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04/08/09, 10:27 AM
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#856
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Glass Joe
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or tank healing only purposes (Patchwerk like fights), I'll stick with Dreamstate. I'm not going PvP or anything else and my second spec will be a healing one, so anyway...
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Humm I don't know, I didn't do ulduar's encounters yet, but it might will be less worriesome than it seems now.. Yeah, I agree the LB inproved cost is prolly a mechanism to stop rolling it several tanks for too long in 25mans, but that is one of its use, which prolly blizz considered to be unbalanced.. We had more than enough regen already in the first tier of the xpac.. if nothing was done, spell costs would remain the same, but what would we do with the extra spirit we would get from gear? plus, regen while casting wasn't nerfed at all if you count intensity...
Ok, but this is the part everybody discussed already. The thing I wanted to raise is (maybe it was discussed here before, I'm sorry in this case): Have everyone noted that blooming life blooms where supremely buffed? Ok, the obvious part is the stacking blooms, which have debated use in many cases (I will not go there, I'm in no place to debate anyone's playstyle) but its cost was actually REDUCED. yes, reduced, because the base cost was doubled, but the mana back is not considering the discount you ger from tree of life form.
Lets say LB used to cost 100 mana. Now it will cost 200 base mana. With the 20% off mana from the tree aura, 160 mana. after it blooms, it will give you back 50% of the base mana, which is 100 mana. LBs will actually go down from 80 to 60 mana per cast if not rolling ^-^ (Please correct me if wrong, but that's what it seemed like in the PTR)
I agree that planting a LB to bloom in 25man is most probably be just overriten by a chain heal or something in most situations, but in heroics and 10 mans it still might have its shine... think of it as a cheaper nourish to top the casters when situation is more or less under control... Plus, since the new knockback mechanism kicked in, even in 25 mans I like to alternate rejuvs (if I plan to swiftmend) and lifeblooms in the party while in mid air and with WG on CD.. Maybe its just inneficient play from my part, but usually works well for me, specially when I'm healing melees and am knocked back away from them or during vortexes.. usually its just enough time to bloom a LB untill I'm in range again..
I'm new around here so I might just be pointing a buch of crap.. Comments and corrections greatly apreciated ^^
Last edited by Mimosachan : 04/08/09 at 10:30 AM.
Reason: forgot to quote
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04/08/09, 10:36 AM
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#857
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Glass Joe
Tauren Druid
Ner'zhul (EU)
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Please give up on the stupidity of Dreamstate for your own good, posting less and researching/playing more will do wonders for you.
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By confronting ideas I get a clear look at what I must or must not do. It's just what I want and it's the goal of the forums.
So my tanking build idea will probably be a classic one, but with some glyphs swapped... I find sad that we don't have so much choice in term of builds because sometimes I'll be happy to take the Paladin's role and forget about my HoTs for 5 minutes or so and I would love the dual spec in 3.1 patch to offer me that kind of possibility.
Unfortunately, and you're all true, Dreamstate is not a very good choice because there was some things I obviously eluded.
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but in heroics and 10 mans it still might have its shine...
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Lifebloom is still useful for raid healing ( see this)!
But with the 4T8 bonus (instant rejuv tick) and most importantly the new cost of 28% base mana, the horizon of lifebloom for raid purposes is darkening.
I would also like to ask something someone asked on Wowhead today and was not answered (did not see anything related to it here):
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Do anyone know if we will get mana refunded if this spell is cast when we have the omen of clarity proc up? That cast of LB would not cost any mana, so half of that would be 0, but maybe we will get half of the usual mana cost refunded.
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Last edited by Kaidroth : 04/08/09 at 10:51 AM.
Reason: Some precisions
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04/08/09, 12:00 PM
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#858
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Glass Joe
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Do anyone know if we will get mana refunded if this spell is cast when we have the omen of clarity proc up? That cast of LB would not cost any mana, so half of that would be 0, but maybe we will get half of the usual mana cost refunded.
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Ghostcrawler has stated that the mana refund is 50% of the base cost of the spell, before reductions (like the 2pc T7, and the Tree of life cost reduction). So I would assume that it won't matter what mana cost reducing buffs / debuffs you have when you cast it, you will always get 50% of the base cost of the spell back when it blooms. This also means that you can potentially gain mana by casting lifebloom and letting it bloom in situations where the cost is reduced below 50% of the base cost, and that a lifebloom that you let bloom will cost less in the long run in 3.1 then on live (if you have 2pc t7 or ToL).
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04/08/09, 1:25 PM
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#859
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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You get the mana back when you cast the spell and that is it. It does not care under what circumstance you are or how many reductions you have beforehand and the only things which will change this happening are effects tailored to do so by design.
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04/08/09, 2:08 PM
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#860
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Glass Joe
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So then Lifebloom becomes the top spell choice for OoC procs.
If my numbers are right, we get ~5 OoC ppm when sticking with instants and Nourish, if each of these is an LB cast that works out to 204mp5:
(base mana * .14 * 5)/12
Let me know if I'm missing something but that is an amazing amount of return.
Last edited by Agromgmt : 04/08/09 at 2:17 PM.
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04/08/09, 2:42 PM
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#861
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Glass Joe
Tauren Druid
Ner'zhul (EU)
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If my numbers are right, we get ~5 OoC ppm when sticking with instants and Nourish, if each of these is an LB cast that works out to 204mp5:
(base mana * .14 * 5)/12
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You forgot to mention that if you're hitting the boss in treeform to get even more OoC procs (and I don't see much people doing this despite the fact that's very easy on fights like Malygos, Sartharion, etc with mouseover macros), this become insane.
But I'd prefer to cast a more effective spell after an OoC proc, like Regrowth if needed, or WG. The fact that Lifebloom will give us mana back is only good if we suffer mana issues or if Lifebloom is really needed for quick health recovery (my reasons are in my previous link to an awesome schema).
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04/08/09, 3:11 PM
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#862
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by Agromgmt
So then Lifebloom becomes the top spell choice for OoC procs.
If my numbers are right, we get ~5 OoC ppm when sticking with instants and Nourish, if each of these is an LB cast that works out to 204mp5:
(base mana * .14 * 5)/12
Let me know if I'm missing something but that is an amazing amount of return.
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I think the proc rate is 5.7% = 3.5/60. So it is only 3.5 procs per minute, and then only if you are casting a new spell every 1.0s.
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04/08/09, 6:45 PM
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#863
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Glass Joe
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Originally Posted by Kaidroth
The past two days I have been thinking about respecing my Druid. I was doing well with 14/0/57 or 11/0/60 but today I woke up and decided to go 28/0/43.
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I realize the importance of giving significant reasoning behind blatant, purposeful rejection of specs in this forum but...hasn't it been said enough that this is a TERRIBLE idea?
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04/08/09, 8:03 PM
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#864
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Glass Joe
Tauren Druid
Ner'zhul (EU)
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I realize the importance of giving significant reasoning behind blatant, purposeful rejection of specs in this forum but...hasn't it been said enough that this is a TERRIBLE idea?
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Yes it was a bad idea, but why do you feel the need to put that on the table again ? I believe I already apologized, did I not ? I was probably dreaming it could be as good as I wanted it to be. I think we need to burry it, or someone could make the same mistake as I made.
To get back on the subject.
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I think the proc rate is 5.7% = 3.5/60. So it is only 3.5 procs per minute, and then only if you are casting a new spell every 1.0s.
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On Sartharion+2D a few hours ago: 6.2 procs/min. I was hitting Sartharion at close range and casting an average of 34 spells per minute. Can anybody show me the maths to know how many mp5 I'm gaining using a Lifebloom from each OoC proc on a 10mn basis ?
Last edited by Kaidroth : 04/08/09 at 8:05 PM.
Reason: Was 6.2 not 7.2
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04/09/09, 12:46 AM
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#865
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Glass Joe
Blood Elf Paladin
Khaz'goroth
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When did they change the 4pcT8 bonus from 1 tick of Rejuv to a 'bonus heal'?
Just looking on the PTR: Item - Druid T8 Restoration 4P Bonus - Spell - World of Warcraft and I quote: "Your Rejuvenation spell also provides an instant heal for your target." It used to read something like 'instantly applies one tick of your Rejuv periodic heal' or something. I don't recall seeing a blue post on this change.
Does anyone have any information on the size of the heal?
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04/09/09, 1:06 AM
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#866
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Glass Joe
Night Elf Druid
Balnazzar (EU)
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Originally Posted by bubblecannon
When did they change the 4pcT8 bonus from 1 tick of Rejuv to a 'bonus heal'?
Just looking on the PTR: Item - Druid T8 Restoration 4P Bonus - Spell - World of Warcraft and I quote: "Your Rejuvenation spell also provides an instant heal for your target." It used to read something like 'instantly applies one tick of your Rejuv periodic heal' or something. I don't recall seeing a blue post on this change.
Does anyone have any information on the size of the heal?
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The old spell had some confusion in it, people thought that it could have been an extra instant tick of rejuvenation, which makes it tick for less. But they just clarified it that it would be an extra instant tick of the amount rejuvenation heals without it getting lower or anything.
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04/09/09, 1:38 AM
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#867
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Von Kaiser
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How is everybody going to be raid healing come 3.1? In between WG cds, obviously.
I feel that the new Natures Bounty is going to hurt regrowth's usefullness in this department, and its been my go-to raid heal spell for a while if theres consistent damage w/ pretty much guaranteed Living Seeds/Nature's Grace procs. Will lifebloom retake its role from BC and be spread around?
Rejuv is the obvious winner with 4pc t8, but what about without it?
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04/09/09, 2:25 AM
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#868
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Glass Joe
Night Elf Druid
Gorgonnash
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Originally Posted by Celeras
How is everybody going to be raid healing come 3.1? In between WG cds, obviously.
I feel that the new Natures Bounty is going to hurt regrowth's usefullness in this department, and its been my go-to raid heal spell for a while if theres consistent damage w/ pretty much guaranteed Living Seeds/Nature's Grace procs. Will lifebloom retake its role from BC and be spread around?
Rejuv is the obvious winner with 4pc t8, but what about without it?
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I don't think the change to Imp Regrowth is going to push the spell off our hotbars. It still has synergy with a few of our talents, and it leaves behind a sizeable Swiftmendable hot. I personally use a mix of Rejuv, Regrowth, and WG for raid healing, with Rejuv getting the majority of my casts. I don't think much will change in Ulduar.
I do like the idea of Lifeblooming on OOC procs for the extra mana return.
On a side note, it looks like we'll be able to grab the Rejuv idol from the Valor badge quartermaster. With the spirit changes I think that idol will be our best bet going into Ulduar, and I for one am very happy about this change (couldn't get it to drop  )
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Because relic items are very class and spell specific we felt they were different enough to add on to the vendor. You can't exactly get the relic anywhere else and there is no replacement, like you can have multiple kinds of weapons to dps with - yeah, some are better than others, but they will all work - if you want a relic to improve a certain spell, there is likely only one option and we didn't want to say "have fun running naxx!" to get it.
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Last edited by downnola : 04/09/09 at 6:25 AM.
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04/09/09, 2:27 AM
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#869
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Von Kaiser
Night Elf Druid
Moonglade (EU)
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Originally Posted by Celeras
How is everybody going to be raid healing come 3.1? In between WG cds, obviously.
I feel that the new Natures Bounty is going to hurt regrowth's usefullness in this department, and its been my go-to raid heal spell for a while if theres consistent damage w/ pretty much guaranteed Living Seeds/Nature's Grace procs. Will lifebloom retake its role from BC and be spread around?
Rejuv is the obvious winner with 4pc t8, but what about without it?
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Well... up till I learned about the changes to imp regrowth, natures grace and LB I was tossing WGs and a lot of regrowths relying on the regrowth glyph and living seed talent for people I expeted to be taking a bit of damage for a long time ahead. When I read about the changes I decided to test some other ways of going about things before they actually make the changes. So I dropped the regrowth glyph and living seed and imp regrowth to play around with a healing touch spec (with glyph). Raidwise I now toss mainly rejuvs and WGs and if someone needs a heal nauw I HT them.
When the patch hits I plan get the wild growth glyph as default setting and to se how I like a nourish spec. But so far Im really fond of my fast HTs. Im not an uber tank healer with this setting but Im really good for raid survivability.
(Oh and I plan to drop the LB glyph in favour of WG since I work with a method of never casting a 4:th LB unless I really haveto. I will be stacking it up on tanks again but since I use it a lot less on the raid and hardly ever roll it constantly anymore I care a lot less about that last extra seccond.)
downnola: aye, I still use regrowth, just a lot less than I did before adapting for the future. I tend to cast those when the raid is heaily damaged and will continue to either take spikey unpredictable damage that makes me want to have swiftmend options on people for a long time or when they are heavily damaged but wont be taking lots of more damage for a couple of secconds. (when I expect more incoming damage I fall back on WG, rejuv and HTs)
Last edited by Ploppy : 04/09/09 at 2:32 AM.
Reason: comenting downnolas post wich apeared while I typed my answer
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04/09/09, 2:34 AM
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#870
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Von Kaiser
Tauren Druid
Alleria (EU)
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Yes, let's forget the Dreamstate and talk about 3.1. There will be several changes in healing, for example the set-bonuses will be much more important than now. I'll quote an elf from the official Forum:

1. Tank healing – Nourish supported by HOTs
The effect heals for 20% more (before glyphs & set bonuses) if you have a Heal over time effect (HOT) on your target. The druids have 4 HOT spells that will increase the healing effect: Regrowth, Rejuvination, lifebloom, and Wild Growth. The Tier 7 set bonus and the Nourish glyph increase the amount healed by nourish by 5% and 6% (respectively). With both bonuses, and 3 HOTs, nourish is a really incredible healing spell.
About your other healing spells for tank healing:
Regrowth: 2 second cast direct heal, with long HOT component. In 3.1, the primary use of this is to have a long lasting HOT on your tank. You are welcome to cast this HOT on more than one tank without too many side-effects if you want. No longer recommended as a direct healing spell. Let the HOT run out and then re-cast
Rejuvination: Instant cast HOT that lasts a moderate amount of time. Use this to buff nourish healing.
Lifebloom: Instant cast HOT (with a large heal “bloom” at the end). Lasts short amount of time. See lifebloom page on options for how to use it.
Swiftmend: instant-cast direct heal. Nice if you need some instant burst healing on tank.
Nature’s Swiftness + Healing Touch: large instant burst. Don’t cast Healing Touch without using Nature’s Swiftness.
Tank Healing with Nourish strategy 1: Using nourish with Tier 7 bonus and Glyph combo
-Cast three HOTs: regrowth, rejuvenation, and lifebloom (I prefer this order). Then, cast nourish until a HOT spell needs to be re-cast (see page 2 on lifebloom strategies). You want to maintain all three HOTs because you gain 11% healing for each HOT you have on the target. With 3 HOTs, that’s a lot of extra healing your nourish will do.
NOTE: Obviously, you don’t want to use wild growth as a tank heal, unless your tank is in range for 4 other people to benefit from it, since wild growth costs more mana than you want to spend on one target. However, if you are tank healing and raid healing at the same time, and have the mana to use it, wild growth will buff the amount of healing done by nourish with T7 bonus & glyph
Tank Healing with Nourish strategy 2: Using nourish with only T7 bonus or glyph:
Without both bonuses, you only gain either 5% or 6% extra healing, instead of the full 11%. In that case, you have the option of dropping lifebloom entirely from the rotation – or keeping it. At a 5 to 6% bonus to tank healing, a single lifebloom by it’s self isn’t that great.
Tank Healing with Nourish strategy 3: Neither T7 bonus or Glyph:
You probably shouldn’t be tank healing with nourish at all as a primary healing strategy. Any HOT after your first one isn’t increasing your healing done, so maintaining HOTs should be based entirely on whether casting a bunch of HOTs is helping you or not. Using at least the glyph is recommended for tank healing. You may also be able to get away with regrowth + regrowth glyph – however, you’re still better off switching out the regrowth glyph for the nourish glyph.
Primary raid healing strategy (especially with 4-piece tier 8 bonus):
Cast Wild growth every time the cooldown is up, if your targets are close enough for it to bounce to at least 3 people. Then, cast rejuvenations on anyone else taking damage. Mix in other spells using your best judgment. Just don’t spam yourself OOM using heals besides wild growth & rejuv.
When your targets are too far spread out: Just do the best you can, and avoid casting wild growth if it won’t heal enough people at the same time. You may ask to be assigned to tank healing for any fight where wild growth can’t heal enough people.
Recommended glyph trio for MT healing (probably wearing T7 gear):
Nourish
Lifebloom (or innervate if you are having mana problems)
Swiftmend
Recommended glyph trio for raid/AOE healing (wearing T8 gear):
Wild Growth
Swiftmend
Innervate
Recommended glyph trio for overall healing (wearing T8 gear):
Nourish
Wild Growth
Swiftmend
6. Set bonuses (tier 7 & Tier 8 ) along with Relic/idols for Restoration druids
Tier 7 restoration sets:
Hero’s Dreamwalker Regalia (10-man Naxx).
Valorous Dreamwalker Regalia (25-man Naxx):
* A) The 2-piece set bonus for Tier 7 reduces the cost of lifebloom by 5%.
* B) The 4-piece set bonus for Tier 7 makes your nourish spell heal for 5% more for each HOT that is on the target.
Tier 8 Restoration Sets:
Valorous Nightsong Regalia (10-man Ulduar)
Conqueror’s Nightsong Regalia (25-man Ulduar)
* C) The 2-piece set bonus for Tier 8: 10% more healing for Swiftmend
* D) The 4-piece set bonus for Tier 8: Your rejuvination instantly ticks for a normal tick amount instantly.
Now that you know what the bonuses are, how do they work & what are the benefits of having them?
* A) With 3.1, the mana cost of lifebloom is going up. You’ll want to hold onto this set bonus as long as you can while learning Ulduar, until you get your 4-piece T8 bonus.
* B) Increases the healing done by nourish. Really great for tank healing when combined with the nourish glyph, as explained in previous sections of this guide. You will want to keep this bonus over the swiftmend bonus if your primary role is tank healing, until you get the 4-piece bonus. Yes, I actually suggest keeping the T7 bonus for fights where nourish makes up a good chunk of your tank healing done (especially if going from 25-man Naxx to 10-man Ulduar, as their item levels are pretty dang close!).
* C) Getting 10% more healing for swiftmend will be great if you are primarily healing the raid, and thus not usually MT healing with nourish. As a raid healer, you will want to pick up this bonus ASAP, since nourish is not that great for raid healing overall.
* D) The 4-piece Tier 8 bonus for 25-man Ulduar gear will trump the 10-man Naxx gear, taking into consideration the frequency at which you will use rejuv (for all situations - tank OR raid healing). This is going to be a great bonus because it allows rejuvination to heal instantly rather than being delayed. Priests get a similar thing for their HOT as a talent. One difference is that this tick should NOT be able to crit (thus not procing things like living seed, etc). Even for tank healing, the full T8 gear will likely be better for you than sticking with your out-dated T7.
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I agree with her in many parts of this "guide for 3.1". She also says that druids should use 4 t7,5 until we've got 4 t8,5 (for tankhealing) and keep 2 t7,5 and the lb-idol for raid-healing to avoid Mana problems (she doesn't say to spam lb all the time, don't kill her).
What do you think ? Do we have to make a new talent-build to amplify Nourish and avoid Mana problems ? Which Glyphes and Idols should we use ? Which set-bonuses should we use ? and is haste still that important if we will spam Nourish on a MT and refresh the hots on him from time to time instead of spamming regro on tanks and reju into the raid ?
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