GCDs. This decision-less gameplay was seen by Blizzard as a bad thing, hence the addition of Nature's Splendor. Now Rejuv rolling threatens to push us into a static, decisionless rotation again. That is a bad thing; effective but brainless doesn't add up to fun, and it's not what Blizzard wants for us.
How exactly should the raid be healed of aoe damage without it being just "mashing a rotation?" It's repetitive because lots of people need to be healed. Unless you're arguing in favor of some super-WG that heals 25 people, it's going to be repetitive. Giving Rejuv a cooldown won't make it more interesting, it will just make us less effective at it.

Offline
Old 04/07/09, 4:46 AM   #847
Niliyu
Glass Joe
 
Tauren Druid
 
Skullcrusher (EU)
Originally Posted by red View Post
How exactly should the raid be healed of aoe damage without it being just "mashing a rotation?" It's repetitive because lots of people need to be healed. Unless you're arguing in favor of some super-WG that heals 25 people, it's going to be repetitive. Giving Rejuv a cooldown won't make it more interesting, it will just make us less effective at it.
And to add to this, there are of course choices to make, even in massive aoe healing. Generally, you will toss out rejuv on people with low deficits, regrowth on higher deficit people, WG on clustered groups, you'll probably SM people in critical situations etc. You should also use Nourish rather than Regrowth for people with a decent health deficit that will probably not get any more damage for a while (mana not being an issue has made me lazy in this regard).
That means, I and I suppose most other druids actually use most of our spells when healing aoe damage.

There's really only one fight in the game where rejuv feels spammy to me: Sapphiron. And even there I use a lot of regrowth because people love to stand in the Blizzard, and I usually keep LB rolling on the tank.

I really don't see the problem with rejuv.

Offline
Old 04/07/09, 6:17 AM   #848
Rijndael
Don Flamenco
 
Rijndael's Avatar
 
Dwarf Priest
 
Proudmoore
Originally Posted by malthrin View Post
Those of you who hate rolling Lifeblooms are really going to have a party rolling Rejuv on a dozen people. Have I mentioned that this is a dumb playstyle yet? It combines the brainlessness of CoH mashing with the irritating finger strain of Warrior tanking.

This needs to be toned down somehow or it'll dominate any fight with a significant amount of AoE damage. Maybe it's time for a cooldown on Rejuv.
I love Rejuv, but honestly, it's braindead to just spam it. The spell is very efficient but it has a lot of drawbacks -- no healing for 3 seconds, lasts 18 seconds, healing isn't very controllable. Even on fights like Sapphiron I (and apparently a lot of others in this thread) use Regrowth a lot along with Rejuv because it combines the hot aspect of Rejuv with controlleability and burst healing. Similarly, if you must heal on the move you wouldn't just use Rejuv, you would use some combination of Rejuv/Lifebloom/Swiftmend/Wild Growth, maybe NS.

Offline
Old 04/07/09, 8:58 AM   #849
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Revitalize and Wild Growth hardly get buffed in 3.1. We get a paltry 3%~ per tick per target chance for it to proc from WG not the 15% people might still think equal to RJ.

You can understand why having it at that level for WG would be too strong and especially as a mana restore which is something they have been actively being cautious with. Sadly they have not further compensated the talent somehow so it remains at roughly the same weak level that it was pre 3.1 and nothing has changed to make it a solid investment.


This might have changed in the latest build but I have heard nothing of it.

Last edited by Playered : 04/07/09 at 9:22 AM.

Great Britain Offline
Old 04/07/09, 11:51 AM   #850
Ploppy
Von Kaiser
 
Ploppy's Avatar
 
Night Elf Druid
 
Moonglade (EU)
Originally Posted by Kalitse View Post
I think the spell you're referring to is called Tranquility

Even if specced, the 4 minute cooldown is long for something that isn't even raid wide, let alone that it's channeled. I do agree with mindlessness of the Rejuv spam and how it winds up being something that Blizzard doesn't want. However, I'm not quite at the skill level yet where I can roll 10 rejuvs and 2 lifeblooms and toss up WG every time it's off cooldown. For the majority of the resto druid players out there I think it's the same. So in some way it does require skill to get the full potential out of it - mind you it isn't THAT much skill.

If they retooled Tranquility we may have an alternative though.
Nnnno, I was thinking of exactly the spells I wrote. Currently we use mainly rejuvs and wild growths possibly a swiftmend here and there when theres a lot of people to heal at the same time and one possible change to alter this would be with tranquility that has a very slim area of use in 25 mans currently, but that I found it hard to imagine how to turn it into anything but an ability with to much of a CD to be reliable or depending on to long aplicationtime to be fast enoughe for dangerous levels of AoE damage.

But turning to the voices that dislikes the current shape of rejuvenation... How would you prefer to heal a lot of people compared to how we do it today? Sure, I can imagine lots of mechanics to toss health to lots of people, but im having a hard time imagening a way to do it while avoiding: a spammy feeling, clunky CDs, to long cast times or simply making druids far to OP as AoE healers. I´d gladly pay more than one penny for your thoughts.

Offline
Old 04/07/09, 1:30 PM   #851
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by Allinone View Post
This was answered somewhere earlier in the thread, but allow me to put some number as to why dreamstate is bad for you. Let me put some of these in light of the coming changes.

Gains:
10% of Int given as Mp5
12% of Int is converted into Spell Power
3% Haste from All Spells

Losses:
Wild Growth (Our only multi-target heal)
Revitalize (Which will be coupled with Wild Growth in 3.1)
Living Seed (Fixed to accommodate over healing in 3.1)
Gift of the Earth Mother (20% reduction on the GCD for HoTs)
5% of Spirit converted into Spell Power
5 Wasted points (have no impact on healing) in the balance tree
This is to say nothing of the 5 wasted balance points.
I agree with your arguments for the most part, but I would like to point out 5 wasted points is double dipping into the "loss" scenario, as it is already covered by every single loss that you have covered. When making comparison it is pretty dangerous to do something like this, especially when the argument is close (not in this case, obviously)

Offline
Old 04/07/09, 3:14 PM   #852
Allinone
Von Kaiser
 
Allinone's Avatar
 
Night Elf Druid
 
Sen'jin
Agree, I originally didn't meant to word it like that. I'm not sure why I wrote it twice in the loss column.

Wasted Points just rub me the wrong way. I personally hate throwing talent points into a tree just to get to the next level. Being forced to take talents such as Nature's Focus or Subtlety in the Resto Tree frustrate me, and yet even they have some benefit to healing.

Offline
Old 04/07/09, 6:17 PM   #853
Ploppy
Von Kaiser
 
Ploppy's Avatar
 
Night Elf Druid
 
Moonglade (EU)
While I agree with your general opinion about pointbalance for resotpspecs and personally also dislike wasting points this still is only a personal preference. What really matters for one spec vs another is the tools and efficency alone. "Wasting" 5 points isn´t a con if the gain compared to what you give up is larger. Annyoing sure but not a con.

and not to derail this thread further into dreamstate or not to dreamstate for heling raids but for those considering this you need to ponder when you really want that extra mp5. What are the situations that stretch your mana mostly like? Are they often single target healing fights or simply fights where there is a whole lot of raid damage to heal? If the answer is heavily raid damage battles then you haveto consider how many heals you haveto toss to cover as much ground as a wild growth does and how many GCDs slower this is than that single WG cast. All healers have their style but I honestly can´t even begin to comprehend why anyone would like to give up WG for raid healing purposes.

Last edited by Ploppy : 04/07/09 at 6:57 PM. Reason: typos

Offline
Old 04/08/09, 8:38 AM   #854
Kaidroth
Glass Joe
 
Tauren Druid
 
Ner'zhul (EU)
That's why I was saying:
I was also writing about this beause I'm thinking about dual specing into a classic restoration build with WG and proper glyphs, and a "tank healing build" that could be this 28/0/43.
For tank healing only purposes (Patchwerk like fights), I'll stick with Dreamstate. I'm not going PvP or anything else and my second spec will be a healing one, so anyway...

But even in the actual content, WG is not so OP and we can burry the other healers and do a good job by only spamming Lifebloom/Rejuv/Regrowth. However, it's mainly because Naxxramas and EoE are not big challenges. I hope Ulduar will change the situation.

Last edited by Kaidroth : 04/08/09 at 8:54 AM.

Offline
Old 04/08/09, 10:10 AM   #855
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Kaidroth View Post
That's why I was saying:


For tank healing only purposes (Patchwerk like fights), I'll stick with Dreamstate. I'm not going PvP or anything else and my second spec will be a healing one, so anyway...

But even in the actual content, WG is not so OP and we can burry the other healers and do a good job by only spamming Lifebloom/Rejuv/Regrowth. However, it's mainly because Naxxramas and EoE are not big challenges. I hope Ulduar will change the situation.
The GCD time lost from refreshing hots on your tank (which you need for your endless Nourish spam) will very quickly devour any "gain" from CF due to not having GoTEM and the boost of 100 MP5 and 70 SP is hardly game changing unless you want the Paladin style 80% overheal on direct heals because tanks do not need the endless spam as much as your epeen does.

Losing Living Seed on your "tank healing only" spec is also a really really stupid move but I guess a spec like this one* would just be your ideal thing for "tank healing" as you are going for an Int heavy build and will 'skip' Spirit and you hardly cast HoTs so the loss of ToL form is nothing right?


Please give up on the stupidity of Dreamstate for your own good, posting less and researching/playing more will do wonders for you. WG is not at the level of the old CoH but that is a good thing because "One spell to rule them all, one spell to find them, one spell to bring them all, and in the spamming bind them." is not a good mantra.


* Please not this is a very stupid 'joke' build that should by no means ever be used even by the person it was aimed at as a snide jab.

Last edited by Playered : 04/08/09 at 10:27 AM.

Great Britain Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools